de17ceb8f8cfc4197176bea5aca1f8433725496d
18
Commits
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de17ceb8f8 |
fix(web): a newly installed plugin shows up on its own, and the display form can be used without a mouse
Installing a plugin left the sidebar unchanged until a reload. The reason is timing, not caching: the host restarts the scripting runner AFTER the job reports done, and the plugin only registers its UI once that comes back — several seconds later, by which point the one-shot invalidation had already run and found the old list. The nav then waited out the 30 s idle poll, which in practice meant "until I reloaded". Anything that changes the installed set now switches the directory to a 2 s poll for a minute, so the entry lands about a second after the plugin actually comes up. Measured end to end in a browser: 29 s → 7 s, with the plugin registering at 6 s. The plugin entries also never animated. They are rendered outside the `motion.nav` that carries the variants and the stagger, so they inherited neither and simply appeared — most visibly in exactly the case above, where one shows up in a nav that is already on screen. They get their own animation container now, matching the main nav. (A motion-wrapped div around the link, not `motion(Link)`, which erases TanStack's typed `params`.) The accessibility pass on the display form, where the console's densest controls live: - The Custom block's numeric inputs had a `<label>` with no `htmlFor` next to an `<input>` with no `id`, which labels nothing at all — a screen reader announced them as unnamed spin buttons. Single controls are paired properly now; the button groups became real `<fieldset>`/`<legend>`, which is what they are. - Every option group signalled its active choice with fill colour alone. They carry `aria-pressed` now, so the state is available to assistive tech and not only to people who can compare two button variants. - `QueryState`'s error branch is a live region, so a query that fails announces the failure instead of silently swapping one region for another. - Motion honours `prefers-reduced-motion` instead of overriding it. - `<html lang>` follows the locale instead of claiming "en" while the app renders German. Verified: switching to de flips the attribute. - "Close menu", "Language" and "Loading" went through the message catalogue. Also: ten dead message keys removed (a whole removed Clients page and the old Settings token field), and the README no longer tells operators to set the management token under "Settings → API token" — that field is gone and the token has been server-side only for some time. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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9e505aba41 |
fix(web): the console stops swallowing the host's answer when it says no
The host writes genuinely useful refusals — "entry is owned by provider `x`, update it through its reconcile" — and a dozen call sites threw them away. The pattern was always one of two: a mutation whose `error` nothing rendered, or an `await mutateAsync(...)` with no catch, which additionally produced an unhandled rejection. Either way the operator clicked, nothing visible happened, and the thing they asked for silently hadn't. Fixed at each site, with the host's own message shown where there is one: - Adding or editing a library entry kept the form open and said why, instead of closing it as if it had saved and taking the typing with it. Deleting one reports the refusal rather than leaving the card sitting there. - The GPU preference, capture start/stop, recording delete and download, and the dashboard's stop-session / request-keyframe / end-game all report failure. The failed capture STOP is the one that mattered most: it is "stop & save", so a swallowed error meant minutes of recording vanished with nothing on screen. - The recordings Download had a comment claiming the detail view surfaces its errors. It only does that for the selected row, and Download is on every row. Two related fixes in the same area: - `apiFetch` no longer navigates to /login synchronously from inside whichever call noticed a 401 — very often a background poll the user never started. Tearing the page down mid-render took unsaved editing state with it, which the Displays page explicitly models. It defers a beat and coalesces, so a burst of parallel 401s schedules one navigation. - The plugin liveness probe treated the auth gate's 302 → /login → 200 HTML as a healthy plugin, and rendered the console's own login page inside the plugin's iframe. It also gave up permanently on the first failed probe, so the runner restart at the end of every install threw away whatever was open in another plugin. It rejects the redirect and keeps probing on a slower beat while down. `apiErrorMessage` moves out of the display card into src/lib/errors.ts, since half the console needs it now. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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4a5d4b0a71 |
feat(web): the console follows the host's events instead of asking ten times a minute
The host has published every lifecycle transition on GET /api/v1/events since the API existed — client connect/disconnect, session and stream start/end, pairing decisions, display create/release, library, store and plugin changes — and nothing consumed a byte of it. The console instead polled ten endpoints on 1-5 s timers, so a change was up to 5 s stale and two pages could disagree while you looked at them. The Library page polled not at all: install a game in Steam and it never appeared until a full reload. The console now subscribes once and invalidates exactly the queries an event affects. Events never carry data into the cache — they only say "this is stale" — so an unknown future kind costs nothing and a missed event degrades to the polling that is still there underneath, now at a slow safety-net interval. The fast ticks that remain are the ones events cannot express: the live stream numbers while streaming, and a lingering display's teardown countdown. Four things had to be true for this to work, and none of them were. Each was found by measuring, not by reading: - Nitro's `localFetch` accumulates the response and only builds it when the handler returns, so nothing streams through the deployed Bun server. Three frames sent a second apart arrived together, three seconds late, when the upstream closed — and an SSE stream never closes, so nothing would ever have arrived. /api/v1/events gets its own route that hands back a web Response wrapping the upstream stream, which passes straight through. - Hydration mounts the app shell and discards it ~15 ms later. A subscription owned by that effect opened, closed, and never came back. It is a refcounted module singleton now, with a grace period so a remount re-attaches instead of reconnecting. - `getRouter()` runs more than once in the browser, and each call built its own QueryClient. The subscription held the first, the live pages read the second, and every invalidation went to a cache nobody was reading. One client per browser session; the server still gets a fresh one per request, which it must. - `invalidateQueries` only refetches queries that currently have an observer. An event means the HOST changed, so every cached copy is wrong whether or not something is watching it. Two features fall out of the same work: - **Automation** — a page for GET/PUT /api/v1/hooks. The host has run these hooks all along and the console never showed them, so the only way to see what your machine does when a stream starts was to open the config file. Writing one means writing a shell command the host will execute, so saving re-asks for the console password, like an update or an unreviewed install. - The Host page warns when another Moonlight-compatible server (Sunshine, Apollo) is running on the same machine. The host has detected this at startup for ages and reported it in /local/summary; nothing surfaced it. It is the most common reason a host looks installed and working but no client can reach it. Verified in a real browser against a mock host: three events drive three refetches of a query with no polling timer, the conflicts card names the intruder, the hook list and its dialog render, and the console reports no errors. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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e30d94573a |
fix(web): the logs come back after a host restart, and eight more that quietly lied
The Logs page died permanently every time the host restarted — which the console's own update flow does. The host's log ring restarts at seq 1 while the page's cursor stays where it got to, and `GET /logs?after=8000` against a fresh ring is not an error, it is an empty page forever: no error, no dropped badge, stale lines on screen, and nothing short of a full reload to get out. A restart always breaks the poll first, so a failed poll now triggers a re-read from the start of the ring, and a page whose newest entry is older than what we hold is recognised as the sequence having restarted. Follow mode also stopped following at exactly the wrong moment. The autoscroll effect was keyed on the rendered row count, which pins at the 1000-row DOM cap — so once the log got busy enough to matter, the effect never re-ran again. It is keyed on the newest rendered seq now. And pausing now actually pauses: stopping the interval left React Query's focus/reconnect refetches landing, which evicted the very lines the operator had paused on. The rest: - A plugin could white-screen the whole console by registering `icon: "constructor"`. The icon map is a plain object, so the inherited key resolved to `Object`, which is truthy — the fallback never fired and React was handed `Object` as a component, from inside the app shell. - Saving a display arrangement deleted the saved position of every device that was not connected at that moment: the host replaces the whole map, and we only ever sent the displays we could see. - Flipping DDC, PnP or dedicated-game-sessions committed whatever unsaved edits the Custom block was holding, then cleared the "unsaved" badge so there was no trace of it. Those three apply on top of the SAVED policy now. - Saving the Custom block put the streamed-screen pin back to whatever it was when the form was seeded, undoing a change made in the picker below it. - "End now" on a running game calls the host's only stop, which ends EVERY live session; on a grace row with no app id it ended every waiting game. Both say so first now, when there is more than one to lose. - Edit and Delete were offered on library entries owned by a provider plugin, which the host refuses with 409 — silently. They are attributed instead. - An install whose first poll failed never polled again, and one whose host restarted spun forever with no way to dismiss it. - Submitting a second pairing PIN showed the previous attempt's "PIN sent" before a digit was typed, and the paired list it points you at never refreshed. - The streamed-screen picker claimed an env pin during every slow load, and rows that cannot be picked now look that way instead of silently eating the click. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3b11288c97 |
fix(web): unsaved custom display settings are visible and recoverable
Everything else on the Displays page auto-applies — a preset click, the game-session choice, the experimental toggles — but the Custom block does not, and its Save button sat at the bottom of a block taller than most viewports. People edited, never scrolled far enough to find it, navigated away, and silently lost the lot. The draft is now compared against the last-seeded server value, and that one boolean drives the whole affordance: a badge in the card header (visible without scrolling), an amber ring plus a title on the block, and a sticky action bar pinned to the viewport for as long as any part of the block is on screen. The bar states which of the two states you are in rather than leaving it implied, Save disables when there is nothing to save, and Discard changes puts the stored policy back. Two ways edits could still vanish are closed: a preset click now confirms before overwriting pending edits, and a reload/close warns. Re-picking Custom while already on Custom is a no-op instead of re-seeding, which would otherwise fill in defaults for unset fields and report "unsaved changes" for a click that changed nothing. Adds a `warning` badge variant + --warning token for the pending state — attention, not failure, and distinct from the destructive red. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> (cherry picked from commit c4318609c0da5ae1313081c5e488f685504f70d1) |
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8fe71be424 |
fix(web): applying a saved preset kept switching the streamed screen off
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`applyCustomPreset` builds a FRESH policy object instead of spreading the draft, so every field it doesn't name is dropped. `capture_monitor` was not named — so picking one of your own saved presets silently took a host that was mirroring a real monitor and put it back on a virtual display. The same omission in the Custom switch would have done it there too. Found on-glass against a running serve on .136: the PUT is whole-object, so the console is the only thing keeping the orthogonal axes alive, and these two sites were the ones building a policy from scratch rather than from what was already in force. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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75b3c94f60 |
fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
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Pairing: - Refresh the paired-devices list after a native PIN pairing (the happy path never invalidated it, so a newly paired device stayed hidden until remount). - Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so it now reads "PIN sent" instead of a false "Paired successfully". - Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could never receive a PIN there. - Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8). Displays / Library: - "Arrange displays" save refreshes the settings card (it rewrites the policy), without clobbering unsaved Custom edits (re-seed only when the draft still matches the server). - Live-display list wrapped in QueryState so errors don't read as "no displays". - "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo artwork (was dropped on save); per-card delete pending. Stats: - Distinct colour for the native "queue" latency stage (it collided with "capture"). - "Not measured on this path" note on the GameStream health chart; configured-bitrate target line on throughput; host-authoritative elapsed timer; LiveCard surfaces non-404 errors. Shell / auth / i18n: - SSR-stable locale: first client render matches the base-locale SSR (no hydration mismatch), then adopts the persisted/browser locale post-hydration. - BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced into a post-login redirect loop. - Logout checks the POST result before navigating; logs dedup by seq (StrictMode); login "next" keeps query/hash; Dashboard shows the active-session count. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a011aebef5 |
feat(host,web): experimental PnP monitor-devnode disable for Exclusive sessions
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Second experiment against the connected-but-dark-head stutter (field-proven on the reporter's box: unplugging his standby HDMI TV removes a metronomic ~4 s double-jolt; DDC/CI is a dead end for TVs — measured on the lab LG, VCP 0xD6 gets no I2C ACK). An Exclusive isolate only removes physical monitors from the CCD topology; their PnP devnodes stay live, so every standby wake (auto input scan, Instant-On HPD cycling) still triggers the full Windows reaction: PnP arrival/removal, CCD re-evaluation, DWM invalidation — the suspected hiccup mechanism (Apollo #368's Device-Manager-refresh signature). - New `pnp_disable_monitors` display-policy axis (default off): orthogonal to presets like game_session/ddc_power_off, surfaced in GET/PUT /display/settings + the enforced list, carried through the layout transform. - windows/monitor_devnode.rs: after the isolate takes, disable exactly the deactivated monitors' devnodes — CCD target → monitor device path (DISPLAYCONFIG_TARGET_DEVICE_NAME) → PnP instance id → CM_Disable_DevNode with CM_DISABLE_PERSIST, so a hot-plug RE-ARRIVAL stays disabled (that persistence is the whole point). Teardown re-enables BEFORE the CCD restore (+300 ms re-arrival settle) so restored paths have their monitors back. Precise selection — co-installed third-party virtual displays are never touched. - Crash safety: instance ids journal to <config>/pnp-disabled-monitors.json before disabling; serve startup re-enables leftovers from a crashed host. Worst case is documented in the console help (Device Manager re-enable). - Web console: second Experimental-badged toggle (the DDC block refactored into a shared ExperimentalToggle), EN/DE strings, preset-switch carry. Verified: Linux 263 tests + clippy + fmt clean; Windows (RTX box) 220/220 + clippy clean; web tsc + production build clean; openapi.json regenerated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cca5008805 |
feat(host,web): experimental DDC/CI monitor power-off for Exclusive sessions
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The sole-virtual-display stutter investigation's active experiment: when the Exclusive isolate deactivates a physical monitor, the dark-but-connected head keeps getting serviced (monitor standby auto-input-scan / DP link churn) at a seconds-scale cadence — the leading suspect for the periodic double-jolt. A panel commanded off over DDC/CI (the VESA monitor-control channel in the video cable) believes it has an owner and, on cooperating firmware, stops probing. - New `ddc_power_off` display-policy axis (default off): orthogonal to presets like game_session, stored in display-settings.json, surfaced in GET/PUT /display/settings + the enforced list, carried through the layout transform. - windows/ddc.rs: VCP 0xD6 power-mode control via the dxva2 Physical Monitor API. Deliberately DPMS-off (0x04, DDC stays responsive, signal return wakes) and never power-button-off (0x05, bricks-until-button on many monitors). Probe-before-write; every failure is skip-and-log — monitors without DDC/CI, OSD-disabled, or behind docks/KVMs degrade to a logged no-op. - Manager wiring: panels commanded off immediately BEFORE the Exclusive CCD isolate (an HMONITOR — and with it the DDC channel — only exists while the display is active); teardown wakes them right after the CCD restore, where returning signal alone already wakes most firmware. - Web console: an Experimental-badged on/off control on the display card, applied immediately like the game-session axis and preserved across preset switches; EN/DE strings incl. the wake-failure escape hatch (press the monitor's power button once, turn the option off). Diagnostic value on top of the fix: if this kills a reporter's stutter, the churn is monitor-firmware-initiated; if only topology=primary/extend does, the driver services dark heads regardless — the two remaining root-cause classes. Verified: Linux 258 tests + clippy + fmt clean; Windows (RTX box) 220/220 + clippy clean; web tsc + production build clean; openapi.json regenerated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8743f63406 |
polish(web): favicon, Punktfunk casing, display-save toast, idle stop button
- Favicon: the brand-mark lens SVG at /favicon.svg, linked from the root head. - Branding: user-facing "punktfunk" → "Punktfunk" (tab title, app_name, pairing prose, the logo aria-labels/SVG titles) — protocol identifiers (punktfunk/1, _punktfunk._udp, binary/module names) stay lowercase. - The display policy auto-saves on every preset pick / field edit with no signal; mount @unom/ui's sonner Toaster in the root and fire a success toast from the save funnel's onSuccess (new i18n key, en + de). First toast usage in the console — errors stay inline as before. - The stop-session button rendered destructive-red even with nothing to stop: variant switches to the muted `secondary` while no session is active. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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79c4f4cbc1 |
feat(host): user-defined custom display presets
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.
- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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1992eb1c52 |
feat(host): game-mode integration + dedicated game sessions
Implements design/gamemode-and-dedicated-sessions.md (Parts A1-A5 + B0-B2):
reconciles the merged display-management registry with session-mobile
Bazzite/SteamOS hosts and adds a per-launch dedicated gamescope mode.
- A1 DisplayOwnership {Owned,External,SessionManaged} + poolable_now(): the
registry pools only what it owns, so gamescope managed/attach outputs are no
longer double-owned by the registry AND the gamescope restore worker (fixes
the game-mode-reconnect stale-node wedge).
- A2 validated reuse: (backend,mode,launch,epoch) reuse key + kept_display_alive
liveness probe + reused_gen/mark_failed on a reused-display first-frame failure.
- A3 policy-driven managed restore (keep_alive replaces the hardcoded 5s debounce;
forever = held = gaming-rig truthful) + crash-restore persist + SIGKILL teardown
(kill_unit, applied to our transient unit AND the autologin stop -- validated
live on .181 to avoid the F44 GPU-context leak).
- A4 session epoch: observe_session_instance bumps the epoch + invalidate_backend
on a desktop-compositor instance change; gamescope spawns are exempt.
- A5 per-spawn log + PID-scoped gamescope node discovery.
- B0 game_session {auto,dedicated} policy (top-level, preset-orthogonal) +
pick_gamescope_mode dedicated_launch + steam -silent command shaping.
- B1 free the autologin Steam before a dedicated Steam spawn (single-instance).
- B2 game-exit -> APP_EXITED_CLOSE_CODE (0x52) clean session end.
Adversarially reviewed (11 findings fixed). Validated on glass (.181 Bazzite F44,
RTX 4090): dedicated spawn streams a real game smoothly; keep-alive reuse; the
SIGKILL fix avoids the F44 vkCreateDevice leak. Workspace green
(build / test --workspace / clippy -D warnings / fmt), OpenAPI + C header
regenerated, web console tsc + vite build green. clients/probe: bump the
no-video timeout 8s->45s for gamescope cold starts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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b28ddfc2d4 |
fix(web): clearer topology/identity copy, capped description width, mobile More-nav, preset spacing
Console polish on the Virtual displays card + shell: - Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution on reconnect) + what Shared / Per-client / Per-client+resolution each do. - Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens. - Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow. - More breathing room under the "Preset" heading. web tsc + biome + vite build green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ac030bbda0 |
feat(vdisplay): ship keep_alive=forever (gaming-rig) — Windows MgrState::Pinned
Completes the last §6A-era preset. The Linux registry already resolved forever→Pinned (pure
lifecycle machine); the blockers were the Windows manager, the mgmt reject, and the console tag:
- Windows manager: new `MgrState::Pinned { mon }` — the last-released monitor under keep_alive=forever
is kept indefinitely (like Lingering but the linger timer never fires). A reconnect preempts +
recreates it (same as Lingering — a reused IddCx swap-chain is dead), snapshot reports "pinned",
and `force_release` (POST /display/release, the §8 escape hatch) frees a pinned monitor. release()
branches on the new `keep_alive_forever()`; all MgrState matches made exhaustive over Pinned.
- mgmt PUT /display/settings: stop rejecting keep_alive=forever (now honored on both platforms with a
release path). OpenAPI regenerated.
- web: un-disable the gaming-rig preset (DISABLED_PRESETS now empty) — one-click applies.
Linux paths + web/tsc/openapi green; 47 vdisplay tests pass. The Windows manager.rs is #[cfg(windows)]
(not compilable on the Linux dev box) — build-verified + on-glass validation on .173 to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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956420d947 |
fix(web): preset cards use the design-system animated Card (motion + material)
The preset options were raw <button>s — flat, no motion/material — unlike the rest of the console. They now render as the `interactive` AnimatedCard (motion hover + specular material, consistent with every other card), keyboard-accessible (role=button + Enter/ Space), with a 2px primary ring for the active one and a proper disabled state for gaming-rig. web tsc + vite build + biome-lint green; deployed on .21. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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42ea12ad8f |
fix(web): unify display-field spacing (shared Field) + clearer layout help
- Every option in the custom form now renders through one `Field` wrapper (label → control → help at a consistent `space-y-3`), so the label→input gap is roomier and identical across keep-alive, the button groups, and max-displays — the first field no longer spaces differently from the rest. - Reworded the multi-monitor layout help: it now says Auto is side-by-side and Manual gives a per-display X/Y editor "in the Live displays section below once two or more are streaming" — instead of pointing at an "arrangement table" that isn't visible until clients connect. web tsc + vite build + biome-lint green; deployed on .21. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5b71a74da5 |
fix(web): explicit keep-alive Off/Keep toggle + roomier custom display form
Two UX fixes on the Virtual displays Configuration card: - Keep-alive is no longer implicitly "on" by typing in the seconds field. It's an explicit two-button toggle — **Off** (tear down at disconnect) vs. **Keep for** [N] seconds — and the seconds input only appears when "Keep for" is selected. The duration is remembered across toggles, and the help text explains both modes. - Opened up the cramped custom form: the fields container is `space-y-6` with more padding (`p-5`, rounded-lg), each option group is `space-y-2.5`, and the Save button sits below a divider — so it reads as sections with room instead of a pressed stack. web tsc + vite build + biome-lint green; deployed on .21. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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167b3ae251 |
feat(web): move Virtual displays to its own nav section; roomier preset grid
The Host page was crowded (identity, codecs, ports, GPU, displays, compositors) and the virtual-display config surface is large enough to warrant its own home. - New **Virtual displays** nav section: `/displays` route + `sections/Displays` (moved DisplayCard out of `sections/Host`), a `MonitorPlay` sidebar entry after Host, and `nav_displays` i18n. Removed the displays card from the Host page/view. - On its own page the card splits into two: **Configuration** (presets + custom axes) and **Live displays** (the live list + arrangement table) — room to breathe. - Presets now render in a max-2-column grid (`sm:grid-cols-2`) with larger padding, a bigger section heading + preset titles (text-base semibold), roomier spacing, and bottom-aligned "what it sets" badges so the cards line up. web tsc + vite build + biome-lint green; deployed + verified on the Mutter box (.21). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |