e680096c6a652a2e23cb569257f0814058b10db7
11
Commits
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e680096c6a |
perf(encode): stop re-reading the environment on every submit and poll
`std::env::var` was on three per-frame paths. Measured on `.173` (Windows, 57 environment variables, 2M iterations): **121.9 ns** per call for the NVENC in-flight cap and **114.9 ns** per call for the ffmpeg poll spin, against **0.9 ns** once memoized. On Linux, 32 ns → 1.5 ns. ⚠ Those numbers deflate the filing, and that is worth recording: the audit ranked this as a hot-path defect, but ~120 ns/frame is ~0.003% of a frame budget. The fix is still right — it is free, and it takes a global environment lock off the encode thread — but nobody should schedule it ahead of anything on the strength of the "hot path" framing. The severity RANKING was also inverted, and the measurement confirms why. The site the audit called worst — `nvenc_cuda`'s backpressure loop condition — costs a default session nothing, because the condition short-circuits on `async_rt.is_some()` and the default session never engages the two-thread retrieve. The one that actually pays every frame is Windows `submit`, which consults `async_inflight_cap()` in BOTH arms of the ring-depth match, sync mode included, where the result is then thrown away. Windows `poll` is the second unconditional one, and the audit ranked it last. Memoized inside each helper rather than latched into a session field. Nothing in the workspace mutates these variables at runtime (enumerated: no `set_var` for either key anywhere in first-party code, and the Windows service's arbitrary-key `host.env` loader runs in the SCM supervisor, which re-execs the host as a child and never opens an encoder itself). A field would instead change WHEN the value is read — and the Windows `cap` composes the env with `input_ring_depth`, which `set_input_ring_depth` may change after open, so freezing that half would reintroduce the in-place-overwrite bug the ring term exists to prevent. Two deliberate behaviour changes ride along on `PUNKTFUNK_FFWIN_POLL_MS`, so "behaviour-preserving" describes the memoization only, not this whole commit: - **A 1000 ms ceiling.** The reachable hazard was never the overflow — that needed `ms >= 1.8e16` — it was a slipped digit: `=100000000` was a 27.7-hour spin of the encode thread. - **`.trim()`, now on all three parsers.** An earlier draft applied the house rule (WP7.8) to one of the three, which left `PUNKTFUNK_NVENC_ASYNC=" 1 "` working while `PUNKTFUNK_NVENC_ASYNC_DEPTH=" 6 "` silently fell back to 4 — and memoization would have frozen that silent fallback for the process lifetime. Reachable: the Windows `host.env` loader trims around `=` before stripping quotes, so `=" 2 "` yields a value with inner spaces. ⚠ Correction to an earlier draft of this message, which asserted that the audit's `saturating_mul` proposal would relocate an overflow panic into release builds. That is FALSE and the code comment now says so: `Duration::from_micros(u64::MAX)` is ~1.8e13 seconds, six orders of magnitude below `Duration`'s ceiling, so `Instant + Duration` neither overflows nor panics (measured, with and without debug assertions). `saturating_mul` is still wrong, for a different reason — it sets a deadline ~584,000 years out on a spin that provably never produces the owed AU, i.e. it wedges the encode thread permanently. A hang, not a panic. WP6.1. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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d6d4408c8e |
fix(encode/nvenc): teardown that tells wedged from routine, and a session budget that can heal
Three Windows NVENC teardown/accounting defects (audit WP5.2, marked BLOCKING — the obvious fixes were reviewed and rejected before this): Event-handle leak: init_session pushed each completion event to self.events only AFTER nvEncRegisterAsyncEvent, so a failed registration leaked the Win32 handle. Push first — the init-failure path already runs teardown, which closes everything in the list (unregistering the one never-registered event is a harmless error return). Wedged drain: teardown drains the retrieve thread's backlog, and each queued job could burn its full 5 s completion wait — cap x 5 s on the encode thread, paid again on every rebuild of the stall-recovery ladder. The rejected fix (a shutdown flag) abandoned the backlog on EVERY teardown, turning the routine drain into destroy-while-encoding. Instead the wedge evidence stays where it lives: after one full-budget timeout in the retrieve loop, later jobs wait a 250 ms slice; a success resets the latch. Routine teardown is byte-identical to before — nothing is ever abandoned — and a first timeout is already encoder-fatal, so short slices behind an established wedge change only how long teardown blocks. Session-unit accounting: LIVE_SESSION_UNITS was refunded even when destroy_encoder FAILED, drifting the budget low and over-admitting parallel displays. The rejected fix (never refund on failure) let one transient wedge episode poison admission until a host restart. Now the refund follows PROOF: destroy succeeded, or its status says the driver holds no session (device gone/TDR). Ambiguous failures park the handle — units still charged, fail-closed, pinning the D3D11 device the driver session references — and init_session retries the destroy while zero sessions are live, under a gate that serializes every session open against the reap so a recycled handle address can never alias a live session. The charge lasts exactly as long as the driver keeps refusing the destroy, which is the definition of still-leaked. Admission stays a lock-free atomic load. Both-platform gates green (docker linux/amd64 4 legs; .173 all 7 legs). The retry-destroy-on-a-failed-handle assumption is documented at the reap: the SDK defines no retry semantics either way. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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87863c12a9 |
fix(encode/windows): clear the Windows Phase 4 backlog — NVENC sticky state, QSV HDR + ABR
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Four items, gated on the RTX box (.173, all 7 Windows legs) and the Linux docker gate, with
the QSV HDR one proven by an A/B on real Intel silicon (.42, UHD 750).
WP4.1 — Windows NVENC sticky state. Both halves were the same mistake: a single field doing
duty as both "what the session negotiated" and "what this session can actually do", so the
first downgrade destroyed the negotiation.
- `query_caps` clears `self.hdr` on a GPU without 10-bit encode, but `submit` re-derives the
requested HDR state from every frame's pixel format and compared it against that cleared
value. On such a GPU a P010 capturer therefore reported "HDR changed" on EVERY FRAME and
tore down and rebuilt the whole encode session each time. The trigger now compares against
`hdr_requested`, and the downgrade is latched in `hdr_unsupported` so it is remembered
(and warned once) instead of rediscovered per init.
- One subsampled-YUV frame cleared `chroma_444` permanently, so 4:4:4 never returned when
the capturer went back to RGB. The negotiation now lives in `chroma_444_requested` and the
effective value is recomputed at every init; the per-session downgrade still happens and
is still reported honestly through `caps()`, it just is not destructive any more.
WP4.3(a) — QSV HDR mastering luminance was divided by 10,000. The old comment justified it as
"VPL wants whole cd/m²", which is true of the VIDEO-PROCESSING unit but not the encode path:
the runtime passes the value straight into the ITU-T H.265 Annex D mastering-display SEI,
whose unit is 0.0001 cd/m². Verified end to end on Intel UHD 750 by dumping the bitstream and
reading SEI 137 with trace_headers, before and after:
before: max_display_mastering_luminance = 1000 (0.1 nits)
after: max_display_mastering_luminance = 10000000 (1000 nits)
with `min` (500 = 0.05 nits) and both content-light-level fields unchanged. That asymmetry —
a correct min beside a 10,000x-low max — was the original tell.
WP4.3(b) — `reconfigure_bitrate` never re-read `BufferSizeInKB`, so an ABR step-up could hand
the runtime an AU buffer sized for the old, lower bitrate. Fixed in both places it was broken:
re-read the driver's answer via `GetVideoParam` after the `Reset` (mirroring `init_encode`),
AND stop `take_bs` recycling pooled buffers without checking their capacity — the pool would
otherwise keep serving short buffers even once `bs_bytes` was correct.
WP7.8 — the `PUNKTFUNK_QSV_FFMPEG` half, finally landable now that a Windows gate exists (it
sits behind `#[cfg(feature = "qsv")]`, so nothing in a Linux-only matrix compiles it — it was
deliberately held back for exactly that reason). Trimmed like its siblings, and kept
case-insensitive: the knob already accepted `TRUE`, and the bare house `matches!` would have
silently dropped that spelling.
Phase 4 of the audit is now complete, and WP7.8 with it.
Verified: Windows gate on .173 — clippy -D warnings at nvenc,amf-qsv,qsv (host + pf-encode
--all-targets), amf-qsv without qsv, qsv alone, no-features, `cargo test --features qsv`
(34 passed), rustfmt. Linux docker gate L1-L4 green. On-glass: the QSV A/B above on .42.
Owed: NVENC sticky-state on-glass on .173 (needs a live 10-bit-capable capture toggle).
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6c2183ceec |
fix(nvenc): stop telling operators to reboot when the driver version is fine
`NV_ENC_ERR_INVALID_VERSION` is how the driver reports two opposite failures, and we only ever explained one of them. The message told the operator to update the NVIDIA driver or reboot — correct for a genuine header/kernel-module skew, and actively misleading for the field case behind it: a host that streams once per boot and then fails every later session at the caps probe, until the *process* restarts. A version skew is static; it cannot come and go inside one process, so that advice cost the reporter a reboot per stream. Split the two on the only fact that tells them apart: whether a session has already opened in this process. `nvenc_status` gains a `SESSION_OPENED` latch set right after every successful `open_encode_session_ex` — both backends' caps probe and real open, plus the Windows availability probe. No session yet, the version word really is in question and the existing skew advice stands. A session already opened, and the kernel module demonstrably accepted this build's version word, so the message now names per-process driver state and points at the cheap fix (restart the host service, no reboot) plus a request for the log. The load-time gate cannot serve as this discriminator: `NvEncodeAPIGetMaxSupportedVersion` is a pure userspace query, so the classic "updated the driver, didn't reboot" skew sails through it and only fails later at the open. Only a session that actually opened proves the kernel module agreed. The split lives in a pure `invalid_version(bool)` so both halves are unit-tested without touching the process-wide latch. This is a diagnosis change only — it does not fix the underlying field bug, whose root cause is still open. Verified on Linux (192.168.1.25): clippy `-p pf-encode --features nvenc` clean, `cargo test -p pf-encode --features nvenc --lib` 15 passed, rustfmt clean. |
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ab63e0dad3 |
fix(encode/nvenc-windows): fail safe when nobody sets the input ring depth
`set_input_ring_depth` is a DEFAULTED trait method, so a caller that forgets it fails silently — and one did. The GameStream loop opens an encoder (gamestream/stream.rs:671 and the rebuild at :831) and never called it, while the Windows IDD-push capturer declares a ring of 2 and `async_inflight_cap()` defaults to 4. With PUNKTFUNK_NVENC_ASYNC=1 a Moonlight session therefore pipelined four encodes against a two-texture ring, letting the capturer rotate a texture out from under a live encode: torn or mixed frames, never an error — precisely the corruption the cap exists to prevent, and precisely what the trait doc warns "fails silently and intermittently". Guarded at the single point of CONSUMPTION rather than by plumbing the setter into every loop: `input_ring_depth` has exactly one reader in the workspace, so one fail-safe covers every caller including ones not yet written, whereas fixing N call sites only fixes the N someone remembered. An unconfigured ring is now treated as the shallowest any capturer here declares, so the unconfigured path degrades to less pipelining — a latency cost, not corruption. The two GameStream sites also pass the REAL depth, because the fail-safe is a floor, not a substitute: `idd_depth` is configurable and a deeper ring is free pipelining the fallback would forfeit. Default (sync) sessions are unaffected — the cap is only read while the async retrieve thread exists, and that is opt-in. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c1d54b835b |
fix(encode/nvenc): cache the level ceiling, expose the applied bitrate, force 2-way split at 4K120
Three encode-time fixes from the 4K120 field analysis (sessions pinned ~107 of 120 fps, 14-15 ms reported encode): - Ceiling truth: the codec-level bitrate clamp (binary search at session open) now records its result in a process-lifetime advisory cache keyed by GPU/config, so an ABR overshoot opens — or in-place reconfigures — straight AT the ceiling instead of re-running the ~6-open search (and a full rebuild + IDR) on every overshoot. New `Encoder::applied_bitrate_bps()` exposes the post-clamp rate so the session loop can stop pacing/acking a phantom requested rate (consumed host-side in a follow-up). - Clamp-search hygiene: only NVENC parameter/caps rejections steer the search now (`NvCallError` keeps the raw status downcastable); a transient failure (busy engine, session limit, OOM, driver skew) propagates instead of shrinking into — and now caching — a bogus ceiling. The floor fallback also records the split mode it actually opened with, so a later reconfigure re-presents the real session params. - Split-frame selection: one shared `resolve_split_mode` replaces the two byte-identical direct-SDK copies; the force-2-way threshold moves to `SPLIT_FORCE_PIXEL_RATE` (950 Mpix/s, shared with the libav path) because 4K120 = 995,328,000 px/s missed the old `> 1e9` gate by 0.47% and stayed on AUTO — which never engages at 2160 px height, leaving the second NVENC engine idle in exactly the mode the threshold existed for. The Linux session-ready info! line now carries the final split mode (journals are INFO+; this was undiagnosable from user logs). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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67b7981096 |
feat(encode/nvenc-linux): LN1 phase-3 — multi-slice sub-frame encode DEFAULT-ON for Linux direct-NVENC
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Gates recorded (nvenc-subframe-slice-output.md Phase 3): loss-harness curve identical streamed-vs-whole; adversarial security review clean; live .21 3-leg A/B — streamed 0 corrupted frames, p99 8527→5363 µs vs sliced-whole, first_slice_us ~500 µs of a ~1250 µs encode reaching the send thread; wire bytes rate-governed under CBR + 1-frame VBV (the ~1-2 % slice-header cost is absorbed by rate control, not added to the wire). GameStream: plane has zero code diff (own RTP packetizer; shares only untouched send_pacing); a live Moonlight re-test joins the standing owed Moonlight item. - resolve_slices(codec, default): env 1..=32 wins (1 = the NEW explicit single-slice escape), else the backend default — 4 on Linux direct-NVENC, 1 elsewhere. resolve_subframe(default_on): PUNKTFUNK_NVENC_SUBFRAME tri-state (0 = never, 1 = force, unset = backend default). - Linux nvenc_cuda: resolves both ONCE in query_caps — the sub-frame default is gated on the GPU's SUBFRAME_READBACK cap so an unsupporting GPU never has enableSubFrameWrite forced into its init params — and feeds the same resolved values to build_config, build_init_params (open AND in-place reconfigure) and the chunked-poll latch. - Windows: env-only as before (async path untouched, byte-identical config for unset env); LowLatencyConfig.slices + the explicit subframe param replace the shared env reads. - Tests: chunked e2e now runs at the DEFAULTS (no knobs); the fallback test becomes the escape test (SLICES=1 disarms; SUBFRAME=0 disarms while 4-slice encode continues on the plain poll path). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6f52397342 |
fix(encode): bound NVENC async pipelining by the capturer's texture ring
The Windows direct-NVENC backend registers and encodes the capturer's textures IN PLACE (no CopyResource), so how deep it may pipeline is a property of the CAPTURER, not of the encoder. It was bounded only by `async_inflight_cap()` — `PUNKTFUNK_NVENC_ASYNC_DEPTH`, default 4, clamped to the output-bitstream pool — which consults nothing about the capturer, while the comment at the backpressure loop claimed it "keep[s] in-flight depth within the capturer's texture ring". It never did. The IDD-push capturer rotates `OUT_RING = 3` per delivered frame with no regard for encode completion (its own invariant note says OUT_RING(3) > max pipeline_depth(2)). With the default async depth of 4 the encoder can therefore still be reading a texture the capturer has already handed out again and overwritten: torn or mixed frames. It is visual corruption rather than UB, so it fails silently and intermittently — the worst shape to diagnose from a field report. Adds `Encoder::set_input_ring_depth`, reported from `Capturer::pipeline_depth`, and bounds the async backpressure loop by `min(async_inflight_cap(), depth)`. For IDD-push that yields 2, matching the capturer's stated contract; backends that copy their input, or are synchronous, ignore it. Wired at ALL THREE encoder-creation sites (initial open, stall/resize rebuild, ABR rebuild) and forwarded through `TrackedEncoder` — this crate has a documented trap where an unforwarded defaulted trait method silently no-ops through that wrapper, which has already bitten the direct-NVENC work once and the wire-chunking probe once. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f9668b16a1 |
fix(encode): NVENC partial-init session leak + three backend-parity gaps
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All four found in the pf-encode quality sweep and verified against source. - NVENC partial-init leak (BOTH platforms, high): `init_session` publishes `self.encoder` — and on Windows charges LIVE_SESSION_UNITS — *before* its remaining fallible steps (bitstream buffers; on Linux also the input-surface alloc and `register_resource`). A failure there left a live session with `inited == false`, and every guard on the re-init path keys off `inited`, so the next submit skipped teardown and overwrote `self.encoder`: the session leaked permanently toward the driver's per-process cap, and its budget units never returned, progressively starving parallel-display admission. `teardown` already keys off `encoder.is_null()` rather than `inited`, so it cleans up exactly this half-built state — it just was never called. Now invoked on the `init_session` error path on both platforms. - `can_encode_10bit` asked the wrong backend (medium): it resolved via `linux_auto_is_vaapi`, which ignores `encoder_pref`, while `can_encode_444` and `open_video` honour it. On a host that forces a backend (e.g. `encoder_pref = "vaapi"` on an NVIDIA box) the probe answered for NVENC while the session opened VAAPI, so the negotiated bit depth — and the HDR/SDR colour label derived from it — described a backend that never ran. Now uses the same `linux_zero_copy_is_vaapi` mirror, and `linux_auto_is_vaapi` carries a warning that it resolves the `auto` case only and is not a dispatch mirror. - Linux software arm ignored SW_BITRATE_CEIL (low): the Windows arm clamped openh264 to 100 Mbps, the Linux arm passed the full negotiated rate. The constant is now module-scope so both arms share one value. - QSV/AMF env-parity (low): `PUNKTFUNK_IR_PERIOD_FRAMES` was a no-op on QSV despite the comment claiming parity with AMF, and `PUNKTFUNK_NO_QSV_LTR` / `PUNKTFUNK_INTRA_REFRESH` had dropped AMF's `trim()` and `yes`/`on` spellings, so a value with stray whitespace silently did nothing on Intel while the same value worked on AMD. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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ebd9967547 |
feat(pyrowave): Windows host encoder — separate-plane zero-copy D3D11→Vulkan
Wire PyroWave into the Windows host (design/pyrowave-windows-host-zerocopy.md). Before this a macOS client + Windows host that both selected PyroWave silently ran HEVC: the host never advertised CODEC_PYROWAVE and open_video_backend bailed. Approach (zero-copy, no GPU→CPU→GPU): pyrowave owns its own Vulkan device (create_device_by_compat, by render-GPU vendor/device-id — NOT LUID, invalid in Session 0). The capturer runs a BGRA→YUV BT.709-limited CSC (matching rgb2yuv.comp) into TWO SEPARATE shareable plane textures — full-res R8 Y + half-res R8G8 CbCr — which the encoder imports into pyrowave's device. Separate single/two-component textures import reliably on NVIDIA at any size; a single planar NV12 import does NOT (the vendored interop test: "only very specific resource sizes" — confirmed on-glass: 1024² fine, 720p/1080p/1440p garbage). A shared D3D11 fence, signalled after the CSC, is imported as a Vulkan timeline semaphore so the wavelet read is ordered after it. - pf-encode: enc/windows/pyrowave.rs (Encoder impl, two-plane import + Linux-style plane views); host_wire_caps advertises CODEC_PYROWAVE on Windows when the backend isn't Software; open_video_backend routes a negotiated PyroWave session first; pyrowave-sys on the Windows target; interop confirmed at open → clean HEVC fallback. - pf-encode: shared, unit-tested enc/pyrowave_wire.rs (single source of truth for the client-facing AU framing); Linux encoder uses it too. - pf-capture: dxgi.rs BgraToYuvPlanes CSC; idd_push.rs pyrowave mode — forces the virtual display SDR (the VideoProcessor can't ingest the FP16 HDR ring), a two-plane shareable out-ring, a shared fence passed every frame (so a rebuilt encoder re-imports it). Threaded via OutputFormat::pyrowave. - pf-frame: D3d11Frame::pyro carries the CbCr plane + fence; OutputFormat::pyrowave. Verified on .173 (RTX 4090): full-host build + clippy -D warnings (nvenc,amf-qsv) + fmt --all --check; pyrowave_wire unit tests; pyrowave_win_smoke GPU test round-trips distinct Y/Cb/Cr (100/180/60) exactly at 1024²/720p/1080p/1440p; Stage-0 interop validated in the real Session-0 service context on-glass. Deployed to the box. Owed: final on-glass picture/latency confirmation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9a36ea2132 |
refactor(host/W6.2): extract the video encode backends into the pf-encode crate
encode.rs + encode/* (NVENC, VAAPI, native AMF, AMF/QSV ffmpeg, direct-SDK NVENC/CUDA, raw Vulkan-Video, PyroWave, openh264) move into crates/pf-encode behind one Encoder trait + open_video selector (plan §W6). The crate speaks the shared frame vocabulary (pf-frame: CapturedFrame/PixelFormat + the DXGI identity D3d11Frame/make_device) and pf-zerocopy (CUDA context/buffers), and NEVER pf-capture — the capture→encode edge is one-way (ZeroCopyPolicy, prior commit). Dep moves: the heavy encoder deps (ffmpeg-next, the NVENC SDK, openh264, pyrowave-sys) move from the host to pf-encode; the host's nvenc/amf-qsv/vulkan-encode/pyrowave features now FORWARD to pf-encode/*. The host keeps a mod-encode shim (pub use pf_encode) so every crate::encode::* path (negotiator + GameStream/native/mgmt planes) is unchanged. resolve_render_adapter_luid moves from the host's windows/win_adapter.rs into pf-gpu (both pf-encode and pf-capture need it as a peer of GPU selection); its 5 call sites (encode amf/nvenc, capture idd_push/synthetic_nv12, vdisplay manager) rewire to pf_gpu::resolve_render_adapter_luid and win_adapter.rs is deleted. pf-frame's make_device gains a # Safety section (public-unsafe-fn lint, latent since the pf-frame carve — a full-workspace -D warnings clippy catches it). Verified: Linux clippy -D warnings (pf-encode + host nvenc,vulkan-encode,pyrowave --all-targets) + 13/13 pf-encode + 299/299 host tests; Windows clippy -D warnings (pf-encode nvenc,amf-qsv --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |