d3870294d0dca57acce7b47e8538389e1ac047fb
6
Commits
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8a5a5edc37 |
fix(small crates): the proof lint now covers every first-party crate but one
Six crates were still unguarded, and all six are OURS — none vendored: pf-console-ui, pf-gpu, punktfunk-tray, clients/windows, tools/display-disturb, wdk-probe. Two of them ship (the tray and the Windows client), so "small" was about item count, not exposure. Five are closed here. Only 17 of their 75 unsafe items actually lacked a proof — pf-gpu, punktfunk-tray and display-disturb were already fully documented and needed nothing but the deny, which is the good case: the convention was being followed, just not enforced. The 17 that were missing are the usual Win32/COM shapes, and two were worth stating properly. `clients/windows`'s `GetCurrentPackageFullName` is called with `len = 0` and no buffer — that is the documented identity PROBE, which writes nothing, and reading it as a normal query would be a mistake. `pf-console-ui`'s two `destroy_image_view` calls are the load-bearing ones: the comment above one already argued that in-flight sampling of that slot ended two presents ago (the ring alternates and the presenter waits its fence before each record), which is exactly the kind of reasoning a `// SAFETY:` should carry and it was sitting there unlabelled. Also fixes a real Windows-only clippy error this uncovered: `pf-gpu` had a `#[cfg(target_os = "windows")]` fn AFTER its `mod tests`, tripping `items_after_test_module`. It never fired on Linux (the item does not exist there) and no CI job clippies pf-gpu on Windows, so it sat unseen. Moved above the test module. Remaining: `wdk-probe` (26 items) alone, and only because it needs the WDK to build — .47 cannot, so nothing here can verify a deny on it. Verified: Linux .21 fmt + both CI clippy steps rc=0; Windows .47 the four Windows-relevant crates at `-D warnings` rc=0. |
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22a61e0b48 |
refactor(console-ui/W8): split shell.rs into shell/ facade + render/overlays/tests
Break the 1212-line pf-console-ui/src/shell.rs into a facade + shell/ subdir
(shell.rs stays the parent; `mod render;` resolves to shell/render.rs):
- shell/render.rs : the per-frame screen compose/transition path (Shell::render
+ the LayerEnv paint helper)
- shell/overlays.rs : the modal overlays (Shell::draw_overlays + draw_takeover)
- shell/tests.rs : the inline #[cfg(test)] module, extracted verbatim
The Shell struct + its public API + draw_aurora() stay in shell.rs (both children
reach draw_aurora + the private fields as descendants — no bumps). Sole visibility
change: draw_overlays -> pub(in crate::shell) (its caller Shell::render is now a
sibling). Zero re-exports needed (Shell/ConsoleOptions never leave the root). Pure
move; no behavior change.
Verified both platforms: Linux (home-worker-5) clippy -p pf-console-ui
(--all-targets -D warnings) + test; Windows (winbox, ASCII CARGO_HOME) clippy.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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927a571414 |
feat(console): touch-mode setting + request-access pairing + polish
Extend the gamepad/console shell (pf-console-ui) to parity with the other clients: - Settings gain a Touchscreen → Touch mode row (Trackpad / Direct pointer / Touch passthrough), the one couch-relevant Settings field the screen lacked. - The pair screen adds the no-PIN delegated-approval path: a "Request access" action (only when the host advertises a fingerprint to pin) opens a connect the host PARKS until the operator approves this device, then persists it as paired. A role-based row model keeps the cursor off stale indices; manual hosts stay PIN-only, matching the desktop shells. - Threads request_access through OverlayAction::Launch and ConnectIntent; the shell shows a "Waiting for approval…" takeover, and the session binary parks on a 185 s budget (PendingApproval → persist-as-paired via on_connected). Auto-wake (WoL) was already implemented end-to-end and is left as-is. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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dd02e1f402 |
feat(clients): unified full-screen connect/wake takeover + iOS/tvOS Wake-on-LAN
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Give instant feedback the moment a host is picked, and make the wake wait a full-screen takeover instead of a modal card — unified into one ConnectOverlay across every client: - android: new ConnectOverlay (aurora backdrop; Connecting / Waking / timed-out phases) replaces the tiny inline "Connecting…" row and the WakeOverlay card. The dial phase is now cancelable and hands off to the wake wait in one frame. - console (pf-console-ui): the connect/wake overlays become a full-screen aurora takeover (draw_takeover) instead of a centered card over a dim scrim; the Waking → Connecting handoff no longer blinks. - apple: new ConnectOverlay mirrors it (macOS / iOS / tvOS), replacing the per-tile connecting spinner + the WakeOverlay card; instant "Connecting…" from model.phase, and the carousel is gated inactive during the dial. Also enable Wake-on-LAN on iOS/tvOS now that the multicast entitlement is approved: enable com.apple.developer.networking.multicast and flip wakeOnLANAvailable to true on every platform (MACs were already learned from mDNS, so wake works immediately). Verified: Android compileDebugKotlin + screenshot renders; console clippy + 36 tests + rendered phases on Linux; Apple swift build + 121 tests + rendered phases. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f470858110 |
fix(console-ui): gate input the instant A starts a wake — optimistic Waking card
Pressing A on an offline-but-wakeable host only queued ConsoleCmd::Wake; the service thread round-trips its first WakeStatus ~100 ms–1 s later, and until then the shell had no modal state — navigation kept flowing, the cursor drifted (e.g. onto Add Host), the arriving status then froze the UI wherever it sat, and for a fast wake the "Waking…" card was never rendered before the stream abruptly appeared. Every other input-initiated async path already gates synchronously (connect via `connecting`, pair via `busy`, screen pushes via `Motion`); the wake branch was the unique offender. `apply` now raises an optimistic WakeStatus placeholder in the same call that forwards the command — the Waking card shows immediately and the wake modal gate engages on the very next event. `sync` keeps the placeholder alive until the service's first real status supersedes it (tracked via `wake_optimistic`), and B-cancel clears both. Regression test replays the exact A-then-navigate sequence. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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180ac3aa61 |
feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is self-sufficient end to end: - Home: host carousel (saved + discovered + Add Host tile) with presence pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher. - In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a desktop), add-host with a controller keyboard, couch settings over the shared Settings store, wake-on-LAN overlay with retry, cancelable dials. - Shell chrome: screen stack with push/pop entrance/exit choreography (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts, embedded Geist typography, in-stream start banner. - Steam Deck: our OSK never draws — fields start SDL text input (the new Overlay::text_input_active hook) and Steam's keyboard types; a hint chip points at STEAM + X. Other Linux gets the full gamepad keyboard tray. - punktfunk-session: bare --browse opens Home; --browse host opens that host's library with Home behind it (Decky launches keep working, B now pops instead of quitting). Service threads run discovery, 10 s probes, pairing, wake loops, fetches, and known-hosts persistence. - Presenter contract: Launch actions carry the host, CancelConnect never engages a won race, pad kind/list ride FrameCtx, menu events flow while dialing so B can cancel. Every screen renders to PNG on CPU raster for review (PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |