Completes the unsafe-proof program now that the parallel WIP has landed:
- idd_push.rs (25 sites), nvenc.rs (7), punktfunk1.rs (21): a SAFETY proof on
every unsafe block — D3D11/DXGI COM (same-device textures, immediate-context
single-thread, keyed-mutex-held convert), the NVENC SDK table (versioned POD,
register/map/lock-bitstream pairing), cross-process shm reads (atomic
magic/generation handshake), and the C-ABI harness (each call cross-checked
against its abi.rs `# Safety` doc). No SUSPECT (UB) blocks.
- capture.rs / encode.rs: the parent-module deny is restored (their WIP children
are now proven), and main.rs gains a crate-root
#![deny(clippy::undocumented_unsafe_blocks)] — the permanent catch-all gate so
no future unsafe block anywhere in the crate can land without a proof.
- Fixed 4 blocks the agents missed: unsafe blocks nested inside `assert_eq!(...)`
macro args (the comment-above-statement didn't associate) — hoisted to a `let`.
- rustfmt-canonicalized the Windows files (the agents' SAFETY comments + some
pre-existing 1.9.0 drift) so `cargo fmt --all --check` is clean.
Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings AND
cargo fmt -p punktfunk-host --check both green with the crate-root deny active.
Windows cfg(windows) re-verified on the box next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The DualSense, DualShock 4, and XUSB Windows pad backends each hand-rolled the
SAME per-pad resource handling: a `CreateFileMappingW` + `MapViewOfFile` shared
section (with the permissive D:(A;;GA;;;WD) SDDL the restricted-token driver
needs) and an identical `Drop` doing `SwDeviceClose` + `UnmapViewOfFile` +
`CloseHandle` — three copies, each a chance to drift or leak on an error path.
New `inject/windows/gamepad_raii.rs` owns both resources with RAII:
- `Shm` — the section handle (`OwnedHandle`) + its view; `Shm::create(name, size)`
does the SDDL + map + zero-fill leak-safely, `base()` gives the mapped pointer,
`Drop` unmaps then closes (in that order).
- `SwDevice` — the `SwDeviceCreate`'d devnode; `Drop` calls `SwDeviceClose`.
All three backends now hold `_sw: Option<SwDevice>` + `shm: Shm` instead of raw
`hsw`/`map`/`view`, access the section via `self.shm.base()`, and have NO manual
`Drop`. Deletes the duplicated `create_shm_section` (DualSense/DS4 now use
`Shm::create`) and the three hand-written Drops; the DS4 device-type byte is still
written before the magic, the SwDeviceCreate `None` fallback still works, and the
field drop order (devnode removed, then section unmapped+closed) matches the old
manual order.
Net: 3 manual `Drop`s + a duplicated section-creation path → one shared RAII
module; fewer unsafe ops, leak-on-error fixed by construction. Linux `cargo check`
clean (the inject mod wiring); the backends are #[cfg(windows)] → CI-gated.
Drafted + adversarially verified (no double-free, imports correct under
-D warnings, behavior preserved); my own spot-checks confirm.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The shared host<->driver ABI crate already contains more than the virtual
display: the IDD-push frame ring + control plane AND the gamepad shared-memory
layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now
represents all the drivers it serves.
Mechanical rename, no behavior change:
- git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name +
path-deps in the host crate and the driver workspace).
- pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock
files, the workspace members, the CI path triggers (windows-drivers.yml), and
the docs/INF comments. The runtime Global\pfvd-* shared-object names are a
SEPARATE contract and are deliberately untouched (host<->driver name matching).
- The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay,
UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full
`pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name.
Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) +
cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The
driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
capture/{windows,linux}/ encode/{windows,linux}/ inject/{windows,linux,proto}/
audio/{windows,linux}/ vdisplay/{windows,linux}/
src/windows/ (service, wgc_helper, win_adapter, win_display)
src/linux/ (dmabuf_fence, drm_sync, zerocopy/)
Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.
Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>