f4ec18d528315ee9c413c3f05ed8a4b39e3737b2
10 Commits
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dafab58943 | Merge branch 'fix/round1-highs' into land/sweep-all | ||
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fe4af1761e |
fix(capture): stop stranding a PipeWire buffer on a caught panic; invalidate the PyroWave CSC on ring recreate
Two medium findings from the round-1 sweep. - The `.process` callback dequeued a buffer INSIDE its `catch_unwind`, and every requeue site was inside too. `newest` is a raw pointer with no Drop, so any caught panic (update_cursor_meta / consume_frame) unwound past all three requeues and permanently stranded that buffer. Once the stream's fixed pool drained, `dequeue_raw_buffer` returned null every call and capture silently wedged while still reporting negotiated/active — defeating the very catch_unwind that was meant to keep a panic survivable. The drain loop now runs OUTSIDE the catch (dequeue/queue are non-panicking C FFI pointer ops) and `newest` is requeued exactly once after it, on every path: normal, corrupted-skip, or caught panic. - `recreate_ring` invalidated `video_conv` and `hdr_p010_conv` but not `pyro_conv`. That converter is mode-baked — BgraToYuvPlanes selects entirely different shaders and output formats for SDR (8-bit BT.709 → R8/R8G8) vs HDR (scRGB→PQ BT.2020 → R16/R16G16) — and `ensure_pyro_conv` only builds when None, so a display_hdr flip reused the stale SDR converter against a freshly HDR-formatted pyro ring, corrupting every frame. Reachable at the documented "Downgrade point D": a PyroWave session with client_10bit=true that opens on a box where HDR can't enable, then flips once the display comes up. Linux .21: pf-capture 1/0. Windows .173: `cargo check -p pf-capture` clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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b0fbb80fd5 |
fix(encode): key the PyroWave plane-import cache on the capturer's ring generation
Completes the partial fix from the previous commit. The Windows PyroWave backend caches its imported plane images keyed on the D3D11 texture's COM address, and holds no reference on that texture — so once the capturer recreates its ring, those addresses can be handed straight back out by the allocator and a pointer-keyed cache hit returns an image bound to a texture that no longer exists. Adding the extent to the key ruled out same-address-different-size aliasing, but a recycle at identical dimensions still aliased. The capturer already tracks exactly the value needed: `generation`, bumped on every ring recreate. Plumbed it onto `PyroFrameShare` and the encoder now flushes every cached import when it changes, which makes cache identity independent of allocator behaviour rather than a bet against pointer reuse. Validated on the RTX box: `pyrowave_win_smoke` (forced with `--ignored`, the only test that actually exercises this path on real hardware) passes all ten configurations — 1024²/720p/1080p/1440p across SDR/HDR and 4:2:0/4:4:4 — with correct decoded chroma means, so the steady-state cache-hit path still works. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3ae5f222d3 |
fix(hdr): honor SDR negotiation on the Windows host IDD-push path
A Windows client with HDR off (video_caps=0) negotiates bit_depth=8, but the H.26x IDD-push capture composition FOLLOWED the virtual display's live "Use HDR" state rather than the negotiated depth. On a display whose advanced color was on — leftover from a prior 10-bit session on a reused monitor, the driver default, or the host's global toggle — the capturer emitted P010 and NVENC stamped HEVC Main10 + BT.2020 PQ from the pixel format alone (the in-band HDR upgrade). That 10-bit PQ stream reached a client that advertised SDR-only; on a client whose monitor is HDR-capable but has "Use HDR" off, the PQ landed on an SDR desktop and blew out. Make client_10bit authoritative for the composition depth on BOTH codecs, mirroring the PyroWave branch that already did this: * setup: force advanced color OFF for any !client_10bit session (was pyrowave-only), settling before the ring is sized; * display_hdr gates on client_10bit alone, so an SDR-negotiated session composes SDR even if a physical display forces HDR; * the descriptor poller re-asserts SDR against a mid-session "Use HDR" flip for any SDR-negotiated session (an HDR-negotiated H.26x session still follows flips both ways — its encoder re-inits on the depth change). Only Punktfunk's virtual display is touched, never the host's real desktop. Not yet on-glass; the client-side robustness fix (presenter should tone-map PQ on an SDR-mode display instead of taking an HDR10 swapchain) is a follow-up. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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188edde2b3 |
feat(pyrowave): Windows host HDR + 4:4:4, Rust client HDR present
Phase 3 of design/pyrowave-444-hdr.md. A PyroWave session now negotiates HDR
(10-bit) and 4:4:4 on a Windows host exactly like HEVC/AV1, and the Linux
client presents it through the real HDR10 path.
Host (Windows): BgraToYuvPlanes becomes mode-aware — SDR/BGRA and HDR/scRGB
variants at half- or full-res chroma. The HDR passes reuse HdrP010Converter's
exact colour math (scRGB -> PQ BT.2020 limited studio codes, verified by
hdr_p010_selftest) but write P010-style MSB-packed codes into two separate
shareable R16_UNORM/R16G16_UNORM textures; chroma keeps the pyrowave family's
centre-sited 2x2 box. idd_push pins the composition to the NEGOTIATED depth
(SDR sessions force advanced color off as before; 10-bit sessions enable it
and ride the FP16 ring), and the descriptor poller re-asserts that state
instead of following display flips the fixed-format encoder can't. The
encoder imports 8/16-bit planes per session and stamps the sequence header's
BT.2020/PQ/matrix bits on HDR (stamp_color_bits, extending 574e3e4e's range
stamp); supports_10bit/can_encode_10bit/can_encode_444 gates open (HDR
Windows-only — Linux capture has no HDR source).
Client: the plane ring becomes R16_UNORM for 10-bit sessions (with a
STORAGE_IMAGE format probe), the planar CSC pass joins the HDR10 swapchain
rebuild (set_hdr_mode previously destroyed it without rebuilding — latent),
st.hdr follows frame.color.is_pq(), and the planar push constants carry
depth-10 MSB-packed rows + the PQ tonemap mode, identical to the NV12 arm.
Verified: .173 (RTX 4090) deploy-config clippy + fmt + wire tests + the
extended pyrowave_win_smoke (10-case {SDR,HDR}x{420,444} matrix incl. R16
imports and header stamps); .21 (RTX 5070 Ti) clippy across 4 crates, host
186 tests, client/presenter/encode tests, both Linux GPU smokes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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ebd9967547 |
feat(pyrowave): Windows host encoder — separate-plane zero-copy D3D11→Vulkan
Wire PyroWave into the Windows host (design/pyrowave-windows-host-zerocopy.md). Before this a macOS client + Windows host that both selected PyroWave silently ran HEVC: the host never advertised CODEC_PYROWAVE and open_video_backend bailed. Approach (zero-copy, no GPU→CPU→GPU): pyrowave owns its own Vulkan device (create_device_by_compat, by render-GPU vendor/device-id — NOT LUID, invalid in Session 0). The capturer runs a BGRA→YUV BT.709-limited CSC (matching rgb2yuv.comp) into TWO SEPARATE shareable plane textures — full-res R8 Y + half-res R8G8 CbCr — which the encoder imports into pyrowave's device. Separate single/two-component textures import reliably on NVIDIA at any size; a single planar NV12 import does NOT (the vendored interop test: "only very specific resource sizes" — confirmed on-glass: 1024² fine, 720p/1080p/1440p garbage). A shared D3D11 fence, signalled after the CSC, is imported as a Vulkan timeline semaphore so the wavelet read is ordered after it. - pf-encode: enc/windows/pyrowave.rs (Encoder impl, two-plane import + Linux-style plane views); host_wire_caps advertises CODEC_PYROWAVE on Windows when the backend isn't Software; open_video_backend routes a negotiated PyroWave session first; pyrowave-sys on the Windows target; interop confirmed at open → clean HEVC fallback. - pf-encode: shared, unit-tested enc/pyrowave_wire.rs (single source of truth for the client-facing AU framing); Linux encoder uses it too. - pf-capture: dxgi.rs BgraToYuvPlanes CSC; idd_push.rs pyrowave mode — forces the virtual display SDR (the VideoProcessor can't ingest the FP16 HDR ring), a two-plane shareable out-ring, a shared fence passed every frame (so a rebuilt encoder re-imports it). Threaded via OutputFormat::pyrowave. - pf-frame: D3d11Frame::pyro carries the CbCr plane + fence; OutputFormat::pyrowave. Verified on .173 (RTX 4090): full-host build + clippy -D warnings (nvenc,amf-qsv) + fmt --all --check; pyrowave_wire unit tests; pyrowave_win_smoke GPU test round-trips distinct Y/Cb/Cr (100/180/60) exactly at 1024²/720p/1080p/1440p; Stage-0 interop validated in the real Session-0 service context on-glass. Deployed to the box. Owed: final on-glass picture/latency confirmation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bbe4380b41 |
perf(latency): T1.1 frame-driven encode trigger + T1.4 time-based flush thresholds
ci / web (push) Successful in 1m11s
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design/latency-reduction-2026-07.md tier 1, remaining halves: - T1.1: the native encode loop wakes on the capture's ACTUAL arrival instead of sampling at a free-running tick — deletes the sample-and-hold (~half a frame interval on average, a full one worst-case: ~8ms avg @60fps). New Capturer::supports_arrival_wait/wait_arrival pair (IDD-push waits its frame-ready event against the shared-header token; the PipeWire portal blocks its channel with a pending stash); backends without an arrival signal — and PUNKTFUNK_FRAME_DRIVEN=0 — keep the legacy tick bit-identically. A 0.9x-interval rate floor caps encode at ~1.11x target when the compositor outruns the session; a +0.5x-interval keepalive keeps static desktops re-encoding at 1.5x-interval cadence. Pacing deadlines re-anchor to the actual submit so they can't drift against the arrival clock. GameStream plane untouched. - T1.4: the jump-to-live detectors run on WALL-CLOCK now (STANDING_TIME / FLUSH_AFTER = 250ms) instead of 30-frame counts whose meaning scaled with fps (500ms @60 but 125ms @240 — and stretching further under T1.1's slower static-scene repeats). The queue trip also requires depth still >= high, so a hysteresis-band hover can't fire on elapsed time alone. Validated: .21 Linux 185 core + 177 host + pf-capture tests, clippy -D warnings; .133 Windows cargo check of pf-capture + punktfunk-host green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c8ee4b9902 |
fix(pf-vdisplay,pf-capture,pf-win-display): pre-split paths in the auto-merged v4 code
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The rename-followed perf hunks still said crate::win_display:: (the pre-W6 layout) — point them at pf_win_display::win_display:: and widen the four helpers they call cross-crate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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09849906e9 |
Merge perf/first-frame-latency: driver proto v4 + first-frame/resize latency (P0-P2)
Brings the first-frame-latency branch (P0.1 transition tracing, P1.1/P1.2 Welcome-time display prep, P2 in-place resize; pf-driver-proto v3 -> v4 with IOCTL_UPDATE_MODES) onto current main. The branch predates the W6.2/W7 splits, so git's rename detection carried most of it into the moved crates (pf-capture idd_push, pf-vdisplay manager/pf_vdisplay, pf-win-display, pf-driver-proto, the driver workspace) and the punktfunk1.rs remainder was re-homed by hand: - native/handshake.rs: welcome/start trace marks + the Welcome-time display prep spawn (the prep thread BECOMES the stream thread; hand-off via a SyncSender<SessionContext>). negotiate() gains bringup/quit/stop and returns the PrepHandle. - native.rs: bringup/resize_ms creation + the stop/quit flags hoisted BEFORE the handshake (the close watcher splits: flags pre-handshake, lifecycle events post-handshake where `hello` exists); punch_done stamp; the data plane adopts the prep thread's result or builds inline. - native/stream.rs: SessionContext/SendStats carry the trace; send_loop finishes it on the first video packet; the resize path gains the in-place fast path (try_inplace_resize) with the full rebuild as fallback, restructured so both share the post-rebuild bookkeeping; prepare_display/PreparedDisplay/ PrepHandle; build_pipeline(+retry) thread the stage marks. - session_status/mgmt: ttff_ms + last_resize_ms per session (union with the lifecycle-events fields main added to the same spots). - pf-capture: Capturer gains capture_target_id() + resize_output() defaults. - pf-vdisplay manager: perf's faster activation poll (60x50ms) + the settle floor before the PnP sweep, on main's knobs/no-trait shape. Also: packaging/windows/build-gamepad-drivers.ps1 is ASCII again (an em-dash from the pf-mouse work tripped windows-host.yml's locale-safety gate on main). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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94ca4041ca |
refactor(host/W6.2): extract the frame-capture backends into the pf-capture crate
capture/linux (PipeWire portal) + capture/windows (IDD direct-push: dxgi mechanics, idd_push + submodules, synthetic_nv12) + pwinit move into crates/pf-capture behind the Capturer trait + synthetic sources (plan §W6). The crate speaks pf-frame (CapturedFrame/PixelFormat + the DXGI identity), pf-zerocopy (CUDA import), and the pf-win-display leaves, and NEVER pf-encode — the capture->encode edge is one-way. This completes the deliberate capture/encode crate split (the invasive path the plan had merged into one pf-media): capture and encode are now separate subsystem crates sharing only pf-frame. Four seams keep the capturer off the orchestrator: - VirtualOutput is EXPLODED into primitives (remote_fd/node_id/preferred_mode/ keepalive) by the host facade, so pf-capture never depends on the vdisplay type; - FrameChannelSender: the sealed-channel delivery is a Send+Sync closure the host facade builds from the pf-vdisplay control device + send_frame_channel IOCTL and hands in; ChannelBroker holds the closure instead of the control HANDLE (the whole-desktop handle-duplication security boundary is byte-for-byte unchanged); - console_session_mismatch + desktop_bounds live in pf-win-display (leaf peers); - pwinit moves here (audio caller -> pf_capture::pwinit). The host keeps capture.rs as a thin BRIDGE: it re-exports the vocabulary + capturer types (every crate::capture::* path is unchanged) and keeps open_portal_monitor / capture_virtual_output, which resolve the ZeroCopyPolicy + FrameChannelSender and call into pf-capture. verify_is_wudfhost + install_gpu_pref_hook are re-exported (the gamepad-channel bootstrap + the main.rs subcommand consume them). Co-developed: the resident-HID-mouse compose-kick hook (HID_COMPOSE_KICK + the HID-first cursor kick + _display_wake) rides this commit into pf-capture; the host mouse_windows registration side lands separately on top. Verified: Linux clippy -D warnings (pf-capture + host nvenc,vulkan-encode,pyrowave --all-targets) + host tests 299/299; Windows clippy -D warnings (pf-capture --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |