eb8a659319e80935df980291dff218a66890091e
5 Commits
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575975687c |
feat(client): PyroWave decode backend on the presenter's device (Phase 2b, part 1)
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The presenter's device creation now probes + enables the PyroWave compute feature set alongside the Vulkan Video probe (shaderInt16, storageBuffer8BitAccess, subgroup size control — gated on support, harmless when unused) and exports the facts through VulkanDecodeDevice (pyrowave_decode capability + feature bools + apiVersion + the queue- family shape). pf-client-core (feature `pyrowave`, Linux): video_pyrowave.rs — the decoder runs pyrowave compute on the PRESENTER's own VkDevice, zero interop (plan §4.5): pinned content-equivalent create-info reconstruction satisfies pyrowave 0.4.0's lifetime rule without refactoring the presenter's creation; queue access rides the existing device-wide QueueLock (the FFmpeg/Skia contract); decode records into our command buffer, fence-synchronous (sub-ms), into a 4-deep ring of 3xR8 plane sets (decode REQUIRES storage usage + identity swizzles, so the encoder's RG8 trick doesn't apply). Backend::PyroWave + DecodedImage::PyroWave + Decoder::new_pyrowave + decodable_codecs_for (advertisement gated on the device probe) wired through the decode dispatch; no demote ladder (nothing else decodes it — fallback is session renegotiation, plan §4.6). Still to come for a live session: the presenter's planar-CSC render path for the new variant, pump/shell opt-in (preferred_codec) wiring, and the on-glass .21 run. Validated on .21: pf-client-core + pf-presenter compile with and without the feature, clippy clean, 26 client-core tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a69a83b545 |
feat(clients/windows): D3D11VA hardware decode in the session client — Vulkan chain becomes vulkan → d3d11va → software
The vendor-agnostic DXVA path for GPUs without Vulkan Video (Intel's Windows driver foremost, which previously landed on CPU decode). Ported from the retired WinUI presenter's decoder with its Intel-safe discipline intact (decode pool stays libavcodec-derived — a hand-built pool broke Intel at the first SubmitDecoderBuffers), on a decode device LUID-matched to the presenter's adapter. Hand-off is a ring of shareable BGRA8 textures (SHARED_NTHANDLE | SHARED_KEYEDMUTEX) filled by the fixed-function ID3D11VideoProcessor (NV12/P010 → BGRA8, colour spaces from the per-frame CICP; PQ is tone-mapped to SDR by the processor — HDR-first boxes take Vulkan Video). BGRA is deliberate: importing a multiplanar NV12 D3D11 texture device-losts on NVIDIA however it is consumed (plane-view sampling and DMA copy both validation-clean, both TDR — bisected), while single-plane RGBA D3D11↔Vulkan interop is the path Chromium/ANGLE exercise on every driver. The presenter imports a slot's NT handle per frame (VK_KHR_external_memory_win32, gated on the spec-required external-format probe) and blits it into the video image — no CSC pass; the DXGI keyed mutex (key 0 both sides, drop-tolerant) is the cross-API lock and visibility barrier. Verified live vs a real host at 5120x1440@240 HEVC on an RTX 4090: 240 fps, e2e 2.7/3.0 ms p50/p95 under the Khronos validation layer — parity with Vulkan Video (2.6 ms); auto still resolves vulkan on NVIDIA. PUNKTFUNK_DECODER=d3d11va forces it; import/present failures demote to software on the existing streak contract. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d6647b9183 |
feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session) builds and runs on Windows; the WinUI shell spawns it for every stream. Verified live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at 130 fps / 8 ms end-to-end on the RTX 4090. - pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309). - pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled (serde-defaulted; Linux stores unaffected). - pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session). - run loop: block in one SDL wait woken by input AND decoded frames (a per- session forwarder pushes a FrameWake user event) instead of a 1 ms poll — measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged. The pump's decode-fence wait became once-per-window sampling (no per-frame pipeline stall; the stat now shows true backlog). - pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI) — browse/coverflow works, verified against a live host. - WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port — CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status card (chips + stage lines from the child's stats). The legacy in-process D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_ STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps makes the HDR toggle real. - clients/linux-session renamed to clients/session (builds for both OSes). - CI/MSIX: both workflows build/test both bins with widened path filters; the MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does). A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is slower on APU silicon; discrete RDNA validation gates Phase 8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c78ddc40cb |
feat(video): Vulkan Video decode on the presenter's device (NVIDIA hw decode)
FFmpeg's Vulkan Video decoder now runs on the PRESENTER's own VkDevice — the decoded VkImage feeds the existing CICP CSC pass directly: zero copy, no interop, and NVIDIA gets hardware decode for the first time (its VAAPI is unusable by design). One decode architecture for every vendor going forward; VAAPI-dmabuf and software remain the fallbacks (auto: vulkan → vaapi → software; PUNKTFUNK_DECODER=vulkan pins it). Presenter: instance 1.3; probes VK_KHR_video_queue/decode_queue + codec extensions, a VIDEO_DECODE queue family (+ its codec caps via QueueFamilyVideoPropertiesKHR), and the samplerYcbcrConversion/ timelineSemaphore/synchronization2 features — all enabled at device creation when present, exported as a VulkanDecodeDevice handle bundle. Decoder: AVVulkanDeviceContext built over those handles via pf-ffvk (features chain, extension lists, deprecated queue indices + the qf[] map); get_format supplies OUR frames context with MUTABLE_FORMAT so the presenter's per-plane views are legal; output is DecodedImage::VkFrame carrying AVVkFrame/frames-ctx pointers plus the lock fns. Present: R8+R8G8 plane views over the multiplanar image, the live sync state read under the AVVulkanFramesContext lock, a timeline-semaphore wait(sem_value)/signal(sem_value+1) folded into the submit, layout/ queue-family/sem_value written back per FFmpeg's contract, and the frame guard parked in the retire queue until the fence. CSC pass + video framebuffer are now unconditional (NVIDIA has no dmabuf-import path). Verified on the RTX 5070 Ti: device creates with decode_qf=3, caps=DECODE_H264|H265|AV1|VP9; swapchain unaffected. Live stream validation next. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0ab97b597c |
refactor(client): extract UI-agnostic plumbing into pf-client-core (phase 0)
Session pump, FFmpeg decode, PipeWire audio, SDL3 gamepads, keymap, trust store, mDNS discovery, library client and Wake-on-LAN move verbatim from clients/linux into crates/pf-client-core, shared with the upcoming Vulkan session binary (punktfunk-planning: linux-client-rearchitecture.md). The GTK client re-exports them at the crate root so every existing crate::-path keeps resolving; its manifest drops the moved-only deps. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |