e919fa6a2ea39488d4d09f9f9c278de93ab2f141
546 Commits
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24ee05a4d0 |
fix(packaging/windows): dodge WOW64 redirection — run ISCC on copies under C:\t
apple / swift (push) Successful in 53s
windows-host / package (push) Successful in 2m14s
ci / rust (push) Successful in 1m13s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 31s
android / android (push) Successful in 3m32s
deb / build-publish (push) Successful in 3m6s
decky / build-publish (push) Successful in 18s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6s
ci / bench (push) Successful in 4m48s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 10m10s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 10m8s
docker / deploy-docs (push) Successful in 6s
Root cause of the persistent ISCC "path not found": ISCC.exe is 32-bit, and the self-hosted runner runs as SYSTEM, so the checkout lives under C:\Windows\System32\config\systemprofile\.cache\... . WOW64 file-system redirection rewrites a 32-bit process's System32 reads to SysWOW64 (where nothing exists), so ISCC died opening the .iss before it even printed its version line. (The smoke-test diagnostic compiled fine precisely because it lived at C:\t\out.) Fix: copy every file ISCC reads (the .iss + host.env.example + README.md) into the non-redirected build dir C:\t\out and compile from there; BinDir, StageDir, and OutputDir already live under C:\t. Removed the now-spent smoke diagnostic. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d59de1553f |
fix(packaging/windows): make the .iss pure ASCII (ISCC encoding failure)
apple / swift (push) Successful in 53s
windows-host / package (push) Failing after 2m9s
ci / rust (push) Successful in 1m13s
ci / web (push) Successful in 31s
ci / docs-site (push) Successful in 29s
android / android (push) Successful in 3m14s
deb / build-publish (push) Successful in 3m5s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m45s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m33s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m46s
docker / deploy-docs (push) Successful in 18s
The smoke-test diagnostic proved Inno itself is healthy (a trivial ASCII script compiled), while the real .iss died before the "Compiler engine version" line — i.e. at script open, not during compile. The difference: the real .iss was UTF-8 with non-ASCII chars (→, —) in comments, which ISCC 6.4+ rejects without a UTF-8 BOM (and the German-locale runner misreads). Replace them with ASCII (->, -). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e905801567 |
diag(packaging/windows): isolate the ISCC "path not found" failure
apple / swift (push) Successful in 54s
windows-host / package (push) Failing after 2m10s
ci / rust (push) Successful in 1m16s
ci / web (push) Successful in 29s
ci / docs-site (push) Successful in 29s
android / android (push) Successful in 3m16s
deb / build-publish (push) Successful in 3m8s
decky / build-publish (push) Successful in 15s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m44s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m42s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m45s
docker / deploy-docs (push) Successful in 19s
All [Files] sources are validated-present yet ISCC still errors before any "Compiling" output (no line number) — so it's startup/[Setup]-internal, not a source path. Add an explicit [Languages] (compiler:Default.isl) to rule out the auto-added default language, and on ISCC failure dump the Inno install dir + run a trivial [Setup]-only smoke script to tell "Inno broken" from "my script". Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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43e0be4cf4 |
fix(packaging/windows): pass installer source files as validated absolute defines
apple / swift (push) Successful in 54s
windows-host / package (push) Failing after 2m23s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 29s
ci / docs-site (push) Successful in 31s
android / android (push) Successful in 3m32s
deb / build-publish (push) Successful in 3m7s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
ci / bench (push) Successful in 4m45s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m38s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m43s
docker / deploy-docs (push) Successful in 6s
The {#SourcePath} relative-traversal for host.env.example/README kept tripping
ISCC ("path not found", error 2) regardless of the separator, so drop it: compute
the two paths absolutely in pack-host-installer.ps1, Test-Path them (clear PS error
if missing), and pass /DHostEnv + /DReadme. The .iss [Files] now reference the
absolute defines — no {#SourcePath}, no ..\.. traversal. Also prints "source ok"
for each so a future failure is unambiguous.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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bd3f417d4b |
feat(windows-client): cross-compile + ship ARM64 (aarch64) off the x64 runner
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 29s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 2m7s
ci / docs-site (push) Successful in 30s
android / android (push) Successful in 3m20s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m52s
deb / build-publish (push) Successful in 3m40s
decky / build-publish (push) Successful in 12s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 3m16s
ci / bench (push) Successful in 4m58s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 3m21s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m34s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m38s
docker / deploy-docs (push) Successful in 18s
windows.yml + windows-msix.yml gain an x86_64/aarch64 target matrix. ARM64 is cross-compiled on the one x64 Windows runner — the x64 MSVC toolset ships the ARM64 cross compiler, aarch64-pc-windows-msvc is tier-2 with host tools, and SDL3/libopus (build-from-source) cross-compile cleanly. The only arch-specific external dep is FFmpeg's import libs: the matrix points FFMPEG_DIR at a per-arch tree (x64 C:\Users\Public\ffmpeg, arm64 C:\Users\Public\ffmpeg-arm64, both FFmpeg 7.x / avcodec-61). Per-arch short CARGO_TARGET_DIR avoids a shared target dir; fmt + test run only for x64 (aarch64 can't execute on the x64 host). pack-msix.ps1 gains -Arch x64|arm64 (stamps the manifest ProcessorArchitecture, arch-suffixes the .msix/.cer); windows-msix.yml matrixes both arches and publishes ..._x64.msix / ..._arm64.msix. setup-windows-runner.ps1 provisions the rustup target + the ARM64 FFmpeg tree (idempotent). Verified live on the runner (home-windows-1): debug+release cross-build green, clippy -D warnings green, and MSIX pack produces a valid arm64 package (manifest arch=arm64; bundled exe/SDL3/avcodec/reactor-bootstrap all PE machine 0xAA64). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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aef552f04a |
feat(host/windows): HDR scRGB→P010 in a shader — NVENC native P010, off the SM
apple / swift (push) Successful in 55s
deb / build-publish (push) Successful in 3m9s
decky / build-publish (push) Successful in 13s
ci / rust (push) Successful in 1m14s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 30s
windows-host / package (push) Failing after 2m19s
android / android (push) Successful in 3m12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
ci / bench (push) Successful in 4m38s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m42s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m47s
docker / deploy-docs (push) Successful in 18s
On the Windows WGC HDR path the FP16 scRGB capture was fed to NVENC as R10G10B10A2 (BT.2020 PQ), and NVENC did the RGB→YUV CSC internally on the contended SM — adding to the encode_ms wall under a GPU-saturating game. (NVIDIA's D3D11 VideoProcessor can't do RGB→P010 for HDR; that path renders green, confirmed live — so the convert must be ours.) New `HdrP010Converter` fuses the tone-map with the BT.2020 RGB→YUV matrix and emits P010 (10-bit limited range) directly: a luma pass → an R16_UNORM plane RTV (full-res) and a chroma pass → an R16G16_UNORM plane RTV (half-res, 2x2 box average) of a DXGI_FORMAT_P010 texture. NVENC then takes native P010 and skips its SM-side convert. Gated behind PUNKTFUNK_HDR_SHADER_P010 (default OFF → the existing R10→NVENC path is byte-for-byte unchanged). Colour validated by a new `hdr-p010-selftest` subcommand: a synthetic scRGB pattern → P010 → readback, compared to a BT.2020 PQ 10-bit reference — max abs error Y=0.99 / Cb=0.82 / Cr=0.75 codes on an RTX 4090. Live-validated HDR colours correct (no green). Build + clippy (--features nvenc -D warnings) green on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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22aff1c7ac |
fix(android): invoke cargo by absolute path in cargoNdk task
android / android (push) Successful in 3m50s
deb / build-publish (push) Successful in 3m11s
ci / bench (push) Successful in 4m45s
apple / swift (push) Successful in 56s
ci / rust (push) Successful in 1m18s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 30s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
decky / build-publish (push) Successful in 11s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m34s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m42s
docker / deploy-docs (push) Successful in 18s
Gradle's Exec resolves command[0] via the JVM/daemon's inherited PATH, not
the environment("PATH", …) set on the task (that only reaches the spawned
child). A GUI Android Studio launch — and any daemon it starts — has no
~/.cargo/bin on its PATH, so a bare "cargo" fails with "A problem occurred
starting process 'command 'cargo''". Use the already-computed cargoBin
absolute path; the env PATH still lets cargo/cargo-ndk find their subtools.
Also refresh the README prereqs: add the missing cmake;3.22.1 SDK package
(the cmake crate builds libopus with it) and drop the broken
`brew --prefix openjdk@21` JAVA_HOME hint in favour of `java_home -v 21`.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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822fde1e89 |
fix(rpm): derive the libcuda link stub from source (fixes undefined cu* symbols)
apple / swift (push) Successful in 54s
ci / rust (push) Successful in 1m10s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 31s
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decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
ci / bench (push) Successful in 4m37s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m57s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m2s
docker / deploy-docs (push) Successful in 13s
The Fedora RPM build linked punktfunk-host against a synthesized libcuda stub with a FROZEN symbol list baked into ci/fedora-rpm.Dockerfile. The priority- stream work added cuCtxGetStreamPriorityRange / cuStreamCreateWithPriority / cuStreamSynchronize / cuMemcpy2DAsync_v2, which weren't in that list, so the link failed with "undefined symbol". build-rpm.sh now regenerates /usr/lib64/libcuda.so.1 from every cu* symbol the host source references (grep of crates/punktfunk-host/src), before rpmbuild — so a new cu* call can never silently break the link again. Self-maintaining and needs no builder-image rebuild (it supersedes the Dockerfile's frozen stub). Verified the 23 extracted symbols compile and cover the 4 that were undefined. Also fix the bogus %changelog weekday (Sun -> Mon, Jun 15 2026 is a Monday) that rpmbuild warned on. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d7aa528d7e |
fix(android): settings dropdowns trapped D-pad/controller focus
apple / swift (push) Successful in 54s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 29s
ci / docs-site (push) Successful in 30s
android / android (push) Successful in 3m29s
deb / build-publish (push) Successful in 3m5s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m43s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 7m8s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 7m20s
docker / deploy-docs (push) Successful in 6s
ExposedDropdownMenuBox anchors on a read-only OutlinedTextField, and a text field captures D-pad focus -- directional keys never escape it, so on a TV/controller you got stuck on the first select. Replace SettingDropdown with a clickable Surface + DropdownMenu (no text field): D-pad moves between settings, A opens the menu, A selects an item. Adds a primary-colour focus border so the focused setting reads across a room. Verified locally: ./gradlew :app:assembleDebug BUILD SUCCESSFUL. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3074b30988 |
ci(runner): cap the act_runner cache + 30-min prune (fix recurring disk-full)
apple / swift (push) Successful in 53s
android / android (push) Successful in 10m42s
ci / web (push) Successful in 27s
ci / docs-site (push) Successful in 28s
ci / rust (push) Successful in 11m39s
ci / bench (push) Successful in 4m43s
deb / build-publish (push) Successful in 3m7s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 7m23s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 7m24s
docker / deploy-docs (push) Failing after 8s
The hourly docker-prune could never reclaim the real disk filler: the act_runner cache server's blob store (cache.dir:"" -> /root/.cache/actcache/cache) lives in the long-running runner container's WRITABLE LAYER, which docker prune can't see. It grew to ~66 GB and filled the 125 GB disk on its own. - New docker-prune.sh holds the logic (inline ExecStart= broke under systemd's own $-expansion, which emptied $SZ/$(...) before sh ran them — silently no-oping the burst guard). The unit now just calls the script. - Caps the actcache: clears the blobs once they exceed ~20 GB (act_runner repopulates; keys are content-hashed, so only stale entries drop). - Burst guard lowered 85%->80% and now also clears the actcache. - Timer hourly -> every 30 min; image/cache `until` 12h -> 6h. Live: cleared 66 GB on home-runner-1 (93% -> 20%), deployed + verified. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7dad881d98 |
fix(packaging/windows): add '\' after {#SourcePath} in the .iss [Files]
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android / android (push) Has been cancelled
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ci / web (push) Successful in 38s
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docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 21s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 6m36s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 6m28s
windows-host / package (push) Failing after 2m17s
docker / deploy-docs (push) Successful in 21s
ISPP's {#SourcePath} has no trailing backslash, so {#SourcePath}..\..\scripts
resolved to ...\packaging\windows..\..\scripts (invalid component "windows..")
-> ISCC error 2 "path not found". Add the explicit separator (a double backslash
is harmless on Windows if a future ISPP ever adds the trailing one).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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68744d5743 |
fix(packaging/windows): vendor SudoVDA driver (no upstream release) + real nefcon URL
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apple / swift (push) Successful in 58s
windows-host / package (push) Failing after 3m2s
ci / rust (push) Successful in 4m39s
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decky / build-publish (push) Successful in 22s
ci / bench (push) Successful in 4m39s
ci / docs-site (push) Successful in 31s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 3m8s
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docker / deploy-docs (push) Has been cancelled
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The first CI run failed only on the SudoVDA download: SudoMaker/SudoVDA has no releases (source-only repo; Apollo embeds the driver in its installer), so there was nothing to fetch. Vendor the prebuilt SIGNED driver in-repo instead. - packaging/windows/sudovda/: SudoVDA.inf/.cat/.dll + sudovda.cer (derived from the .cat signer CN=sudovda@su.mk), pulled from the dev-box driver store. v1.10.9.289, Class=Display, HWID Root\SudoMaker\SudoVDA, MIT/CC0. - fetch-sudovda.ps1 -> stage-sudovda.ps1: stage the vendored driver + fetch nefcon from its real pinned release (v1.17.40, sha256 812bae7e…, x64/nefconc.exe). - pack-host-installer.ps1: call stage-sudovda.ps1; README updated with the driver-refresh recipe. The rest of the pipeline already passed on the first run (host built --features nvenc via the llvm-dlltool import lib; ISCC + signtool found; signed with the real CN=unom cert). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bfbe5ab888 |
docs(host-latency): mark Tier 2A landed + validated; Tier 3A FFI validated on MSVC
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1fc6f73784 |
perf(host/linux): NV12 GPU convert — feed NVENC native YUV, off the contended SM (Tier 2A)
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The Linux zero-copy tiled-GL path can now produce NV12 (BT.709 limited range) on the GPU and feed NVENC native YUV, deleting NVENC's internal RGB->YUV CSC — which runs on the SM/3D-compute engine a saturating game pins at 100% (the game-vs-encode contention headache). Windows already does this via the D3D11 video processor; this closes the Linux gap. See docs/host-latency-plan.md §2A. Gated behind PUNKTFUNK_NV12 (default OFF → the RGB/BGRx path is byte-for-byte unchanged; zero regression). Only the tiled EGL/GL path converts; the LINEAR/Vulkan-bridge (gamescope) path stays RGB. - zerocopy/egl.rs: Nv12Blit — BT.709 limited Y pass (R8, full-res) + UV pass (RG8, half-res, GL_LINEAR 2x2 average); both CUDA-registered; import_nv12. - zerocopy/cuda.rs: two-plane DeviceBuffer (Y W*H@1B + interleaved UV (W/2)*2 x H/2), paired Y+UV pool, copy_mapped_nv12 + copy_nv12_to_device, on the per-thread priority stream (dmabuf-recycle sync preserved). - encode/linux.rs: nvenc_input(Nv12)->NV12; submit_cuda copies two planes into NVENC's surface; VUI signalled BT.709 limited (colorspace/range/primaries/trc). - capture/linux.rs: gate (PUNKTFUNK_NV12 && tiled), report format Nv12. - main.rs + zerocopy/mod.rs: `nv12-selftest` subcommand. Validated on RTX 5070 Ti two ways: (1) nv12-selftest — synthetic RGBA->NV12 round-trip vs a BT.709 reference, max abs error Y=0.56/U=0.33/V=0.26 LSB; (2) live capture->NV12->NVENC->decode of animated red content matches the RGB path's colour (avg RGB 230,18,18 vs 231,18,20). build/clippy/fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a58b6b8e76 |
fix(windows-client): clear clippy -D warnings on MSVC
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The cfg(windows) code can't be lint-checked on the Linux dev box, so three -D warnings slipped through (caught by windows.yml; the FFI + shaders compiled fine): - gpu.rs: SetMultithreadProtected returns a must-use BOOL -> `let _ =`. - video.rs: drop the unused GpuFrame::ten_bit field (present keys off `hdr`; the value is still computed locally for the first-frame log). - present.rs: GpuView::frame is an RAII keep-alive (its Drop returns the decoder surface to the pool), never read -> #[allow(dead_code)]. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0cc36fa130 |
feat(windows-client): D3D11VA zero-copy hw decode + HDR10 present + GUI polish
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The client was pure software HEVC decode + CPU swscale->RGBA + a full-frame
dynamic-texture upload every frame -- the reason performance was poor on a GPU
box (the GPU sat idle while the CPU churned). This adds a hardware path, HDR,
and a GUI pass.
Performance -- D3D11VA zero-copy:
- gpu.rs (new): one D3D11 device (hardware + VIDEO_SUPPORT, WARP fallback,
multithread-protected) shared by decoder and presenter via a Send/Sync
OnceLock. Sharing is mandatory -- a decoded texture is only bindable on the
device that created it. windows-rs COM interfaces are !Send/!Sync, so the
unsafe impl is sound only under the multithread protection + disjoint
decode(video ctx)/present(immediate ctx) split.
- video.rs: D3d11vaDecoder (raw FFI mirroring the Linux VAAPI module). The
COM-typed AVD3D11VA{Device,Frames}Context are declared here (stable FFmpeg
ABI) to avoid ffmpeg-sys binding the d3d11 headers; get_format builds a frames
ctx with BindFlags=SHADER_RESOURCE so the NV12/P010 array slices are
sampleable. av_frame_clone guard keeps each surface out of the reuse pool
until the presenter drops it. Software decode stays as the fallback
(DecoderPref Auto/Hardware/Software; auto falls back on init/decode error).
- present.rs: shared device; per-plane SRVs over the array slice
(NV12->R8/R8G8, P010->R16/R16G16) + three pixel shaders (RGBA passthrough,
NV12/BT.709, P010/BT.2020-PQ). present() now takes the frame by value so the
GPU surface survives re-presents.
HDR:
- Detected in-band (transfer == SMPTE2084), same signal as the other clients.
Swapchain flips to R10G10B10A2 + ST.2084 + HDR10 metadata. New Settings toggle
gates advertising VIDEO_CAP_10BIT|HDR; host still gates 10-bit behind its own
PUNKTFUNK_10BIT + actual-HDR-content checks.
GUI (windows-reactor):
- Host cards with accent-monogram avatars + colored status pills, InfoBar for
errors/pairing hints, ToggleSwitch settings (+ HDR, decoder, bitrate), button
icons, a richer connecting screen, and a stream HUD with GPU/CPU-decode + HDR
status chips.
Not yet on-glass validated: the Linux dev box can't compile the cfg(windows)
code (ffmpeg/windows crates unfetched; WARP has no hw decode) -- only
cargo fmt checks it here. API shapes verified against the windows-rs/reactor
source and the YUV->RGB coefficients checked by hand, but D3D11VA + shaders +
the GUI need a real build (Windows CI / build VM) and on-glass test on the RTX
box. The host-side HDR encode path is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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af9bb54785 |
feat(android): D-pad / game-controller focus navigation (TV + phone)
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Make a controller drive the Compose UI when not streaming, so the menus work on a TV remote AND on a controller paired to a phone: - MainActivity maps gamepad face buttons to the keys Compose's focus system understands (A -> DPAD_CENTER to activate, B -> BACK); D-pad *keys* already move focus and pass through untouched. - For controllers whose D-pad reports as HAT axes (or to navigate with the left stick), dispatchGenericMotionEvent converts AXIS_HAT_X/Y / AXIS_X/Y into discrete D-pad key events, edge-detected so a held direction moves focus exactly once. - HostCard draws a clear primary-colour focus border (the default state layer is too subtle across a room on TV). All gated on "not streaming" -- during a stream the controller still forwards to the host unchanged. Compile-verified (./gradlew :app:assembleDebug); the focus behaviour itself needs on-device validation (no KVM here for a TV emulator). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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112a054c35 |
perf(host): latency hardening for the game-vs-encode GPU contention collapse
Verified, prioritized analysis in docs/host-latency-plan.md (multi-agent investigation + adversarial verification). Lands the two low-risk tiers: Tier 2B — Linux scheduling hygiene: - boost_thread_priority now nices the capture/encode (-10) and send (-5) threads on Linux (setpriority, best-effort; no-op without CAP_SYS_NICE), and the wrong "gamescope caps the game" doc-comment is corrected. - CUDA context created with CU_CTX_SCHED_BLOCKING_SYNC (frees a core on the shared box instead of busy-spinning on completion). - Copies moved off the default stream onto a per-thread highest-priority CUDA stream (cuStreamCreateWithPriority, graceful NULL-stream fallback) with a per-stream sync that no longer blocks on the other worker thread's in-flight copies. Stream priority is measure-then-keep (NVIDIA Linux may ignore it); never regresses. Tier 3A — Windows session tuning (new session_tuning.rs, raw C-ABI FFI, no-op off Windows): once-per-process 1ms timer + DwmEnableMMCSS + HIGH priority class; per-thread MMCSS "Games" + keep-display-awake. Wired into both the native (boost_thread_priority) and GameStream (stream.rs) paths. We had zero session tuning before (Apollo streaming_will_start parity). Tier 2A (Linux NV12 convert) is specified but intentionally not landed: it is colour-correctness-critical and needs A/B validation on a GPU box with a display (green-screen risk). Builds + clippy + fmt green on Linux. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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16d3b7767e |
feat(packaging): signed Inno Setup installer for the Windows host + CI
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MSIX (the client's format) can't install the host's LocalSystem secure-desktop service or the SudoVDA kernel driver, so the host ships as a signed Inno Setup setup.exe that runs elevated and delegates to the existing idempotent `punktfunk-host service install`. - packaging/windows/punktfunk-host.iss: lay exe into Program Files, optional SudoVDA driver task, run service install/start; [Code] stops+waits the service before file copy on upgrade; uninstall runs service uninstall. - pack-host-installer.ps1: cert (reuses MSIX_CERT_PFX_B64 / self-signed CN=unom), sign inner exe + setup.exe, fetch/stage SudoVDA, run ISCC, export public .cer. - fetch-sudovda.ps1 / install-sudovda.ps1: pinned SudoVDA + nefcon download, cert import, gated device-node create (no phantom dup), pnputil install (warn-not-abort). - nvenc/: synthesize nvencodeapi.lib via llvm-dlltool from a 2-export .def so --features nvenc links with no GPU/SDK at build time. - .gitea/workflows/windows-host.yml: build (nvenc) -> clippy -> ISCC -> sign -> publish setup.exe + .cer to the generic registry pkg punktfunk-host-windows. Tag host-win-v* -> X.Y.Z (+ latest/ alias); main push -> rolling 0.2.<run>. - setup-windows-runner.ps1: provision Inno Setup; docs: installer instructions. SudoVDA/nefcon release URLs+SHA-256s in fetch-sudovda.ps1 are placeholders (baseline v0.2.1) — fetch warns + prints the computed hash until pinned. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f4cff765ed |
fix(decky): scrub PyInstaller LD_LIBRARY_PATH before spawning system flatpak
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Decky Loader is a PyInstaller binary; it puts its bundled (older) libssl/libcrypto on LD_LIBRARY_PATH via its /tmp/_MEI* unpack dir, and that env leaked into the backend's `flatpak run`/`flatpak kill` subprocess. The SYSTEM flatpak's libcurl + libostree need newer OPENSSL symbols (3.2/3.3/3.4), so pairing failed with "libssl.so.3: version OPENSSL_3.3.0 not found". _flatpak_env() now restores each LD_*_ORIG PyInstaller saved, or drops the var, so the system loader uses system libs. Reproduced + verified on the Deck (SteamOS 3.8.10, Flatpak 1.16.6). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b9e50faa40 |
polish(android): grouped Settings cards + ConnectScreen error banner & search indicator
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- Settings: flat list -> Display / Host / Audio / Overlay sections in outlined cards (SettingsGroup + ToggleRow helpers) with section headers. - ConnectScreen: connection errors now show in a filled errorContainer banner (was plain red text lost in the layout), and a "Searching the local network..." spinner appears while discovery is active but nothing's turned up yet. Verified locally: ./gradlew :app:assembleDebug BUILD SUCCESSFUL. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f39230e8f4 |
fix(android): crash on back-while-streaming (UAF) + Material You theme & connect polish
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Crash: DisposableEffect.onDispose called nativeClose(handle) (Box::from_raw frees the SessionHandle) while the SurfaceView's surfaceDestroyed independently called nativeStopVideo/Audio/Mic on the same handle -- whichever ran after the close dereferenced freed memory (SIGSEGV: the consistent back-navigation crash). Add a one-shot `closed` guard: onDispose marks it before freeing; surfaceDestroyed skips the native calls once closed (backgrounding still stops the threads when it wins). Polish: - Branded Material You theme (Theme.kt): dynamic colour on Android 12+, punktfunk brand violets as the pre-12 fallback, replacing the generic darkColorScheme(). - ConnectScreen: "Connecting..." was rendered in error-red with no spinner; now a neutral spinner while connecting, red reserved for actual errors. Verified locally: ./gradlew :app:assembleDebug BUILD SUCCESSFUL (both ABIs + the Compose changes), debug APK assembles. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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55cd58e487 |
fix(android): DataSpace impls Display not Debug — use {ds} in HDR logs
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ndk's DataSpace derives Copy/PartialEq/Eq and impls Display (no Debug), so the
{ds:?} in the HDR dataspace log statements wouldn't compile under cargo-ndk.
Host clippy can't catch it — decode.rs is android-gated. Switch to {ds}.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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586c4d0ddc |
fix(flatpak): sign the OSTree commit, not just the summary
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Install failed with "GPG verification enabled, but no signatures found" on the commit: the deploy step only ran build-update-repo (signs the summary). Add `flatpak build-sign` to sign the commit objects too — clients with gpg-verify=true verify the commit, so summary-only signing isn't enough. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1cd5e0e375 |
feat(android): HDR (Main10 / BT.2020 PQ) + fix ndk feature gating
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Mirrors the Apple client's HDR path so the Android client can display HDR from a
Windows HDR host:
- nativeConnect now advertises VIDEO_CAP_10BIT | VIDEO_CAP_HDR (was 0), so the
host upgrades to a Main10 / BT.2020 PQ encode.
- decode.rs detects HDR reactively from the decoder's reported output colour
(color-transfer ST2084=6 / HLG=7, color-range) -- the AMediaCodec analogue of
VideoToolbox's format description on Apple -- and signals the Surface dataspace
(Bt2020[Itu]Pq / Bt2020[Itu]Hlg) so the compositor/display switch to HDR.
AMediaCodec decodes Main10 from the in-band SPS; no profile override needed.
Also fixes the Android build: set_frame_rate (added in
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2d697fc26c |
docs(install-client): real TestFlight + Google Play links
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Apple is TestFlight-only (no App Store) — link the join URL; drop the App Store placeholder. Add the live Google Play listing for io.unom.punktfunk. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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844f4b86bd |
docs: add an "Install a Client" page covering every client + install path
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Per-device install steps in one place: Linux (Flatpak via flatpak.unom.io + native apt/rpm/Arch), Steam Deck, Windows (signed MSIX from the registry), macOS (notarized DMG from releases), and iOS/Android (store/beta links). Adds it to the Connecting nav and cross-links clients.md, whose Linux/Flatpak bullet now points at the hosted flatpak.unom.io repo instead of the bundle README. Mobile store/TestFlight URLs are placeholders pending the public listings. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5262e28b79 |
feat(android): live stats HUD + low-latency decode tuning
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Stats HUD (mirrors the Apple client): the decode thread accumulates FPS, receive throughput, and capture->client latency (p50/p95, skew-corrected) in Rust (clients/android/native/src/stats.rs); nativeVideoStats drains a snapshot ~1 Hz over JNI as a DoubleArray. StreamScreen renders a Compose overlay (W*H@Hz / fps / Mb/s / latency, + dropped-under-loss), toggled by a Settings switch (persisted, default on) or a 3-finger tap. Performance (decode.rs): - ANativeWindow_setFrameRate(refresh_hz): align display vsync to the stream rate (no 60-in-120 judder); safe since minSdk 31 >= API 30. - Raise the decode thread toward URGENT_DISPLAY (best-effort setpriority) so background work can't preempt it under load. - Codec low-latency hints KEY_PRIORITY=0 (realtime) + KEY_OPERATING_RATE. Verified host-side: cargo build/clippy/fmt --workspace (the ungated stats + JNI accessor). The android-gated decode.rs (NDK) and the Kotlin build only in CI (android.yml: gradle + cargo-ndk) -- APIs verified against crate sources. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f1032a7a23 |
fix(flatpak): pass stable branch to build-bundle (matches --default-branch)
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The CI added --default-branch=stable, so the repo ref is app/io.unom.Punktfunk/x86_64/stable. build-bundle defaults to `master` when no branch is given → "Refspec app/io.unom.Punktfunk/x86_64/master not found". Pass `stable` explicitly in both flatpak.yml and the local build-flatpak.sh. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7121b0eb43 |
fix(apple): disarm CHHapticEngine handlers with no-ops, not nil
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stoppedHandler/resetHandler are non-optional closures on the CI SDK ((StoppedReason)->() and ()->()), so assigning nil fails to compile (apple.yml). Assign no-op closures to disarm them before engine.stop() -- same re-entrancy guard intent, type-correct. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d9d495a53e |
feat(flatpak): host a signed OSTree repo at flatpak.unom.io for flatpak update
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The CI only shipped a single-file .flatpak bundle, which has no remote — users couldn't `flatpak update`. Keep the bundle (Decky fallback) but also sign the OSTree repo flatpak-builder already produces and publish it to a shared, reusable unom-wide remote. - flatpak.yml: pin --default-branch=stable; import the signing key and build-update-repo --gpg-sign; generate unom.flatpakrepo + the app .flatpakref + index.html; rsync the repo to unom-1 and bring up a static Caddy container. The step no-ops until FLATPAK_GPG_PRIVATE_KEY/DEPLOY_* exist (build stays green). - packaging/flatpak/server/: compose.production.yml + Caddyfile (static file server on :3230, mirrors docker.yml deploy-docs). - unom-flatpak.gpg: committed public signing key (base64 -> GPGKey= in the descriptors). - README: hosted repo is now the recommended install; documents the one-time infra (edge Caddy vhost, infra port 3230, DNS, the GPG secret). Edge Caddy vhost + infra port allowlist + the secret are applied out-of-band. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9c8fa9340c |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1faa6c6ad4 |
ci(android): replace r0adkll with a direct Play Publishing-API upload
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r0adkll/upload-google-play hides real API errors behind "Unknown error occurred." Proved the full upload sequence (insert edit -> upload bundle -> track update -> validate) succeeds with the service account, so the failure was r0adkll's opaque error handling and/or a base64-encoded SERVICE_ACCOUNT_JSON secret. clients/android/ci/play-upload.py does the same sequence with stdlib + openssl (no pip), reuses the SERVICE_ACCOUNT_JSON secret, tolerates it being raw JSON or base64, auto-retries commit with changesNotSentForReview, and prints Google's actual error. Locally dry-run-validated against the live app (both secret forms). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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72d1b19743 |
ci(android): publish signed AAB + universal APK to Gitea generic registry
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Build a universal release APK alongside the AAB and push both to the public generic registry (punktfunk-android/<run_number>/) before the Play upload, so artifacts are downloadable even while the Play step is still failing. Matches windows-msix.yml / deb.yml (REGISTRY_TOKEN, user enricobuehler). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9abb9a2496 |
fix - replace Punktfunkempfänger with Punktfunk
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02b1be652d |
cancel rumble on disconnect
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hide system bar in StreamScreen.kt |
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b8c9f88cfd |
feat: add .env support for local release builds
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22409acba5 |
fix(ci): use android-36 platform as 37 is missing from sdkmanager channel
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8f720e0e46 |
chore: bump version to 0.0.2 to trigger Play Store CI
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a24679ce69 |
feat: setup CI for Google Play Store submission and refactor UI
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6c02acab59 |
build: update Android NDK to r30 (30.0.14904198)
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1f7b8eba66 |
feat(host/windows): auto-install a virtual mic device (Steam Streaming Microphone)
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So Windows mic passthrough works without the user installing anything: when no virtual-mic
device is present, install Steam Remote Play's SteamStreamingMicrophone.inf (ships under
Steam\drivers\Windows10\{arch}\ next to the speakers INF Apollo uses) via DiInstallDriverW
loaded from newdev.dll — the same mechanism Apollo uses for Steam Streaming Speakers — then
re-find the device. Needs admin (the host runs as SYSTEM); best-effort and safe (no-op if
Steam absent / INF not found / PUNKTFUNK_NO_MIC_INSTALL), falling back to the manual-install
guidance (VB-Audio Cable) otherwise.
Not yet built/validated on the box (down); FFI cross-checked against windows-0.62. Whether
Steam ships SteamStreamingMicrophone.inf at that path is to be confirmed on the box.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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a7daed5797 |
feat(host/windows): client→host mic passthrough via a virtual audio device
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The host received the client's mic uplink (0xCB Opus) but dropped it on Windows ("requires
Linux"). Windows has no user-mode way to CREATE a capture endpoint, so target an existing
virtual audio device and write the decoded mic PCM into its RENDER endpoint — the device's
CAPTURE endpoint then surfaces as a microphone host apps record from (the inverse of a
virtual cable). New audio::wasapi_mic::WasapiVirtualMic: finds the device by friendly-name
(Steam Streaming Microphone / VB-Audio CABLE Input / VoiceMeeter / "virtual", override with
PUNKTFUNK_MIC_DEVICE), opens a WASAPI shared event-driven RENDER client (48 kHz stereo f32,
autoconvert), and a dedicated COM thread writes a bounded (~80 ms drop-oldest) inject queue
with silence-fill. open_virtual_mic() gets a Windows arm; mic_service_thread (Opus decode →
push) now compiles for windows too (opus is already a windows dep). Clear error + install
guidance when no virtual device is present.
Linux/cross-platform side cargo-checks; the Windows path is built/validated when the box is
back (the wasapi render API was cross-checked against the docs + the existing capture path).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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3b3e8b4ba9 |
perf(host/windows): elevate capture/encode/send thread CPU priority (Apollo-parity)
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Apollo runs its capture thread at CRITICAL and its encoder thread at ABOVE_NORMAL; we set none. Our GPU work is already HIGH priority, but the GPU scheduler can only favour commands we've SUBMITTED — a normal-priority thread descheduled by a CPU-heavy game submits the convert/encode late, so the HIGH GPU priority never bites (consistent with the measured "NVENC engine idle yet the encode waits ~15 ms"). Raise the WGC helper's capture+encode loop and the single-process capture+encode loop to THREAD_PRIORITY_HIGHEST, and the transmit thread to ABOVE_NORMAL, via a cross-platform boost_thread_priority() (Windows-only effect — the Linux host caps the game via gamescope so its threads aren't starved). Not yet built/validated on the GPU box (it's down); the cross-platform side compiles (cargo check) and the Windows calls are cross-checked against the windows-0.62 API. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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9771aa8815 |
fix(host/windows): binary-search clamp NVENC bitrate to the codec-level max (not ×¾ step-down)
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When a client requests a bitrate above the GPU's HEVC/AV1 level ceiling, NVENC rejects initialize_encoder. The old probe stepped the rate down by ×¾ each retry, undershooting the real ceiling badly (a 1 Gbps request landed ~300 Mbps even with the level cap near 800). Replace it with a binary search over [floor, requested] that converges (±20 Mbps) on the HIGHEST rate NVENC accepts and clamps to that — so the stream uses the full codec-level bitrate. Factored the session open/config/init into try_open_session() for the probe; split-encode rejection is disambiguated from a bitrate-cap rejection (retry once with split disabled) and the floor fallback also tries split-disabled. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a4df75132a |
fix(host/windows): HEVC/AV1 HIGH tier so high client bitrates aren't quartered
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NVENC defaulted to Main tier, whose per-level bitrate ceiling at 5K (HEVC Level 6.2 Main ≈ 240 Mbps) made initialize_encoder reject a high client bitrate; the existing probe-and-step-down then silently dropped a ~1 Gbps request by ×¾ to ~240-320 Mbps — visible color/motion compression on fast scenes. Set HIGH tier (≈800 Mbps for HEVC, higher for AV1) + autoselect level so the requested bitrate goes through. `tier`/`level` are u32 (HIGH=1, AUTOSELECT=0) shared across the HEVC/AV1 union offset; the step-down remains as a safety net. Not yet built/validated on-box (box offline). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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4cc57d5c39 |
perf(host/windows): move capture→encode off the 3D engine (NV12/P010 video-processor path, zero-copy, GPU priority)
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The Windows host capped at ~60 fps with 35-40 ms latency on a GPU-heavy game: the per-frame capture→encode path shared the 3D engine with the game and got scheduled behind it. Rework to minimize 3D-engine work per frame: - VideoConverter (D3D11 video processor): capture → NVENC-native NV12/P010 so NVENC skips its internal RGB→YUV (a 3D/compute step). Wired into both DDA (dxgi.rs) and WGC (wgc.rs). New PixelFormat::Nv12/P010 + NVENC YUV input. - GPU scheduling hardening (Apollo-style): D3DKMTSetProcessSchedulingPriorityClass HIGH, absolute SetGPUThreadPriority, SetMaximumFrameLatency(1). - WGC SDR zero-copy (hold pool frames; no CopyResource). DDA keeps a fast CopyResource to decouple its single-frame acquire/release from the async convert. - Pipelined helper encode loop (PUNKTFUNK_ENCODE_DEPTH, default 1) + perf split (cap_wait / encode / write). Live on the RTX 4090: hard 60 fps ceiling removed (now scene-scaling 40-200+), latency much reduced. Residual cap in GPU-pinned scenes is the irreducible RGB→YUV convert (no fixed-function unit on NVIDIA — VideoProcessing engine reads 0%) waiting behind an uncapped game under WDDM context time-slicing; Linux avoids it via gamescope capping the game to the display refresh. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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15d3d423fa |
feat(decky): full-featured Gaming-Mode client — fullscreen page, pairing, focus-correct launch
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The plugin was a QAM launcher whose stream never appeared, with no
pairing. Three fixes, plus a headless --pair mode on the GTK client:
- Stream actually starts (MoonDeck's proven mechanism): gamescope only
focuses the process tree Steam launched via reaper, so a flatpak
spawned from the (root) backend is invisible. The frontend now
registers ONE hidden non-Steam shortcut pointing at bin/punktfunkrun.sh,
passes the host as the shortcut's Steam launch options, and starts it
with SteamClient.Apps.RunGame — gamescope then fullscreen-focuses it.
The wrapper execs `flatpak run io.unom.Punktfunk --connect <host>`.
- Fullscreen page: routerHook.addRoute("/punktfunk") — host list,
per-host Pair/Stream, and a settings section (resolution/refresh/
bitrate/gamepad/mic, written to client-gtk-settings.json).
- Pairing: a gamepad-navigable PIN keypad. The host shows the PIN; the
backend runs the SPAKE2 ceremony headlessly via the client's new
`--pair <PIN> --connect host` CLI mode (app.rs), persisting the host
as paired so the stream then connects silently. Same flatpak =>
shared identity store, verified live (ceremony against a real host).
- Backend (main.py): discover / pair / runner_info / get_settings /
set_settings / kill_stream; uses DECKY_USER_HOME so paths resolve to
the deck user's flatpak install regardless of the plugin's root flag.
CI (decky.yml) and the sideload packager now ship bin/punktfunkrun.sh.
The Steam-shortcut launch and headless-pairing env follow MoonDeck
exactly but need a Deck in Gaming Mode to fully confirm.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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67608944f0 |
feat(client-linux): controller + keyboard shortcuts to exit fullscreen
On the Steam Deck there was no way out of fullscreen — no F11 key, and the header bar (with the fullscreen button) is hidden while fullscreen. - Controller: a Moonlight-style escape chord (L1+R1+Start+Select) held together leaves fullscreen and releases input capture. The gamepad service latches the chord (fires once per press) and signals the stream page over an async channel; four simultaneous buttons no game uses as a deliberate combo, so it can't trigger during play. - Keyboard: F11 already toggled fullscreen (checked before input forwarding, so it works while captured) — now surfaced. - Discoverability: entering fullscreen flashes a 4s hint listing both exits (F11 · L1+R1+Start+Select). The escape future is aborted on page-hidden so a stale session can't act on the shared window. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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25c8dd58c7 |
fix(flatpak): drop the Windows client from the workspace for the offline build
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The lock prune (
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