The vendor-agnostic DXVA path for GPUs without Vulkan Video (Intel's Windows driver foremost,
which previously landed on CPU decode). Ported from the retired WinUI presenter's decoder with
its Intel-safe discipline intact (decode pool stays libavcodec-derived — a hand-built pool
broke Intel at the first SubmitDecoderBuffers), on a decode device LUID-matched to the
presenter's adapter.
Hand-off is a ring of shareable BGRA8 textures (SHARED_NTHANDLE | SHARED_KEYEDMUTEX) filled by
the fixed-function ID3D11VideoProcessor (NV12/P010 → BGRA8, colour spaces from the per-frame
CICP; PQ is tone-mapped to SDR by the processor — HDR-first boxes take Vulkan Video). BGRA is
deliberate: importing a multiplanar NV12 D3D11 texture device-losts on NVIDIA however it is
consumed (plane-view sampling and DMA copy both validation-clean, both TDR — bisected), while
single-plane RGBA D3D11↔Vulkan interop is the path Chromium/ANGLE exercise on every driver.
The presenter imports a slot's NT handle per frame (VK_KHR_external_memory_win32, gated on the
spec-required external-format probe) and blits it into the video image — no CSC pass; the DXGI
keyed mutex (key 0 both sides, drop-tolerant) is the cross-API lock and visibility barrier.
Verified live vs a real host at 5120x1440@240 HEVC on an RTX 4090: 240 fps, e2e 2.7/3.0 ms
p50/p95 under the Khronos validation layer — parity with Vulkan Video (2.6 ms); auto still
resolves vulkan on NVIDIA. PUNKTFUNK_DECODER=d3d11va forces it; import/present failures demote
to software on the existing streak contract.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The punktfunk-session Vulkan client (clients/linux-session, now clients/session)
builds and runs on Windows; the WinUI shell spawns it for every stream. Verified
live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at
130 fps / 8 ms end-to-end on the RTX 4090.
- pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no
pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309).
- pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped
via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline
(chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores
(parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled
(serde-defaulted; Linux stores unaffected).
- pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab
while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over
integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and
honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session).
- run loop: block in one SDL wait woken by input AND decoded frames (a per-
session forwarder pushes a FrameWake user event) instead of a 1 ms poll —
measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged.
The pump's decode-fence wait became once-per-window sampling (no per-frame
pipeline stall; the stat now shows true backlog).
- pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls
through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI)
— browse/coverflow works, verified against a live host.
- WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port —
CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status
card (chips + stage lines from the child's stats). The legacy in-process
D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_
STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps
makes the HDR toggle real.
- clients/linux-session renamed to clients/session (builds for both OSes).
- CI/MSIX: both workflows build/test both bins with widened path filters; the
MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features
(rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does).
A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms
e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN
saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is
slower on APU silicon; discrete RDNA validation gates Phase 8.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Session pump, FFmpeg decode, PipeWire audio, SDL3 gamepads, keymap, trust
store, mDNS discovery, library client and Wake-on-LAN move verbatim from
clients/linux into crates/pf-client-core, shared with the upcoming Vulkan
session binary (punktfunk-planning: linux-client-rearchitecture.md).
The GTK client re-exports them at the crate root so every existing
crate::-path keeps resolving; its manifest drops the moved-only deps.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>