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1277
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ed3d236ab8 |
feat(pad-audio): DualSense audio haptics + speaker, host->client end to end
The 0xD1 pad-audio plane streams a DualSense's voice-coil haptics (back channel pair, 5 ms Opus frames) and speaker (front pair, 10 ms) per pad from a Windows host to the SDL clients, which render them into a USB DualSense's own 4-channel audio device. Wire (punktfunk-core, ABI v15): PAD_AUDIO_MAGIC 0xD1 [pad][kind][seq][pts] [opus]; CLIENT_CAP_PAD_AUDIO 0x04 / HOST_CAP_PAD_AUDIO 0x20; per-pad render capability rides GamepadArrival flags bits 8/9, sent only toward a host that advertised its cap so old hosts see byte-identical arrivals; silence is a frozen seq (mic-mute discipline), loss is a seq gap concealed via AudioGapTracker. HidOutput::AudioCtl (0xCD kind 0x06) forwards the 0x02 report's audio-control bytes 5..=10 change-only, value-deduped, with a once-per-pad "title asserted haptics-select" diagnosis log. Windows host endpoint provider (audio/windows/pad_endpoint.rs): per-pad render endpoints are additional devnode instances of Valve's Steam Streaming Speakers driver (SetupDiRegisterDeviceInfo, NOT the class installer - it needs an interactive window station), stamped with DualSense identity: desc "Wireless Controller", device name "DualSense Wireless Controller", ContainerId = the virtual pad's PFDS GUID, 4ch/48k format triplet. IPropertyStore route first, ACL-repaired registry fallback (the MMDevices keys deny writes even to SYSTEM; the owner's implicit WRITE_DAC + an ACE for S-1-5-18 resolved by SID is the way in). Provisioned at host startup (PUNKTFUNK_PAD_AUDIO, PUNKTFUNK_PAD_AUDIO_SLOTS, default 1), idempotent via a persisted PunktfunkPadIndex marker; pad endpoints are structurally ineligible for the mic/loopback wiring plan and guarded against default- device theft; capture is WASAPI loopback on the stamped endpoint. Devtest: punktfunk-host pad-endpoint ensure|remove|status. Host service (native/pad_audio.rs): per-(session,pad) thread, loopback 4ch -> pair splitter -> per-kind stereo Opus (48k LowDelay CBR 64k) -> per-kind silence gate (opens at peak>=1e-3, 250 ms hangover, gated = no send + frozen seq) -> datagrams. Spawned from the native input pump when a DualSense/Edge arrival carries audio bits and both caps negotiated; idempotent re-arrivals; reaped on remove and teardown. Client tier A (pf-client-core/pad_audio.rs): settings pad_haptics (default on) and pad_speaker (default "pad"); tier A = wired USB DS5/Edge via SDL connection state with an audio-sibling fallback; correlation maps the SDL HID path to the pad's own render endpoint (Windows: ContainerId match + 4ch gate via registry; Linux: Sony sink signature); renderer decodes both kinds into a quad interleave and plays it on the pad's endpoint (WASAPI autoconvert / PipeWire target.object, 240-2400 frame ring floor, dont-reconnect so an unplug never re-routes haptics to the desktop speakers). SDL's DualSense driver sets "disable audio haptics" whenever it drives rumble emulation, so tier-A pads suppress wire rumble and send one cleared-enable-bits effects packet to keep the actuators live; AudioCtl bytes fold back into the effects packet at report-minus-one offsets. Verification: punktfunk-core 265 tests (macOS) + clippy -D warnings (mac + Linux docker); pf-inject 85 tests (Linux docker); punktfunk-host cargo check + clippy + 19 pad tests + 46 audio-module tests (Windows box); pf-client-core 30 tests + clippy (Linux docker CI image) + cargo check (Windows box); punktfunk-client-session clippy (Linux) + check (Windows); cargo fmt --all --check clean on the final tree. NOT yet verified: any on-glass run (host deploy + real title + physical pad), the stamp-route split at runtime, exclusive-mode Initialize isolation, Linux-host emission (the per-pad PipeWire sink is not in this change - Windows hosts only). Scope excluded deliberately: tier B (Apple CoreHaptics) and tier C (haptics->rumble derivation), pad_speaker="mix", Android leg, settings UI surfaces (keys are serde-defaulted), GameStream-plane arrivals (audio_caps always 0 there). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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02a5bdb965 |
fix(gamepad): the virtual DualSense stops demanding a firmware update it cannot take
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The emulated pad's firmware-info feature report (0x20) advertised update version 0x0154 — a 2021-era number. PlayStation Accessories compares it against Sony's latest (0x0630 as of 2026-08) and offers an Update that can only end in "can't complete the update", since the virtual pad speaks no DFU; libScePad titles (Stellar Blade) surface the same nag in-game. A real pad plugged in directly reads up to date, which made the prompt look like punktfunk corrupting the controller. The old value was chosen to keep the kernel and SDL on the flag0 COMPATIBLE_VIBRATION convention, but parse_ds_output has since learned the firmware-≥2.24 COMPATIBLE_VIBRATION2 flag as well, so nothing depends on looking old anymore. Advertise 0x0999 — above anything Sony has shipped and comfortably ahead of their ~yearly cadence — instead of chasing their exact latest, which would resurrect the prompt on every Sony release. Writers that read the version now use the v2 flag; both conventions land in the same rumble plane. Bumped in both copies of the blob (host uhid + Windows driver); the DualSense Edge shares them, and its own versioning (0x0217 latest) sits below the new value too. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ea469162f9 |
fix(docs): three doc comments start a markdown list they never meant to
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Windows clippy on the v0.23.0 tag: `doc_lazy_continuation` in crates/pf-client-core/src/audio_wasapi.rs:37. The cause is one line break — `+ wire cost.` begins a line, so the markdown parser reads `+` as a bullet marker and the following line becomes a lazy continuation of that list item. Fixed by reflowing so the `+` is mid-line rather than by taking clippy's suggested indent: indenting would keep the accidental bullet in the rendered docs, which is the actual defect. Same treatment for the two siblings a sweep of every `///` line found, both invisible to the Linux gate for their own reasons: - gamestream/audio.rs:237 — `+ libopus;` at line start, on the cfg(not(linux/windows)) stub, so only a macOS clippy would ever see it. - mgmt/tests.rs:1653 — `404.` at line start IS an ordered-list marker (CommonMark: 1-9 digits + `.`), and it is behind cfg(test), so only an --all-targets run sees it. This is the [[Windows clippy sees what the Linux gate structurally cannot]] shape again: audio_wasapi.rs is cfg(windows), so no amount of Linux CI would have caught it. Verified: a scanner over every .rs doc comment in the tree now reports zero line-initial list markers with an unindented continuation; rustfmt clean (it does not reflow doc comments, so these edits are stable). |
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3c509d48c9 |
feat(core/abi): report_phase earns its version — C ABI 13 -> 14
`punktfunk_connection_report_phase` ( |
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951bcec650 | Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo | ||
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f3a39df7b3 |
test(host/audio): prove a reopen recovered with a live uplink, not one frame
`reopens_after_push_death` failed about one run in nine, and widening its timeout did not help — the earlier commit blamed the backoff and was wrong. The pump drops whatever queued while it was down: audio from before the device came back is stale, so a fresh instance drains the channel right after opening. The harness counts `opens` from the START of the open, so the moment the test sees the counter move, the pump has not reached that drain yet. The single frame it then sent landed inside the drain window and was discarded exactly as designed, leaving the test waiting for audio that was never going to arrive. So the test now keeps feeding, which is what a real uplink does and what the drain assumes. The sequence advances each time or the de-jitter reads the repeats as duplicates and drops them for a second, correct reason. Production behaviour is unchanged: this was the test asserting something the pump never promised. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4d45a96ff9 |
feat(encode/windows): sub-frame readback defaults on where the GPU supports it
Linux parity, validated by the .173 on-glass A/B (no regression; the win goes to clients that actually consume slice-progressive parts): the caps probe now reads NV_ENC_CAPS_SUPPORT_SUBFRAME_READBACK and seeds resolve_subframe with it instead of a hard false, so PUNKTFUNK_NVENC_SUBFRAME becomes the tri-state escape it already is on Linux, and the split×sub-frame arbitration hears the real forced flag for its log severity. The A/B also caught the default path opening every session with a WARN: the submit-time idr_hint missed that NVENC emits the session-opening frame as an IDR regardless of pic flags, so frame 1's early chunks went out unflagged and the divergence check fired at every start. The hint now carries the Linux twin's `opening` term. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0985726415 |
fix(host,web): an empty update channel stops looking like a broken host
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A channel nobody has published to answers `manifest.json` with a 404, and the check reported that the same way it reports a dead registry or a bad signature: "Last check failed: feed returned HTTP 404". Every host on the stable channel shows it today, because the stable manifest only publishes when someone dispatches `announce` for a release tag — so the first thing an operator sees from the new Updates card is a red failure caused by nothing being wrong. The shared checker now distinguishes the two. `feed::fetch_manifest_blocking` returns a typed `FeedError` instead of a string, and only a 404 on the manifest ITSELF becomes `NotPublished` — a 404 on the detached signature still fails loudly, because that is the half-published pair the manifest-then-signature upload order can produce, and it must stay fail-closed. The host carries that through as `UpdateStatus.not_published`, mutually exclusive with `last_error`. It is benign only while no manifest has ever been seen for the channel: once a check has succeeded, the same 404 means the feed LOST a document it used to serve, which stays an error. The console then shows a plain sentence naming the channel instead of the failure banner, and "None published yet" rather than "Not checked yet". The Linux client makes the same distinction but deliberately NOT the same choice: `--check-update` keeps exiting 1 and keeps `error` set, because its consumer is a shell script and an empty channel is the absence of evidence that this build is current — not a confirmation that it is. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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23f1debe69 | Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo | ||
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10a1863cc7 |
test(host/audio): give the reopen tests longer than the backoff they wait for
`wait_until` allowed 200 × 10 ms — exactly the 2 s `backoff_start` the reopen path spends before it can succeed. On a warm, idle machine it wins the race; on a cold binary or a loaded box it does not, and `reopens_after_push_death` failed 3 of ~5 cold runs while gating this branch. CI is always cold. Six seconds costs nothing when the test passes and only delays a genuine failure, so the budget now clears the backoff with room to spare. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6a4ffcb15c |
fix(client): HDR stops leaking out of the stream and blowing out the console UI
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The gamepad/console UI looked right on launch, and wrong forever after the first HDR session: connect to an HDR host, disconnect, and the UI came back overblown with wrong colours. The UI is not its own renderer. It is a `pf_presenter::overlay::Overlay` composited into the SAME swapchain the stream used, and it draws plain sRGB with no HDR awareness at all — so the swapchain's colorspace decides how its pixels are read. `present` switches SDR↔HDR10 from the FRAME's colour signalling, and a UI-only present is `FrameInput::Redraw`, which carries none: the mode block is skipped entirely and nothing ever hands HDR10 back. The UI's sRGB mid-tones were then emitted as PQ code points, i.e. near-peak nits. `leave_hdr` drops back to SDR, called where the UI-only present already happens and gated on the existing `browse_idle` — Browse mode with no live connector, i.e. the UI owns the screen. That covers every route back to the UI rather than just the Ended/Failed arms, and it is guarded internally so idle iterations stay free. It also bails when minimized, which is load-bearing rather than an optimization: `recreate_swapchain` keeps the old swapchain at a zero extent, but `set_hdr_mode` would by then have rebuilt the CSC and overlay pipes against the SDR format — mismatched against live HDR10 images. `present` early-returns on a zero extent above its HDR block, so this was unreachable until a caller outside `present` existed. Deliberately not applied to the `resize_scrim` arm of the same present: that scrim is a mid-stream gap in a session that is still HDR, and flipping there would rebuild the swapchain twice per resize. Does not address the adjacent case: an overlay drawn DURING a live HDR session (the stats HUD, the resize scrim) is blown out the same way. That needs the overlay to PQ-encode when `hdr_active`; dropping to SDR is only correct here because the console UI shows exactly when no stream is live. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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a7143a6510 |
Merge origin/main into audio/mic-latency-echo
Main moved through the same surfaces while the audio work was in flight, so three files needed hand-resolution: - clients/windows/src/app/settings.rs — main gave Windows its speaker and microphone endpoint pickers, the gap this branch could only report. Both keep their rows: the pickers, then Echo cancellation, and the microphone description keeps the sentence naming the mute chord. - crates/pf-console-ui/src/screens/settings.rs — both sides grew the couch row list. Main's seven new rows and Echo cancellation are all reachable in Gaming Mode; the count is 22 and the rationale comment names echo cancellation among the fields that would otherwise be unreachable there. - crates/pf-presenter/src/run.rs — both sides added a stats test at the same line. Both are kept. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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43a631ea9c |
fix(clients): a host that re-keys stops locking the client out for good
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Reinstall a host, wipe its ProgramData, or otherwise regenerate its identity, and the desktop clients refused it forever: "Host identity rejected — wrong fingerprint, or the host requires pairing", including immediately after a successful re-pair. There was no way out of it from the UI — the host list showed two cards for one address and forgetting the wrong one was a guess. `KnownHosts::upsert` matches on the FINGERPRINT, which is what lets a host that moved address keep its record and everything the user set on it. A host that changed identity matched nothing, so pairing appended a SECOND record for an address that already had one, and `find_by_addr` returned whichever came first in the file — the dead one, every time. Trust decisions (PIN ceremony, delegated approval, TOFU accept, headless pair — all funnelled through `persist_host`, plus the Windows shell's two direct upserts) now go through `upsert_trusted`, which retires any OTHER record for that address. Retired means DELETED, not demoted: a record whose certificate the host no longer holds cannot connect, so keeping it only reproduces the two- cards-one-address confusion this fixes. What described the box rather than the identity — its MAC, its OS chain, the bound profile, the pinned cards, when it was last used — moves onto the record that survives, so a reinstall doesn't quietly cost the user their setup. What described the dead identity does not: `paired` and `clipboard_sync` are decisions about one specific certificate and have to be made again for a new one, and the retired record's stable id stays retired (a deep link written from it falls through to the `host=` recovery the link grammar already specifies). Only trust decisions may retire a record. The wake path's address re-key and every learn-from-advert path stay on plain `upsert`: those are driven by unauthenticated mDNS, and letting an advert delete a saved host by claiming its address would trade this bug for a much worse one. A plain reconnect still fails closed on a pin mismatch — nothing here changes what the pin is checked against. Stores that already hold the duplicate recover on the next connect, not at load: which of two records is live isn't knowable at load time and guessing wrong would throw away the good one. Instead `find_by_addr` stops being positional — a real fingerprint beats a placeholder, and among real ones the newest trust decision wins, since records are only ever appended by one. The next successful pair then cleans the store up for good. Every lookup that picks a pin or a per-host decision for a connect now goes through it (the session's pin and clipboard read, the deep-link resolver, orchestrate's plan, both speed tests, the CLI's --wake and --library, which had also been ignoring the port), and an advert's learned MAC/OS lands on the record it identified rather than on a stale namesake that merely came first. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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6af067da2d |
fix(client): the bottom rows stop smearing — the decode pool is taller than the picture
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A user's 1080p stream repeated its last row of pixels over the final few rows, so the image looked stretched at the bottom. The Vulkan-Video CSC pass sampled the decoded planes with the fullscreen triangle's normalized 0..1 UVs, but its render target is built at the CROPPED frame size. Those are not the same rectangle: FFmpeg sizes the decode pool from `avctx->coded_*`, and H.264 codes `16 * mb_height` — so a 1080-row picture decodes into a 1088-row pool. Destination row 1079 sampled source row ~1087.5, dragging the 8 alignment rows into view and squashing the picture 0.7%. Encoders fill that padding by replicating the last picture line, which is why it reads as a smeared bottom row rather than garbage. Confirmed on glass (.173, RTX, H.264 1080p, vulkan-video): Vulkan Video first frame width=1920 height=1080 pool_w=1920 pool_h=1088 `VkVideoFrame` now carries the pool extent and `record_csc` takes a `uv_scale`, written to the shader's `params.zw` — which the CSC shader already reserved for a use like this. The chroma cositing offset is unchanged and stays correct: `textureSize` reports the pool width, which is the space the scaled UV is already in. Only the Vulkan-Video path passes a scale below 1.0. D3D11VA already clamps this in its VideoProcessor blit (the same bug, seen as a green bar there because DXVA padding is uninitialized rather than replicated); dmabuf imports its planes at the crop over the real stride; PyroWave allocates its ring at exact stream dims. Apple and Android crop at the OS layer. Every other call site passes [1.0, 1.0], so the change is inert there. Also adds a one-time first-frame layout log mirroring the D3D11VA one, so the frame-vs-pool gap is visible in the field instead of having to be re-derived from FFmpeg internals. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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7ec3107b4a |
feat(client): the mic has an off switch, and echo cancellation has a switch too
Ctrl+Alt+Shift+V mutes and unmutes the microphone mid-stream — V for
voice, since M and S were taken. The uplink keeps running while muted:
`MicStreamer::spawn` takes a shared AtomicBool the capture callback reads
every quantum, and a muted callback drains whole frames and sends
nothing. Stopping the stream instead would have re-primed the device
buffers and, on Linux, re-run source selection on every unmute — a
second of glitch for a key people press mid-sentence. The sequence
counter deliberately does NOT advance while muted, so the host sees one
continuous sequence with a pause rather than a gap the size of the mute,
which its de-jitter would try to conceal frame by frame (its 600 ms
stale-flush covers the rest).
The mute lives on SessionHandle as a MicControl with two flags, not one:
`live` is raised by the pump only once the uplink is actually running, so
a session with the mic off in Settings — or whose capture device wouldn't
open — reports "nothing to mute", the chord says so in the log, and no
indicator appears. Per session, never persisted.
Muted state draws as a persistent "Microphone muted" badge in the stream's
top-right corner, off `FrameCtx::mic_muted` rather than the stats text: it
has to be there with the stats overlay Off, which is where most people
leave it. The Detailed mic line still reads throughput, so it simply falls
to zero — the badge is what answers "am I muted".
Echo cancellation stops being an env-only lever. `Settings::echo_cancel`
(default on, `#[serde(default)]` so every stored file loads with it on)
now gates the same hooks PUNKTFUNK_NO_AEC gated: the echo-cancelled
PipeWire source preference and WASAPI's Communications stream category.
The env var still wins, one-way — it can only turn AEC off, never back on
— and both `aec_enabled` helpers say so. The row ships in the GTK, WinUI
and console settings, under the microphone toggle and greyed out while it
is off, matching what Apple and Android shipped in wave 1.
SettingsOverlay grows `echo_cancel` as a first-class field — apply,
absorb, clear, is_empty — instead of riding the `extra` passthrough, where
`clear_override("echo_cancel")` answered false. The JSON key is the one
Apple and Android already write, so one catalog round-trips through all
three.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9f72a3b6ad |
feat(host): HDR and 4:4:4 stop being mutually exclusive on Windows
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An HDR display cost you full chroma: the IDD-push capturer's only 10-bit
output was P010, so a session that negotiated 4:4:4 on an HDR desktop was
converted to 4:2:0 at capture time — *after* the Welcome had already told
the client 4:4:4. The client believed it (nothing on the wire contradicts
a Welcome), and the new chroma tag in the stats overlay is what finally
made the discrepancy visible.
Everything except the source was already in place, which is why this is
small: the NVENC config layer has stamped `FREXT` + `chromaFormatIDC=3` +
`pixelBitDepthMinus8=2` — HEVC Main 4:4:4 10 — with a unit test since the
4:4:4 work landed, `PixelFormat::Rgb10a2` already maps to `ABGR10` and
already counts as a full-chroma input, and the desktop client learned the
10-bit 4:4:4 Vulkan pool format in
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c846b165ae | Merge branch 'audio/core-desktop-uplink' into audio/mic-latency-echo | ||
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79856d2c50 |
fix(host/audio): a VoiceMeeter box can no longer loop the mic into the stream
wiring_plan could hand the mic Voicemeeter Input and the loopback Voicemeeter Aux Input — two strips of the same internal mixer, i.e. a digital feedback loop with no acoustic path to break it, because leftover() never asked virtualish() and the exclusion list only knew "cable" and the Steam Speakers. Now every VoiceMeeter or generically "virtual" render is excluded from loopback, and the last-resort tier refuses anything virtual: a box with only mixer endpoints gets loopback=None, honest like the cable-only case. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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efac33fd33 |
feat(host/audio): the virtual mic buffers for the client it has, not the worst one ever
The mic pump grows a real de-jitter (audio/mic_jitter.rs): a two-frame reorder window in front of the decoder, libopus concealment on sequence gaps (up to 5 frames — a lost datagram no longer drains the ring into a silence + re-prime crackle), and an adaptive target depth measured from inter-arrival jitter, clamped to 10–60 ms. Both backend rings now prime at one consumer quantum + that target: the old bursty Mac client still measures ~42 ms and lands where the fixed 48 ms prime protected it, a modern 10 ms-cadence client settles at ~25–35 ms, and a 2048-frame recorder on Linux stops buying 128 ms of latency from the 3-quanta clamp. Depth stuck above target sheds near-silent frames a few ms per 100 ms — never speech, never a hard clear. PUNKTFUNK_MIC_LEGACY_BUFFER=1 (documented) is the one-release escape hatch back to the fixed constants, and a "mic uplink health" line every 30 s (depth/target, cadence, gaps, conceals, reorders, drops, re-primes) finally says which side of the link a bad mic lives on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2ce0bea830 |
feat(client): desktop phase-locked capture, a real display volume on Windows, and the console's missing rows
The cross-platform half of the gap sweep: * Phase-locked capture reaches the DESKTOP clients (it shipped on Apple/Android only, though the desktop presenter has the best latch signal of all — true on-glass stamps via VK_KHR_present_wait). The presenter's 1 Hz fold publishes a latch grid (anchor = last on-glass instant; period = min positive present spacing, capped by the display mode's refresh so an arrival-paced sub-panel-rate stream can't claim a slower grid); the session pump folds every AU's arrival stamp against it with the SHARED `phase::circular_latch` statistic and sends the ~1 Hz PhaseReport (1 ms uncertainty — reference-client parity). The cap is advertised only when present timing is real (`VulkanDecodeDevice::present_timing` gates `SessionParams::phase_lock`), and the host's applied grid offset from the 0xCF tail is logged so an on-glass run can watch the controller engage. * `Hello::display_hdr` stops being hardcoded `None`: Windows reads the panel's colour volume from DXGI (`IDXGIOutput6::GetDesc1`, the `--window-pos` output else the primary, advanced-color outputs only, gated on the HDR setting) so the host's virtual-display EDID matches the real glass. Linux keeps the EDID defaults — no portable Wayland/X11 query exists — and the comment now says exactly that. * The console settings screen (the ONLY editor in Gaming Mode) learns the rows it was missing: render scale, full chroma 4:4:4, invert scroll, capture system shortcuts, fullscreen-on-stream, auto-wake and the game-library toggle. * A spec-run session's device picks (GPU adapter, speaker, microphone) now come from the `--resolved-spec` instead of a raw Settings load — the last store read the spec path still owed (§5), and what would make those fields profileable. * `session_args()` documents why the GTK/CLI spawners pass no `--window-pos` (Wayland exposes no global coordinates to read and SDL can't apply them). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6286f91f89 |
feat(host/audio): the mic uplink keeps its sequence, and a backlog heals itself
The 0xCB datagrams always carried a seq + pts, and the ingest threw both
away one line after decoding them — the pump saw an anonymous byte pile.
Frames now travel as MicFrame {seq, pts_ns, opus} so the de-jitter that
follows can reorder, conceal and measure.
The shared queue also stops being a latency reservoir: cap 64 → 12, and
a pump that wakes to a backlog deeper than 6 frames jumps to the newest
4 instead of replaying the pile — before this, a scheduling stall could
park up to 1.28 s of standing mic delay that only a >600 ms silence gap
ever flushed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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55e01b4dcb |
feat(client): the stats overlay learns whether your mic frames arrive
NativeClient::mic_stats reaches the per-second stream window: sent and dropped (queue-full + stale-shed) frame deltas join the tracing line and the Stats event, and the Detailed OSD tier renders a mic line while the uplink is live — a healthy 10 ms-frame mic reads ~100 f/s, and a drop term means the client is shedding backlog, not the network eating audio. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d17e942db0 |
feat(client/audio): the mic speaks 10 ms mono and asks the OS to cancel the echo
Uplink format on both desktops: 10 ms mono frames (was 20 ms stereo), Opus Voip at 48 kbps with in-band FEC against 10 % assumed loss — half the frame-fill latency, half the samples, and a lost datagram's audio now rides in its successor. One datagram per frame, unchanged wire. Linux: the capture stream finally asks for its own quantum (NODE_LATENCY 480/48000) instead of inheriting the graph's 1024-2048 sample bursts, and when the user picked no mic it prefers an existing echo-cancel source over the default (PUNKTFUNK_NO_AEC=1 opts out; loading module-echo-cancel ourselves needs a load_module the pipewire crate doesn't expose yet). Windows: the capture client declares AudioCategory_Communications before Initialize so an endpoint's communications APO (the system AEC) can engage; capture stays stereo via autoconvert — the proven path — and downmixes to mono in code. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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15392bd707 |
fix(core/client): the mic queue stops hoarding a second of your voice
MIC_QUEUE claimed 64 was ~320 ms of 5 ms frames; the frames were 20 ms, so it really allowed 1.28 s — and since a full tokio mpsc can only refuse the FRESH frame, one worker stall turned the whole backlog into permanent standing mic latency. The queue shrinks to 12 and the pump's mic task now sheds oldest-first past a ~60 ms backlog, so a stall costs a short dropout and heals itself. New per-stage counters (sent / dropped-full / dropped-stale) surface through NativeClient::mic_stats for the stats HUDs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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698925a036 |
fix(clients): settings saves stop reverting each other, Windows gets audio pickers, and a game link launches its game
The rest of the client-gaps handoff, plus what a parity sweep surfaced: * Every whole-file settings save rebases on the file first — the GTK dialog close and its two speed-test apply arms, the Windows per-control commit, the console screen. The file has five writers and no merge (profiles.rs documents the debt); saving a shell-lifetime snapshot silently reverted whatever another writer stored meanwhile, most visibly the spawner-persisted match-window size (item 4). * Windows honors the Speaker/Microphone picks: `audio_wasapi` grows endpoint enumeration (on its own MTA thread — UI threads are STA) and resolves PUNKTFUNK_AUDIO_SINK/SOURCE as endpoint ids, falling back to the default when the picked device is gone; the settings page gets the two rows (defaults scope, "(not detected)" like the GPU row). `speaker_device`/`mic_device` stop being Linux-only fields (item 5). * A punktfunk:// link with `launch=` opened a plain desktop session on Windows — the id was parsed, validated, planned, and dropped at the last hop. It now rides `initiate_launch` (plus a waking variant for the dial-first path). Linux always forwarded it. * The console UI offered "VAAPI" on Windows — a dead option there that also hid d3d11va, the actual Windows hardware path. The decoder list is per-OS now. * The Windows gamepad picker learns "Steam Deck" (the GTK picker had it; the host-side pad has always existed). * Doc fixes: gpu.rs named a nonexistent env var (PUNKTFUNK_ADAPTER → PUNKTFUNK_VK_ADAPTER), and session/Cargo.toml claimed video decode is Linux-only while explaining what the ARM64 leg drops. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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74863c96b3 |
feat(client): 4:4:4 can stay on hardware, and the overlay says what you actually got
Two halves of the same honesty problem (client-gaps handoff items 1+2,
done together as the handoff asked).
The presenter learns full chroma: `vkframe_plane_views` accepts the
2-plane 4:4:4 pool formats (8-bit, and the 10-bit 3PACK16 sibling) —
what NVIDIA's Vulkan Video reports for HEVC RExt decode — with the
accepted set extracted into `vkframe_plane_formats` and pinned by a
decision-table test. The CSC shader needed nothing: its 4:2:0 siting
correction already self-disables when the plane widths match. The VAAPI
leg gets the same treatment (NV24 in `drm_fourcc_for` and the dmabuf
import, full-size chroma plane), and the Vulkan decoder's sw-format
gate admits NV24/P410. 3-plane 4:4:4 stays rejected — it needs a third
CSC binding — and demotes cleanly like every other unsupported format.
Design call (the handoff's fork, argued here as requested): (B)+(C),
not (A). No capability probe gates VIDEO_CAP_444 — software decode is
the guaranteed display floor on both OSes (swscale → RGBA), the decoder
ladder demotes on its own, and a probe-gated bit would turn the switch
inert on exactly the boxes that rely on the fallback. What (A) wanted
from a prediction, the overlay now delivers as ground truth:
The Detailed tier prints the encoder's target next to the measured
rate — `19.4 Mb/s · target 20 Mb/s (auto)` — and the resolved chroma,
`4:4:4→4:2:0` when the host declined the ask (mirroring `HDR→SDR`).
The target is live: `NativeClient::current_bitrate_kbps()` mirrors
every BitrateChanged ack, so an Automatic session's ABR re-targets are
visible as they move. This is the figure whose absence let the
settings-drop bug (
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5926306a4c |
feat(windows): the web console becomes a supervised child of the host service
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Three silent console outages in one week (0x1 / 0xFFFFFFFF / 0x41306), each a different proximate cause of the same structural defect: the console's lifecycle was owned by Task Scheduler — one best-effort start per boot/logon/install, no retry on a plain non-zero exit, no watchdog — while the product already shipped a real supervisor. The service now supervises the console as a second child slot: plain session-0 spawn (suspended → own no-breakaway kill-on-close job → resume), started only once the host has written mgmt-token + cert.pem + key.pem (the cert race dies by construction), secrets read from their files at every respawn, bun's stdout finally captured in logs\web.log, doubling backoff 0.5s→60s that never gives up. Session switches never touch it; a service stop takes it down via the job. The PunktfunkWeb task is retired: web setup slims to password + legacy task delete + firewall, the 127-line web-run.cmd batch supervisor is deleted, an [InstallDelete] entry reaps the stale copy, and service install now sets SCM crash-recovery actions (restart 1s/5s/60s) since the console rides on the service process. StopBunRuntimes stays for the scripting runner + the one migrating upgrade. Design: punktfunk-planning design/windows-web-console-lifecycle.md Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9c5af8d7e1 |
fix(clients): the settings you chose reach the stream again, and four more that never did
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Since spec mode (`f32c3aaa`, shipped in 0.22.0) the GTK shell has handed the session a `--resolved-spec` built from `Settings::default()`. A session running from a spec performs ZERO store reads by design, so every stream since has run at the defaults: `bitrate_kbps: 0` reaches the host, which reads it as its 20 Mbps fallback — the field report this starts from, "my bitrate seems to be stuck at 20 MBPS" on 0.22.3 — and with it the resolution, refresh, render scale, codec, decoder, HDR, 4:4:4, audio channels, mic, touch/mouse mode, invert scroll, stats tier, match-window and gamepad type. Profiles never applied at all: the spec's `profile` was None, and spec mode ignores `--profile`. The tell in the wild is that the GPU and audio-device pickers kept working — the session reads those three off disk into env vars before it reads the spec. The plan carried a comment explaining that `settings` "carries only what the argv needs (the fullscreen flag)". That was true when it was written and stopped being true one commit later, in another file. `ConnectPlan::for_target` answers that shape of bug: a front-end holding its own request type resolves through the same helper the session's compat path uses, so there is no hand-built `Settings` left to go stale. The GTK shell's `fullscreen_on_stream` parameter goes with it — that is a tier-P field, and a shell-read global was beating a profile that set it. The Windows shell was never affected (it spawns with no spec) but had the same fullscreen-vs-profile bug, so it moves onto the resolver too. The audit that followed found four more settings stored, rendered in two UIs, and read by nothing: - `enable_444` never became `VIDEO_CAP_444`. "Full chroma (4:4:4)" is announced in the 0.22.0 notes for Linux and Windows and did nothing on either; only Apple advertised the bit. The host already gates it on its own policy, its capturer, HEVC and a real GPU probe, and answers the resolved chroma in the Welcome before we build a decoder — the client only has to ask. There is no desktop decode probe (Apple has `Stage444Probe`), but the presenter bails cleanly on a plane format it doesn't know and demotes to software, so the downside is a slow decode, not a broken one. - `session_params` picked the HEIGHT fallback off `settings.width == 0`. - `cli::exec_session` dropped `--profile` from its forward list, so `punktfunk --connect … --profile Work` from a script or a Decky wrapper streamed with the host's binding instead. - `ResolvedSpec::write_temp` named the spec by the SPAWNER's pid alone, so a cancelled connect and the retry behind it shared one path — and the first child's exit deleted the file the second was still starting up to read. The regression test asserts the plan carries the profile-overlaid bitrate and that the spec equals it. On the old code both are 0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3594bc029e |
fix(host): a host with no host.env streams a screen, not a test pattern
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`PUNKTFUNK_VIDEO_SOURCE` had no default, and unset fell through to the synthetic
test pattern. That was invisible while the systemd unit made host.env mandatory —
you could not start the host without the file, and every copy of the file sets
`virtual`. Now that the unit treats host.env as optional (
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fd3c54bd43 |
feat(client): "Capture system shortcuts" finally decides where Alt+Tab goes
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The toggle has been stored, profileable and rendered in two settings UIs since profiles landed, and nothing read it. Windows grabbed the keyboard whenever input was captured, setting or no setting; Linux never grabbed at all, because the grab sat behind `#[cfg(windows)]` with a comment deferring the compositor story to "the shells" — which never picked it up. `Settings.inhibit_shortcuts` now reaches the presenter and gates the grab, on both platforms. SDL3 already maps `SDL_SetWindowKeyboardGrab` onto `zwp_keyboard_shortcuts_inhibit_manager_v1` on Wayland and `XGrabKeyboard` (plus `_XWAYLAND_MAY_GRAB_KEYBOARD`) on X11, so dropping the cfg is the Linux fix. Capture state still gates it, so releasing input hands the chords straight back, and the desktop mouse model never grabs. A compositor with no shortcuts-inhibit global says so once instead of failing silently — at debug under gamescope, which has no shortcuts to inhibit in the first place. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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020306b5ac |
fix(packaging,host): a fresh Linux install can start, and the comments stop lying
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Fallout from the documentation sweep: verifying doc claims against the code
turned up defects in the code and the shipped templates. Mostly comments that
describe behaviour we no longer have — which is how the docs went wrong in the
first place, since someone reads the comment and writes the page.
The one that mattered: a fresh deb/RPM/Arch install could not start the host at
all. The unit's `EnvironmentFile=` had no `-`, making host.env mandatory, and no
package creates it — all three ship only the templates under /usr/share and the
postinst merely prints the copy command. So `systemctl --user enable --now
punktfunk-host` died on "Failed to load environment files". Every field in
HostConfig::from_env resolves through unwrap_or/filter/None, so absent means all
defaults, exactly like a hand-run `serve`; the Nix module already wrote it as
`-${environmentFile}`. The Deck installer's own generated unit gets the same
prefix for the case where an operator later removes the file.
Shipped templates: PUNKTFUNK_SECURE_DDA is read by nothing (DDA/WGC are gone;
IDD-push is the sole Windows capture path and the secure desktop is
unconditional), so it stops being written into a fresh host.env;
PUNKTFUNK_INPUT_BACKEND offered a `uinput` value that does not exist and omitted
`kwin`, which is what a KDE session actually resolves to; PUNKTFUNK_RENDER_ADAPTER
no longer claims to pick a "Desktop-Duplication" GPU.
Comments corrected rather than deleted, since each explains a real why:
PUNKTFUNK_10BIT is default-on with explicit-off grammar, not an operator opt-in;
GNOME reaches EIS through Mutter's direct RemoteDesktop API, so it needs no portal
approval and is headless-capable; and the host does not run in session 0 — the
service is the session-0 supervisor and the host runs as SYSTEM in the interactive
console session, which is why game_term has to bind the input desktop at all.
packaging/bazzite/update-punktfunk.sh is now installed to /usr/share/punktfunk/,
so the command the docs promised exists.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2a6bf3c421 |
fix(vdisplay/gamescope): the takeover stops a live session's DM on every flavor — the mask never stopped SDDM's relogin
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The managed takeover masked gamescope-session-plus@*.service and trusted the mask to hold SDDM's Relogin=true loop at bay. On images whose sddm session helper execs the session script directly (/etc/sddm/wayland-session gamescope-session-plus steam — f43 bazzite-deck), the relogin never touches the unit: SDDM relogged in ~3x/s for the whole stream, each attempt a full bash --login session start failing against the managed instance. Live on the .41 VM (2026-07-31): 328 forks/s, load 6+, 1481 logind sessions in 8 minutes, the journal flooded past its own rotation — and a 5070 Ti that "could not hold 240fps". A DM that drove a LIVE gaming session is now stopped for the stream's duration on every flavor (the fragile-flavor machinery — lingering guard, pkexec dm-helper, restore via reset-failed+restart, crash-persisted state — already existed and is reused as-is; a pure dm_plan() derives the decision and is unit-tested). The flavors now differ only in the degraded mode when the stop is impossible: SDDM falls back to mask-only (the storm tax, but Steam stays protected — never attach), fragile DMs still fail the takeover into the attach degrade. The mask stays as belt-and-braces for the window before the stop and for images that do route the relogin through the unit. Verified: scripts/xcheck.sh linux clippy (-D warnings, --all-targets) clean; pf-vdisplay suite 125/125 on Ubuntu 26.04. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7cf71dd218 |
feat(clients): the Apple deadline presenter reports its latch phase
Phase-locked capture had no client half on Apple — the host's v3 controller (grid-locked submits, coherence-gated engage) shipped with only the Android reporter feeding it. Now the stage-4 link thread flushes the same v2 circular arrival-phase statistic at ~1 Hz: - PhaseReporter (Stage2Pipeline): the decode callback deposits per-AU reassembly-completion stamps, the CAMetalDisplayLink update deposits the latch grid (period = window-min of update spacing), and the flush ports punktfunk_core::phase::circular_latch verbatim — a period-smeared Wi-Fi link reads coherence ≈ 0 and the host correctly never engages; a wired link opens the gate. Binds/unbinds per session like DecodeReport. - PunktfunkConnection.reportPhase wraps the existing ABI entry point. - Hello honesty: iOS/tvOS advertise CLIENT_CAP_PHASE_LOCK (macOS stays without — the stage-2 arrival presenter has no latch grid), Android now sets the bit its reporter already earned, and the ABI grows the PUNKTFUNK_CLIENT_CAP_PHASE_LOCK mirror const (header regenerated). Advisory in v1: the host arms on report receipt. - Stage-3 doc comment no longer calls itself the tvOS default (stage-4 took that over in the 2026-07 rebuild). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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86d4b36bfa |
chore(core): the Apple recv path documents its unsafe blocks
clippy -D warnings only lints this cfg(target_vendor = "apple") file on a Mac, which CI never does — the three recv/recvmsg_x blocks predate the undocumented_unsafe_blocks sweep and kept every local Apple-side clippy run red. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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49bc93cd20 |
feat(encode/windows): the sync NVENC session reads slices out mid-encode
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The Windows direct-NVENC session gets the Linux backend's sub-frame chunked poll: a doNotWait sampling lock cuts each completed slice out of the bitstream while the frame is still encoding, so the send loop's streamed slice wire starts shipping an AU's front before its tail exists. The default retrieve mode on Windows is synchronous, which is exactly the mode the sampler requires - the async opt-in keeps its whole-AU path and the chunked latch drops away when it is active. The session's slice count now honors the negotiation instead of pinning one: the direct-NVENC default of 4 clamped by the client's ceiling, so a single-slice client (Amlogic-class decoders that never advertised multi-slice) keeps today's wire shape and a multi-slice client gets real boundaries to cut at. The pending queue carries a submit-time IDR hint because an AU's early chunks ship before the driver reports the picture type; sub-frame write itself stays env-gated (PUNKTFUNK_NVENC_SUBFRAME=1) until the Windows on-glass A/B validates it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5520167958 |
feat(clients): the OS marks tell gaming distros apart, and Windows looks current
Three things were wrong with the host-card OS icons. The Windows mark was Font Awesome 5's, which is still the Windows 8/10 flag with the perspective skew — dated next to the flat four-pane mark Microsoft has shipped since Windows 11. No icon set has the current one (Simple Icons carries no windows/microsoft slug at all), so it is drawn here: four equal squares at the authentic 11.377 + 1.246 proportion. The Decky plugin was pulling FaWindows straight from react-icons, so it now inlines the masters like the web console does, or it would have kept the old flag regardless. Bazzite, CachyOS and Nobara collapsed onto their family's mark. The host already advertises the full chain, so this is purely missing art: all three now ship a leaf mark, because "a Bazzite box" and "a Fedora box" are different machines to the person reading the card. CachyOS and Nobara come from Simple Icons; Bazzite has no icon anywhere, so its "b" is lifted out of the project's own badge (Apache-2.0, attributed). On Android every non-square mark was stretched. A VectorPainter maps the viewport onto the ImageVector's default size with independent x and y scales, so declaring a 448x512 Tux as 24x24 dp squashed it — silently, no crash, no warning. The longest viewport edge now sets the 24 dp box and the other follows the ratio, which is what Icon()'s ContentScale.Fit expects. A unit test pins the invariant; every other client was already correct. Also: scripts/gen-os-icons.sh replaces the undocumented hand-run pipeline that turns a master into the GTK symbolic SVG, the Windows PNG and the Apple template PDF. It reproduces the committed artifacts byte-identically. Verified: web and Decky typecheck, Decky bundles, Android compiles and its tests pass, PunktfunkKit builds, osinfo's tests pass. Not verified on glass, and the GTK/Windows client crates do not build on macOS. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f4f83202cb |
feat(core/client): an AU's prefix reaches the decoder while its tail is on the wire
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Delivery used to be all-or-nothing: the decoder saw byte 0 only after the last packet of the AU landed, so the whole transmit time sat in front of decode. With the slice-streamed wire (previous commit) blocks now arrive addressable, and a client can opt in (connect's new frame_parts) to receive each AU's newly-contiguous prefix as Frame::part pieces - offset tiling, first/last marked, the completing push carrying only the suffix. A PARTIAL_FRAME-capable decoder then chews slices concurrently with the remaining network transfer. The reassembler walks a per-frame cursor over successfully-completed blocks (failed FEC reconstructs don't advance it), coalesces blocks that finished out of order into one part, keeps probe filler whole, and stops short of the final block so the zero-padded tail still trims at completion. Whole-frame consumers see byte-identical behavior - parts never flow without the opt-in, and never on PyroWave (its newest-wins draining assumes whole AUs). Per-AU accounting keeps its units: OWD/ABR feeds, the inter-arrival series and the clock-based jump-to-live detector only count completing deliveries, and FrameChannel::depth() counts AUs so a part-rich queue can't trip jump-to-live at a fraction of the real backlog. The consumer contract (gap or orphan part = AU lost: abandon, flush, resync on the next first) is documented on FramePart; the C ABI keeps parts off until PunktfunkFrame can express them. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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440cb8d1ec |
feat(core/wire): streamed AUs cut blocks at slice boundaries, not at 5.5 MB
The streamed-AU path only ever flushed a block when a full FEC block's worth of bytes accumulated - at real bitrates a frame finished encoding before that, so every AU degenerated to one tail-heavy send and the overlap the sentinel wire was built for never happened. Now a slice boundary flushes every whole shard (floored at MIN_STREAM_BLOCK_SHARDS so per-block parity stays economical), which means blocks are variable-size and can no longer be addressed by the uniform block_index * K_max formula. USER_FLAG_SLICE_STREAM marks such frames on every packet: sentinel blocks reuse frame_bytes as their shard-aligned base offset, the final block's base derives from the totals, and the receiver pins/validates positionally (sentinels must sit strictly below the final block's base; a mixed-flag or out-of-range header is dropped before it can place a byte). The AU's own flag bit gates the wire shape, and the host sets it only toward clients advertising STREAMED_AU + MULTI_SLICE, so shipped receivers keep seeing the byte-identical legacy sentinel (PUNKTFUNK_SLICE_STREAM=0 pins legacy for A/B). Both sides bound the per-frame block count by the same floored formula, and the flush loop cuts as many blocks as a chunk completes - a slice bigger than one FEC block can't leave an oversized final block behind. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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19392918ff |
feat(gamescope/hdr): HDR is attempted by default and every install path ships the patched gamescope
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Field report (RX 5700 / SteamOS): 10-bit HEVC "unsupported" — but the GPU was
never the blocker (RADV probed Main10 fine on that box). The session stayed SDR
because stock gamescope offers no 10-bit PQ capture formats and nothing shipped
our pipewire-hdr build outside the Bazzite sysext, while PUNKTFUNK_GAMESCOPE_HDR
additionally defaulted off everywhere. Close all three gaps:
- PUNKTFUNK_GAMESCOPE_HDR now defaults ON (explicit-off grammar, the flip the
config comment planned post-canary). Safe by construction: the +pfhdr banner
probe, managed-spawn term, and client 10-bit cap keep stock-gamescope boxes on
the exact 8-bit path. The nix module's gamescopeHdr (default true now) only
controls whether the patched binary is on PATH; it no longer sets the env.
- SteamOS: new scripts/steamdeck/build-gamescope.sh builds the HDR gamescope in
the same pf2 trixie distrobox (apt dep list validated by a full build in a
debian:trixie container), installs ~/.local/bin/punktfunk-gamescope, and
maintains PUNKTFUNK_GAMESCOPE_BIN in host.env ONLY while the binary passes its
on-glass --version/+pfhdr check — a stale absolute override would break
session spawning, not just HDR. Wired into install.sh (§3b), update.sh
(retrofit), and rebuild-check.sh (ldd-probes it like the host binary).
- Arch: build-sysext.sh gains a --gamescope fold-in (banner-verified by
execution, host-image-only), and punktfunk-host optdepends the companion.
Deliberately NO CI-published host sysext: per the 2026-07-22 packaging
verdict a prebuilt SteamOS host breaks on A/B soname bumps (and /var is
per-partition-set), so arch.yml records that instead — SteamOS hosts use the
distrobox flow above.
Also fixes a latent bug that made build-sysext.sh fail every invocation as
documented: a literal `}` inside `${1:?usage …{host,client}…}` terminates the
expansion early and corrupts $PKG (caught by the new synthetic-package test,
which also covers the fold-in, the unmarked-gamescope refusal, and the
client-image guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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78926be4ac |
fix(store): a plugin install lands in the plugins dir, not the nearest package.json above it
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Installing any plugin from the console failed on a user's Fedora 44 host with
plugin store job failed: @punktfunk/plugin-virtualhere is not present after install
while the same version installed fine on every box we tried. The difference turned
out to be a file in his home directory.
`bun add` does not install into its working directory. It walks UP to the nearest
ancestor `package.json` and installs into that tree. A fresh plugins dir has no
`package.json` — the store and the runner only write `bunfig.toml` — so any stray
one above it captures the install: the packages land in `~/node_modules`, the
dependency is written to `~/package.json`, bun prints "installed …" and exits 0,
and the plugins dir stays empty. The plugins-dir `bunfig.toml` is not read in that
case either, so the outcome splits on whether `@punktfunk` resolves in the hijacked
tree: with no scope mapping there it 404s against npmjs and exits 1 ("the plugin
runner exited with status 1"); with one, it succeeds into the wrong tree and the
job dies on the presence check instead. Only the second shape looks like a broken
store, which is why this took a reproduction to find.
Seed the plugins dir with a `package.json` so it owns bun's install root. Three
call sites rather than one: the store job, the `plugins add` CLI, and the SDK's
`ensurePluginsDir`. The runner ships as its own package and can predate the host
binary, so the host cannot delegate this — the same reason `ensure_bunfig_scope`
writes the registry mapping on this side rather than passing a runner flag.
Seeding only ever touches a tree with no `node_modules`. A dir with packages and
no `package.json` is the hand-assembled/older layout that `installed_packages`
deliberately falls back to the naming convention for, and dropping an empty
`dependencies` on it reports every plugin the operator runs as uninstalled —
already pinned by `an_emptied_dependency_list_means_nothing_is_installed`.
The residual failure stops dead-ending: if the presence check fails anyway, the
error names the capturing ancestor and what to do about it.
Reproduced and fixed on glass (Nobara 44 VM, host + runner 0.22.3): with a stray
~/package.json the store reproduces the field report byte for byte — same 150 ms,
same phase sequence, same message — and with the plugins dir seeded the same
install lands correctly with nothing leaking into the home dir.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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759aac255b |
feat(phase-lock): controller v3 — grid-locked submits, arrival sensing, antipode damping
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Midday on-glass falsified v2's remaining assumptions: a per-frame additive hold SATURATES the arrival-slaved loop once hold + work >= interval — submits free-run at their own cadence and the commanded phase dissolves (measured: +-2 ms hold steps, zero client response) — and the latch statistic hovers at the target's ANTIPODE, where shortest-way errors sign-flip on noise (the 0<->2<->4 ms offset chatter). v3, one change per falsified assumption: - ACTUATOR: submits lock to an absolute grid (epoch + k x period + offset); the controller walks only the offset. A periodic grid cannot free-run — occupancy is one frame per period whatever the offset — so phase actuation is linear BY CONSTRUCTION. Disengaged = no grid sleeps = zero cost; every failure path DISENGAGES (never parks: v2's e2e-tax lesson). - SENSOR: the client reports the circular mean + coherence of the ARRIVAL lead (per-AU reassembly stamps vs the panel latch grid) — the phase the host actually controls; latch measured downstream of the decoder pipeline, which absorbed the actuation. pf.phase logs "arrival lead circ= coh=". - ANTIPODE DAMPING: errors within 1 ms of +-period/2 take half-steps until they commit to a side. Harness rewritten around plants glass validated: a GRID plant (linear by construction), the DECOUPLED plant (v2's saturation — must disengage, not orbit or park), an antipode start (must converge within one period of travel), incoherence (never engages), a regime change (re-engages after backoff), and the actuator's own periodicity/offset-linearity. Also fixes the harness's SIM_TARGET (a mis-derived max asserted 3.5 ms where the controller's actual target is 2.5 — the controller was right, the ruler was wrong; the Python cross-check inherited the same constant, a lesson in replicating the CODE, not the author's belief about it). Gates: v3 simulations 6/6; host bin suite 345/1 (the documented environmental qemu UDP test); clippy --all-targets -D warnings clean; cargo ndk arm64 check clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4457356ee4 |
test(phase-lock): a closed-loop simulation harness — both on-glass failures become CI regressions
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The controller iterated twice on the user's gaming PC before this existed; never again. punktfunk_core::phase::circular_latch is extracted from the Android presenter (shared: iOS reports next, and the harness generates its synthetic reports through the IDENTICAL statistic the clients ship), with unit tests including the wrap-straddling cluster an arithmetic mean gets maximally wrong. The stream.rs harness models the plant — latch = (base − hold + noise) mod P, deterministic LCG noise — and drives PhaseController::adjust through five regimes: - tight jitter locks into the deadband within ~5 adjusts and stops moving; - a wrap-side start takes the SHORTEST way (travel < P/2 asserted); - an incoherent phase never steps (zero hold, ever); - a v1 pinned-median report trips the travel budget and DECAYS TO ZERO — the 2026-07-31 orbit and the parked-hold e2e tax, both as asserts; - a post-decay regime tightening re-locks. Gates: host bin suite 344 passed / 1 failed = the documented environmental qemu UDP-loopback test (clean main fails identically in this container); core phase tests 4/4; clippy --all-targets -D warnings clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1d31e4c565 |
feat(phase-lock): controller v2 — circular phase, coherence gate, decay-to-zero
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Round-1 on-glass falsified two v1 assumptions in one morning (NP3 ↔ .173): - A median lead is immovable under period-spanning jitter (uniform mod P), so v1 orbited the period at 2 ms/s forever — and the dead-signal freeze hotfix never armed, because ±1.5 ms of window sampling noise kept resetting its 'error responded' check. Thresholds can't referee noise. - A HELD hold is not free: it delays sampling after the capture stamp, taxing e2e by up to a period (user-measured: ~+4 ms during the orbit). The correct failure response is DECAY TO ZERO, never freeze-in-place. v2, all three layers: - Wire: PhaseReport grows a length-discriminated coherence tail (27-byte form; the u16::MAX sentinel encodes as the byte-identical 25-byte v1 — strict-prefix discipline, both forms pinned by tests). - Client: the reporter sends the CIRCULAR vector-mean latch phase mod the panel period + its coherence (‰); pf.present logs circ=/coh=. - Host: steps only while coherent (floor 300‰; a v1 report bypasses the gate), along the signed SHORTEST way around the period, under a cumulative 1.25-period travel budget that is noise-immune by construction (it integrates applied steps, not reported errors); incoherence or budget exhaustion decays the hold to zero and re-arms once flat. Deadband convergence resets the budget — tight regimes lock exactly as designed. report_phase + the C ABI mirror gain the coherence parameter (canary-only ABI, hours old, sole caller in-tree). Gates: docker amd64 clippy --all-targets -D warnings (host+core, nvenc) clean; core suite 244/244; cargo ndk arm64 check clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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74ca42568a |
fix(host/phase-lock): a dead error signal freezes the hold instead of orbiting the period
First on-glass closed-loop run (NP3 ↔ .173, canary 0.23.10498) proved the transport and both endpoints work — and exposed the controller chasing a statistic that cannot respond: under period-spanning arrival jitter the client's latch DISTRIBUTION is ~uniform mod the refresh, so shifting its mean (the hold — provably reaching the client: the paced-drop bursts locked to each wrap) cannot move its MEDIAN. The controller stepped +2 ms/s in one direction forever, wrapping the period every ~4 s, and every wrap coalesced ~30 frames at the client — a periodic hiccup that must not ship. The controller now remembers its last error: three consecutive steps that fail to move it ≥1.5 ms freeze the hold (kept, not zeroed) and log; a later report whose error moved re-arms stepping — a tight-jitter regime still locks exactly as designed. Controller v2 (a circular phase statistic with a coherence gate, per the design doc's follow-ups) replaces the median outright; this freeze stays as its safety net. Gate: docker amd64 clippy --all-targets -D warnings (host, nvenc) clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b164b4c03e |
feat(packaging): a client-only box can update its client without the host
The root helper, its unit, the group-scoped polkit rule and the install-kind
marker all shipped with the HOST package. A Steam Deck or a handheld has no host
package, so the client half of one-tap updates had nothing to stand on.
The client packages now ship their own copies — deliberately under their own
paths (`pf-update-client`, `punktfunk-client-update.service`,
`49-punktfunk-client-update.rules`, `/usr/share/punktfunk-client/install-kind`)
rather than sharing the host's. Two packages owning one path is a hard conflict
in dpkg, rpm and pacman alike, and the client marker needs its own DIRECTORY
too because the host RPM claims `%{_datadir}/punktfunk/*` with a glob — a
sibling file there would break `dnf install punktfunk punktfunk-client`.
`pf-update` grows the matching `apply-client` verb. The verb comes from a
root-owned unit's fixed ExecStart, never from the caller, so the zero-parameter
invariant holds; both verbs sweep every installed punktfunk package, and what
the verb selects is which marker is read and which binary the run-the-binary
gate executes afterwards. A client sysext is refused with its reason: the signed
feed carries the host image, and installing that over a client-only box is not
an update.
The opt-in group is created by both packages' scriptlets, idempotently, so
whichever lands first wins.
Also fixes the host's own helper install: it read `$R/target/release/pf-update`,
which is the source checkout, while build() exports CARGO_TARGET_DIR="$srcdir/
target" and every other binary in the file installs from `$T`. Both now read
`$T`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a87fbebc0a |
feat(client/linux): the client says whether it is current, and can update itself
`punktfunk-client --check-update` fetches the same Ed25519-signed per-channel manifest the host trusts, works out how this client was installed, and reports what — if anything — can be done about a newer build. `--apply-update` does the part it owns. `--version` prints the CI-stamped build string, which is both what the comparison needs and what a packaging gate can run the binary for. The engine lives here rather than in the Decky plugin for two reasons: verifying a signature needs crypto that Decky's embedded Python does not have, and the plugin is not the only surface that wants the answer. Every UI becomes a caller, exactly as it already is for --pair, --library and --list-hosts. What is possible depends on the install, and the module refuses to pretend otherwise. A flatpak is a per-user install its launcher can update. A .deb/.rpm/ pacman client goes through the packaged root helper — a fixed, parameterless systemd oneshot polkit authorises for members of the punktfunk-update group, so the request carries nothing an attacker could influence and the payload comes from the distro's own signed repositories. A sysext, a nix profile or a source build gets the command and nothing else: the signed sysext feed carries the HOST image, so a client sysext has no feed to update from, and a button that can only fail is worse than one honest line. A failed check reports the failure. "Could not tell" rendering as "up to date" is the one answer that must never happen. The box's capabilities are probed once into a `Caps` struct so the routing rules are a pure function of (install kind, caps) — all seven of them are tested without a box, including that the kill switch beats every kind and that pacman needs its own root-owned full-sysupgrade opt-in on top of the group. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f6cfe382fd |
refactor(update): one signed-manifest checker, shared by the host and the client
The host has known how to answer "is a newer build available for this box's channel?" since the update-from-web-console work. The Linux client is about to need the same answer from the same signed document, and a trust rule that lives in two places is a trust rule that will drift. So the parts where being wrong is a security bug now exist exactly once, in the new `pf-update-check`: Ed25519 verification against pinned keys, the manifest schema and its fail-closed validation, the post-redirect fetch, the version comparison that has to reconcile four different canary spellings, and the install-kind ladder — the last parameterised by which product is asking, since the delivery channels are the same ones but the markers are not. The pinned key list moves with them. Two lists could have disagreed about who may announce a release, and the one that drifted is the one nobody would have noticed; `publish-update-manifest.sh` follows to the new path, and a MISSING keys file there is now fatal rather than a warning that silently skips the cross-check the step exists to perform. Host call sites are unchanged throughout: `store::index` and `update::manifest` re-export from the shared crate under their old names, and `update::detect` keeps its cached `detect()` and the host's command hints. Verified with clippy -D warnings on Linux and on Windows (nvenc,amf-qsv,qsv), 340 host tests green. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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84c6938562 |
test(inject): the uhid sweep tests learn the devnode-churn grace
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6b0bd59b8d |
fix(gamepad): a mask glitch no longer flaps devnodes — the unplug sweep gets a grace
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The unplug sweep dropped a pad the instant its active_mask bit read clear — but a pad teardown is a whole PnP device removal (system-wide device-change broadcasts, and on re-create a full hidclass re-enumeration), so a client-side mask glitch of a few state frames cycled real devnodes. The sweep now drops a pad only after its bit has stayed clear for 300 ms; a bit that returns inside the grace disarms it. A real unplug tears down one grace later, which nobody observes — the pad already went quiet. Lands once in PadSlots, so every backend (uinput/uhid/XUSB/UMDF) inherits it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ccf5c922ee |
fix(core/abi): report_phase joins its siblings behind the quic cfg — the C header parses again
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The new punktfunk_connection_report_phase lacked the #[cfg(feature = "quic")] its connection-fn siblings carry, so cbindgen emitted it OUTSIDE the guarded region that declares the opaque PunktfunkConnection — the generated header stopped compiling as C (CI's harness caught it; my local harness failure was a pre-existing macOS linker issue that masked this distinct cause — full-suite comparison attributed the wrong root). Verified: the harness compiles and passes in the amd64 CI-image container. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |