f3a39df7b3948543b0802d4e9cc155a14a3ebf1a
36
Commits
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a7143a6510 |
Merge origin/main into audio/mic-latency-echo
Main moved through the same surfaces while the audio work was in flight, so three files needed hand-resolution: - clients/windows/src/app/settings.rs — main gave Windows its speaker and microphone endpoint pickers, the gap this branch could only report. Both keep their rows: the pickers, then Echo cancellation, and the microphone description keeps the sentence naming the mute chord. - crates/pf-console-ui/src/screens/settings.rs — both sides grew the couch row list. Main's seven new rows and Echo cancellation are all reachable in Gaming Mode; the count is 22 and the rationale comment names echo cancellation among the fields that would otherwise be unreachable there. - crates/pf-presenter/src/run.rs — both sides added a stats test at the same line. Both are kept. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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43a631ea9c |
fix(clients): a host that re-keys stops locking the client out for good
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Reinstall a host, wipe its ProgramData, or otherwise regenerate its identity, and the desktop clients refused it forever: "Host identity rejected — wrong fingerprint, or the host requires pairing", including immediately after a successful re-pair. There was no way out of it from the UI — the host list showed two cards for one address and forgetting the wrong one was a guess. `KnownHosts::upsert` matches on the FINGERPRINT, which is what lets a host that moved address keep its record and everything the user set on it. A host that changed identity matched nothing, so pairing appended a SECOND record for an address that already had one, and `find_by_addr` returned whichever came first in the file — the dead one, every time. Trust decisions (PIN ceremony, delegated approval, TOFU accept, headless pair — all funnelled through `persist_host`, plus the Windows shell's two direct upserts) now go through `upsert_trusted`, which retires any OTHER record for that address. Retired means DELETED, not demoted: a record whose certificate the host no longer holds cannot connect, so keeping it only reproduces the two- cards-one-address confusion this fixes. What described the box rather than the identity — its MAC, its OS chain, the bound profile, the pinned cards, when it was last used — moves onto the record that survives, so a reinstall doesn't quietly cost the user their setup. What described the dead identity does not: `paired` and `clipboard_sync` are decisions about one specific certificate and have to be made again for a new one, and the retired record's stable id stays retired (a deep link written from it falls through to the `host=` recovery the link grammar already specifies). Only trust decisions may retire a record. The wake path's address re-key and every learn-from-advert path stay on plain `upsert`: those are driven by unauthenticated mDNS, and letting an advert delete a saved host by claiming its address would trade this bug for a much worse one. A plain reconnect still fails closed on a pin mismatch — nothing here changes what the pin is checked against. Stores that already hold the duplicate recover on the next connect, not at load: which of two records is live isn't knowable at load time and guessing wrong would throw away the good one. Instead `find_by_addr` stops being positional — a real fingerprint beats a placeholder, and among real ones the newest trust decision wins, since records are only ever appended by one. The next successful pair then cleans the store up for good. Every lookup that picks a pin or a per-host decision for a connect now goes through it (the session's pin and clipboard read, the deep-link resolver, orchestrate's plan, both speed tests, the CLI's --wake and --library, which had also been ignoring the port), and an advert's learned MAC/OS lands on the record it identified rather than on a stale namesake that merely came first. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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7ec3107b4a |
feat(client): the mic has an off switch, and echo cancellation has a switch too
Ctrl+Alt+Shift+V mutes and unmutes the microphone mid-stream — V for
voice, since M and S were taken. The uplink keeps running while muted:
`MicStreamer::spawn` takes a shared AtomicBool the capture callback reads
every quantum, and a muted callback drains whole frames and sends
nothing. Stopping the stream instead would have re-primed the device
buffers and, on Linux, re-run source selection on every unmute — a
second of glitch for a key people press mid-sentence. The sequence
counter deliberately does NOT advance while muted, so the host sees one
continuous sequence with a pause rather than a gap the size of the mute,
which its de-jitter would try to conceal frame by frame (its 600 ms
stale-flush covers the rest).
The mute lives on SessionHandle as a MicControl with two flags, not one:
`live` is raised by the pump only once the uplink is actually running, so
a session with the mic off in Settings — or whose capture device wouldn't
open — reports "nothing to mute", the chord says so in the log, and no
indicator appears. Per session, never persisted.
Muted state draws as a persistent "Microphone muted" badge in the stream's
top-right corner, off `FrameCtx::mic_muted` rather than the stats text: it
has to be there with the stats overlay Off, which is where most people
leave it. The Detailed mic line still reads throughput, so it simply falls
to zero — the badge is what answers "am I muted".
Echo cancellation stops being an env-only lever. `Settings::echo_cancel`
(default on, `#[serde(default)]` so every stored file loads with it on)
now gates the same hooks PUNKTFUNK_NO_AEC gated: the echo-cancelled
PipeWire source preference and WASAPI's Communications stream category.
The env var still wins, one-way — it can only turn AEC off, never back on
— and both `aec_enabled` helpers say so. The row ships in the GTK, WinUI
and console settings, under the microphone toggle and greyed out while it
is off, matching what Apple and Android shipped in wave 1.
SettingsOverlay grows `echo_cancel` as a first-class field — apply,
absorb, clear, is_empty — instead of riding the `extra` passthrough, where
`clear_override("echo_cancel")` answered false. The JSON key is the one
Apple and Android already write, so one catalog round-trips through all
three.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2ce0bea830 |
feat(client): desktop phase-locked capture, a real display volume on Windows, and the console's missing rows
The cross-platform half of the gap sweep: * Phase-locked capture reaches the DESKTOP clients (it shipped on Apple/Android only, though the desktop presenter has the best latch signal of all — true on-glass stamps via VK_KHR_present_wait). The presenter's 1 Hz fold publishes a latch grid (anchor = last on-glass instant; period = min positive present spacing, capped by the display mode's refresh so an arrival-paced sub-panel-rate stream can't claim a slower grid); the session pump folds every AU's arrival stamp against it with the SHARED `phase::circular_latch` statistic and sends the ~1 Hz PhaseReport (1 ms uncertainty — reference-client parity). The cap is advertised only when present timing is real (`VulkanDecodeDevice::present_timing` gates `SessionParams::phase_lock`), and the host's applied grid offset from the 0xCF tail is logged so an on-glass run can watch the controller engage. * `Hello::display_hdr` stops being hardcoded `None`: Windows reads the panel's colour volume from DXGI (`IDXGIOutput6::GetDesc1`, the `--window-pos` output else the primary, advanced-color outputs only, gated on the HDR setting) so the host's virtual-display EDID matches the real glass. Linux keeps the EDID defaults — no portable Wayland/X11 query exists — and the comment now says exactly that. * The console settings screen (the ONLY editor in Gaming Mode) learns the rows it was missing: render scale, full chroma 4:4:4, invert scroll, capture system shortcuts, fullscreen-on-stream, auto-wake and the game-library toggle. * A spec-run session's device picks (GPU adapter, speaker, microphone) now come from the `--resolved-spec` instead of a raw Settings load — the last store read the spec path still owed (§5), and what would make those fields profileable. * `session_args()` documents why the GTK/CLI spawners pass no `--window-pos` (Wayland exposes no global coordinates to read and SDL can't apply them). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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74863c96b3 |
feat(client): 4:4:4 can stay on hardware, and the overlay says what you actually got
Two halves of the same honesty problem (client-gaps handoff items 1+2,
done together as the handoff asked).
The presenter learns full chroma: `vkframe_plane_views` accepts the
2-plane 4:4:4 pool formats (8-bit, and the 10-bit 3PACK16 sibling) —
what NVIDIA's Vulkan Video reports for HEVC RExt decode — with the
accepted set extracted into `vkframe_plane_formats` and pinned by a
decision-table test. The CSC shader needed nothing: its 4:2:0 siting
correction already self-disables when the plane widths match. The VAAPI
leg gets the same treatment (NV24 in `drm_fourcc_for` and the dmabuf
import, full-size chroma plane), and the Vulkan decoder's sw-format
gate admits NV24/P410. 3-plane 4:4:4 stays rejected — it needs a third
CSC binding — and demotes cleanly like every other unsupported format.
Design call (the handoff's fork, argued here as requested): (B)+(C),
not (A). No capability probe gates VIDEO_CAP_444 — software decode is
the guaranteed display floor on both OSes (swscale → RGBA), the decoder
ladder demotes on its own, and a probe-gated bit would turn the switch
inert on exactly the boxes that rely on the fallback. What (A) wanted
from a prediction, the overlay now delivers as ground truth:
The Detailed tier prints the encoder's target next to the measured
rate — `19.4 Mb/s · target 20 Mb/s (auto)` — and the resolved chroma,
`4:4:4→4:2:0` when the host declined the ask (mirroring `HDR→SDR`).
The target is live: `NativeClient::current_bitrate_kbps()` mirrors
every BitrateChanged ack, so an Automatic session's ABR re-targets are
visible as they move. This is the figure whose absence let the
settings-drop bug (
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9c5af8d7e1 |
fix(clients): the settings you chose reach the stream again, and four more that never did
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Since spec mode (`f32c3aaa`, shipped in 0.22.0) the GTK shell has handed the session a `--resolved-spec` built from `Settings::default()`. A session running from a spec performs ZERO store reads by design, so every stream since has run at the defaults: `bitrate_kbps: 0` reaches the host, which reads it as its 20 Mbps fallback — the field report this starts from, "my bitrate seems to be stuck at 20 MBPS" on 0.22.3 — and with it the resolution, refresh, render scale, codec, decoder, HDR, 4:4:4, audio channels, mic, touch/mouse mode, invert scroll, stats tier, match-window and gamepad type. Profiles never applied at all: the spec's `profile` was None, and spec mode ignores `--profile`. The tell in the wild is that the GPU and audio-device pickers kept working — the session reads those three off disk into env vars before it reads the spec. The plan carried a comment explaining that `settings` "carries only what the argv needs (the fullscreen flag)". That was true when it was written and stopped being true one commit later, in another file. `ConnectPlan::for_target` answers that shape of bug: a front-end holding its own request type resolves through the same helper the session's compat path uses, so there is no hand-built `Settings` left to go stale. The GTK shell's `fullscreen_on_stream` parameter goes with it — that is a tier-P field, and a shell-read global was beating a profile that set it. The Windows shell was never affected (it spawns with no spec) but had the same fullscreen-vs-profile bug, so it moves onto the resolver too. The audit that followed found four more settings stored, rendered in two UIs, and read by nothing: - `enable_444` never became `VIDEO_CAP_444`. "Full chroma (4:4:4)" is announced in the 0.22.0 notes for Linux and Windows and did nothing on either; only Apple advertised the bit. The host already gates it on its own policy, its capturer, HEVC and a real GPU probe, and answers the resolved chroma in the Welcome before we build a decoder — the client only has to ask. There is no desktop decode probe (Apple has `Stage444Probe`), but the presenter bails cleanly on a plane format it doesn't know and demotes to software, so the downside is a slow decode, not a broken one. - `session_params` picked the HEIGHT fallback off `settings.width == 0`. - `cli::exec_session` dropped `--profile` from its forward list, so `punktfunk --connect … --profile Work` from a script or a Decky wrapper streamed with the host's binding instead. - `ResolvedSpec::write_temp` named the spec by the SPAWNER's pid alone, so a cancelled connect and the retry behind it shared one path — and the first child's exit deleted the file the second was still starting up to read. The regression test asserts the plan carries the profile-overlaid bitrate and that the spec equals it. On the old code both are 0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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fd3c54bd43 |
feat(client): "Capture system shortcuts" finally decides where Alt+Tab goes
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The toggle has been stored, profileable and rendered in two settings UIs since profiles landed, and nothing read it. Windows grabbed the keyboard whenever input was captured, setting or no setting; Linux never grabbed at all, because the grab sat behind `#[cfg(windows)]` with a comment deferring the compositor story to "the shells" — which never picked it up. `Settings.inhibit_shortcuts` now reaches the presenter and gates the grab, on both platforms. SDL3 already maps `SDL_SetWindowKeyboardGrab` onto `zwp_keyboard_shortcuts_inhibit_manager_v1` on Wayland and `XGrabKeyboard` (plus `_XWAYLAND_MAY_GRAB_KEYBOARD`) on X11, so dropping the cfg is the Linux fix. Capture state still gates it, so releasing input hands the chords straight back, and the desktop mouse model never grabs. A compositor with no shortcuts-inhibit global says so once instead of failing silently — at debug under gamescope, which has no shortcuts to inhibit in the first place. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f87c1e6cec |
fix(encode): gate multi-slice frames on the client's decoder — the 0.17.0 Chromecast crash
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Field report: since 0.17.0 a stream to a Chromecast with Google TV 4K freezes on the first frame and ~80% of the time crashes + reboots the DEVICE — with both the Punktfunk app and Moonlight, while an Xbox Series S is fine. Root cause: LN1 Phase 3 ( |
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ff01db67ff |
fix(client): punktfunk-session is the session binary again — 0.22.0 shipped the shell's stub
Connecting from the 0.22.0 Windows client bounces straight back to the host list, on every host. The shell is fine; the binary it spawns is not. |
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9b2404a580 |
feat(core): every connect introduces the device by name
The wire always had Hello.name and the host always honored it - but the connect path hardcoded None (only the PIN-pairing ceremony sent a name), so every no-PIN "request access" knock surfaced as the fingerprint placeholder "device abcd1234", and approving one without retyping a name persisted that placeholder into the trust store forever. NativeClient::connect now takes the device name. The session workers and the probe connects pass trust::device_name() (the hostname), the C ABI defaults to the same without a signature change (an ex10 variant can make it explicit if an embedder wants a custom label), and Android threads Build.MODEL through nativeConnect - the same convention its pairing dialogs already use for nativePair. The host, in turn, resolves the streaming client's display name (trust store first, so an approval-time rename wins; else the sanitized Hello name) and exposes it as client_name in GET /api/v1/local/summary for the tray's connect toast - a deliberate, documented loosening of that route's "no device names" contract, in the local user's favor: it tells them who is on their machine. A paired-but-idle device's name still never appears, which the mgmt tests now pin explicitly. openapi.json, its docs-site copy, and the SDK bindings regenerate. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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944c03dd32 |
feat(client): the desktop clients wear the host's OS mark
The client half of the host's new `os=` advert, shared once in pf-client-core: `sanitize_os` (mDNS is unauthenticated input — lowercase `[a-z0-9._-]` tokens, capped) and `os_icon_tokens`, the most-specific-first walk with the brand aliases (`macos`→apple, `steamos`→steam) every platform resolves through. `DiscoveredHost` carries the chain, `KnownHost` persists it (`serde(default)`, elided when empty — older stores load unchanged and older clients read back exactly what they wrote), `upsert` moves it only when carried, and `learn_os` mirrors `learn_mac` — no-op, no disk write when unchanged — so the mark survives the host going to sleep. GTK shells: the card's status row leads with a recolorable symbolic glyph. That needed real embedded assets — the shells had none — so `data/` gains the ten `pf-os-*-symbolic` SVGs compiled into a gresource (new build.rs, glib-build-tools) and registered on the icon theme at startup; the Adwaita theme then tints them like every other status glyph. WinUI shell: reactor renders raster-from-URI only, so the embedded mid-gray PNGs (legible on both themes) materialize once into %LOCALAPPDATA%\punktfunk\os-icons\ — the library's poster-art pattern — and the tile's status row leads with a 16px image. The couch UI plumbs `HostRow.os` (live advert preferred, else the store) for a Skia glyph that is a declared follow-up; `--list-hosts` / `hosts --json` emit the stored chain so the Decky plugin can read it. A host that advertises no `os` renders everywhere exactly as it did before the field existed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b0ea1e6b51 |
fix(client/linux): the override marker appears on touch, profiles get a colour, and 4:4:4 gets a switch
Three things found by actually driving the client. **The marker didn't appear until you reopened the dialog.** It was rendered once, at build time, from the stored overlay — so changing a setting inside a profile looked like it did nothing. The design says touching a control creates the override and the marker appears immediately, and it has to: a user who changes a row and sees no acknowledgement has no reason to believe it took. Every profileable row now builds its dot and reset hidden, and the same handler that records the touch reveals them. Resetting a row touched in the same sitting also un-touches it, so the commit can't re-write what the reset just removed. **Profiles had no colour.** `accent` has been in the schema since P0 and nothing could set it, which left every chip the same grey — and telling profiles apart at a glance across a grid is the entire reason chips exist. Creating a profile now picks a colour in the same breath as its name (hunting for it afterwards is what leaves them all grey), an existing profile has a Colour row, and host-card chips are tinted with it. A palette of eight rather than a free picker: legibility across light and dark is the job, and the schema still accepts any `#RRGGBB` a hand-edit or a future picker writes. Anything that isn't `#RRGGBB` is refused rather than interpolated into CSS, and each distinct colour registers one display-wide rule (per-widget providers are gone since GTK 4.10). **4:4:4 had no switch anywhere but Apple.** `VIDEO_CAP_444` has been on the wire for a while with only `punktfunk-probe`'s env var to set it. It is now a setting — and a profileable one, which is the point: full chroma is what makes small text and thin UI lines crisp, so a "Work" profile wants it where "Game" usually doesn't. The host still gates it on its own policy, HEVC, and a GPU that can actually encode it; advertising only says "I can decode this and I want it". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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bf98102714 |
feat(packaging): ship punktfunk everywhere, and deprecate the session's stray pairing flag
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The rest of C1. A CLI that only exists in a dev tree is not a door anyone can use, so it now builds and installs in deb, rpm, arch, nix, flatpak and MSIX alongside the client and the session. On Windows it gets its own `AppListEntry="none"` application with the alias `punktfunk.exe` — a command, not a Start-menu tile — which is what the Playnite importer will shell to for `punktfunk library <host> --json`. `punktfunk-session --pair` prints a deprecation notice and forwards. Pairing is a trust ceremony and belongs to the brain, fronted by `punktfunk pair` or a shell; a renderer owning one is precisely the mixing of concerns this split exists to undo. It keeps working for a release, because someone's provisioning script is calling it today. Decky's invocations are untouched and verified still working (`--list-hosts` JSON shape unchanged, `--reachable` exit codes unchanged): those flags are a frozen compat contract until Decky migrates to the verbs at its own pace. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f32c3aaa71 |
feat(session): spec mode — the renderer stops resolving policy and stops writing settings
C2 of design/client-architecture-split.md, and the last of the session's overreach.
`--resolved-spec <path>` hands the session everything it needs already resolved —
effective settings, the host's clipboard decision, the profile's name — and in that mode it
performs ZERO store reads. It had been re-deriving all three, which meant policy was being
evaluated inside the thing that draws pixels, and that the spawner and the child could
disagree about a file either of them might have written in between. First-party spawns
(the shells, the CLI) always pass one now.
The compat path stays for hand-run `punktfunk-session --connect` and old Decky scripts —
but it calls the SAME helper, so the two modes cannot drift; it is the identical function
invoked in-process instead of by the parent. A spec that is named but unreadable fails
loudly rather than quietly falling back: a spawner that asked for exact settings must not
get store-derived ones instead.
The match-window write-back is gone too. The callback used to load-modify-save the shared
settings file from inside the renderer — one of that file's five concurrent writers, for a
value only the parent needs. It now reports `{"window":{w,h}}` on stdout and the spawner
persists it, on a real change only. A hand-run session still persists its own window,
because nobody is listening to its stdout there and the event alone would drop the value.
Verified on .21: a spec naming a profile that doesn't exist in the catalog is honoured
(proving no lookup happened), a missing spec errors instead of falling back, and the CLI's
spec file is written and cleaned up per launch.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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5219107177 |
chore(unsafe): the workspace adopts the drivers' unsafe discipline
`packaging/windows/drivers/*` has run `deny(unsafe_op_in_unsafe_fn)` +
`deny(clippy::undocumented_unsafe_blocks)` for a while, with `forbid(unsafe_code)`
on the modules that need no unsafe at all. The main workspace had no lint config
whatsoever, so nothing stopped a clean crate from quietly growing an `unsafe`, and
nothing distinguished the handful of genuinely-unsafe lines inside a 600-line
`unsafe fn` from the safe ones surrounding them.
Three things, all mechanical:
* `#![forbid(unsafe_code)]` on the eight crates that already contain zero unsafe
(`pf-driver-proto`, `pf-host-config`, `pf-paths`, the three clean clients, both
tools). These were clean by accident, not by contract; now they are clean by
contract.
* `unsafe_op_in_unsafe_fn = "warn"` workspace-wide. `unsafe fn` states a contract
the CALLER must uphold — it was never meant to switch off checking for the whole
body. Measured fallout is 300 sites on Linux, and they are concentrated: six
files carry all of them, while `punktfunk-core`, `pf-frame`, `pf-clipboard` and
`pf-vdisplay` are already at zero. `warn` (not `deny`) so the build stays green
while those six are worked down; it flips to `deny` once they are. This is also
the Rust 2024 default, so it pays off the edition migration early.
* `proc::current_uid()` replaces eight `unsafe { libc::getuid() }` blocks. Each
site had copied out the same SAFETY note verbatim, which is the tell: `getuid()`
is parameterless, always succeeds and touches no memory, so there is no contract
for a caller to uphold and no reason for the unsafe to be visible eight times.
One `unsafe` behind a safe wrapper, none at the call sites.
Verified: `pf-vdisplay` builds clean on Linux (Nobara) at zero E0133; the
macOS-buildable crates build clean locally. No behaviour change.
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983ff8e78d |
fix(session/console): a profile must not advertise a cursor channel the presenter isn't drawing
Found reviewing the P0 wiring. The console builds its window and input models ONCE, from
the global defaults, and they live across every launch — but each launch now re-resolves
the host's profile. So a profile that sets `mouse_mode: desktop` on a host, while the
global stays `capture`, made the session advertise `CLIENT_CAP_CURSOR` ("this client
draws the host cursor itself") to a presenter latched in capture mode, which draws no
cursor: the host stops compositing the pointer and the stream has no visible cursor at
all — the exact failure the capability's own doc comment warns about.
The advertisement now follows the LATCHED mouse model, which is the one that is actually
true of the presenter. Everything the host is told about the stream itself — mode,
bitrate, codec, audio, pad — keeps honoring the binding, and the comment says which
fields are latched and why, so the console's presentation-tier gap is documented rather
than rediscovered.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a2be3f4de9 |
feat(client): settings profiles — the override catalog, the one resolver, and the session flag
A client setting is global today: pick 4K@120 HDR and the retro box gets it too.
The one escape hatch (per-host `clipboard_sync`) proves the shape works but covers a
single field. This is P0 of design/client-settings-profiles.md — the headless core the
shells, Apple, Android and the deep-link grammar all build against. No UI yet.
A profile is a NAMED BUNDLE OF OVERRIDES, not a snapshot: `SettingsOverlay` is sparse
`Option`s, so a field the user never touched keeps following the global value live, and
fixing a global once fixes it everywhere. `Some(x)` equal to today's global is still
meaningful — it pins x against a later global change — which is why the UI will write
`Some` on touch and `None` on an explicit reset, never by diffing.
The catalog is its own `client-profiles.json`, deliberately not part of the settings
file: that file has five whole-file load-modify-save writers with no merge, so a profile
written by one would be dropped by the next. Which host uses which profile is a field on
the host record instead of a map keyed by host — that is what dissolves the client's
long-standing "what identifies a host record" question for this feature.
Resolution has exactly one implementation, `trust::effective_settings()`:
effective = overlay(profile).apply(global)
profile = one-off pick ?? host binding ?? none
Both session construction sites go through it (`main.rs` AND `console.rs` — touching one
and not the other is a Windows-only build break), so the console, and therefore Decky,
honor host bindings with no work of their own. Nothing here can fail a connect: a
deleted binding resolves as "no profile", and a one-off that can't be honored falls back
to the DEFAULTS rather than to the host's own profile — "connect with Work" must never
quietly stream "Game". `--profile <id|name>` is the one-off door for the shells' coming
"Connect with ▸" and for `punktfunk://…&profile=`; `--profile ""` forces the defaults on
a bound host. The active profile's name closes the stats overlay's first line, so
"which profile am I on?" is answerable without leaving the stream.
Also here, because this effort touches every one of these anyway:
- `KnownHost` gains `profile_id`, `pinned_profiles` and a lazily minted stable `id`. The
id is groundwork (design §4.5) — no lookup is re-keyed, `fp_hex`/`addr:port` stay.
- `upsert` now preserves the state the USER set on a record — the profile binding, its
pins, the clipboard decision, the id — against refreshes that carry none of it.
`clipboard_sync` survived that only because the function happened not to mention it.
- `KnownHost::default()` exists so construction sites read `..Default::default()`; five
hand-written literals were exactly how a new field gets silently dropped on re-pair.
- All three client stores now write temp+rename. A torn settings file loads as `Default`
— i.e. silently resets every setting the user has.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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6edd700910 |
fix(client/gamepad): honor an explicit controller type — the per-pad arrival was re-declaring the physical pad
The "Controller type" setting reached the Hello and stopped there. Every pad then opened with a GamepadArrival carrying its DETECTED kind, and the host builds each virtual device from that arrival — the session default is only the fallback for a pad that never declares one. So "emulate my DualSense as a DualShock 4" put a DualSense on the host the instant the controller connected, and no amount of reconnecting helped. Apple and the native clients both; Android already applied the setting per pad. The setting now rides the declaration too: explicit wins for every slot, Automatic keeps per-pad detection so a mixed session stays honest. The physical kind still drives the LOCAL feedback paths — a DualSense emulated as a DualShock 4 keeps its lightbar and adaptive triggers, and a Deck keeps its rumble keep-alive. Regressed in |
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915fc3ef9e |
feat(session): headless --pair, so a box with only SSH can enrol
`punktfunk-session --pair <PIN> --connect host[:port]` runs the SPAKE2 ceremony with no window and no toolkit, prints the same `paired <addr>:<port> fp=<hex>` line as `punktfunk-client --pair`, and exits. Until now the PIN ceremony lived only in the GTK shell or the Skia console, so enrolling an embedded/kiosk client meant installing a desktop on it — or copying the identity store by hand. Dispatches above every graphics call (the machine may have no display) and is in the `--no-default-features` build: enrolling must never be the reason a minimal image pulls in Skia. `--name` defaults to the hostname instead of the desktop path's hardcoded "Steam Deck". `forget_placeholder` and `device_name` move into pf_client_core::trust so the two binaries share one implementation rather than the session re-deriving them. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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4a01bc4463 |
feat(core+host+client): cursor channel — remote-desktop sweep M2a+M2b
The host cursor stops riding the video and becomes a real OS cursor on the client (the Parsec/RDP model): pointer feel no longer pays the capture→encode→network→decode→present round trip. Wire (M2a): - Hello grows a client_caps trailing byte (CLIENT_CAP_CURSOR) after the fixed display_hdr block — presence disambiguated by remaining length, which caps the post-HDR tail at 27 bytes (documented); Welcome answers HOST_CAP_CURSOR (capable-and-asked, the 444/clipboard precedent). - CursorShape (0x50, control stream): serial + dims + hotspot + straight RGBA, ≤120px/side so the u16 frame always fits (128² would overshoot); client caches by serial — re-showing a known shape costs 14 bytes, not a bitmap (RDP pointer-cache for free). - CursorState (0xD0 datagram): serial + visible/relative_hint flags + position, sent once per encode-loop tick — latest-wins, self-healing under loss, no refresh timer. relative_hint is reserved for M3. - Client core: two new planes (control-task + datagram-task arms) → next_cursor_shape/next_cursor_state; connect() grows client_caps (C ABI passes 0 until the v11 cursor poll fns exist). Host (M2b, Linux portal only): - handshake::cursor_forward is THE predicate (client asked ∧ Linux ∧ compositor ≠ gamescope) — Welcome bit and session wiring both read it. - SessionPlan.cursor_blend goes false for a forwarding session; the encode loop ticks a CursorForwarder every iteration: shape-serial diff → control-task bridge (mirrors probe_result), state datagram → conn. - CursorOverlay/capture CursorState carry the hotspot through (nearest-neighbor downscale backstop for XL cursors, unit-tested). Presenter: - CursorChannel drains both planes per loop iteration; shapes become SDL color cursors (from_surface + hotspot), applied while the desktop mouse model is engaged; visibility follows the host; capture/released hands back the system cursor. Sessions advertise the cap when they START in desktop mode. Verified on .21: fmt + clippy -D warnings (7 crates) + tests green (core 218 incl. new wire roundtrips, host 245 incl. e2e + forwarder downscale tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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df04880273 |
feat(client/input): desktop (absolute) mouse mode — remote-desktop sweep M1
New physical-mouse model beside capture: Desktop leaves the pointer uncaptured and sends absolute positions through the letterbox (MouseMoveAbs — every host injector already consumes it). Capture stays the default and the game model. - pf-client-core: MouseMode (capture|desktop) persisted in Settings, default capture so existing stores are unchanged. - pf-presenter: Capture grows a desktop model — latest-wins pending abs position coalesced per loop iteration (same 1000 Hz discipline as relative), flushed before clicks/keys/wheel so they land where the cursor is; Ctrl+Alt+Shift+M flips the model live; local cursor stays hidden over the window (the host's composited cursor is the one you see until the M2 cursor channel); Windows keyboard grab only engages for capture (a desktop stream is something you Alt-Tab away from). - gamescope gating: its EIS is relative-only, so desktop mode is pinned off there (resolved_compositor), with a log note. - Settings surfaces: GTK row (dynamic caption), WinUI combo, console-UI row + step test, capture-hint line. Verified: fmt + clippy -D warnings + tests (33/40/19) on Linux .21; clippy -D warnings for all five crates incl. punktfunk-client-windows native on .173. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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40c2f68231 |
feat(client): device-pick plumbing — GPU enumeration + audio endpoint targeting
The Settings GPU pick existed (adapter → PUNKTFUNK_VK_ADAPTER) but no Linux shell could enumerate anything to pick: the GTK shell deliberately links no Vulkan. pf_presenter::vk::list_adapters() reads the physical devices' marketing names (no surface, discrete first, deduped — the name is the whole match key in pick_device), surfaced as `punktfunk-session --list-adapters`. Audio gets the same treatment for the new speaker_device/mic_device settings (PipeWire node.name; empty = default): session main maps them onto PUNKTFUNK_AUDIO_SINK/SOURCE — a hand-set env still wins, like the adapter — and the playback/mic streams pass them as `target.object` (raw key: the keys::TARGET_OBJECT constant is feature-gated on a newer libpipewire than we require). pf_client_core::audio::devices() is the registry roundtrip the pickers read, exposed for debugging as `punktfunk-session --list-audio`. The WASAPI leg (Windows endpoint IDs) is still to come; the fields are ignored there. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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aa45757a72 |
feat(client/windows): per-host clipboard toggle
The bridge landed always-on whenever the host permitted it; sharing a clipboard is a trust decision about a specific host, so it needs to be opted into. Mirrors the Apple client's per-host model (StoredHost.clipboardSync, "Share clipboard with this host") rather than a global switch: KnownHost::clipboard_sync, toggled from the host card's overflow menu, default off. The session binary resolves the stored flag itself in session_params, so a direct connect and the console's own launches honor the same decision without every caller having to remember to pass it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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51f7ff1b3f |
feat(client/windows): invert scroll direction
The Apple client's toggle, wired through the shared session presenter: Settings::invert_scroll -> SessionOpts -> Capture, applied at the single seam where wheel deltas enter (before accumulation, so the fractional remainders stay consistent with what was actually sent). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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871ebb31ce |
feat(clients): render-scale setting on every client — shared punktfunk_core::render_scale
Client-side supersampling/downscaling: the client asks the host to render and encode at chosen-resolution × scale (the host does no scaling) and the presenter rescales the decoded frame to the display. >1 supersamples for sharpness; <1 lightens the host GPU and the link. Default 1.0 = Native, the prior behavior. The geometry lives once in punktfunk_core::render_scale (multiply, preserve aspect ratio, floor to even, clamp to the codec's per-axis ceiling — 4096 for H.264, 8192 otherwise), the Rust twin of the Apple client's RenderScale.swift, consumed by the native session client, the presenter's match-window path, the Windows/Linux settings UIs, Decky, and Android (settings + host connect + unit test). Implemented and platform-verified by the Apple-client-features session (Linux+Android+Apple green there); the punktfunk-core wiring (pub mod render_scale) is restored here after being lost in a working-tree reconciliation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1fc9ef0050 |
feat(core,host,clients): typed pairing rejections — every client says WHY, not "not accepted"
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A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.
- core: new ungated `reject` module — shared close-code block 0x60–0x67
(+ 0x42 busy promoted from the host), `RejectReason`, and
`PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
ApplicationClosed code into `Rejected` instead of a generic Io error.
C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
reports the failure cause; NULL-return alone can't). Wire unchanged —
old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
network timeout is no longer reported as "wrong PIN, or the host isn't
armed", and a typed rejection skips the wake-and-wait fallback (the host
is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
show the stated reason; connect moves to `ex8`.
Completes the cross-client half of the hunks that rode along in
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927a571414 |
feat(console): touch-mode setting + request-access pairing + polish
Extend the gamepad/console shell (pf-console-ui) to parity with the other clients: - Settings gain a Touchscreen → Touch mode row (Trackpad / Direct pointer / Touch passthrough), the one couch-relevant Settings field the screen lacked. - The pair screen adds the no-PIN delegated-approval path: a "Request access" action (only when the host advertises a fingerprint to pin) opens a connect the host PARKS until the operator approves this device, then persists it as paired. A role-based row model keeps the cursor off stale indices; manual hosts stay PIN-only, matching the desktop shells. - Threads request_access through OverlayAction::Launch and ConnectIntent; the shell shows a "Waiting for approval…" takeover, and the session binary parks on a 185 s budget (PendingApproval → persist-as-paired via on_connected). Auto-wake (WoL) was already implemented end-to-end and is left as-is. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f88d0ae4dc |
feat(touch): cross-client touch-input modes on Linux + Windows
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Bring the SDL presenter (Linux/Deck + Windows) to parity with the Android and
Apple clients: a persisted TouchMode selects how a touchscreen drives the host —
* Trackpad (default): relative cursor with pointer ballistics + the shared
gesture vocabulary (tap = left click, two-finger tap = right click,
two-finger drag = scroll, tap-then-drag = held left drag, three-finger tap =
cycle the stats overlay).
* Direct pointer: the cursor jumps to and follows the finger (absolute).
* Touch passthrough: every finger is a real host touchscreen contact.
Previously the presenter had no finger handling, so SDL synthesized mouse events
from touch and — under the stream's relative-mouse lock — walked the host cursor
into the corner (the reported Deck bug). SDL touch->mouse synthesis is now off;
DIRECT touchscreens route through a new incremental gesture engine (a port of
Android TouchInput.kt / Apple TouchMouse.swift), while INDIRECT trackpads keep
driving the mouse. Fingers map through the aspect-fit letterbox onto the content
rect.
TouchMode lives in the shared trust::Settings (default trackpad, so passthrough
is opt-in like the other clients); the GTK and WinUI settings screens both gained
a "Touch input" picker. Gesture engine, letterbox mapping, and settings
back-compat are unit-tested (28 tests green); clippy -D warnings clean; full
Linux client + session build verified on-host.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2271f67202 |
style: rustfmt the recovery + resize changes (Windows CI fmt check)
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The `cargo fmt --check` step on the x86_64-pc-windows-msvc job was failing: the mid-stream loss-recovery and resize-overlay commits landed with unformatted wraps across pf-presenter, pf-client-core, punktfunk-core, pf-console-ui, and a few host files. Applied `cargo fmt`, and hand-relocated two trailing comments in session.rs (a decoded-frame note and the wrap-counter note) to their own lines so rustfmt no longer column-aligns the following comment block to a deep indent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d0d9bd5bfb |
feat(resize): mid-stream resolution resize — host hardening (H1–H5) + session-binary Match window (C1)
design/midstream-resolution-resize.md Phase 0 + Phase 1. Host (Phase 0): - H1/H5: per-backend Reconfigure acceptance gate — reject for gamescope (all sub-modes; a resize must never relaunch the title) and under the per-client-mode identity policy (a resize would resolve a different display slot). Synthetic stays reconfigurable on purpose (the protocol test source; the C-ABI roundtrip test rides it). Plus a 500 ms host-side min-interval backstop against Reconfigure spam. - H2: rollback/corrective ack — the data plane reports the mode actually live after a failed rebuild (or a refresh the backend capped) through a reconfig_result channel; the control task forwards it as a second accepted Reconfigured so the client's mode slot self-corrects. - H3: live stats mode — SendStats reads a packed AtomicU64 (w|h|hz) updated on every switch instead of latching the session-start mode. - H4: registry::retire(gen) — a mode-switch rebuild force-releases the superseded Linux display, so linger/forever keep-alive policies don't accumulate kept monitors at stale modes. VirtualOutput carries pool_gen (fresh AND reused) and the Pipeline tuple threads it to the switch arm. Client (Phase 1, default off): - Settings: match_window policy + persisted last window size; exposed as the Resolution tri-state (Native / Match window / explicit) in the Skia console, GTK and WinUI settings pages. - pf-presenter: window opens at the persisted size; Hello mode follows the window's pixel size; D2 trigger discipline (400 ms debounce to resize-end, ≥1 s spacing, even-floor + ≥320×200 clamp, each distinct size requested at most once — covers rejects and host rollbacks) as a pure, unit-tested decision; HUD line + title refresh on a switch. - Session binary wires both --connect and --browse paths; the WinUI shell is session-always, so this covers Windows too. Verified: workspace tests + clippy green; synthetic --remode end-to-end; live session-binary run (window at persisted 1000×600 → Hello 1000×600@60). On-glass per-backend matrix (Mutter/KWin/gamescope-reject, keep-alive accumulation) still pending before any default flip. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35d97ae6ac |
feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security invariant preserved per-ring. - proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped before the magic; the driver publisher refuses a cross-bound ring via the shared, unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index validation applied to frames, invariant #10); the host's wait_for_attach surfaces the refusal loudly and self-checks its own stamp. - manager: the one-monitor MgrState becomes a slot map keyed by the client's identity slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts, slot-scoped begin_idd_setup (a different identity is an admission question, never a preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release. - group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in captures, last-out restores); desktop layout via CCD source origins from the pure layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure. - admission: the Windows separate→reject override now sits behind the PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone — a second identity gets its own monitor + ring; default flips in W5 after soak); max_displays and NVENC session-unit budgets decline an unaffordable display AT admission; kick_dwm_compose is process-globally throttled and per-display — cursor jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current state at the next vsync tick). On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean (no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed. V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up (the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1 recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's load-bearing unknown, answered yes. Also carries the client-HDR EDID forwarding that shared this working tree (Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block, PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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38b9f310e2 |
feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
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Ship the Android client's 3-tier stats-overlay semantics in every other client (design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms · Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed (decoder path, HDR tag, per-stage latency equation). Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity (migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch passthrough untouched) now cycles the tiers instead of toggling, matching Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS corner disconnect also shows in Compact (the pill carries no button). Tier pickers on iOS, macOS, tvOS and the gamepad settings UI. Session stack (Linux + Windows + Deck share punktfunk-session): shared pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a show_stats fallback, and writes keep the legacy bool in sync so pre-tier binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the tier and re-renders the OSD immediately from the last stats window; the stdout stats: line always carries the full Detailed text so the shell status card and scripts keep a stable shape; --stats bumps Off → Normal without demoting a richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows help, session README). The Windows legacy builtin path keeps its bool HUD. Tests: tier migration/round-trip in trust.rs, tiered stats_text output in pf-presenter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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180ac3aa61 |
feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is self-sufficient end to end: - Home: host carousel (saved + discovered + Add Host tile) with presence pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher. - In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a desktop), add-host with a controller keyboard, couch settings over the shared Settings store, wake-on-LAN overlay with retry, cancelable dials. - Shell chrome: screen stack with push/pop entrance/exit choreography (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts, embedded Geist typography, in-stream start banner. - Steam Deck: our OSK never draws — fields start SDL text input (the new Overlay::text_input_active hook) and Steam's keyboard types; a hint chip points at STEAM + X. Other Linux gets the full gamepad keyboard tray. - punktfunk-session: bare --browse opens Home; --browse host opens that host's library with Home behind it (Decky launches keep working, B now pops instead of quitting). Service threads run discovery, 10 s probes, pairing, wake loops, fetches, and known-hosts persistence. - Presenter contract: Launch actions carry the host, CancelConnect never engages a won race, pad kind/list ride FrameCtx, menu events flow while dialing so B can cancel. Every screen renders to PNG on CPU raster for review (PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f4850625bd |
feat(clients/windows): game library page + session window placement + help polish
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UX polish batch 2 (plan workstreams D/E5/E6): - D: a mouse/keyboard game library page over pf-client-core::library (the GTK ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits, store badge, monogram placeholder while art streams in), loading / error+retry / empty / grid states, tap-to-play via a normal spawn carrying --launch id. Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the Image widget loads file:/// URIs (reactor has no from-bytes source) and revisits render instantly. Reached from a paired host's "Browse library..." menu item behind the new "Show game library (experimental)" Settings toggle (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen generation guard keeps a superseded fetch from publishing (speed-test pattern). - E5: the session window opens at the shell's own top-left (--window-pos, new SessionOpts::window_pos) instead of centered on the primary display - streams land on the monitor the shell is on, and the hide/restore handoff reads as one window changing content. Fullscreen follows that display. - E6: the Help shortcuts add Alt+Enter and the controller escape chord (LB+RB+Start+Back, hold to disconnect). Also: rustfmt normalization of the merged probe helper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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573b2af334 |
feat(clients/windows): single-window handoff, shared settings store, console-UI surfacing
UX polish batch 1 (clients/windows/ui-polish-plan.md, workstreams W0/A1/B/C/E):
- W0: the shell's duplicated trust/settings structs are gone — src/trust.rs
re-exports pf-client-core's, so the shell and the spawned session binary share
ONE Settings shape over client-windows-settings.json. Fixes real bugs: the
shell's saves no longer drop session-side fields; the stats-overlay toggle
(show_hud -> show_stats, serde alias migrates old files) and the forwarded-
controller pick now actually reach the spawned session. The "Streaming engine"
Settings combo is gone (PUNKTFUNK_BUILTIN_STREAM=1 stays as the dev A/B knob).
- Forwarded-controller pinning by stable key (vid:pid:name, pf-client-core's
format): persisted as forward_pad, applied by the shell's own service at
startup AND by the session binary in session_params (both OSes — the session
never applied the pin before).
- A1 single window: the shell hides itself when the spawned session window
presents its first frame ({"ready":true}) and restores + foregrounds on the
child's exit — exactly one visible Punktfunk window at any time. Restore runs
before the request-access cancel gate so a Ready/Cancel race can't strand the
shell hidden.
- C console UI: punktfunk-session --browse gains --json-status (ready when the
library window presents; error line on a failed start), and the shell
surfaces it — "Open console UI" on paired hosts' menus, plus a controller-
detected hint card targeting the most recent paired host (x64 only; aarch64
ships no skia ui feature). Browse spawns hide/restore the shell like streams.
- B responsive: minimum window size (420x360); the hosts header collapses to
icon-only buttons below 700 px; the session status card shrinks instead of
clipping (max_width); busy pages, help actions, licenses and long labels wrap.
- E polish: session exe gets the app icon (winresource + WM_SETICON via the new
pf-presenter win32.rs); both exes share an explicit AppUserModelID on
unpackaged runs (packaged identity wins) so the windows group as one taskbar
app across the visibility handoff; "Start streams fullscreen" toggle passes
--fullscreen (GTK parity); connects stamp KnownHost::last_used; the connect
target is stashed for every route so "Connecting to X" always names the host.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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d6647b9183 |
feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session) builds and runs on Windows; the WinUI shell spawns it for every stream. Verified live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at 130 fps / 8 ms end-to-end on the RTX 4090. - pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309). - pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled (serde-defaulted; Linux stores unaffected). - pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session). - run loop: block in one SDL wait woken by input AND decoded frames (a per- session forwarder pushes a FrameWake user event) instead of a 1 ms poll — measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged. The pump's decode-fence wait became once-per-window sampling (no per-frame pipeline stall; the stat now shows true backlog). - pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI) — browse/coverflow works, verified against a live host. - WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port — CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status card (chips + stage lines from the child's stats). The legacy in-process D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_ STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps makes the HDR toggle real. - clients/linux-session renamed to clients/session (builds for both OSes). - CI/MSIX: both workflows build/test both bins with widened path filters; the MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does). A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is slower on APU silicon; discrete RDNA validation gates Phase 8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |