- install (host): add a Windows (NVIDIA) section with signed-installer and
certificate-trust steps; note the .cer is the same across releases.
- install-client: clarify the Windows MSIX certificate is the same every
release (trust once, updates need nothing).
- Move "Project & Internals" out of the public docs site: relocate
implementation-plan, apple-stage2-presenter, gamescope-multiuser,
dualsense-haptics, ci, and gamestream-host-plan to docs/; drop them from
the nav. Move windows-host into Host Setup.
- Rewrite roadmap as a lean public page with an at-a-glance grid and
current statuses (Windows host shipped/beta, Apple incl. tvOS shipped,
Android shipped, concurrent sessions + delegated pairing done).
- Fix status.md link to the now-internal implementation plan.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
4-agent feasibility read converged on three independent walls, any one fatal:
- host capture needs a kernel rebuild (CONFIG_USB_DUMMY_HCD off → no UDC for an
f_uac2 composite gadget; everything else for the gadget IS present);
- near-zero Linux supply (only ~5-10 Proton titles via custom Wine patches emit
it; hid-playstation/Steam-Input/RPCS3 don't);
- Apple client can't faithfully replay PCM haptics (CoreHaptics is discrete
pattern-based; no public CoreAudio channel-3/4 routing).
Advanced haptics ride the DualSense USB *audio* interface, not HID, so the UHID
backend structurally can't carry them. Defer; the reachable 80% ("real DualSense
feel") is adaptive triggers over the HID 0x02 path we already parse + two-motor
rumble. New docs/dualsense-haptics.md records the walls + conditions for a future
go; roadmap §5 updated (HID DualSense backend built & live-validated).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>