Commit Graph

5 Commits

Author SHA1 Message Date
enricobuehler 450bcf1e7b feat(host): Apollo-backlog hardening — cert gate, NVENC RFI, media QoS, async injector
A pass over the apollo-comparison backlog (re-verified against current code).
Lands four items end-to-end plus a Windows-DualSense scoping doc.

- #5/#92/#26 — GameStream paired-cert allow-list. tls.rs surfaces the verified
  peer cert to handlers (serve_https + PeerCertFingerprint, now shared with the
  mgmt API instead of duplicated); nvhttp gates /launch /resume /applist /cancel
  on AppState.paired and reports a real PairStatus; save_paired writes atomically
  (temp+rename). Closes the "mTLS accepts any client cert" hole. + regression test.

- #6/#51/#19/#22 — NVENC caps query -> reference-frame invalidation. nvenc.rs
  query_caps probes nvEncGetEncodeCaps (max dims / 10-bit / custom-VBV / RFI),
  rejecting over-range modes and degrading 10-bit->8-bit instead of an opaque
  InvalidParam. New Encoder::invalidate_ref_frames (default false -> caller
  keyframes); the Windows NVENC path implements real RFI (multi-ref DPB +
  nvEncInvalidateRefFrames, dedup + IDR-on-overflow). control.rs decodes the
  0x0301 lost-frame range (Apollo's IDX_INVALIDATE_REF_FRAMES) -> AppState.rfi_range
  -> encode loop, falling back to a keyframe. NOTE: the Windows NVENC impl is
  RTX-box/CI-pending (can't compile on Linux); adversarially reviewed vs the SDK.

- #43/#72 — media socket QoS + buffer growth. New punktfunk_core::transport::qos:
  grow_socket_buffers (factored out the native plane's 32MB SO_SNDBUF growth so the
  GameStream sockets reuse it) + set_media_qos (opt-in PUNKTFUNK_DSCP=1: DSCP CS5
  video / CS6 audio + Linux SO_PRIORITY, Apollo's scheme). Wired into UdpTransport
  and the GameStream video/audio sockets. Windows IP_TOS needs qWAVE (follow-up).

- #8/#45 — GameStream input injection off the ENet service thread. on_receive no
  longer injects inline (a slow inject head-blocked ENet keepalive/retransmit); it
  forwards to a dedicated injector thread. The hardened InjectorService moved from
  punktfunk1 into crate::inject (shared by both planes) + a coalesce step that sums
  adjacent relative-mouse/scroll deltas while preserving button/key/abs ordering.

Docs: re-verified apollo-comparison.md status (22 items already done/obsolete since
the snapshot) + windows-dualsense-scoping.md (ViGEm can't emulate a DualSense; real
DS5 on Windows needs a VHF virtual-HID driver — web-research pass pending).

fmt + clippy -D warnings clean; full workspace test suite green; no C-ABI/OpenAPI drift.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 00:06:30 +00:00
enricobuehler 9c8fa9340c refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched).

Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
  m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
  Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
  clients/probe (crate punktfunk-probe), client-linux->clients/linux,
  client-windows->clients/windows, punktfunk-android->clients/android/native
  (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
  contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
  kept only in docs/implementation-plan.md. docs/m2-plan.md->
  docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.

Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
  tracked it for the client keyframe-recovery loop; it was never reachable from
  the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
  frames_dropped and request a keyframe when it climbs -- the same loss-driven
  recovery Linux/Windows already had. Under infinite GOP the decoder silently
  conceals reference-missing frames, so the decode-error trigger rarely fires.

Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
  interruption / server reset) and drop the permanent `broken` latch on a
  transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.

Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:05:58 +00:00
enricobuehler 3e2888de26 docs(apollo): mark GSO #4 (GameStream Windows USO) done
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 10:22:53 +00:00
enricobuehler ba4e9a8672 docs(apollo): mark cursor #13 done, reclassify #21 as already-handled
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#13 (two-pass alpha+XOR cursor) implemented in capture/dxgi.rs. #21
(composite moved cursor without a new desktop frame) is already handled:
DXGI returns S_OK for pointer-only updates so punktfunk recomposites in
present_acquired; the original premise (stutter via timeout) was incorrect.
Adds status banner + per-item resolution notes in Part 4 and Part 3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 09:49:20 +00:00
enricobuehler 183ddd5fa1 docs: Apollo (Sunshine fork) vs punktfunk architecture map + transfer backlog
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Map Apollo's architecture for future agents and compare against punktfunk,
with a deep-dive on the Windows host (the focus area). Produced by the
apollo-vs-punktfunk multi-agent workflow; every claim carries file:line into
both codebases.

Contents: Apollo architecture map + Apollo->punktfunk file index; subsystem
parity; a reference-grade Windows-host deep-dive (DXGI/WGC capture, cursor
compositing, HDR, NVENC-on-D3D11, SendInput/ViGEm, SudoVDA, SYSTEM/secure
desktop); and a prioritized 96-item improvement backlog (89 Windows-host,
24 high-severity). Top confirmed Windows gaps: GameStream TLS accepts any
client cert (verify_client_cert returns assertion()), no NVENC reference-frame
invalidation, SudoVDA watchdog ignores its ioctl result, absolute-mouse mapping
discards the virtual-desktop rect.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 08:54:52 +00:00