Bring the Android client to parity with Apple's gamepad experience and finish
Wake-on-LAN.
- Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow,
and an input-aware legend that switches between gamepad face buttons and a
TV-remote select-ring + arrows based on the last-used input.
- Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up
(WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry,
fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects),
plus host edit (touch dialog + console form) with an auto-filled MAC.
- Android TV: brand banner (android:banner), density-aware console scaling, D-pad/
remote nav (Up = Settings, Down or the pad Select button = host Options),
emergency stream-exit chord, and 120Hz console refresh.
- Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware
tab animation (horizontal on phones, vertical on the tablet rail), animated
settings navigation, and a licenses screen with a back button + the real
workspace version (read from Cargo.toml).
- Vector Lock/controller icons (no emoji); bundled Geist font.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Play-listing/marketing screenshots of the Compose client rendered on the host JVM
by Roborazzi (Robolectric Native Graphics) — no emulator, GPU, KVM, host, or JNI
core. Five scenes render the REAL composables with embedded mock state under a
forced brand palette (Material You has no wallpaper to seed from on the JVM):
hosts grid, settings, TOFU + PIN dialogs, and the live stats HUD. Validated 5/5
locally.
- New JVM unit-test source set (app/src/test) + Roborazzi/Robolectric test deps;
@Config(sdk=36) is mandatory (no android-all jar for compileSdk 37) and the
animation clock is paused so a text-bearing scene reaches idle.
- kit: `-PskipRustBuild` skips the cargo-ndk native build so the JVM-only test job
needs no Rust/NDK; normal APK/AAR builds are unchanged.
- Widen BrandDark / StatsOverlay to internal so the tests can use them.
- Standalone best-effort tag-gated workflow; PNGs upload as a 30-day artifact.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A push to main publishes canary builds to canary channels (fast iteration,
unchanged); a single vX.Y.Z tag releases every platform at one version to the
stable channels and attaches all artifacts (.deb/.rpm/.msix/.apk/.aab/.dmg +
flatpak/decky/host-installer) to one Gitea Release. Collapses the
host-v*/win-v*/host-win-v* tag namespaces into v* — the channel split makes the
version-shadow bug structurally impossible (canary and stable are separate repos,
never a shared version line).
- scripts/ci/gitea-release.{sh,ps1}: one idempotent release helper
(create-or-fetch + delete-before-upload), replacing 3 copy-pasted inline blocks
and fixing their latent 409-on-reupload bug; prerelease flag auto-derived from
the tag (an -rc tag won't shadow "Latest")
- channels: apt canary/stable distributions; rpm *-canary/base groups; flatpak
canary/stable OSTree branches + a 2nd .Canary.flatpakref; generic-registry
canary/ vs latest/ aliases; Play internal/alpha; Apple TestFlight vs notarized DMG
- android versionName threaded through gradle (versionCode stays run_number);
Apple canary = TestFlight-only (no DMG/tvOS); canary base bumped to 0.3.0
- docs: new docs-site channels.md (subscribe table + cut-a-release runbook +
box migration), refreshed ci.md workflow table + packaging READMEs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the ad-hoc screen switching with a Material3 bottom NavigationBar. Two top-level
destinations — Connect (Home icon) and Settings (gear) — persist across tab switches; the
immersive stream view is shown full-screen, outside the bar. Settings is now a tab, so its
button is dropped from the Connect screen.
- app/build.gradle.kts: + androidx.compose.material:material-icons-core (tab icons).
- MainActivity: Screen sealed interface -> Tab enum; App() wraps the tabs in a Scaffold with a
NavigationBar bottomBar (streamHandle != 0 -> StreamScreen full-screen); ConnectScreen drops
the onOpenSettings param + the Settings button.
Verified live (emulator): the bar renders with Connect/Settings; tapping a tab swaps content and
moves the selected indicator; the bar persists on both tabs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rust-heavy client model (like punktfunk-client-linux): a new cdylib crate
crates/punktfunk-android links punktfunk-core and exposes the JNI seam;
Kotlin (clients/android) owns only the Android-framework surface. Kotlin can't
import the C header the way Swift can, so the bridge is written in Rust to reuse
the Linux client's orchestration rather than re-port it.
- crates/punktfunk-android: JNI bridge — abiVersion/coreVersion native-link
proof + session connect/close handle; plane pumps stubbed for M4 stage 1.
- clients/android: Gradle project — :app (Compose) + :kit (Android library with
a cargo-ndk Exec task -> jniLibs). AGP 9.2 / Gradle 9.4.1 / Kotlin 2.3.21 /
Compose BOM 2026.05.01 / compileSdk 37 / targetSdk 36 / minSdk 31, shipping
arm64-v8a + x86_64. Phone + TV (leanback) installable. README rewritten.
- .gitea/workflows/android.yml: CI mirroring apple.yml on a Linux runner.
- punktfunk-core: switch rcgen to the ring backend so the whole quic tree is
aws-lc-free (smaller client .so, cmake-free cross-compile; a win for all targets).
Validated on this box: :app:assembleDebug -> APK with both ABIs; emulator
first-light renders the bridge linked (core ABI v2) with logcat confirmation;
clippy -D warnings + cargo fmt clean; core tests green on the ring backend.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>