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020306b5ac |
fix(packaging,host): a fresh Linux install can start, and the comments stop lying
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Fallout from the documentation sweep: verifying doc claims against the code
turned up defects in the code and the shipped templates. Mostly comments that
describe behaviour we no longer have — which is how the docs went wrong in the
first place, since someone reads the comment and writes the page.
The one that mattered: a fresh deb/RPM/Arch install could not start the host at
all. The unit's `EnvironmentFile=` had no `-`, making host.env mandatory, and no
package creates it — all three ship only the templates under /usr/share and the
postinst merely prints the copy command. So `systemctl --user enable --now
punktfunk-host` died on "Failed to load environment files". Every field in
HostConfig::from_env resolves through unwrap_or/filter/None, so absent means all
defaults, exactly like a hand-run `serve`; the Nix module already wrote it as
`-${environmentFile}`. The Deck installer's own generated unit gets the same
prefix for the case where an operator later removes the file.
Shipped templates: PUNKTFUNK_SECURE_DDA is read by nothing (DDA/WGC are gone;
IDD-push is the sole Windows capture path and the secure desktop is
unconditional), so it stops being written into a fresh host.env;
PUNKTFUNK_INPUT_BACKEND offered a `uinput` value that does not exist and omitted
`kwin`, which is what a KDE session actually resolves to; PUNKTFUNK_RENDER_ADAPTER
no longer claims to pick a "Desktop-Duplication" GPU.
Comments corrected rather than deleted, since each explains a real why:
PUNKTFUNK_10BIT is default-on with explicit-off grammar, not an operator opt-in;
GNOME reaches EIS through Mutter's direct RemoteDesktop API, so it needs no portal
approval and is headless-capable; and the host does not run in session 0 — the
service is the session-0 supervisor and the host runs as SYSTEM in the interactive
console session, which is why game_term has to bind the input desktop at all.
packaging/bazzite/update-punktfunk.sh is now installed to /usr/share/punktfunk/,
so the command the docs promised exists.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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eb4ab91627 |
feat(host): a frame limiter for the game, not for the stream
PUNKTFUNK_MAX_FPS caps how fast the compositor lets the game render. It deliberately does NOT touch the session: the client still negotiates and receives its full rate, because the encode loop re-encodes the held frame whenever the compositor produced no new one, and a repeat of an unchanged picture is an almost-empty P-frame. So a 60-capped game on a 120 Hz session still puts 120 frames a second on the wire — and the GPU time the game gives up goes to capture and encode instead, which is the point (on a laptop or a handheld, it goes to heat and battery too). Capping the stream would be a different and mostly unwanted feature: it hands the client fewer frames than it asked for and saves the game's GPU nothing. gamescope is the compositor that has the lever, so it is the one that gets it: the rate becomes --nested-refresh, which is what gamescope clamps the game to. All three sessions we own take it — the bare spawn's -r, the managed gamescope-session-plus wrapper's PF_HZ, and the SteamOS PATH shim's. In the managed path the limit lands on PF_HZ alone and NOT on CUSTOM_REFRESH_RATES, so the mode the session advertises stays the client's — that is what makes games see the real refresh rather than the box's EDID. Two scoping notes. Under gamescope the cap is the nested output's rate, so everything it composites moves at it, not the game alone; there is only the one output. And the attach path (PUNKTFUNK_GAMESCOPE_NODE) mirrors a gamescope we do not own, so it has no lever to pull and is untouched. Closes #13 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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b444308592 |
feat(host): PUNKTFUNK_HOST_NAME names the host in Moonlight and the clients
A box called `bazzite-htpc` had no way to present itself as "Living Room" short of renaming the machine. The new knob overrides the name everywhere a human sees it: the GameStream serverinfo <hostname> element and the mDNS service instance name both adverts carry. Unset (the default) is the machine's own hostname, exactly as before. Free text is the point, so the DNS-level name is now a separate concern from the display name. The instance label may contain spaces and accents; an A-record target may not, and mdns-sd rejects the whole ServiceInfo if the target is not a legal name — which would take discovery down rather than merely look wrong. dns_label() sanitizes the target and passes an already-legal name through byte-for-byte, so hosts without the override advertise precisely what they always did. The display name loses `.` (it would split the label, and clients derive the name as the first label of the fullname, so "Ben's PC v1.2" would arrive as "Ben's PC v1") and is capped at the 63-byte DNS-SD ceiling on a char boundary. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> (cherry picked from commit bbf72261a12e0e67601f549d40db65ae61979268) |
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94b7a834cb |
fix(installer/windows): GameStream is opt-in, not on by default
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 17m15s
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docker / build-push-arm64cross (push) Successful in 9m8s
A user found this in their log and had never been offered a choice:
WARN GameStream/Moonlight compat ENABLED (--gamestream): its pairing runs over
plain HTTP and its legacy control encryption can reuse GCM nonces
(security-review #5/#9) — an on-path LAN attacker could MITM pairing or
recover input. Enable only on a TRUSTED network.
They were right. The `gamestream` task carried no `Flags: unchecked`, so it was
pre-ticked; and since a silent install takes the wizard's own task defaults
(
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ea8e996989 |
fix(windows): IDD-push audit highs — keyed-mutex timeout, two per-frame leaks, IDD_PUSH knob, pooled-device threading
Five verified findings from the IDD-push/pf-vdisplay deep audit: - Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT (0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the windows-rs Result wrapper erases — a busy slot read as "acquired", so driver and host could race the same ring texture (torn frames) and the designed busy-skip backpressure was dead code. Both sides now classify the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership transfers — refusing it would wedge the slot forever). - Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the release after VideoProcessorBlt. Released by hand now, success or not. - Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain surface set survived swap-chain destruction, the likely true root cause of the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated. Now adopted via from_raw (publisher or not) and dropped pre-Finished. - PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the vdisplay manager still gated the lingering-monitor preempt (and render pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering monitor whose IddCx swap-chain is dead (black reconnect). The preempt and the render-GPU pin are now unconditional; host.env comments no longer promise the removed DDA/WGC fallback. - Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound since DEVICE_POOL shares one device across processors) and the pooled immediate context is now SetMultithreadProtected — two concurrent monitors' workers otherwise race an unlocked context (UB in the UMD). No wire-contract change (pf-driver-proto untouched); the driver fixes take effect on the next pf-vdisplay redeploy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6de4128298 |
feat(host/windows,packaging): installer overhaul - branding, VB-CABLE, GameStream choice, driver uninstall
- Modern branded wizard: WizardStyle=modern dynamic windows11 (Inno >= 6.6,
plain-modern fallback for older compilers; CI provisioning upgrades a
pre-6.6 Inno). Brand-mark wizard side panels + header tiles (100-200% DPI)
and a multi-size punktfunk.ico (SetupIconFile + Apps & Features), generated
AND committed by branding/gen-branding.ps1 from the canonical brand geometry.
Gotcha encoded in the script: ISCC rejects all-PNG icons, so entries <= 64px
are classic DIBs (PNG only at 128/256), and the ICO is load-verified.
- VB-CABLE actually ships now: windows-host.yml never set VBCABLE_DIR, so every
published installer silently omitted the virtual mic (broken mic passthrough
in the field). CI provisions the pinned, SHA-256-verified official Pack45
(provision-windows-punktfunk-extras.ps1) and the pack now FAILS on a
supplied-but-invalid dir instead of shipping mic-less again. Attribution per
VB-Audio's bundling grant surfaced in the visible wizard task text (vendor,
vb-cable.com, donationware) on top of the licenses notice.
- GameStream (Moonlight) compat is a wizard task (checked by default) ->
service install --gamestream=on|off writes PUNKTFUNK_HOST_CMD=
serve[ --gamestream] into host.env. Only the two canonical values are ever
rewritten - a hand-customized command line survives upgrades. Silent
installs: /MERGETASKS="!gamestream".
- Driver uninstall (field report: our virtual-device drivers survived
uninstall): new `driver uninstall [--gamepad]` removes the pf-vdisplay
device node(s) + the pf-vdisplay/pf-dualsense/pf-xusb driver-store packages,
wired into [UninstallRun] after service uninstall. Locale-safe by
construction: devices matched on unlocalized VALUES (never pnputil's
localized labels), packages found by INF content scan - validated against a
German-locale box ("Instanz-ID:" parse; 7/7 punktfunk INFs matched, no
foreign hits). VB-CABLE is deliberately left installed (shared third-party
component with its own uninstaller).
Installer compile, cargo check/clippy/fmt, and the ASCII locale gate are green;
the wizard look + uninstall flow still need one on-glass pass on a disposable
box (this box runs the live host).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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c2ee47cc3b |
refactor(windows-host): delete the SudoVDA backend — pf-vdisplay is the sole vdisplay (Goal 2)
Goal 2 ("drop every trace of SudoVDA") is done. The SudoVDA driver is no longer
shipped (only pf-vdisplay; the old vdisplay-driver tree was deleted in
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02742955b4 |
feat(windows-host): IDD-push is the default capture path for fresh installs (P1)
Make the validated IDD-push zero-copy path the default for a fresh install, without penalising dev / non-pf-driver runs: - The shipped default config now enables it. Both seed sites set `PUNKTFUNK_VDISPLAY=pf` + `PUNKTFUNK_IDD_PUSH=1`: the hardcoded default the service writes on `service install` (`ensure_default_host_env`) AND the `host.env.example` template the installer bundles. A fresh install therefore runs the validated path (the installer also bundles the pf-vdisplay driver); it falls back to DDA if the driver can't attach. - `idd_push` is now **value-aware** instead of a bare presence flag, so an operator can turn it OFF with `PUNKTFUNK_IDD_PUSH=0` in host.env — a `var_os` presence check read `=0` as "on". Unset still ⇒ off (the code default is unchanged, so existing host.env files and dev/CI runs are unaffected; only the shipped default config opts in). Also scrubbed the stale "SudoVDA" wording in host.env.example. Linux cargo clippy -p punktfunk-host -D warnings clean; the service.rs default string is Windows-only (CI-gated). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5852238665 |
feat(windows): AMD (AMF) + Intel (QSV) hardware encode on the Windows host
The Windows host was NVIDIA-only (NVENC) with an openh264 software fallback. Add
AMD AMF and Intel QSV via libavcodec — the Windows analogue of the Linux VAAPI
backend — so one installer serves all three GPU vendors.
- encode/ffmpeg_win.rs: new WinVendor{Amf,Qsv} encoder. System-memory NV12/P010
readback (default, robust) + opt-in zero-copy D3D11 (PUNKTFUNK_ZEROCOPY: shares
the capturer's ID3D11Device; AMF takes AV_PIX_FMT_D3D11, QSV derives a QSV frames
ctx and maps) with a system fallback for the format-group mismatch the capturer's
video-processor fallback can produce. HDR Main10 (P010 + BT.2020/PQ VUI; an
Rgb10a2->P010 swscale covers the shader fallback).
- encode.rs: Codec::amf_name/qsv_name; open_video + windows_resolved_backend()
resolve PUNKTFUNK_ENCODER=auto|nvenc|amf|qsv|sw via a DXGI adapter VendorId probe.
- capture/dxgi.rs: gpu_mode mirrors the resolved backend (D3D11 NV12/P010 for AMF/QSV).
- gamestream/serverinfo.rs: GPU-aware codec advertisement (windows_codec_support;
AV1 gated to RDNA3+/Arc, like the VAAPI path).
- Cargo.toml: amf-qsv feature (optional ffmpeg-next in the windows target block).
- CI/installer: windows-host.yml sets FFMPEG_DIR + builds --features nvenc,amf-qsv;
the Inno installer bundles the FFmpeg DLLs; host.env default nvenc -> auto.
CI-green target; AMF/QSV not yet on-glass validated (no AMD/Intel Windows box in the
lab) — NVENC stays live-validated. An adversarial-review pass caught + fixed real
FFI bugs (AV_PIX_FMT_P010 is a macro -> P010LE; windows-rs 0.62 GetImmediateContext/
GetDesc1 return Result; AV_HWFRAME_MAP_* is a bindgen enum with no BitOr).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0de648f106 |
feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b11a8351a3 |
refactor(host/windows): clean up DDA path + add a proper Windows service
Final cleanup after the DDA-parity work, plus an end-user service to replace the PsExec/VBS/scheduled-task launch chain. Cleanup (behavior-preserving): - sudovda.rs: drop the dead legacy GDI isolate_displays/restore_displays (CCD is the sole isolation path), the always-empty Monitor.isolated field, and the vestigial reassert_isolation + PUNKTFUNK_ISOLATE_DISPLAYS knob; fix stale comments. - dxgi.rs: downgrade leftover debug warns/infos (DuplicateOutput1 retry, FALLBACKS, hook-hits, AcquireNextFrame idle timeout) to debug!; remove the PUNKTFUNK_NO_CURSOR per-frame test knob. Windows service (src/service.rs, `punktfunk-host service`): - SCM supervisor (windows-service crate) that duplicates its LocalSystem token, retargets it to the active console session, and CreateProcessAsUserW's the host there (Sunshine/Apollo model) — relaunching on exit and console session switch, inside a kill-on-close job object so a service crash never orphans the host. - install/uninstall/start/stop/status subcommands: one elevated `service install` registers an auto-start LocalSystem service + firewall rules + a default host.env. - Config moves to %ProgramData%\punktfunk\host.env; config_dir() now resolves to %ProgramData%\punktfunk on Windows (replacing the APPDATA=C:\Users\Public hack), with a PUNKTFUNK_CONFIG_DIR override. Logs land in %ProgramData%\punktfunk\logs\. - merged_env_block (shared with the WGC helper) now also carries RUST_LOG. - docs/windows-service.md + scripts/windows/host.env.example; windows-host.md updated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |