Commit Graph

4 Commits

Author SHA1 Message Date
enricobuehler ab6790ef6c fix(clients): dial-first reconnect — don't gate the connect on mDNS presence
A saved host that stopped advertising on mDNS but has a learned Wake-on-LAN
MAC was routed into a wake-and-WAIT-for-mDNS flow instead of being dialed. For
a host reached over a routed network (Tailscale/VPN/another subnet) mDNS never
sees it, so the wait could never succeed and reconnects were impossible — the
host log showed no connection attempt at all. The tile's Offline pip and this
connect gate shared the same LAN-only `advertises`/`liveAdvert` predicate, so a
perfectly reachable host read as unreachable. The first connect worked only
because the MAC hadn't been learned yet (a direct dial); once learned, every
reconnect wedged in the waker.

All four full clients carried this pattern (deliberate mirrors of the Apple
`HostWaker`). Each now DIALS FIRST: fire the magic packet up front
(fire-and-forget — harmless if the host is awake, and a genuinely-asleep box is
booting while the dial times out) and attempt the connection unconditionally.
Only a FAILED dial falls into the visible "Waking…" wait, whose redial carries
no fallback so it can't loop. A fingerprint-mismatch/trust-rejection failure
means the host ANSWERED, so it never takes the wake path.

- apple: SessionModel.connect gains `onUnreachable`; startSession dials first.
- linux (relm4): AppMsg::WakeConnect wakes+dials; a per-request wake_fallback
  is armed and consumed in SessionExited, matched by fingerprint/address.
- windows: initiate_waking + ConnectOpts.wake_on_fail; the worker's Failed arm
  escalates to wake_and_connect only on a non-trust failure.
- android: doConnectDirect gains onFailure; doConnect wakes+dials first.

Decky was already correct (always launches `--connect`; WoL fire-and-forget).
Explicit "Wake host" menu actions are unchanged — waiting on mDNS is right when
the user explicitly asked to wake a box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 14:17:01 +02:00
enricobuehler cbcd7a5c40 refactor(client): relm4 desktop shell; delete legacy presenter + coverflow (phase 5)
The GTK client becomes a relm4 component tree: AppModel owns the window,
trust gate (rules 1-3), and the spawned session child's lifecycle as
typed messages; the hosts page is a child component with a
FactoryVecDeque of host cards — the HostsCallbacks Rc<dyn Fn> bag, the
busy Cell, and the Rc<RefCell<HostsUi>> cross-page pokes are gone.
Trust/settings/library dialogs stay plain GTK, invoked from update with
a ComponentSender.

Deleted with the in-process presenter: ui_stream.rs, video_gl.rs,
ui_gamepad_library.rs, launch.rs, the khronos-egl dep, and the
PUNKTFUNK_LEGACY_PRESENTER hatch. Every stream (and the console library)
now runs in punktfunk-session; the shell spawns it for card connects and
exec's it for --connect/--browse so the Decky wrapper keeps working. The
request-access flow gains --connect-timeout + a CancelHandle that kills
the child. Screenshot scenes re-pointed onto the components (verified:
hosts + library self-capture; the dialog scenes present correctly and
capture under a GL renderer); the gamepad-library scene is gone with the
page.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler eafe76d2d5 feat(linux-client): WOL wait-until-up + IP re-key (Apple/Android parity)
The Linux client already had WOL send + MAC storage + a Wake action + auto-wake-
on-connect, but the auto-wake just fired a packet and did one dial to the stored
address — so a host that woke on a new DHCP lease failed, and there was no
"waiting" feedback. Add the polished flow (mirrors Apple/Android HostWaker):

- ui_trust::wake_and_connect — send the magic packet, poll mDNS until the host
  reappears (re-sending every 6 s, 90 s budget) behind a cancelable "Waking…"
  dialog, then connect; if it woke on a new IP, re-key the saved host first.
- trust::rekey_addr — no-churn addr/port update keyed by fingerprint.
- the hosts page routes an offline saved-host-with-MAC tap to on_wake_connect
  (the new flow) instead of fire-and-forget wake + immediate dial.

Builds + clippy + fmt clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 13:47:37 +00:00
enricobuehler 50e25205a0 feat(linux): game library browser; split app.rs into cli/launch/ui_trust
- library.rs + ui_library.rs: the host's unified game library over the
  management API (the Apple LibraryClient/LibraryView ported) — mTLS with the
  paired identity, host verified by its pinned cert fingerprint (ureq + rustls,
  unified with the workspace rustls 0.23); posters load async with monogram
  placeholders, and picking a title starts a session that asks the host to
  launch it (the library id rides the Hello).
- app.rs (~800 lines lighter) splits into cli.rs (argv/headless
  pairing/--connect/screenshot scenes), launch.rs (mode resolve + session
  worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN /
  delegated-approval dialogs); ui_hosts/ui_stream reworked around the split.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:24:44 +02:00