Commit Graph
5 Commits
Author SHA1 Message Date
enricobuehlerandClaude Opus 5 0751265105 fix(web): editing a library entry warns before it wipes what the console cannot see
`PUT /library/custom/{id}` replaces the whole entry — the host assigns
`slot.prep = input.prep` and `slot.detect = input.detect` outright
(library/custom.rs). But `GET /library` returns a `GameEntry`, which carries
neither field, so the console builds its payload from a read model that has
already lost them. Editing a title to fix a typo silently cleared any prep/undo
commands and detection hints the entry had.

The console cannot round-trip what the read API will not tell it, so this is a
warning, not a fix: the edit form now says plainly that saving replaces the entry
and that anything configured outside the console will be cleared. The actual fix
is host-side — expose `detect` and `prep` on the library read model — and is
noted in the code where it belongs.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 9e505aba41 fix(web): the console stops swallowing the host's answer when it says no
The host writes genuinely useful refusals — "entry is owned by provider `x`,
update it through its reconcile" — and a dozen call sites threw them away. The
pattern was always one of two: a mutation whose `error` nothing rendered, or an
`await mutateAsync(...)` with no catch, which additionally produced an unhandled
rejection. Either way the operator clicked, nothing visible happened, and the
thing they asked for silently hadn't.

Fixed at each site, with the host's own message shown where there is one:

- Adding or editing a library entry kept the form open and said why, instead of
  closing it as if it had saved and taking the typing with it. Deleting one
  reports the refusal rather than leaving the card sitting there.
- The GPU preference, capture start/stop, recording delete and download, and the
  dashboard's stop-session / request-keyframe / end-game all report failure. The
  failed capture STOP is the one that mattered most: it is "stop & save", so a
  swallowed error meant minutes of recording vanished with nothing on screen.
- The recordings Download had a comment claiming the detail view surfaces its
  errors. It only does that for the selected row, and Download is on every row.

Two related fixes in the same area:

- `apiFetch` no longer navigates to /login synchronously from inside whichever
  call noticed a 401 — very often a background poll the user never started.
  Tearing the page down mid-render took unsaved editing state with it, which the
  Displays page explicitly models. It defers a beat and coalesces, so a burst of
  parallel 401s schedules one navigation.
- The plugin liveness probe treated the auth gate's 302 → /login → 200 HTML as a
  healthy plugin, and rendered the console's own login page inside the plugin's
  iframe. It also gave up permanently on the first failed probe, so the runner
  restart at the end of every install threw away whatever was open in another
  plugin. It rejects the redirect and keeps probing on a slower beat while down.

`apiErrorMessage` moves out of the display card into src/lib/errors.ts, since
half the console needs it now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 1ee06defa6 feat(library): descriptive metadata on every entry — platform, year, genres, and friends
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Emulation-and-beyond libraries need more than a title and a poster. Every
library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput)
now carries a shared, flattened GameMeta: platform, description,
developer, publisher, release_year, genres, tags, region, players. All
fields are optional and flat on the wire, so existing library.json files,
provider plugins, and clients keep working unchanged.

- Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp
  platform=PC; custom/provider entries carry whatever was authored.
- GET /library grows a ?platform= filter (case-insensitive) beside
  ?provider=.
- Console: the add/edit form gets a Details section (round-tripping every
  field, since update replaces the entry), the poster tile a platform
  badge (non-PC only — the store badge already implies PC) and the year.
- plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema,
  spread flat); SDK + OpenAPI spec regenerated.
- pf-client-core decodes platform for future client badges.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 19:00:30 +02:00
enricobuehlerandClaude Opus 4.8 75b3c94f60 fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
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Pairing:
- Refresh the paired-devices list after a native PIN pairing (the happy path never
  invalidated it, so a newly paired device stayed hidden until remount).
- Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so
  it now reads "PIN sent" instead of a false "Paired successfully".
- Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could
  never receive a PIN there.
- Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8).

Displays / Library:
- "Arrange displays" save refreshes the settings card (it rewrites the policy), without
  clobbering unsaved Custom edits (re-seed only when the draft still matches the server).
- Live-display list wrapped in QueryState so errors don't read as "no displays".
- "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo
  artwork (was dropped on save); per-card delete pending.

Stats:
- Distinct colour for the native "queue" latency stage (it collided with "capture").
- "Not measured on this path" note on the GameStream health chart; configured-bitrate
  target line on throughput; host-authoritative elapsed timer; LiveCard surfaces
  non-404 errors.

Shell / auth / i18n:
- SSR-stable locale: first client render matches the base-locale SSR (no hydration
  mismatch), then adopts the persisted/browser locale post-hydration.
- BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced
  into a post-login redirect loop.
- Logout checks the POST result before navigating; logs dedup by seq (StrictMode);
  login "next" keeps query/hash; Dashboard shows the active-session count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00
enricobuehlerandClaude Opus 4.8 ae51276a03 feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
  their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
  the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
  drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
  Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
  removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.

Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
  plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
  Bun entry, launchers, systemd units, and packaging.

Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
  2.5.1; all lint issues fixed cleanly.

Also includes this branch's in-progress host, Apple client, packaging, and CI changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:05:22 +02:00