f4f6c5556f1a2e8e04333b286eade3e1a1a8ede7
4 Commits
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f4f6c5556f |
perf(core): FEC encoder reuse — cached codecs + pooled parity, no per-block setup
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Phase 1.4 (throughput-beyond-1gbps.md): the send path built a fresh erasure codec and allocated fresh parity Vecs for every FEC block. New trait method ErasureCoder::encode_into generates parity into caller-pooled buffers; the packetizer keeps one parity pool that grows once to the session's high-water recovery count. - gf16: one cached reed_solomon_simd::ReedSolomonEncoder per coder, re-shaped per block via reset() (reuses its working space) — the old encode() convenience call paid engine CPU-feature detection, FFT planning, and work-buffer allocation per block. - gf8: last-used (k, m) Cauchy codec cached, so the generator-matrix build drops out of steady-state frames; parity buffers shaped without re-zeroing (encode_sep's first-input pass overwrites every row). The GameStream VideoPacketizer now owns a persistent coder so the cache survives frames. - encode() delegates to encode_into — one code path, and the nanors byte-exact parity vector keeps pinning Moonlight wire compatibility. Validated: 145 core + 308 host tests + clippy -D warnings on .21, loss-harness recovery curve identical, pipeline bench +0.6-2.4% thrpt (all configs, p<0.05; the loopback bench is encoder-dominated so the alloc savings mostly land outside it). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ed0ce5dc6d |
feat(core): zero-copy pooled reassembly — shards land at their final AU offset
Rewrite the client Reassembler around one whole-frame buffer per frame: frame_bytes rides in every header and packetize geometry is deterministic (every non-final block is exactly max_data_per_block data shards), so a data shard's final AU offset is computable on arrival — copy it there once, straight from the decrypt ring. New ErasureCoder::reconstruct_into decodes ONLY the missing shards directly into the frame buffer's holes (gf16 native; gf8 legacy shim); received recovery shards ride pooled shard-sized buffers. The completed buffer IS Frame::data. Deletes the per-shard to_vec + per-block concat + final AU concat (~178k allocs and a double copy of every byte per second at 2 Gbps — the pump wall the 2026-07-14 sweeps measured at 98.9% of an M3 Ultra core). Reassembly now costs ~0.4 µs/packet in-stream. The eager buffer changes the hostile-header exposure, so two new firewalls: derived-geometry validation (a header lying about its data_shards/block_count vs its own frame_bytes is dropped before it can scribble across another shard's range) and an in-flight allocation budget (IN_FLIGHT_BUF_FACTOR × max_frame_bytes) so a window of tiny first-shards can't commit gigabytes. Behavior parity pinned by the existing suite (all green unchanged) plus new end-to-end roundtrips through the real Packetizer (multi-block + partial tail, loss within budget, reversed delivery, duplicates, empty frame, unrecoverable block ages out, budget enforcement). loss-harness recovery curve identical; pipeline bench: gf8/1MB +42%, gf16 neutral (host-encode dominated). Known pre-existing quirk kept as-is: reversed delivery reconstructs early (data+recovery ≥ k) and counts late-not-lost shards into fec_recovered_shards. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cdbdc078d6 |
perf(core): ref-based FEC encode — packetize shards reference the frame in place
Stage A of the zero-copy host packetize path (networking-audit deferred plan §1): ErasureCoder::encode now takes &[&[u8]], so Packetizer::packetize builds each block's data shards as slices straight into the frame buffer instead of allocating + copying a Vec per data shard. Only the frame's final (possibly partial) shard is staged in a reusable zero-padded scratch; blocks are consecutive shard ranges, so every other shard is a full payload-sized slice. - gf8: encode_sep() over the same Cauchy codec — parity byte-identical to nanors/Moonlight (nanors_exact_parity_vectors unchanged and green) - gf16: reed_solomon_simd::encode is already generic over AsRef<[u8]> - loss-harness sweep: recovery rates identical before/after - bench pipeline (end-to-end, host+client): gf8/64K -3.0%, gf16/64K -2.2%, gf16/1M -3.4%, gf8/1M -0.7% Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8cceb93541 |
rename: lumen → punktfunk, everywhere
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |