d8a7d6f3a202782d965baee1be7cb7349c4de6ea
75 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
ee12e535ee |
feat(apple): styling pass — dark-mode accent, recent-host state, glass HUD, security-sheet polish
ci / rust (push) Has been cancelled
Working through the brand-color follow-ups: - AccentColor gains a dark-appearance variant (#8678F5 — the brand violet lifted one step toward the icon's light periwinkle) so tinted controls keep contrast on dark. - Host cards remember sessions: StoredHost.lastConnected (set when a session reaches streaming) renders as a "Connected … ago" relative-time line, and the most recent host's card carries a subtle accent ring — the grid finally has hierarchy. - The HUD swaps the pre-glass black-50% rectangle for .regularMaterial with an accent live-dot; hint lines use semantic .secondary instead of opacity. - Security moments: the trust card's lock.shield and the pairing sheet's header take the brand tint; the PIN field is larger monospaced and uses the number pad on iOS. Icon ↔ accent decision: the accent stays the exact brand #6656F2; the Icon Composer layers keep their adjacent palette (#6C5BF3 family) — close enough to read as one brand, and the icon remains the design-tool source of truth. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
0b735ac632 |
fix(apple/iOS): larger host cards — touch-first sizing
ci / rust (push) Has been cancelled
The 160 pt grid minimum packed five small cards per iPad row. iOS columns now use a 280 pt minimum (one full-width card on iPhone portrait, 3–4 generous cards on iPad) and the card content scales with it: 56 pt icon, title3 name, taller padding. macOS keeps its compact 180–240 pt cards. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
bce820ec67 |
fix(apple): title the app "Punktfunkempfänger" — navigation title + window title
ci / rust (push) Has been cancelled
Matches the bundle display name; was the lowercase project name "punktfunk" in the home navigation title (iOS large title / macOS titlebar) and the WindowGroup title. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
154da2dc58 |
fix(apple/iOS): immersive streaming — edge-to-edge, no status bar, hidden cursor, native default mode
ci / rust (push) Has been cancelled
Streaming on iPad left the status bar up and the video boxed inside the safe areas, on
top of a 16:9 default mode letterboxing on the 4:3 screen, with the iPadOS cursor
hovering over the video. The session view is now immersive on iOS:
- .ignoresSafeArea + .statusBarHidden + .persistentSystemOverlays(.hidden) for the
session only (home gets its chrome back on disconnect).
- First run seeds the stream mode from the device's native screen
(UIScreen.nativeBounds + maximumFramesPerSecond) instead of 1920×1080 — verified
live: a fresh install negotiated the iPad's 2752×2064 with the host. macOS keeps the
1080p default (a desktop window is not the screen).
- The iPadOS cursor hides while over the video (UIPointerInteraction .hidden(),
re-resolved on capture toggles) — the host renders its own cursor from our deltas;
true pointer lock through UIHostingController remains the documented gap.
Found along the way (host-side, not fixed here): at very high modes a keyframe burst
can fill the UDP send buffer and m3 treats the sendmmsg WouldBlock as fatal
("session ended with error: submit_frame: WouldBlock") instead of backpressuring.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
3faec8415a |
fix(apple/iOS): stock header + edge-aligned host grid — drop the custom title mode
ci / rust (push) Has been cancelled
The "title looks off" report traced to the GRID, not the title: the Mac-tuned adaptive(180–240) columns yielded a single max-width card, centered, so nothing aligned with the leading large title. The header is now entirely stock primitives — default .navigationTitle large-title behavior (the inlineLarge experiment is gone), default .padding() so content sits on the system 16 pt margins — and the grid columns are platform-tuned: iOS drops the max so columns FILL the width and the cards stay edge-aligned with the title; macOS keeps the 180–240 cap (huge windows shouldn't grow huge cards). Verified in the iPhone 17 simulator with seeded hosts: pill top-right, large title at system metrics, two full-width-filling cards flush with the title's leading edge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
fa553b1e2a |
fix(apple/iOS): action buttons back into one shared glass pill
ci / rust (push) Has been cancelled
The ToolbarSpacer split into separate circles was the wrong read — with the inline-large title row in place, the expected header is the single grouped pill (the system default for adjacent trailing items). Dropped the spacer and the availability fork; the two trailing items now share one pill next to the title. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
1d35df201c |
fix(apple/iOS): inline-large header — title and action circles share the bar row
ci / rust (push) Has been cancelled
The home screen stacked the toolbar row above the large title; the modern (iOS 26 Liquid Glass) header puts the large title leading and the glass action circles trailing on the SAME row. That's exactly .toolbarTitleDisplayMode(.inlineLarge) — applied on iOS only, macOS keeps its window chrome untouched. Verified in the iPhone 17 simulator: "punktfunk" large title left, gear/+ circles right, one row. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
7c24832ad0 |
fix(apple/iOS): touch-first control sizing — toolbar circles + large sheet buttons
ci / rust (push) Has been cancelled
The iOS chrome inherited macOS dialog sizing and read as undersized on a phone: - Toolbar: the two trailing actions shared one compact glass pill; on iOS 26+ each now gets its own full-size circle (explicit .topBarTrailing placements split by a fixed ToolbarSpacer — the system-app look, e.g. Files), with the grouped-pill fallback on iOS 17–18. The buttons are extracted so macOS keeps SettingsLink + .help untouched. - Sheets and CTAs (AddHostSheet, PairSheet, trust card, empty-state Add Host) get .controlSize(.large) on iOS — proper touch targets instead of macOS dialog buttons. Verified in the iPhone 17 simulator: two ~44 pt glass circles matching the Files app's toolbar sizing; macOS suite and app build unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
e1af4d57c6 |
feat(apple): iOS/iPadOS client — touch, pointer lock, shared SwiftUI shell
ci / rust (push) Has been cancelled
The whole client now runs on iPadOS/iOS from the same sources, first-lit live in the
iPad simulator against the real host at 1280x720@60 (60 fps on the HUD, capture state
machine active, mic permission flow shown).
- PunktfunkCore.xcframework grows iOS device + universal-simulator slices
(BUILD_IOS=1; rustup targets aarch64-apple-ios{,-sim} + x86_64-apple-ios).
- The decode pump is extracted into a shared StreamPump (identical IDR re-gate logic on
both platforms); the iOS StreamView (StreamViewIOS.swift) has the same name/signature
as the macOS one, so ContentView & co. are byte-identical across platforms — hosted
in a UIViewController for prefersPointerLocked (the iPadOS cursor capture; see README
note 9 for the UIHostingController forwarding caveat).
- Touch is always forwarded: per-finger wire ids, coordinates mapped through the
aspect-fit letterbox into LIVE host-mode pixels (surface == host mode, identity
rescale host-side; follows mid-stream requestMode switches).
- InputCapture is cross-platform: GC works the same on iPadOS, ⌘⎋ is detected from the
HID stream there; stale-⌘ tracking after focus loss fixed on both platforms
(releaseAll now drops the modifier/latch state — a ⌘ released in another app
otherwise hijacked Esc forever).
- SessionAudio: AVAudioSession on iOS (.playAndRecord + .defaultToSpeaker — without it
iPhones route host audio to the EARPIECE; deactivated with
notifyOthersOnDeactivation on stop so interrupted background audio resumes); HAL
device pinning + the Settings pickers stay macOS-only.
- New Punktfunk-iOS app target (shared synchronized sources, generated Info.plist with
mic + local-network usage descriptions — QUIC to a LAN host trips local network
privacy on real devices — scene manifest + indirect input events for Stage Manager /
external displays), shared scheme, macOS min-window frames gated off iOS.
For the iPad-on-an-external-screen idea: with multiple scenes + indirect input enabled,
Stage Manager iPads can drag the punktfunk window onto the external display and drive
the PC with keyboard/mouse/touch. Known gaps (README note 9): the pointer-lock
preference isn't consulted through UIHostingController (relative mouse works, the local
cursor just stays visible) and AVAudioSession interruptions don't auto-restart audio.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
b26f138699 |
feat(apple): session audio — host playback + mic uplink, device pickers in Settings
ci / rust (push) Has been cancelled
Both directions of the audio plane, on CoreAudio's built-in Opus codec
(kAudioFormatOpus — no bundled libopus; OpusCodec.swift, round trip unit-tested):
- Playback: a drain thread pulls nextAudio() packets, decodes, and writes a priming
jitter ring feeding an AVAudioSourceNode (~20 ms prefill, adaptive to the device's
render quantum so large-buffer devices don't oscillate prime/dropout; a high-water
clamp sheds stall backlog so one network hiccup can't permanently lag audio behind
video; underrun re-primes — one dip, not sustained crackle).
- Mic: a second engine taps the input device, resamples to 48 kHz stereo, Opus-encodes
20 ms chunks and sendMic()s them into the host's virtual PipeWire source. Permission
via AVCaptureDevice (NSMicrophoneUsageDescription added to the Xcode target).
- Settings: Speaker + Microphone pickers (CoreAudio HAL enumeration, persisted by
device UID — "System default" leaves the engine unpinned so it follows macOS device
changes) and a "Send microphone" toggle (default on). Applies from the next session.
- Audio starts with streaming, never during the trust prompt (no host sound — and no
mic uplink — before the user trusted the host); teardown stops audio before close().
Adversarial-review fixes baked in: stop() and the dangling mic-permission callback
share one lock+flag protocol (no hot mic with no owner), the connect-success handler
bails when the attempt was abandoned mid-handshake (no session/mic for a dead window),
SessionAudio gets a deinit backstop (a dropped instance can't pin the connection via
its drain thread), and the render scratch buffer is block-owned (was leaked per
session).
Verified live against the box: remote test decodes 100 host Opus packets to PCM and
the host opens its virtual mic on the first uplinked frame ("punktfunk/1 virtual mic
ready"); on-glass session runs with both engines up.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
3a51551f97 |
feat(apple): mic uplink + touch events in PunktfunkKit
ci / rust (push) Has been cancelled
Adopts the new ABI surface (still v2, additive): - PunktfunkConnection.sendMic(_:seq:ptsNs:) — Opus mic frames (48 kHz) to the host's virtual PipeWire source; enqueue-only, empty data = DTX silence. Wiring the actual Mac microphone (AVAudioEngine input → Opus) into the app is the follow-up, alongside audio playback (README note 5). - PunktfunkInputEvent.touchDown/touchMove/touchUp — absolute pixels + surface size in flags, host injects via libei ei_touchscreen. Built for the iOS variant; nothing on macOS emits them yet. - Loopback round trip now also sends touch events and mic frames (incl. a DTX frame) through the wrapper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
a730ca8557 |
fix(apple): scroll from trackpads/Magic Mouse — forward NSEvent scrollWheel, drop GC scroll
ci / rust (push) Has been cancelled
Scroll was wired to GCMouse's scroll dpad, which only fires for plain HID wheel deltas — trackpad and Magic Mouse scrolling are gesture events that never reach GameController, so scrolling was dead on the default Mac setups. The stream view now overrides scrollWheel (while captured the cursor is parked mid-view, so it receives every scroll event) and feeds InputCapture.sendScroll: precise gesture deltas are pixels (~0.1 notch/px, SDL's factor → ×12 for WHEEL_DELTA(120)), classic wheels are lines (×120), fractional remainders accumulate, and the GC scroll handler is gone so wheel mice can't double-deliver. Signs pass through as-is, preserving the local (natural-)scrolling preference. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
a9d1c16067 |
feat(apple): client-selectable compositor in the macOS client
ci / rust (push) Has been cancelled
Adopts punktfunk_connect_ex from the compositor-selection batch: a Compositor enum on PunktfunkConnection (auto/kwin/wlroots/mutter/gamescope, with the host's name aliases for env parsing), a "Host compositor" picker in Settings (default Automatic — a concrete choice is honored only if that backend is available host-side), and PUNKTFUNK_COMPOSITOR / PUNKTFUNK_REMOTE_COMPOSITOR pass-throughs for the autoconnect dev hook and the remote first-light test. The wire change is backward-compatible (optional trailing byte), so no behavior changes at the default. Validated live against the box: host with no compositor env (auto-detect = KWin) logged "honoring client compositor request compositor=gamescope" and streamed 60/60 decoded frames from the spawned gamescope. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
a4eacabecd |
feat(apple): explicit input-capture state machine — no more cursor grabs on window chrome
ci / rust (push) Has been cancelled
Capture used to engage whenever the app became active, so the click that activates the window — on the title bar (a drag) or a resize edge — got the cursor warped away mid-gesture, and raw deltas kept streaming to the host while the user fought the window. Reworked Moonlight-style, with capture as a deliberate, reversible state owned by StreamLayerView: - Engage: automatically once when the stream starts / trust is confirmed (one-shot, can never fire surprisingly later), or by clicking into the video (that click's press/release are suppressed toward the host; acceptsFirstMouse makes it one click from another app). NEVER on app re-activation. - Release: ⌘⎋ (toggles, key-window-scoped), focus loss — now including same-app window switches (⌘, / ⌘N / ⌘M resign key without resigning the app; previously the new window inherited a hidden frozen cursor and its typing was double-delivered to the host) — and disconnect. - While released: nothing is forwarded (InputCapture.forwarding gates the GC handlers; held keys/buttons are flushed host-side so nothing sticks), the cursor is free, and the HUD (now showing the capture state) is clickable. - The no-beep behavior moved from the NSEvent monitor to first-responder key consumption — swallowing at the monitor risked starving GC's own delivery (the "input broken altogether" report). The monitor now only intercepts ⌘⎋. - Adversarial-review fixes: a second session preempts the previous one cleanly instead of leaving it captured with dead GC handlers (onPreempted); the engage click's suppression latch can't outlive the click (mouseUp backstop); ⌘⎋'s physical Esc can't type into the host in either toggle direction (suppressedVK latch + Esc-while-⌘ guard); capture callbacks defer out of the SwiftUI update pass. Validated live against the box: 16185 input datagrams injected during a captured session (gamescope EIS), title-bar drag/resize free while released, and visible cursor + typing on a streamed KWin desktop, all user-confirmed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
acf44eed5f |
fix(apple): stop the macOS beep on every keystroke while streaming
ci / rust (push) Has been cancelled
GCKeyboard reads the HID state directly, so the key NSEvents kept traveling the responder chain unhandled — and an unhandled keyDown makes NSWindow play the "invalid input" sound on every keystroke. InputCapture now installs a local event monitor for its lifetime that swallows key events, except ⌘-combos, which still reach the local app (the HUD's ⌘D disconnect, ⌘Q) in addition to the host. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
0494e0200a |
feat(apple): adapt the macOS client to ABI v2 — client identity + SPAKE2 PIN pairing
ci / rust (push) Has been cancelled
The pairing/renegotiation batch bumped the punktfunk/1 ABI to v2 and the host now hard-rejects v1 Hellos (m3.rs), so streaming from the Mac was dead until the bundled PunktfunkCore.xcframework is rebuilt — it is gitignored, so that is a per-checkout step: bash scripts/build-xcframework.sh. The Swift wrapper itself was already adapted upstream; this lands the app on top of it. - ClientIdentityStore: persistent client identity in the login Keychain, presented on every connect so paired hosts recognize this Mac. Keychain access failure throws instead of regenerating (a fresh identity would silently un-pair this Mac from every --require-pairing host); a lost first-run race resolves toward the stored identity; pairing uses the strict loadForPairing() so a memory-only identity can't strand a ceremony. - PairSheet: the SPAKE2 PIN ceremony, reachable from a host card's context menu and from the trust prompt's "Pair with PIN instead…" (which drops the live session first — the host's accept loop is sequential). Success pins the verified fingerprint and connects; an in-flight ceremony self-discards when the sheet is dismissed, so a late success can't pin + auto-connect behind the user's back. Wrong PIN and Keychain failures get distinct, actionable error text. - Tests: identity unit tests; the full pairing ceremony + --require-pairing gate on loopback (test-loopback.sh arms a second host, parses its PIN from the log, and gives both hosts throwaway config homes — no more writes to the real ~/.config/punktfunk); remote pairing + pinned stream over the LAN (PUNKTFUNK_REMOTE_PIN, _PORT). Validated live against the box: SPAKE2 ceremony with the host's arming PIN → verified fingerprint → pinned + identified 720p60 session (host persisted the client identity); first light 60/60 AUs decoded to pixels; vkcube on glass through the app. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
ff4fe197be |
fix(punktfunk/1): adversarial-review fixes — SPAKE2 pairing, renegotiation hardening, +more
ci / rust (push) Has been cancelled
Triaged the multi-agent review of the renegotiation + pairing + Sway + AV1/surround batch
(1 critical, 11 major/minor confirmed). Fixes:
CRITICAL — PIN pairing was offline-brute-forceable. The HMAC-of-PIN proof let an active
MITM who terminates the TOFU ceremony recover the 4-digit PIN by offline dictionary search
(all other inputs observable) and forge a correctly-bound proof. Replaced with **SPAKE2**
(balanced PAKE, `spake2` crate) + key-confirmation MACs, binding both cert fingerprints as
the SPAKE2 identities: an attacker gets exactly ONE online guess, no offline search, and
mismatched cert views (a real MITM) never reach a shared key. Also reworked the UX to an
"arming PIN" — one PIN per arming window shown at host startup (the SPAKE2 client needs the
PIN to build its first message, so it can't be minted per-connection). Validated live:
wrong PIN rejected in 0.1s, right PIN pairs + persists + the paired identity streams.
Pairing hardening: `--allow-pairing`/`--require-pairing` must arm pairing (default rejects
unsolicited ceremonies); per-host cooldown bounds online guessing; the client flushes its
CONNECTION_CLOSE so a refused ceremony can't wedge the sequential host for the full timeout;
atomic (temp+rename) paired-store writes.
Protocol: control/pairing messages use a distinct CTL_MAGIC (PKFc) — fully disjoint from
the positional Hello namespace (a future abi_version can't be misparsed as a control
message); all typed decodes are length-exact. ABI_VERSION → 2 (punktfunk_connect signature
gained the identity params; header regenerated).
Renegotiation: drain the reconfig channel to the NEWEST mode (one rebuild, not one per
stale step); validate refresh_hz; build the new pipeline BEFORE dropping the old so a
rebuild failure keeps the session on its current mode instead of killing it.
GameStream: packetDuration snaps to {5,10} (an in-between value isn't a legal Opus frame
size and would kill audio). Sway: chooser file moved to $XDG_RUNTIME_DIR (was a fixed
world-writable /tmp path — DoS / capture-misdirection by another local user).
Swift: fixed two compile breakers in the new pairing/identity APIs (Int32 status .rawValue,
UInt cap cast). New SPAKE2 + namespace-disjointness + pairing-roundtrip unit tests; the
in-process pairing test now also exercises the arming PIN + cooldown. 114 tests green,
clippy -D warnings clean (both feature sets), fmt, C-ABI harness.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
4d26ac5c85 |
feat: punktfunk/1 — mid-stream mode renegotiation + PIN pairing ceremony
Renegotiation (no reconnect on resize): the handshake bi-stream stays open; the client
sends Reconfigure{mode} (typed post-handshake message), the host validates + acks
Reconfigured and rebuilds capture/encoder/virtual output at the new mode while the data
plane (keys, ports, FEC) runs untouched — the first new-mode AU is an IDR with in-band
parameter sets. NativeClient::request_mode / punktfunk_connection_request_mode; mode()
reflects the active mode. Validated live on KWin: one continuous stream, 225 frames
@1280x720 then 395 @1920x1080, ~90 ms pipeline rebuild (ffprobe shows both resolutions).
PIN pairing (mutual trust, kills TOFU MITM): clients get persistent self-signed
identities presented via QUIC client auth (generate_identity / client auth offered but
optional server-side — legacy clients still connect). Ceremony on the control stream:
PairRequest{name} → host shows a 4-digit PIN (log) + PairChallenge{salt} → client proves
with HMAC-SHA256(PIN‖salt, client_fp‖host_fp) — binding both certs means a MITM can't
forward a proof, single attempt per PIN, constant-time compare → PairResult; host
persists the fingerprint (~/.config/punktfunk/punktfunk1-paired.json), client pins the
host's. m3-host --require-pairing gates sessions on the paired set.
NativeClient::pair + punktfunk_pair/punktfunk_generate_identity in the ABI; reference
client: --pair PIN --name LABEL + auto-generated persistent identity, --remode for live
renegotiation testing. Swift wrapper: ClientIdentity/generateIdentity()/pair(),
requestMode()/currentMode(); README handoff updated.
Tested: reconfigure/pairing wire roundtrips, C-ABI mode switch ack, full in-process
ceremony (wrong PIN → Crypto, anonymous-vs-gate rejection, success → pinned session);
live wrong-PIN ceremony against the serving host (PIN logged, proof rejected).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
977c792b4b |
fix: keep the stream view's identity stable across the trust prompt
ci / rust (push) Has been cancelled
The awaiting-trust and streaming phases rendered StreamView in different switch branches, so confirming trust dismantled and recreated the NSView — the fresh pump had already missed the opening IDR (infinite GOP: no other keyframe ever comes) and decoded nothing. One session branch now hosts a single StreamView; the trust card is an overlay on the blurred stream and only the capturesCursor flag flips on confirmation. Verified live against the box (gamescope+vkcube at 720p60, 11.7 Mb/s on glass). Note for host runs: without PUNKTFUNK_COMPOSITOR=gamescope + PUNKTFUNK_GAMESCOPE_APP, m3-host auto-picks KWin and streams its (black, empty) session — looks identical to a client bug but isn't one. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
5e77731da0 |
feat: hosts grid + trust-on-first-use UX + settings pane
ci / rust (push) Has been cancelled
The app grows from a dev connect form into a real client shell: - Home is a grid of saved hosts (UserDefaults-persisted; context menu: Remove / Forget Identity), "+" in the toolbar opens the add-host sheet, the stream mode moved into Settings (⌘, / gear) — native resolution stays the only mode, no scaling. - Trust is now explicit: the protocol always supported certificate pinning, but the app passed no pin and discarded the observed fingerprint — silently trusting any host. First connect now shows the host's SHA-256 fingerprint (compare with the "clients pin this fingerprint" line in the host log) over the live-but-blurred stream; the stream must pump immediately (the opening IDR is the only guaranteed one), so StreamView gains a capturesCursor switch to keep the cursor free while the prompt needs clicking, and input capture starts only after confirmation. Trusting pins the fingerprint per host; a changed host identity then refuses to connect. - PUNKTFUNK_AUTOCONNECT keeps working (auto-trusts, doesn't touch the saved hosts). Host→client authorization (pairing PIN) remains a punktfunk-core roadmap item — the host still accepts any client that can reach its port. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
9aa2d71f49 |
fix: hide + freeze the local cursor while streaming
ci / rust (push) Has been cancelled
The host renders its own cursor from our raw deltas, so the local macOS cursor both stays visible and drifts away from the remote one — and it can wander out of the window, where a click focuses another app. While the stream has focus, do what Moonlight does: warp the cursor mid-view, disconnect it from mouse movement (CGAssociateMouseAndMouseCursorPosition(false) — GCMouse still delivers raw HID deltas), and hide it. Released on app deactivation (Cmd+Tab is the escape hatch), view teardown, and disconnect; re-captured when the stream regains focus. The HUD's Disconnect gains ⌘D since a hidden, frozen cursor can't click it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
bf8a974e8b |
feat: M4 stage 1 — the SwiftUI client is real: compiles, tested, first light on glass
ci / rust (push) Has been cancelled
The clients/apple scaffold is now a working macOS client, validated live against this repo's host across the LAN: gamescope virtual output → NVENC HEVC → lumen/1 (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox → AVSampleBufferDisplayLayer at 720p60, mouse/keyboard flowing back as QUIC datagrams into the host's gamescope EIS injector (~3.7k events injected in one session). LumenKit: - LumenConnection: the predicted cbindgen compile fixes (C17 header spells the typedefs as integers while the enum constants import as a distinct Swift type — bridge by rawValue); close() is now safe from any thread (a close flag + pumpLock held across the blocking poll enforce the C contract "never close with a next_au in flight"; flag prevents lock-starvation by back-to-back polls). - StreamView: per-pump cancellation token (reconnects can't double-pump), flush + re-gate on the next in-band parameter sets when the layer fails, no stale enqueue after restart. - InputCapture: fractional-delta accumulation (sub-pixel motion isn't truncated away), pressed-state tracking with release-all on focus loss and stop() (nothing sticks down host-side), global-singleton ownership guard (GC has one handler slot per process), X1/X2 buttons, horizontal scroll, full keypad/CapsLock/ISO-102nd/PrintScreen/Menu VKs. - LumenClient app shell (swift run LumenClient): connect form, fps/Mb-s HUD, LUMEN_AUTOCONNECT/LUMEN_MODE for scripted first-light runs. - Tests: Annex-B byte-level units; real-codec round trip (VTCompressionSession-encoded HEVC rebuilt as the host's wire shape → AnnexB → VTDecompressionSession → pixels); test-loopback.sh (Swift client vs a real local m3-host over loopback — the Swift twin of c_abi_connection_roundtrip); RemoteFirstLightTests (full pipeline over the LAN). Host/build fixes that fell out: - The workspace builds on non-Linux again: gamestream audio (opus) and sendmmsg batching are now platform-gated with stubs/fallback, per the crate's "compiles everywhere" rule. - Horizontal scroll was inverted end-to-end: the injectors negated BOTH axes onto the ei/wl axes, but GameStream's horizontal convention is positive = right (moonlight-qt/Sunshine pass it through unnegated) — only vertical flips now. This also un-inverts real Moonlight clients. - AnnexB drops all zeros preceding a start code (trailing_zero_8bits padding), ffmpeg's policy, instead of leaking them into the preceding NAL. - build-xcframework.sh: deployment targets pinned to the package floor + an otool guard — cargo does not fingerprint MACOSX_DEPLOYMENT_TARGET, so warm caches can silently ship too-new minos objects. Adversarially reviewed (5-dimension multi-agent pass, every finding refutation-verified): 14 confirmed findings, all fixed above; the send-while-polling core-contract gap flagged here is closed by the lumen/1 session-planes work (&self pulls + per-plane borrow slots). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
520d7342dd |
feat: M3 — full lumen/1 session planes: audio, gamepads+rumble, pinned trust, persistent listener
ci / rust (push) Has been cancelled
m3-host is now a real host, not a one-shot demo. Everything validated live on this box (two back-to-back sessions, pinned + TOFU, ~200 audio pkts/s, p50 0.84 ms at 720p60). lumen-core: - quic.rs: QUIC-datagram side planes demuxed by first byte — Opus audio 0xC9 ([magic][u32 seq][u64 pts_ns][opus], host→client) and rumble 0xCA ([magic][pad][low][high]). - Trust: endpoint::server_with_identity (persistent PEM identity) and endpoint::client_pinned — SHA-256 cert-fingerprint pinning with TOFU (observed fingerprint reported back for persisting). The verifier checks the TLS 1.3 CertificateVerify signature for real (an MITM replaying the host's public cert without its key is rejected; cert pinning alone would not prove key possession). - client.rs: NativeClient gains pin + host_fingerprint, audio/rumble receivers (next_audio / next_rumble); pull methods take &self so the C ABI's per-plane threads never alias a &mut (per-plane mutexed borrow slots in abi.rs). - abi.rs: lumen_connect(pin_sha256, observed_sha256_out) + lumen_connection_next_audio / next_rumble. input.rs: documented gamepad wire contract (GameStream buttonFlags bits, XInput axis conventions, +y = up) — exported as LUMEN_BTN_*/LUMEN_AXIS_* (bare BTN_* collides with <linux/input-event-codes.h> at different values). lumen-host (m3): - Persistent accept loop: sessions back to back on one endpoint (--max-sessions, 0 = forever); per-session failures log and the loop keeps serving; 10 s handshake deadline so a silent client can't wedge the sequential accept queue; teardown on every exit path (stop flag → conn.close → join audio+input threads). - Audio plane: desktop PipeWire capture → Opus 48 kHz stereo 5 ms CBR → datagrams; ONE capturer reused across sessions via an AudioCapSlot (PipeWire streams have no cheap teardown — per-session opens would leak a thread + core connection + live node each). - Gamepad routing: incremental GamepadButton/GamepadAxis datagrams accumulate into per-pad state feeding the uinput xpad manager; force feedback returns as rumble datagrams, with current state re-sent every 500 ms (idempotent-state healing for the lossy channel). QUIC endpoint serves the persistent ~/.config/lumen identity and logs the pinnable fingerprint. lumen-client-rs: --pin (malformed values abort — never silently downgrade to TOFU), TOFU fingerprint logging, audio/rumble datagram counters, gamepad events in --input-test. clients/apple: scaffold synced — pinSHA256/hostFingerprint (wrong-size pin throws, fail-closed), nextAudio/nextRumble, gamepad event constructors; README handoff updated (persistent listener, audio decode notes, trust UX). Adversarially reviewed (5-dimension multi-agent pass over the diff, 2-skeptic verification): fixed the MITM signature-check gap, a Y-axis contract inversion, header macro collisions, ABI aliasing UB, the PipeWire per-session leak, the missing handshake deadline, fail-open pin parsing, and teardown-on-error paths. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
3ea096ace9 |
feat: M4 groundwork — lumen/1 client connector in the C ABI + SwiftUI client scaffold
ci / rust (push) Has been cancelled
The shared-core architecture pays off: platform clients now link ONE Rust library that does the entire lumen/1 protocol, and only add decode/present/input on top. lumen-core: - client.rs (quic feature): NativeClient — QUIC handshake + UDP data plane + input datagrams on internal threads; embedder surface = connect / next_frame / send_input. - abi.rs: lumen_connect / lumen_connection_next_au (borrow-until-next-call, matching lumen_client_poll_frame semantics) / lumen_connection_send_input / lumen_connection_mode / lumen_connection_close. Guarded in the generated header by LUMEN_FEATURE_QUIC (cbindgen [defines] mapping), so the checked-in header is stable across feature sets. - error.rs: append-only LumenStatus additions Timeout (-9) and Closed (-10). - TESTED end-to-end through the C ABI: in-process lumen/1 host, lumen_connect pulls 25 byte-verified frames, sends input, closes (m3.rs::c_abi_connection_roundtrip). Apple client (clients/apple — SCAFFOLD, written on Linux, first Xcode build pending): - scripts/build-xcframework.sh: cargo per Apple target → universal staticlib + header (LUMEN_FEATURE_QUIC pre-defined) + modulemap → LumenCore.xcframework. - Package.swift (LumenKit) + Swift sources: LumenConnection (ABI wrapper), AnnexB (in-band VPS/SPS/PPS → CMVideoFormatDescription, Annex-B → AVCC CMSampleBuffers with DisplayImmediately), StreamView (SwiftUI over AVSampleBufferDisplayLayer — stage-1 presenter that hardware-decodes compressed HEVC itself), InputCapture (GCMouse raw deltas + GCKeyboard HID→VK). - README.md is the full handoff for the next (Mac-side) agent: build steps, ABI contract, first-light test recipe against the Linux host, stage-2 (VT+Metal pacing) plan, and the known host-side gaps (single-session m3-host, no lumen/1 audio yet, gamepad kinds not yet routed in m3's injector, seed-stage trust). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |