f34e956818e2820d6aa3c69abf4685e36f94a53d
3 Commits
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bbabc04bca |
feat(hdr): Windows HDR10 + 10-bit end-to-end, negotiated; non-blocking capture recovery
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Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an 8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the capture losing the stream across a secure-desktop transition. Protocol (punktfunk-core/quic.rs): - Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`, both as optional trailing bytes (back-compat). client-rs advertises 10-bit via PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives the native clients). Regenerated punktfunk_core.h. Windows host: - 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10, pixelBitDepthMinus8). - HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit (R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI (ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the BGRA path. Reacts dynamically to the HDR toggle. - Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s, repeating the last good frame between attempts (format-tagged last_present). During a secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the send loop for seconds so the client timed out and disconnected — now the session stays fed (frozen) until the desktop returns. Also seeds a black frame on recovery. Apple client (PunktfunkKit): - Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010, and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged. Switches automatically on a mid-session HDR toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4be993df87 |
fix(apple/stage2): disable layer vsync wait to kill fullscreen stutter
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ci / web (push) Failing after 47s
ci / rust (push) Failing after 1m19s
ci / docs-site (push) Failing after 33s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 12s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
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docker / deploy-docs (push) Has been skipped
rpm / build-publish (push) Failing after 13s
deb / build-publish (push) Failing after 44s
The experimental stage-2 presenter (CAMetalLayer + display link) stuttered badly in fullscreen but ran fine windowed. render() runs on the display-link / MAIN thread and calls layer.nextDrawable(), which blocks that thread until a drawable frees. With the layer's own displaySyncEnabled left on (default), present also waits for the hardware vsync, so the block serializes the main thread to the display — windowed, the WindowServer's looser compositing hides it; fullscreen's tighter, more-direct path exposes it as judder. (Apple dev-forum guidance: displaySync off measurably reduces nextDrawable() blocking.) - displaySyncEnabled = false (macOS-only): the display link is already the per- vsync pacing source, so the layer's redundant vsync wait only adds the stall. - maximumDrawableCount = 3 (explicit): more in-flight headroom before nextDrawable() has to block on the main thread. Swift-only (no core/ABI change → no xcframework rebuild). Validated: swift build; swift test (39 passed, 0 failures). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7b10714b62 |
feat(apple): stage-2 presenter — explicit decode + Metal present + glass-to-glass
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ci / rust (push) Successful in 53s
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docker / deploy-docs (push) Successful in 16s
apple / swift (push) Successful in 1m17s
Opt-in (Settings -> Presenter; `punktfunk.presenter`, default stage-1). Stage-1's AVSampleBufferDisplayLayer decodes AND presents internally with no per-frame callback, so neither decode nor present can be stamped or hand-paced. Stage-2 takes explicit control: - VideoDecoder: VTDecompressionSession, async output callback stamps decode-completion, session rebuilt on every IDR / format change. Unit-tested (testVideoDecoderAsyncCallbackDeliversPixels). - MetalVideoPresenter: CAMetalLayer + CVMetalTextureCache + a runtime-compiled BT.709 limited-range NV12->RGB shader, present at the next vsync. The CVMetalTextures + pixel buffer are held until the GPU completes. - Stage2Pipeline: pump thread -> decoder -> newest-ready 1-slot ring; the hosting view's display link drains it once per vsync and stamps capture->present (the display-link target time projected into CLOCK_REALTIME). - LatencyMeter gains record(ptsNs:atNs:offsetNs:); the HUD shows a capture->present (glass-to-glass, modulo host render->capture) line, skew-corrected via clockOffsetNs. Measured live ~11 ms p50 vs ~2.2 ms capture->client. - StreamView / StreamViewIOS host the CAMetalLayer as a sublayer + a CADisplayLink (NSView.displayLink on macOS) when stage-2; input capture + HUD unchanged. The session-active gates switch from `pump != nil` to `connection != nil` so capture engages without a StreamPump. Validated: builds macOS/iOS/tvOS; the decode half is unit-tested; the Metal present is live-validated on glass (correct image + the capture->present number). Colorspace is BT.709 SDR for now; 10-bit/HDR + a pacing policy are later. Plan: docs-site/content/docs/apple-stage2-presenter.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |