The shared host<->driver ABI crate already contains more than the virtual
display: the IDD-push frame ring + control plane AND the gamepad shared-memory
layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now
represents all the drivers it serves.
Mechanical rename, no behavior change:
- git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name +
path-deps in the host crate and the driver workspace).
- pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock
files, the workspace members, the CI path triggers (windows-drivers.yml), and
the docs/INF comments. The runtime Global\pfvd-* shared-object names are a
SEPARATE contract and are deliberately untouched (host<->driver name matching).
- The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay,
UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full
`pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name.
Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) +
cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The
driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The driver now publishes each acquired swap-chain surface into the host-created shared ring (the
IDD-push path) — the full glass-to-glass transport is code-complete. Both sides use the canonical
pf_vdisplay_proto::frame layout (lockstep by compile-error, not "must match" comments). Driver compiles
+ LOADS on-glass (adapter inits, Status=OK; no regression — the publisher is dormant until a frame is
acquired); host cargo check green; adversarially reviewed (no blockers — token layout, keyed-mutex key 0,
names by target_id, and the format guard all match the host consumer).
- new driver frame_transport.rs: FramePublisher OPENS the host ring by target_id (OpenFileMapping header
+ magic Acquire readiness gate + OpenEvent + OpenSharedResourceByName RING_LEN keyed-mutex textures),
writes its render LUID + DRV_STATUS back into the header; publish() is NON-BLOCKING (round-robin 0ms
try-acquire -> CopyResource -> ReleaseSync -> FrameToken::pack store Release -> SetEvent; drops the
frame if every slot is busy or the surface format != the ring format). Manual handle/view cleanup on
every try_open early return; RAII Drop (slots -> unmap -> CloseHandle). Layout/consts/names/token all
from pf_vdisplay_proto::frame.
- swap_chain_processor.rs run_core: lazy rate-limited attach (every ~30 frames) + is_stale re-attach
(mid-session HDR ring recreate); publishes buffer.MetaData.pSurface via IDXGIResource::from_raw_borrowed
(preserves IddCx's refcount) BEFORE IddCxSwapChainFinishedProcessingFrame. run/run_core gain the render
LUID; callbacks.rs assign_swap_chain passes it.
- host idd_push.rs migrated onto pf_vdisplay_proto::frame (deleted the hand-rolled SharedHeader / MAGIC /
VERSION / RING_LEN / DRV_STATUS_* / name fns / token packing) — pure refactor, byte-identical, no
behavior or gating change. DebugBlock + DXGI_SHARED_RESOURCE_RW kept local (not in the proto).
- driver windows crate gains Win32_System_Memory (MapViewOfFile/OpenFileMappingW/...); rustfmt'd the whole
driver workspace (incl. wdk-probe — fmt-only).
Built via the ultracode flow: STEP-6 map workflow -> agent-implement -> box build (driver + host both
green; caught nothing this time) -> adversarial-verify-agent (no blockers) -> FrameToken::pack hardening
-> deploy (loads). Glass-to-glass frame validation awaits a composited session (per the parity finding:
this headless box yields 0 frames for the proven SudoVDA path too). FOLLOW-UPs: port the optional
Global\pfvd-dbg DebugBlock triage channel to the new driver; STEP 7 HDR; STEP 8 drop SudoVDA.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pf-vdisplay driver now consumes the OS swap-chain so a virtual monitor is a usable
display rather than a stalled one. Compiles + loads on-glass (no regression: adapter still
inits, Status=OK); adversarially reviewed — no blockers, the leak/deadlock invariants preserved.
- new swap_chain_processor.rs: a worker thread (MMCSS "Distribution") that binds the render D3D
device (IddCxSwapChainSetDevice, single-borrow 60x@50ms retry) then drains the swap-chain
(ReleaseAndAcquireBuffer2 -> FinishedProcessingFrame; E_PENDING waits 16ms on the surface
event). NO frame publisher yet (STEP 6). RAII terminate+join Drop; the load-bearing
top-of-loop terminate check (the oracle's reconnect-leak fix). Fixed a Rust-2021 disjoint-
capture bug: `.0` field access bypassed the Sendable Send wrapper -> rebind the whole wrappers.
- new direct_3d_device.rs: CreateDXGIFactory2 -> EnumAdapterByLuid(render LUID) -> D3D11CreateDevice;
a DEVICE_POOL of one Arc<Direct3DDevice> per render LUID (the NVIDIA-UMD-worker-thread leak fix).
- monitor.rs: MonitorObject gains swap_chain_processor; set/take helpers return it for the caller
to drop OUTSIDE the MONITOR_MODES lock (dropping joins the worker — must never happen under the
lock); remove_monitor/clear_all drop it before IddCxMonitorDeparture.
- callbacks.rs: assign_swap_chain spawns the processor (pooled device per RenderAdapterLuid;
WdfObjectDelete on D3D-init failure so the OS retries); unassign_swap_chain drops it. Fixed the
stale `panic = "abort"` doc (workspace is unwind; the extern "C" boundary aborts on unwind).
- Cargo.toml: windows 0.58 + thiserror (both already resolved in the driver lock). The 3 needed
swap-chain DDIs were already wrapped in wdk-iddcx; their HRESULT-shaped NTSTATUS is classified
by hand (hr>=0 success, 0x8000000A E_PENDING).
- Also rustfmt'd the whole driver workspace (it had never been driver-fmt'd).
Built via the ultracode flow: STEP-5 map workflow -> agent-implement -> box build (caught the
Send-capture bug) -> adversarial-verify-agent -> deploy (loads). Session-1 on-glass validation
(the drain loop servicing an ACTIVE monitor) is the next gate — assign_swap_chain only fires
under an interactive session. Note for STEP 6: target_id_for_object uses the MONITOR_MODES handle
lookup the oracle moved to a WDF context; revisit before target_id keys the shared frame ring.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
M1 step 2 begins. Add the wdk-iddcx (lib, re-exports wdk_sys::iddcx) + pf-vdisplay
(cdylib) workspace members. pf-vdisplay STEP 0 = DriverEntry + WdfDeviceCreate
skeleton + a #[used] _std_link_gate forcing std::thread + OwnedHandle to link, so
the build proves the std surface resolves under the wdk-build UMDF link settings
(kernel32 is /NODEFAULTLIB - std must come via OneCoreUAP). If std fails to link
here, the SwapChainProcessor worker-thread design needs a CreateThread shim before
any callback work (port-plan critique gap #9).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>