Remote debugging without shell access: a tracing layer tees every
event at DEBUG-and-up — independent of the RUST_LOG filter gating
stderr/host.log, so console-side debugging never needs a restart —
into a bounded in-memory ring (log_capture.rs, 4096 newest entries,
OnceLock singleton like config()), installed at both init sites
(stderr path in main, the Windows service file path). The mgmt API
serves it cursor-paged at GET /api/v1/logs?after=&limit= — bearer-only
and deliberately NOT on the mTLS cert allowlist (log lines can name
client identities and host paths). The web console grows a Logs page
(follow/pause · min-level filter · text search · eviction-gap badge);
polling self-paces: a non-empty page advances the after-cursor (new
query key → immediate refetch, drains backlogs), an empty page idles
at the 2s interval. OpenAPI regenerated; ring pagination/eviction,
layer wiring, and the authed route are unit-tested; Storybook story
included.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- new crate::gpu (compiled on all platforms so the OpenAPI doc stays
platform-independent): DXGI / sysfs GPU inventory with reboot-stable ids
(PCI vendor:device + occurrence — LUIDs are per-boot), persisted auto/manual
preference (<config>/gpu-settings.json, atomic temp+rename with in-memory
rollback), one selection with precedence console preference >
PUNKTFUNK_RENDER_ADAPTER > max VRAM and graceful fallback when the preferred
GPU is absent, plus a live "in use" record (RAII session guard wrapped around
every encoder open_video returns)
- fix: windows_gpu_vendor derived the encoder backend from DXGI adapter 0
instead of the selected render adapter — on a hybrid box (e.g. Intel iGPU at
index 0 + NVIDIA dGPU) the backend could disagree with the GPU the capture
ring / IddCx render pin sit on. The NVENC 4:4:4 probe now also runs on the
selected adapter (was: OS default), the codec/4:4:4 probe caches are keyed
per selected GPU (were process-lifetime OnceLocks), and an explicit
PUNKTFUNK_ENCODER conflicting with the selected GPU's vendor warns up front
- mgmt API: GET /api/v1/gpus (inventory + mode + preferred + next-session
selection with reason + in-use GPU/backend/session-count) and
PUT /api/v1/gpus/preference (validates mode/gpu_id before writing);
openapi.json regenerated; the vdisplay render pin now also engages for a
console preference (not just the env pin)
- web console: GPU card on the Host page — list with vendor + VRAM,
Automatic / Prefer controls, Preferred / Next session / "In use · backend"
badges, missing-preferred-GPU warning and env-pin note; en + de messages
- Linux: a matched manual preference picks the VAAPI render node and the
NVENC-vs-VAAPI auto choice; auto mode is exactly the previous behavior
Validated live on the hybrid laptop (RTX 3500 Ada + Intel Arc Pro, which
enumerates twice — the occurrence ids disambiguate): enumerate, prefer,
bad-id 400, restart persistence, auto-restore keeping the stored pick.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.
Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
Bun entry, launchers, systemd units, and packaging.
Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
2.5.1; all lint issues fixed cleanly.
Also includes this branch's in-progress host, Apple client, packaging, and CI changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Marketing/store screenshots of the console, captured from the built Storybook
with headless Chromium (web/tools/screenshots.mjs) — every Pages/* + Shell/*
story rendered at 1440x900@2x. The page stories render from fixtures, so no live
mgmt API, login, or GPU is needed (the web analogue of apple.yml's screenshots
job). Gated to stable release tags in a standalone best-effort workflow; PNGs
upload as a 30-day artifact, not committed.
- Add Stats + Pairing stories (the two pages that lacked them) with stats/pairing
fixtures typed against the generated models.
- Extract a pure PairingView (index.tsx -> view.tsx), matching the
Dashboard/Clients/Stats split, so the page renders host-free from mock state
instead of racing its polling queries. Container wiring is behaviour-identical.
- Playwright driver + a chromium-capable tag-gated job.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Arm streaming-perf-stats capture from the web console, play, stop, and review the
run as graphs; finished captures are saved to disk as browsable/exportable
recordings. Covers both the native punktfunk/1 path and GameStream.
- stats_recorder.rs: one shared Arc<StatsRecorder> ring (created in gamestream::serve,
shared with the mgmt API + both streaming loops, mirroring NativePairing). The
hot-path gate is a runtime AtomicBool that replaces the startup-only PUNKTFUNK_PERF
for *recording* (PERF stdout logging unchanged); bounded ring (~3 h); atomic
temp+rename writes to ~/.config/punktfunk/captures/*.json; path-traversal-safe ids;
poison-resilient locks.
- native (punktfunk1.rs) + GameStream (stream.rs) emit a StatsSample at their existing
~2 s / ~1 s aggregation boundary — per-stage latency p50/p99, fps new/repeat, goodput,
loss/FEC deltas — with no new per-frame work beyond the cheap atomic check.
FrameMsg.was_measured keeps pre-arm in-flight frames out of the first window's
percentiles (without zeroing the Windows-relay path's fps/encode).
- mgmt.rs: 7 bearer-only /api/v1/stats/* endpoints (capture start/stop/status/live;
recordings list/get/delete); api/openapi.json regenerated, in sync.
- web: new "Performance" page (recharts, rendered SSR-safe) — capture control, live
graphs while armed, recordings table (view / download-JSON / delete), and a detail
view with the latency stacked-area bottleneck breakdown (p50/p99 toggle) + throughput
+ health. Charts adapt to either path's stage set.
Design: design/stats-capture-plan.md. Built and adversarially reviewed via a multi-agent
workflow; workspace build/clippy(-D warnings)/fmt/tests green, OpenAPI no-drift. Not yet
on-glass validated against a live session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in 8897286, but the matching reference updates did not — so mgmt.rs's drift-test
`include_str!("../../../docs/api/openapi.json")` pointed at a path that no longer
exists and the host failed to build. This restores it and updates every reference:
- mgmt.rs include_str! → ../../../api/openapi.json (fixes the build)
- web/orval.config.ts codegen target, web/Dockerfile, .dockerignore
- deb/rpm/Arch packaging install paths
- CLAUDE.md, the .gitea CI workflows, code doc-comments, design-doc cross-links
docs-site route URLs (/docs/...) untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The GameCard badge hard-coded steam-vs-custom, so any non-Steam non-custom store
rendered with the "Steam" label. Add storeLabel(store): steam/custom keep their
localized strings, every other store is shown as a capitalized proper noun — so the
new Lutris/Heroic providers (and future ones) surface correctly with no per-store
translation. tsc --noEmit clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stand up Storybook so the management console can be designed without a running
host, plus the design-system work that surfaced along the way.
Storybook (@storybook/react-vite):
- Slim Start/Nitro-free vite config; the preview imports the app's real
src/styles.css directly so the design tokens stay single-sourced (no mirror).
- Stories for the @unom/ui primitives (Button/Card/Inputs/Badge), brand marks,
the AppShell (throwaway in-memory TanStack router), and every data-driven page
(Dashboard/Host/Clients/Library/Settings) rendered offline via a window.fetch
stub + typed fixtures. The route page components are exported so stories can
render them.
Light theme:
- styles.css now carries a light :root (lavender, from the docs palette) with the
existing violet chrome moved to .dark; the live console still pins html.dark by
default, so this only adds the option (Storybook's toolbar toggles it).
- Fixes a stray `*/` inside a comment that prematurely closed it and silently
broke Tailwind's @theme processing.
Spinner:
- The punktfunk lens recreated with motion/react: two circles surge through one
another in depth (JS perspective scale + z-index — robust where mix-blend-mode
flattens CSS preserve-3d) with a screen-blend lens highlight. Replaces the
skeleton loading state in QueryState; removes ui/skeleton.tsx.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Dashboard session card: the header stacks the title above the action buttons
on narrow screens (flex-col -> sm:flex-row) and the button group wraps
(flex-wrap), so "Request IDR" / "Stop session" no longer overflow the card.
- Mobile bottom nav: give each label a fixed two-line-tall centered box so a
1- or 2-line label (labels vary by locale) keeps every tab icon at the same
height.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- console: remove @unom/ui's specular "material" gloss (drop UnomProviders +
the material.css import) so components render flat like the marketing site;
the violet brand + Geist stay.
- mobile bottom tab bar: center the labels (w-full text-center, leading-tight)
and even out the per-tab layout.
- docs /api: roll the punktfunk dark-violet palette across the whole Scalar
reference (surfaces/text/sidebar/links/buttons/method colours via the full
--scalar-* token set), locked to dark (hideDarkModeToggle).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the management console (web/) off shadcn/ui to the shared @unom/ui
design system the marketing site + docs are built on, on the punktfunk
violet brand over dark chrome:
- Add @unom/ui/@unom/style/motion/radix-ui/zod + Geist; web/.npmrc maps the
@unom scope (packages are public-read, so CI needs no npm auth).
- styles.css: one dark-violet palette (#141019/#1c1530, brand #6c5bf3 ->
#a79ff8) exposed under BOTH the shadcn token names the routes use and
@unom/ui's contract, so routes + components both resolve; pulls in
@unom/ui's material gloss + easings.
- components/ui/* now back onto @unom/ui (AnimatedButton/InputText/Label/
AnimatedCard); brand-mark/wordmark/logo replace the generic Radio icon in
the shell + login.
- MaterialProvider (specular gloss) at the root. No UI sounds, like the site.
docs-site: new /api route renders the host management REST API as an
interactive Scalar reference (reads public/openapi.json, a snapshot of
docs/api/openapi.json), branded violet and linked from the top nav, the
docs sidebar, the landing page, and host-cli.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Consumes the new library API (47f87a4) via the orval-generated hooks. A poster grid
over GET /api/v1/library (all stores merged), plus create/edit/delete for custom
entries — the admin-UI half of "create custom entries via the web console".
- GameCard: portrait (600×900) art with an onError fallback chain portrait → header
→ text placeholder (many Steam titles lack a 600×900 capsule). A store badge marks
Steam vs Custom; only custom cards expose edit/delete.
- Inline add/edit form (title + portrait/hero/header URLs + optional launch command,
mapped to LaunchSpec{kind:"command"}) wired to useCreateCustomGame /
useUpdateCustomGame / useDeleteCustomGame; the CRUD id strips the `custom:` prefix;
every mutation invalidates the library query. QueryState handles load/empty/error.
- Nav entry (LibraryBig) + en/de i18n strings.
`bun run lint` (tsc) and `bun run build` both green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
An identified-but-unpaired device that knocks on a pairing-required host is now
held as a pending request the operator approves from the web console — pairing it
with no PIN fetched out of band — instead of a flat reject.
- core: Hello gains an optional trailing device name (len u8 || UTF-8, ≤64,
same trailing-back-compat pattern as compositor/gamepad/bitrate). client-rs
--name sends it; the connector sends None (fingerprint-derived label).
- native_pairing: in-memory pending queue (note_pending dedups by fingerprint,
evicts the least-recently-active past a 32 cap, 10-min TTL); approve_pending
pins the fingerprint, deny drops it. Names are sanitized (strip control/ANSI/
bidi — untrusted wire input); add()/remove() roll back in-memory on a persist
failure; pairing clears any stale pending knock.
- m3: the require_pairing gate records the knock (sanitized label) before
rejecting; anonymous (certless) clients record nothing.
- mgmt: GET /native/pending, POST /native/pending/{id}/approve (optional {name})
and /deny; OpenAPI + tests; docs/api/openapi.json regenerated.
- web: a "Waiting for approval" section on the Pairing page (live-poll, Approve/
Deny, error-surfaced via QueryState); en+de strings.
- Also completes an in-progress NativeClient Sync refactor (receivers behind
per-plane mutexes) that was left half-applied in the tree.
Adversarially reviewed (4 lenses + 3-vote verify); the confirmed findings are
fixed here. Validated live on the GNOME box: knock (with a wire name, and a
malicious ANSI/bidi name that got neutralized) → pending → approve → the same
identity streams real video. Full workspace tests + clippy + fmt green; web tsc
clean. Roadmap §8b-1 marked done; §8b-2 (peer-push approval) is the client
follow-up. See docs-site pairing page.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The app shell's only navigation was the desktop sidebar (`hidden … sm:flex`), so
on phones (< sm) it was hidden with no replacement — you couldn't navigate at all.
Add a responsive mobile layout shown only below `sm`: a top bar (brand + language
switcher) and a fixed bottom tab bar with the five nav items (icon + label). The
desktop sidebar is unchanged. Page content gets bottom padding so the fixed bar
doesn't cover it, and the bar respects the iOS `safe-area-inset-bottom`.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the web-UI native (punktfunk/1) pairing flow the unified host backs.
The Pairing page now leads with a native card that arms a window via the mgmt API
and DISPLAYS the host PIN (the SPAKE2 ceremony is host-mints / client-enters) with
a live countdown + Cancel, plus a paired-devices list with unpair — no journalctl.
The existing Moonlight PIN-submit moves into its own section below.
Uses the orval-generated `native` hooks (regenerated from the committed OpenAPI on
build) + en/de strings. Validated end-to-end through the web server's proxy + cookie
auth: login → status → arm (PIN shown) → clients. tsc + production build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A client can now request which compositor backend the host drives its virtual
output on (gamescope/KWin/Mutter/wlroots). The host honors the request if that
backend is available, else falls back to auto-detect and reports the resolved
choice back — wire-compatible both directions (no ABI bump).
Protocol (punktfunk-core):
- New CompositorPref (config.rs): Auto|Kwin|Wlroots|Mutter|Gamescope with
u8/name mappings. Appended as one optional byte to Hello (client preference)
and Welcome (host's resolved choice). Both decoders already tolerate trailing
bytes, so old↔new interop is preserved — ABI_VERSION stays 2. Round-trip +
back-compat (truncated-message) tests.
- C ABI: punktfunk_connect_ex(compositor) + PUNKTFUNK_COMPOSITOR_* constants;
punktfunk_connect delegates with AUTO, so the existing symbol is unchanged.
NativeClient::connect / worker_main thread the preference through.
Host:
- vdisplay::available() enumerates usable backends via cheap, side-effect-free
probes (KWin zkde global, gamescope binary+version, GNOME/Sway env), plus
Compositor id/label/as_pref/from_pref/all helpers.
- m3 handshake resolves the preference to a concrete backend during the
handshake (pick_compositor pure + resolved logging), reports it in Welcome,
and threads it into virtual_stream (replacing the unconditional detect()).
- mgmt GET /v1/compositors lists every backend with availability + the
auto-detected default (OpenAPI regenerated).
Client:
- punktfunk-client-rs --compositor NAME; logs the host's resolved choice from
the Welcome ("session offer … compositor=…").
Web console:
- Host page gains a Compositors card (availability + default badges) via the
codegen'd useListCompositors hook; en/de strings added.
Also fixes a pre-existing, env-dependent test-isolation bug:
mgmt::tests::paired_clients_list_and_unpair seeded the real
~/.config/punktfunk/paired.json (AppState::new loads it), so a real
GameStream-paired client leaked into body[0] on a dev box — now cleared first.
Live-validated against headless KWin: --compositor kwin honored, --compositor
mutter falls back to kwin (available=[kwin, gamescope]), resolved choice
round-trips to the client. Tests: +6 (wire/back-compat, resolution precedence,
endpoint); workspace green, clippy/fmt clean, C ABI harness PASS at abi_version=2,
web typecheck + build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Multi-agent security review of d356d15 (4 dimensions, 2-skeptic verification):
- CRITICAL functional+security: the session cookie inherited h3's Secure=true default;
browsers DROP Secure cookies over plain http://, so login silently failed on a LAN HTTP
client (worked only on localhost, a secure context — which is why the live test passed).
Now set the cookie attributes explicitly: HttpOnly + SameSite=Lax + Path=/, and Secure
only when PUNKTFUNK_UI_SECURE=1 (behind TLS). Verified: Set-Cookie no longer has Secure.
- Gate bypass: isPublicPath allowlisted any path ending in .json/.css/.png/etc., so
/api/v1/openapi.json (served unauthenticated on the mgmt side too) leaked the whole API
schema through the token-injecting proxy. Now /api is ALWAYS gated and the generic
extension allowlist is gone (client assets are all under /assets/, still allowlisted).
Verified: /api/v1/openapi.json and /api/v1/status.json → 401.
- Session lifetime: added maxAge (7d) — bounds a stolen cookie (cookie Max-Age + iron seal
TTL); previously never expired.
- Open redirect: the post-login `next` accepted protocol-relative `//evil.com`. Hardened
client + added safeNextPath() (same-origin path only).
Re-validated end to end: login assets public (200), /api/openapi.json gated (401), authed
/api/v1/status (200), unauth /→302. tsc + build green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Single-user, LAN-reachable-but-gated. The web server is a backend-for-frontend:
- Login: POST /_auth/login {password} checks PUNKTFUNK_UI_PASSWORD (constant-time) and
sets a SEALED session cookie (h3 useSession / AES-GCM). server/middleware/auth.ts gates
every request — pages 302 → /login, /api → 401 — and FAILS CLOSED (503) when
PUNKTFUNK_UI_PASSWORD is unset, so a misconfigured LAN-exposed server admits no one.
- The management API stays loopback-only + token (never LAN-exposed). The proxy
(server/routes/api/[...].ts) injects PUNKTFUNK_MGMT_TOKEN server-side and drops the
browser's cookie before forwarding — the token never reaches the browser, which only
holds the session cookie.
Nitro doesn't auto-scan a server/ dir, so the Nitro plugin gets an explicit scanDirs to
pick up middleware + routes. Client: removed the localStorage token (server injects it);
the fetcher bounces to /login on 401; new /login page (bare, no shell); Settings drops the
token field and gains a Sign-out button; en/de strings.
Validated live end to end: unauth /→302, /api→401; wrong pw→401; right pw→200+cookie;
authed /api/v1/status→200 (proxied, mgmt token injected — the host required it); logout→
session cleared→401. tsc + build green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Browser UI for the host's management REST API (mgmt.rs / docs/api/openapi.json).
Stack, exactly as specified:
- TanStack Start (Vite, SPA mode) — file-based routes, SSR shell + client hydration.
- React Query via orval codegen from the checked-in OpenAPI spec: a custom fetch mutator
(src/api/fetcher.ts) centralizes the base URL, the bearer token (Settings → localStorage),
JSON, and a throwing ApiError; the query client skips retries on 4xx. orval returns the
response body directly (includeHttpResponseReturnType:false) so a query's `.data` is the
typed payload; GET→useQuery, POST/DELETE→useMutation by method.
- shadcn/ui on Tailwind v4 (CSS-first tokens, dark-first) — button/card/badge/input/label/
table/skeleton primitives hand-authored from the canonical source.
- Paraglide i18n (en + de) with a reactive useLocale() hook and a language switcher.
Pages: dashboard (live status — video/audio/session/stream, stop-session + request-IDR,
2s polling), host (identity/codecs/ports), clients (paired list + unpair), pairing (PIN
submit, polls pin_pending), settings (API token + language).
Dev server proxies /api → 127.0.0.1:47990 (same-origin, no CORS; PUNKTFUNK_MGMT_URL to
override). Generated code (orval client, paraglide runtime, routeTree) is gitignored and
reproduced by `pnpm codegen` (prepare/pre* scripts). Validated live against `serve`: API
shapes match, dev proxy works, SSR shell renders the localized nav, build + tsc green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>