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41fa25c440 |
fix(gamestream/session): end the session when the client disconnects or vanishes
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GameStream sessions outlived their client: the only complete teardowns were the explicit ones (RTSP TEARDOWN, nvhttp /cancel, mgmt DELETE /session), and the only automatic detector was a media-UDP send error — which needs an ICMP port-unreachable, so a true vanish (Wi-Fi drop, sleep, power off, crash) left video+audio encoding into the void forever, and even a plain Moonlight quit (which sends neither TEARDOWN nor /cancel) leaked the session. The stale state then cascaded: a lingering launch 503-blocked a different client under mode_conflict=reject, and streaming=true made a reconnect's PLAY take its "stream already running" branch — no new threads, old threads still aimed at the dead endpoint, the reconnect got no media. ENet already detects all of this — the control peer's reliable-ping timeout (or clean disconnect) fires Event::Disconnect within ~5-30 s — but the handler only reset input state. Wire the real teardown into it: * AppState::end_session — THE compat-plane session teardown: stops both media threads (their flags), clears launch + negotiated stream config; idempotent. /cancel and mgmt stop_session now share it. * control.rs Disconnect → end_session. Gated on the TRACKED session peer, and Connect only tracks a peer from the /launch owner's IP (the same source-IP bind the RTSP/media plane uses), so an unauthenticated LAN peer connect+disconnect can't end a live session, and a fast reconnect's stale-peer timeout can't kill its successor. * Client-unreachable UDP send errors now end the whole session via an OnSessionLost callback (built at PLAY) instead of stopping only the plane that noticed — audio no longer keeps streaming after video detects the dead client, and vice versa. Linux check/clippy/tests green (53 gamestream tests incl. the new end_session regression test). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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600693914f |
fix(security): land the 2026-07 audit fixes — SSRF guards, roster lane, SYSTEM path hygiene
The low/medium findings from the July host+Windows security review, as implemented in the audit session's working tree: - Webhooks and library-art fetches refuse loopback/link-local/metadata targets and no longer follow redirects (SSRF pivots from the privileged host process). - The paired-client rosters (/clients, /native/clients) move off the streaming-client auth lane — one paired device could enumerate every other device's name + fingerprint; only the bearer/loopback console keeps them. - Device-name sanitizing extends to bidi/format control characters (spoofable rendering) via the shared native_pairing::is_spoofy_char; stream-marker quoting uses the same set. - The SYSTEM service resolves powershell by its full System32 path — CreateProcess checks the launching EXE's own directory first, so a planted powershell.exe beside the host binary would have run as SYSTEM. - The pf-vdisplay driver's opt-in file log moves from world-writable C:\Users\Public to WUDFHost's own temp dir. - GameStream pairing sessions are single-use (removed whatever the outcome). - Uninstall also removes the pf_mouse driver-store entry (rider from the virtual-HID-mouse work). - openapi.json regenerated (hardened-config-dir doc wording). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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07c8b868e6 |
style(host): cargo fmt --all (rustfmt 1.9.0 drift)
The CI image's rustfmt reformats these files (multi-line assert!/tracing! macros, match-arm and struct-variant wrapping) — pre-existing drift that the Format job caught. Reformat to match. Pure formatting; no logic change. main.rs also gets a blank line before a standalone comment so rustfmt stops mis-indenting it as a trailing-comment continuation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a613f16b7d |
fix(vdisplay): Windows admission default is reject, not join (single-capturer limit)
Two concurrent Windows sessions both drive the same pf-vdisplay monitor's single-capturer IDD-push channel (newest-delivery-wins), which freezes the live client and can wedge the driver (observed live: a concurrent-session test wedged .173 → Moonlight 'no video'; needed a reboot). True multi-session capture is §6.6/ Stage 7. So on Windows 'separate' (incl. the unconfigured default) now resolves to REJECT — a 2nd client gets a clean 503 and the live session is protected — instead of join (which would freeze it). join/steal stay explicit opt-ins; Linux keeps separate (real multi-view). Centralized as admission::effective_conflict(), shared by the native handshake + GameStream h_launch. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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aa2041c910 |
refactor(gamestream): extract + unit-test gamestream_admission (Stage 4)
Pull the GameStream mode-conflict decision out of h_launch into a pure gamestream_admission(live, req_fp, policy) -> GsDecision so the 503/join/take-over logic is unit-tested (no live session / same-client → Serve; different client → Reject/Join/Serve per policy; anonymous requester treated as different) — the GameStream path can't be driven without a Moonlight client, so this covers the logic. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6ddce1049b |
feat(vdisplay): finish Stage 4 — typed reject, Windows join-default, GameStream 503
Completes the mode-conflict admission surface deferred from the initial Stage 4: - REJECT now delivers the reason to the client: punktfunk/1 closes the QUIC connection with a distinct BUSY code (0x42) + the 'host busy: streaming WxH@Hz to <client>' string, which the client reads from ApplicationClosed (validated on loopback: the probe logs 'closed by peer: host busy … (code 66)'). - Windows default: separate (incl. the unconfigured default) resolves to JOIN — the Windows native host admits a second client at the live mode instead of the old silent last-wins reconfigure of the shared monitor (release-note behavior fix; the reconfigure is now opt-in as steal). separate stays multi-view on Linux. - GameStream 503: h_launch tracks the session owner fp (LaunchSession.owner_fp, kept [u8;32] for Copy) and applies the policy when a DIFFERENT paired client launches — reject → 503 (Moonlight 'host busy'), join → serve the live mode, steal/separate → take over. Same-client re-launch is never a conflict. Native reject-reason loopback-validated; Windows join-default pending .173 rebuild; GameStream 503 pending a Moonlight client (can't drive /launch autonomously). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ce060d5c49 |
feat(gamestream): advertise HDR + surface the game library (with covers) to Moonlight
Bring the GameStream/Moonlight plane up to the native plane's capability parity. HDR (Windows only): - New host_hdr_capable() gate (Windows + PUNKTFUNK_10BIT, matching the native policy). serverinfo layers SCM_HEVC_MAIN10 onto the probed/static codec mask, so Moonlight finally offers its HDR toggle (live: mask 0x10101 -> 0x10301). - Parse the client's dynamicRangeMode into StreamConfig.hdr and pass it through to OutputFormat::resolve, so a client HDR request proactively enables advanced color on the per-session virtual display (PQ flows even from an SDR desktop). The encoder bit depth now derives from the captured frame format (gs_bit_depth) rather than a hard-coded 8 that mislabeled the already-Main10 HDR stream. Game library in /applist: - The catalog now layers library::all_games() (Steam/Epic/GOG/Xbox/custom) on top of Desktop/apps.json, each with a STABLE GameStream id (FNV-1a, dedup-probed) and the store-qualified library id. Launch routes through the existing security-reviewed launch_title/launch_command via library::launch_gamestream_library — a client can only pick an existing title, never inject a command. - /appasset cover proxy: Moonlight fetches per-app covers from the host, so resolve appid -> library cover URL and proxy the bytes (portrait -> header -> hero -> logo; data: + bounded http(s) fetch), on a blocking thread. IsHdrSupported reflects the host HDR capability. 4:4:4 stays off on GameStream by design: stock Moonlight is 4:2:0 and the Windows IDD-push capturer can't deliver full chroma yet (capturer_supports_444() == false); the gate is documented so it lights up once IDD-push full-chroma capture lands. Validated live (Moonlight -> Windows NVENC host): HDR advertised, the Epic library shows with covers, launch works. clippy clean; apps/serverinfo/library unit tests cover the HDR mask, stable-id, dedup, and data-URL paths. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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46b82d4eee |
fix(host/security): close audit findings S1,#1,#4,#10,#12,#7,#6,S2-S6 (Linux/cross-platform)
Remediations from design/security-review-2026-06-28.md verified on Linux (cargo check/clippy/test green; Windows-gated paths verify in CI): - S1 [HIGH]: bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185, pre-auth out-of-order STREAM reassembly memory exhaustion on the always-on default QUIC listener). - #1 [HIGH]: remove the unauthenticated nvhttp `GET /pin` endpoint; the GameStream PIN is delivered ONLY via the bearer-gated mgmt API, so a network client can no longer submit its own displayed PIN and self-pair. - #4 [HIGH->MED]: gate the unauthenticated RTSP/UDP media plane on a paired `/launch` and bind it to the launching client's source IP (threaded through the HTTPS handler), so an unpaired peer can neither start capture on an idle host nor ride a paired client's active launch. - #12: bound concurrent parked pairing waiters (MAX_PARKED_WAITERS) so a pre-auth peer can't pin unbounded 300s handshakes. +regression test. - #10: throttle the per-packet ENet control GCM-decrypt-failed warn (exponential backoff) so a junk flood can't spam the log. - #7 [MED->LOW]: serialize all process-global env mutation on the session-setup path under a new vdisplay::ENV_LOCK (apply_session_env / apply_input_env / the launch-cmd set_var / the gamescope env read), so concurrent native sessions can't race set_var/getenv (data-race UB -> host-wide DoS). Full per-session SessionContext threading remains a follow-up for cross-session value confusion. - #6 [MED]: move the gamescope EIS socket relay from world-writable /tmp to $XDG_RUNTIME_DIR (per-user 0700) and reject a symlinked relay file, so a local user can't intercept (keylog) or deny the remote session's input. - S2: a malformed client Opus mic frame now drops that frame instead of tearing down the shared host-lifetime virtual mic (cross-session DoS). - S3: track held buttons/keys in capped HashSets (was unbounded Vec with O(n) scans) so a paired client can't grow per-session input state. - S5: reject fps==0/absurd at the open_video chokepoint (covers Hello, ANNOUNCE, Reconfigure) so the encoder time_base/pts math can't div-by-0. - S6: bound the shared mic mpsc (drop-newest when full). - S4: cap Epic launcher-cache reads (catcache.bin/.item) so a planted giant can't OOM the host during library enumeration. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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da3f37317b |
feat(host): web-console performance capture — record stream stats, graph them
Arm streaming-perf-stats capture from the web console, play, stop, and review the run as graphs; finished captures are saved to disk as browsable/exportable recordings. Covers both the native punktfunk/1 path and GameStream. - stats_recorder.rs: one shared Arc<StatsRecorder> ring (created in gamestream::serve, shared with the mgmt API + both streaming loops, mirroring NativePairing). The hot-path gate is a runtime AtomicBool that replaces the startup-only PUNKTFUNK_PERF for *recording* (PERF stdout logging unchanged); bounded ring (~3 h); atomic temp+rename writes to ~/.config/punktfunk/captures/*.json; path-traversal-safe ids; poison-resilient locks. - native (punktfunk1.rs) + GameStream (stream.rs) emit a StatsSample at their existing ~2 s / ~1 s aggregation boundary — per-stage latency p50/p99, fps new/repeat, goodput, loss/FEC deltas — with no new per-frame work beyond the cheap atomic check. FrameMsg.was_measured keeps pre-arm in-flight frames out of the first window's percentiles (without zeroing the Windows-relay path's fps/encode). - mgmt.rs: 7 bearer-only /api/v1/stats/* endpoints (capture start/stop/status/live; recordings list/get/delete); api/openapi.json regenerated, in sync. - web: new "Performance" page (recharts, rendered SSR-safe) — capture control, live graphs while armed, recordings table (view / download-JSON / delete), and a detail view with the latency stacked-area bottleneck breakdown (p50/p99 toggle) + throughput + health. Charts adapt to either path's stage set. Design: design/stats-capture-plan.md. Built and adversarially reviewed via a multi-agent workflow; workspace build/clippy(-D warnings)/fmt/tests green, OpenAPI no-drift. Not yet on-glass validated against a live session. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1e0d2e661f |
feat(host): Apollo-backlog hardening — cert gate, NVENC RFI, media QoS, async injector
A pass over the apollo-comparison backlog (re-verified against current code). Lands four items end-to-end plus a Windows-DualSense scoping doc. - #5/#92/#26 — GameStream paired-cert allow-list. tls.rs surfaces the verified peer cert to handlers (serve_https + PeerCertFingerprint, now shared with the mgmt API instead of duplicated); nvhttp gates /launch /resume /applist /cancel on AppState.paired and reports a real PairStatus; save_paired writes atomically (temp+rename). Closes the "mTLS accepts any client cert" hole. + regression test. - #6/#51/#19/#22 — NVENC caps query -> reference-frame invalidation. nvenc.rs query_caps probes nvEncGetEncodeCaps (max dims / 10-bit / custom-VBV / RFI), rejecting over-range modes and degrading 10-bit->8-bit instead of an opaque InvalidParam. New Encoder::invalidate_ref_frames (default false -> caller keyframes); the Windows NVENC path implements real RFI (multi-ref DPB + nvEncInvalidateRefFrames, dedup + IDR-on-overflow). control.rs decodes the 0x0301 lost-frame range (Apollo's IDX_INVALIDATE_REF_FRAMES) -> AppState.rfi_range -> encode loop, falling back to a keyframe. NOTE: the Windows NVENC impl is RTX-box/CI-pending (can't compile on Linux); adversarially reviewed vs the SDK. - #43/#72 — media socket QoS + buffer growth. New punktfunk_core::transport::qos: grow_socket_buffers (factored out the native plane's 32MB SO_SNDBUF growth so the GameStream sockets reuse it) + set_media_qos (opt-in PUNKTFUNK_DSCP=1: DSCP CS5 video / CS6 audio + Linux SO_PRIORITY, Apollo's scheme). Wired into UdpTransport and the GameStream video/audio sockets. Windows IP_TOS needs qWAVE (follow-up). - #8/#45 — GameStream input injection off the ENet service thread. on_receive no longer injects inline (a slow inject head-blocked ENet keepalive/retransmit); it forwards to a dedicated injector thread. The hardened InjectorService moved from punktfunk1 into crate::inject (shared by both planes) + a coalesce step that sums adjacent relative-mouse/scroll deltas while preserving button/key/abs ordering. Docs: re-verified apollo-comparison.md status (22 items already done/obsolete since the snapshot) + windows-dualsense-scoping.md (ViGEm can't emulate a DualSense; real DS5 on Windows needs a VHF virtual-HID driver — web-research pass pending). fmt + clippy -D warnings clean; full workspace test suite green; no C-ABI/OpenAPI drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8cceb93541 |
rename: lumen → punktfunk, everywhere
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |