Commit Graph

14 Commits

Author SHA1 Message Date
enricobuehler 11045a0f70 chore: consolidate parallel-session WIP (HOLD — do not push)
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:

  - logging rework (~43 files: level re-tiering, structured fields, `?e`,
    hot-path flood latches)
  - conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
    in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
  - standby-sink DWM-stall attribution (windows/display_events.rs + capture/
    vdisplay wiring)

NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:42:53 +02:00
enricobuehler 01266ff18d feat(gamepad): SC2 Puck-dongle passthrough with the native 28DE:1304 topology
Community-contributed round 5 of the Steam Controller 2 passthrough,
reviewed + verified. A Puck-captured pad now presents the dongle's real
seven-interface identity (CDC pair, four controller HID slots, management
HID) instead of relabelling its reports as a wired 1302 — Steam's Puck
feature dances (wireless_transport / esb/bond / 0xB4 slot status) get
capture-shaped answers, and the wired identity's canned replies are
corrected to the real captures (attribute count, string-attr framing,
0xF2 firmware info, bcdDevice nibble encoding).

- new wire pref 10 = SteamController2Puck (Hello/Welcome byte; older
  peers degrade to Auto), selected by the Android capture link when the
  transport is a dongle, or by VID/PID in the degraded InputDevice path
- TRITON_RDESC is now the captured numbered descriptor (mouse/keyboard
  lizard collections + per-id vendor reports); unnumbered framing made
  hidraw mangle feature report 2 and Steam eventually closed the device
- interrupt-IN now queues sparse reports (battery/RSSI/wireless edges)
  instead of keeping latest-only, so a 250 Hz state packet can no longer
  erase them before the USB/IP poll observes them; EP0 SET_REPORT is
  split by wValue report type (OUTPUT parsed for rumble vs FEATURE)
- vendored usbip-sim: config attributes/max-power, IAD prefix + BOS
  descriptor support, correct BCD minor.patch encoding (Deck's 0x0300/
  0x0200 values are nibble-zero, so its bytes are unchanged), and
  full-speed interrupt pacing in ms (was 8 kHz from the HS formula)
- Triton feedback is serviced at 1 kHz while an SC2 backend exists so
  Steam's trackpad haptic writes reach the client unbatched

Verified: clippy -D warnings + 319 host tests green on Linux, core wire
tests green, Android kit/app compile + unit tests green. On-glass Puck
retest owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 20:47:52 +02:00
enricobuehler 2621b6e6b1 feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
ci / web (push) Successful in 55s
ci / docs-site (push) Successful in 1m2s
ci / rust (push) Failing after 5m34s
decky / build-publish (push) Successful in 17s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 9s
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ci / bench (push) Successful in 6m3s
docker / deploy-docs (push) Successful in 25s
android / android (push) Successful in 14m2s
arch / build-publish (push) Successful in 11m57s
deb / build-publish (push) Successful in 11m49s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 13m14s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 13m5s
flatpak / build-publish (push) Failing after 8m3s
windows-host / package (push) Failing after 8m32s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 4m6s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m18s
apple / swift (push) Successful in 5m4s
windows / build (aarch64-pc-windows-msvc) (push) Failing after 5m14s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 5m43s
release / apple (push) Successful in 26m11s
apple / screenshots (push) Has been cancelled
The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.

Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
  sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
  reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
  host→client feature/output writes for replay). Best-effort is sound by
  the device protocol's own design (rumble re-sent every ~40 ms, settings
  every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
  exactly that reason.

Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
  no kernel driver binds the PID (hidraw only; Steam Input is the
  consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
  the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
  serial reply, rumble also parsed onto the universal 0xCA plane (phone
  mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
  Steam is flagged in the creation log (usbip transport is the known
  follow-up if Steam ignores Interface:-1 devices for Triton too).

Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
  interrupt read loop, lizard-off on the watchdog cadence, raw replay via
  interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
  (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
  HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
  degrade paths keep working) on a GamepadRouter external slot; raw
  return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
  hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
  settings toggle, StreamScreen engagement incl. the USB permission flow.

Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 11:22:16 +02:00
enricobuehler 8c854e0a19 feat(gamepad): classic Steam Controller backend — Linux UHID via hid-steam (N3)
The reserved GamepadPref::SteamController = 5 slot goes live: the same
hid-steam driver under the wired-SC identity (28DE:1102,
ID_CONTROLLER_STATE), UHID-only in v1 (no captured SC USB interface
layout, so no Steam-Input promotion — the pre-usbip Deck state;
acceptable for discontinued hardware).

Layout pinned against the kernel's ID_CONTROLLER_STATE table: 24-bit
buttons at 8..11 (low bits shared with the Deck; grips at 9.7/10.0 =
the Deck's L5/R5 positions; right-pad click 10.2; joystick click 10.6),
u8 triggers at 11/12, the joystick/left-pad MULTIPLEX at 16..20 (a
left-pad contact shadows the stick, like real hardware's lpad_touched
flag), right pad at 20..24. Mapping: wire left stick -> SC stick; wire
right stick -> right-pad coords + touched bit (the SC's camera surface —
the second-stick loss is inherent); PADDLE1/2 -> the two grips (natively,
masked out of the fold input); PADDLE3/4 + MISC1 -> the remap policy.
The SC parser has NO gamepad_mode gate, so no mode-entry pulse.

SteamDeckPad grew a SteamModel (open_model); ScProto/SteamCtrlManager;
pick_gamepad flips SteamController -> itself on Linux (replacing the
Xbox360 fold); SDL picker splits Valve PIDs (Deck 1205 stays SteamDeck,
SC 1102/1142 now declare SteamController).

Verified: .21 clippy -D warnings + 304/0 tests + on-box UHID smoke
(hid-steam binds 1102, BTN_A + right-pad ABS_RX land on evdev, no mode
pulse); .133 clippy -D warnings green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 11:15:54 +02:00
enricobuehler 70a74b0d7c feat(gamepad): Switch Pro backend — Linux UHID via hid-nintendo (N2)
A virtual Pro Controller (057E:2009, BUS_USB, verbatim 203-byte USB
descriptor triple-cross-checked from real-device captures) bound by
hid-nintendo (>= 5.16): Nintendo-family client pads get correct glyphs +
POSITIONAL layout (wire south/east/west/north -> Switch B/A/Y/X, so the
physical-position <-> glyph relationship survives), live gyro/accel, and
HD-rumble feedback — instead of folding to Xbox360 (mirrored A/B + X/Y,
no motion).

- switch_proto: report-0x30/0x21/0x81 codec + the entire canned probe
  conversation, pinned line-by-line against hid-nintendo.c: 0x80-family
  USB acks, device info (type 0x03 + per-pad MAC), SPI-flash calibration
  blobs (user magics ABSENT -> factory path; sticks 2048 +/- 1400 with
  the left/right byte-order difference; IMU offsets 0 + the driver's own
  default scales so raw units pass 1:1), rumble amplitude decode through
  the driver's inverted joycon_rumble_amplitudes table, player lights ->
  0xCD PlayerLeds. 11 new pin tests.
- switch_pro: UHID backend answering the probe from the manager's
  service pass; SwitchProManager = UhidManager<SwitchProProto> (the 8 ms
  heartbeat doubles as the steady 0x30 stream the driver's post-probe
  rate limiter wants). switchpro-test CLI smoke.
- Router/fold: SwitchPro arms; pick_gamepad SwitchPro -> itself on Linux;
  degrade_if_no_uhid covers it. SDL picker: NintendoSwitchPro + JoyconPair
  declare SwitchPro.

Headless-validated on .21 (hid-nintendo 7.1): probe completes ('using
factory cal' for sticks + IMU, player-1 LED round-trips to the 0xCD
plane), gamepad + IMU input devices created, and an evdev capture pins
the positional swap (wire A/B -> BTN_SOUTH/BTN_EAST) + full-range stick
scaling. .21 clippy -D warnings + 303/0 tests; .133 clippy -D warnings.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 11:05:28 +02:00
enricobuehler 1830e095f8 feat(gamepad): DualSense Edge backend — Linux UHID + Windows UMDF (N1)
The plain-DualSense transport + report codec under the Edge USB identity
(054C:0DF2, verbatim 389-byte real-device descriptor cross-checked against
the raw usbmon capture + hhd's production virtual Edge), so the wire back
grips (BTN_PADDLE1..4: Deck L4/L5/R4/R5, Elite P1-P4) land on the Edge's
NATIVE buttons[2] bits instead of the fold/drop policy: PADDLE1/2 -> the
right/left back buttons, PADDLE3/4 -> the right/left Fn buttons (kernel
BTN_TRIGGER_HAPPY1..4 on >= 7.2; SDL/Steam read hidraw on any kernel).

- proto: Edge descriptor + btn2 bits + edge_paddle_bits(), pinned against
  hid-playstation DS_EDGE_BUTTONS_* and SDL_hidapi_ps5 (tests).
- Linux: DsUhidIdentity parameterizes the UHID create; DsEdgeLinuxProto /
  DualSenseEdgeManager. Headless-validated on .21 (7.1): driver=playstation
  binds 0DF2, all 4 input devices created, probe lightbar/player-LED
  feedback round-trips; dualsense-test grew --edge (cycles all 4 paddles).
- Windows: UMDF driver serves device_type=2 (Edge descriptor/attrs/strings,
  DS feature blobs); WinDsIdentity parameterizes the SwDevice profile +
  devtype stamp; DsEdgeWinProto / DualSenseEdgeWindowsManager; INF gains
  pf_dualsenseedge. Driver change => resign + reinstall before on-glass.
- Router: DualSenseEdge arms in route_handle/apply_rich/pump/heartbeat;
  pick_gamepad folds Edge -> itself on linux||windows; degrade_if_no_uhid
  covers it.
- Client (SDL): 054C:0DF2 declares DualSenseEdge (no distinct SDL type);
  Edge physical pads take the raw DS5 effects path; console-UI glyphs =
  Shapes. Apple/Android pickers follow separately.

Verified: .21 clippy -D warnings + 292/0 host tests + on-box UHID bind
smoke; .133 clippy pending in this push.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 10:49:31 +02:00
enricobuehler aedffc69dd fix(gamepad/client): bound legacy Steam Deck rumble on a lost stop-frame (G16)
Against a legacy (no-TTL) host, a held Deck rumble droned forever if the stop
datagram was lost: the 40 ms keep-alive re-kicked the actuator indefinitely and
only the v2 lease `deadline` ever bounded it. Add a per-slot `updated_at` clock
bumped ONLY by real host datagrams (never by the keep-alive re-kick, unlike
`last_at`), and in the legacy branch (`ttl_ms == 0`) issue a single (0, 0) once
it is stale past LEGACY_RUMBLE_CEILING_MS (1000 ms = 2x the host's flat 500 ms
legacy refresh). A genuinely-held legacy rumble refreshes every 500 ms and never
trips; the v2 `deadline` path is untouched and stays authoritative.

Verified: Windows .173 `cargo clippy -p pf-client-core -- -D warnings` (green).
On-glass owed: real Deck with an induced legacy stop-frame drop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 22:05:13 +02:00
enricobuehler 26cac9ce20 fix(gamepad): truncate stick/trigger axes uniformly across clients (G25)
Apple's GamepadCapture rounded axis values (`(v * scale).rounded()`) while
SDL-core and Android truncate, so a half-pressed control emitted 128 on Apple
vs 127 elsewhere. Drop `.rounded()` so `Int32(Float)` truncates toward zero on
Apple too; rails are unchanged (full deflection stays 255 / ±32767).

Also clamp SDL-core's LeftX/RightX to a symmetric -32767 like the Y axes and
the other clients already do, instead of letting the raw i16 reach -32768.

Verified: Apple `swift build` + full PunktfunkKit suite (124 pass); SDL half
on Windows .173 `cargo clippy -p pf-client-core -- -D warnings` (green).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 22:05:13 +02:00
enricobuehler 76be4c3e12 feat(gamepad): multi-controller support on the native plane
Host was already built for 16 pads; the blocker was every client
hard-coding pad 0. This lands the host-side + reference-client contract:

- input.rs: new wire kinds GamepadArrival=14 (declares a pad's type:
  code=GamepadPref byte, flags=pad) and GamepadRemove=13 (flags=seq<<24|pad,
  shares the snapshot seq space via encode/decode_gamepad_remove).
- pf-client-core/gamepad.rs: reworked from a single `open` pad to a
  slots: Vec<Slot> model — every forwarded controller gets a stable
  lowest-free wire index held for its lifetime, per-slot held/axis/touch/
  rumble state, GamepadArrival on open + GamepadRemove on close, and
  feedback routed back per wire index. Automatic forwards all real pads;
  a pin forces single-player.
- punktfunk1.rs: replaced the single-session PadBackend enum with a Pads
  router — per-pad kinds[]/owner[] arrays, lazily-created per-kind managers,
  pure route_decision keeping a live device in its manager across a kind
  change (no ghost/dup). Input thread seq-gates GamepadRemove (clears the
  pad_mask bit, resets rumble) and applies GamepadArrival kinds.
- inject linux/windows backends: add the two new no-op InputKind arms.

Native/session + default-Windows clients (both spawn punktfunk-session)
inherit this. 57 core + 33 client-core + 272 host tests green; clippy clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 21:53:07 +02:00
enricobuehler 73c911cae4 feat(rumble): host-authoritative self-terminating envelopes (0xCA v2)
Rumble was level-triggered, unbounded state on a lossy channel: a non-zero
level meant "buzz until further notice", healed only by the host re-sending
state every 500 ms, and every client guessed when the host had died with its own
magic timeout (SDL 1.5 s, Apple 1.6 s, Android up to 60 s). A lost stop, a
reordered start, or a dead host could drone the motor for seconds.

Make "stuck rumble" inexpressible on the wire. The 0xCA datagram grows a
length-tolerant tail — [u8 seq][u16 ttl_ms] — so it self-terminates: the host
authorizes a level for at most ttl_ms and renews it (~120 ms) while it holds,
letting an abandoned one lapse client-side. seq is a per-pad wrapping reorder
gate (reusing GamepadSnapshot::seq_newer) so a reordered stale start can't
re-light a stopped motor. Decoders read the first 7 bytes as a plain level and
ignore the tail, so no wire-version bump: an old client renders a new host's
levels, and a new client falls back to its prior staleness heuristic against an
old host (ttl = None). All four generation pairings render correctly.

- core: encode_rumble_datagram_v2 / decode_rumble_envelope (datagram.rs); the
  client demux applies the seq gate then forwards (pad, low, high, Option<ttl>);
  next_rumble is unchanged (drops ttl), next_rumble_ttl keeps it; ABI adds
  punktfunk_connection_next_rumble2 + PUNKTFUNK_RUMBLE_NO_TTL, ABI_VERSION 4->5
  (WIRE_VERSION unchanged — the tail is backward-compatible).
- host (punktfunk1.rs): the flat 500 ms refresh becomes a renewal loop that bumps
  seq + stamps a fresh TTL on active pads and drains a short post-stop zero burst,
  then goes quiet. Hatches: PUNKTFUNK_RUMBLE_ENVELOPE=0 (legacy v1 + flat refresh,
  a bisect switch), PUNKTFUNK_RUMBLE_TTL_MS (clamped [150, 5000]).
- renderers honor the TTL as their playback duration/deadline and keep their old
  heuristic only for a legacy (ttl=None) update: pf-client-core (the Deck haptic
  keep-alive is now deadline-bounded so it can't sustain a host-stopped rumble),
  clients/windows (SDL duration), android (JNI packs the lease out-of-band in bit
  48 so any u16 ttl is unambiguous; Kotlin createOneShot(ttl)), apple
  (RumbleRenderer.envelopeDeadline + nextRumble2; sessionStaleSeconds demoted to
  the legacy fallback).
- tests: codec round-trip + tail tolerance + seq-gate reorder (Rust); the probe
  asserts the v2 tail arrived under PUNKTFUNK_TEST_FEEDBACK; the Apple loopback
  asserts ttlMs round-trips end to end; RumbleTuning lease-decision cases.

The host-side idle-timeout from the previous commit is defense in depth on the
game side; this is the guarantee on the client side. Design:
punktfunk-planning/design/rumble-envelope-plan.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 03:08:27 +02:00
enricobuehler 35d97ae6ac feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
windows-drivers / probe-and-proto (push) Successful in 41s
ci / web (push) Successful in 1m2s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 8s
decky / build-publish (push) Successful in 15s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 9s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 6s
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 13m34s
android / android (push) Successful in 15m45s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 2m20s
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ci / rust (push) Successful in 18m48s
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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N
simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security
invariant preserved per-ring.

- proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped
  before the magic; the driver publisher refuses a cross-bound ring via the shared,
  unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index
  validation applied to frames, invariant #10); the host's wait_for_attach surfaces the
  refusal loudly and self-checks its own stamp.
- manager: the one-monitor MgrState becomes a slot map keyed by the client's identity
  slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts,
  slot-scoped begin_idd_setup (a different identity is an admission question, never a
  preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release.
- group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is
  never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in
  captures, last-out restores); desktop layout via CCD source origins from the pure
  layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure.
- admission: the Windows separate→reject override now sits behind the
  PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone —
  a second identity gets its own monitor + ring; default flips in W5 after soak);
  max_displays and NVENC session-unit budgets decline an unaffordable display AT
  admission; kick_dwm_compose is process-globally throttled and per-display — cursor
  jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current
  state at the next vsync tick).

On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors
streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean
(no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed
budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed.
V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up
(the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1
recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's
load-bearing unknown, answered yes.

Also carries the client-HDR EDID forwarding that shared this working tree
(Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block,
PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive
with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 01:06:44 +02:00
enricobuehler dc834ea478 fix(rumble): accept the v2 vibration valid-flag; bound stale buzz to 1.5 s
Two hardenings against runaway vibration (one Deck session buzzed on a
~2 s cadence): the DualSense output-report parse now also treats
valid_flag2 COMPATIBLE_VIBRATION2 (data[39] BIT2) as rumble-carrying —
a writer hardcoding the ≥2.24-firmware convention previously had its
rumble INCLUDING stops silently ignored, and a missed stop re-sends
stale nonzero state forever via the host's 500 ms refresh. And the
client's SDL rumble duration drops 5 s → 1.5 s: long enough that a
couple of lost 500 ms refreshes don't gap genuine rumble, short enough
that stale state dies on its own.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 12:29:56 +02:00
enricobuehler 89d45f2a55 feat(client): Vulkan session binary — SDL3 + ash presenter MVP (phase 1)
punktfunk-session streams one --connect session in an SDL3 window: ash
swapchain with a transfer-only letterboxed blit of the software-decode
path (no graphics pipeline until the phase-2 dmabuf/CSC pass), the
ui_stream input-capture state machine on SDL events (scancode→VK table
cross-checked against the evdev one), gamepads via a new caller-pumped
GamepadService mode (SDL video owns the main thread here), and the
shell↔session stdout contract: {"ready":true}, per-window stats:
lines, JSON error + exit codes 0/2/3/4. Strict trust — no pin, no
connect. Design: punktfunk-planning linux-client-rearchitecture.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00
enricobuehler 0ab97b597c refactor(client): extract UI-agnostic plumbing into pf-client-core (phase 0)
Session pump, FFmpeg decode, PipeWire audio, SDL3 gamepads, keymap, trust
store, mDNS discovery, library client and Wake-on-LAN move verbatim from
clients/linux into crates/pf-client-core, shared with the upcoming Vulkan
session binary (punktfunk-planning: linux-client-rearchitecture.md).
The GTK client re-exports them at the crate root so every existing
crate::-path keeps resolving; its manifest drops the moved-only deps.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00