d11f2bf8002dc52ae1a7fb1470a78b50af3de5a2
10 Commits
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be18797df8 |
feat(client): request a recovery keyframe on unrecoverable loss
apple / swift (push) Successful in 54s
windows-msix / package (push) Successful in 1m0s
windows / build (push) Successful in 54s
android / android (push) Successful in 2m30s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 38s
ci / rust (push) Successful in 4m24s
deb / build-publish (push) Successful in 2m5s
decky / build-publish (push) Successful in 25s
ci / bench (push) Successful in 4m25s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m38s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m24s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 22s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m15s
flatpak / build-publish (push) Failing after 5m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 4m37s
docker / deploy-docs (push) Successful in 18s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m26s
Under infinite GOP the punktfunk/1 plane has no periodic IDR — the only recovery keyframe is one the client requests. But the reassembler drops unrecoverable AUs silently (frames_dropped) and hands the decoder reference-missing delta frames that libavcodec conceals and returns Ok for, so keying recovery off a decode error mostly never fires under real loss → a long/permanent freeze. Surface the data-plane pump's Session.frames_dropped to NativeClient via a shared atomic (NativeClient::frames_dropped()), updated every pump iteration so it stays current through a total-loss drought. The Linux and Windows client video loops watch it and call request_keyframe() when it climbs, throttled to 100 ms (the decode stays wedged for several frames until the IDR lands). macOS already does this; client-rs doesn't decode. Resolves reliability backlog #2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f44317fb33 |
feat(windows): stable code-signing cert for the MSIX (one-time per-machine trust)
apple / swift (push) Successful in 54s
windows-msix / package (push) Successful in 1m0s
windows / build (push) Successful in 55s
android / android (push) Failing after 56s
ci / web (push) Successful in 32s
ci / docs-site (push) Successful in 39s
ci / rust (push) Failing after 3m21s
deb / build-publish (push) Successful in 2m5s
decky / build-publish (push) Successful in 14s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
ci / bench (push) Successful in 4m45s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 5m27s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 5m28s
docker / deploy-docs (push) Successful in 10s
Sign every MSIX build with one STABLE self-signed cert instead of a fresh per-build cert, so the Trusted People import is a one-time, per-machine step that survives upgrades (a fresh cert each build forced a re-import every time). The cert (CN=unom, SHA-1 CD1EFDEE…E941, valid to 2036) lives in the MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD Actions secrets; its public half is checked in as packaging/punktfunk-codesign.cer and published next to each .msix. pack-msix.ps1 now always exports the signing cert's public .cer (extracted from a supplied pfx too, not just the ephemeral-generated path) and warns if the cert subject != manifest Publisher (the mismatch Add-AppxPackage would otherwise reject). Documents the path to a publicly-trusted (no-import) cert: swap the two secrets + pass a matching -Publisher. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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cbeece119f |
fix(windows): link the client as a GUI subsystem — no console window on launch
apple / swift (push) Successful in 56s
windows-msix / package (push) Successful in 1m0s
windows / build (push) Successful in 55s
android / android (push) Failing after 57s
ci / web (push) Successful in 33s
ci / docs-site (push) Successful in 39s
ci / rust (push) Failing after 3m24s
deb / build-publish (push) Successful in 2m7s
decky / build-publish (push) Successful in 10s
ci / bench (push) Successful in 4m37s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 14s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m32s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 4m8s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 3m34s
docker / deploy-docs (push) Failing after 17s
The binary had no windows_subsystem attribute, so it linked as a console (CUI) app and Windows opened a console window alongside the WinUI window on every launch (incl. the MSIX). Add #![cfg_attr(windows, windows_subsystem = "windows")] so the windowed/MSIX launch is window-free (verified: the built exe's PE subsystem flips from WINDOWS_CUI=3 to WINDOWS_GUI=2). To keep the CLI paths usable, main now calls AttachConsole(ATTACH_PARENT_PROCESS) at startup — it binds to an existing parent console only (never creates one), so --headless/--discover still print to the launching terminal while Explorer/MSIX launches stay console-free. Adds the Win32_System_Console windows feature. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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bb11b2faf7 |
feat(windows): MSIX packaging + publish workflow for the WinUI client
apple / swift (push) Successful in 54s
ci / rust (push) Failing after 55s
windows-msix / package (push) Successful in 1m2s
ci / web (push) Successful in 31s
windows / build (push) Successful in 55s
ci / docs-site (push) Successful in 31s
android / android (push) Successful in 2m6s
deb / build-publish (push) Successful in 2m24s
decky / build-publish (push) Successful in 11s
ci / bench (push) Successful in 4m21s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m39s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m32s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m49s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 1m21s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 3m20s
docker / deploy-docs (push) Successful in 22s
Package the Windows client as a signed MSIX (Start tile, clean install/uninstall) and publish it to
Gitea's generic registry, mirroring the host's .deb/.rpm and the Mac's DMG. Validated end-to-end on
the build VM: cargo build --release -> makeappx pack (16 payload files, 58 MB) -> signtool ->
Add-AppxPackage deploy -> framework-dependency resolution all green.
- packaging/AppxManifest.xml: full-trust Win32 app (Windows.FullTrustApplication + runFullTrust),
templated {VERSION}/{PUBLISHER}. windows-reactor packages cleanly despite being built "unpackaged"
because it calls MddBootstrapInitialize2 with OnPackageIdentity_NOOP — under MSIX identity the
bootstrapper no-ops and the App SDK resolves from the manifest's PackageDependency on
Microsoft.WindowsAppRuntime.2 (reactor pins MAJORMINOR 0x20000 = 2.0).
- packaging/pack-msix.ps1: assemble layout (exe + reactor/SDL3 auto-staged DLLs + resources.pri +
FFmpeg DLLs + tile assets), makeappx, signtool. Cert precedence: MSIX_CERT_PFX_B64 secret, else an
ephemeral self-signed cert whose .cer is published alongside (swap in a real cert later, no
manifest change).
- assets: tile/store logos rasterized from packaging/flatpak/io.unom.Punktfunk.svg.
- .gitea/workflows/windows-msix.yml: runs on the Windows runner on main pushes + win-v* tags +
dispatch. MSIX version is 4-part numeric — win-vX.Y.Z -> X.Y.Z.0, else 0.2.<run>.0. shell: pwsh +
CARGO_TARGET_DIR=C:\t like windows.yml.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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84e17fbb49 |
feat(windows-client): polish the WinUI 3 UI — Mica, cards, typography
android / android (push) Failing after 46s
ci / rust (push) Failing after 51s
apple / swift (push) Successful in 55s
ci / web (push) Successful in 27s
ci / docs-site (push) Successful in 28s
deb / build-publish (push) Successful in 2m23s
decky / build-publish (push) Successful in 10s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
ci / bench (push) Successful in 4m27s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m4s
docker / deploy-docs (push) Successful in 18s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m50s
The first cut was a flat stack of buttons. Reworked the chrome to match the windows-reactor gallery's look: - Mica backdrop on the window. - A centred, scrollable, max-width column (`page()` helper) instead of full-width sprawl. - Card surfaces (`border` + `ThemeRef::CardBackground`/`CardStroke`, rounded, padded) grouping content, with all-caps section labels. - Host rows are clickable cards: name (semibold) + address + a PIN/Open/Paired badge + chevron, laid out with a grid so the badge/chevron sit right; tap to connect. - Header row with title + Settings button; a ProgressRing while searching / connecting; settings as grouped "Stream" / "Audio" cards; the pairing screen is a centred card. Pure styling/layout — no logic change. Build + clippy + fmt green on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5029fa727e |
feat(windows-client): stream input — Win32 low-level keyboard/mouse hooks
apple / swift (push) Successful in 53s
android / android (push) Successful in 2m12s
ci / rust (push) Failing after 55s
ci / web (push) Successful in 26s
ci / docs-site (push) Successful in 43s
ci / bench (push) Successful in 4m27s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
deb / build-publish (push) Successful in 2m26s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m0s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 7m50s
docker / deploy-docs (push) Successful in 6s
windows-reactor exposes no raw key-down/up or pointer-position/wheel events (only keyboard accelerators + pointer button-state), so the WinUI 3 stream page captures input below XAML via WH_KEYBOARD_LL / WH_MOUSE_LL, installed on the UI thread when the stream page mounts and removed on unmount (held keys/buttons flushed). The SwapChainPanel fills the window, so the pointer maps through the client rect (Contain-fit into the negotiated mode); keys carry the native Windows VK directly (the wire contract — no table needed). While captured, events inside the video area are swallowed so Alt+Tab/Win reach the host; Ctrl+Alt+Shift+Q toggles capture; clicks on the title bar (outside the client rect) pass through. Mouse buttons (L/M/R/X1/X2), vertical + horizontal wheel, and absolute motion all forwarded. Build + clippy + fmt green on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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4994f7f4ba |
feat(windows-client): WinUI 3 (windows-reactor) UI — host list, settings, pairing, SwapChainPanel present
audit / cargo-audit (push) Failing after 1m5s
apple / swift (push) Successful in 3m37s
ci / rust (push) Failing after 3m46s
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ci / web (push) Successful in 33s
ci / docs-site (push) Successful in 27s
ci / bench (push) Successful in 4m39s
decky / build-publish (push) Successful in 22s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 3m12s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
deb / build-publish (push) Successful in 9m20s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m38s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 21s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m10s
flatpak / build-publish (push) Failing after 4m55s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 4m36s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m18s
docker / deploy-docs (push) Successful in 20s
Replaces the winit + raw-HWND-D3D11 shell with a native WinUI 3 UI via windows-reactor (a declarative React-like framework backed by WinUI). The earlier "Reactor can't host a swapchain" read was wrong — PR #4499 (merged 2026-06-01) added a SwapChainPanel widget with `set_swap_chain` over `CreateSwapChainForComposition`. Builds + clippy + fmt green on x86_64-pc-windows-msvc. - Cargo: drop winit/raw-window-handle; add windows-reactor + the `windows` crate, both pinned to the SAME windows-rs commit (b4129fcc) so the `IDXGISwapChain1` handed to `set_swap_chain` satisfies reactor's `windows_core::Interface`. Reactor's build.rs downloads the Windows App SDK NuGets + stages the bootstrap DLL/resources.pri — it requires `CARGO_WORKSPACE_DIR` set (now in the VM build env); /temp + /winmd gitignored. - present.rs: composition swapchain (B8G8R8A8 FLIP_SEQUENTIAL premultiplied) bound to the SwapChainPanel; WARP fallback, runtime D3DCompile shaders, dynamic RGBA texture, Contain-fit letterbox; driven by reactor's per-frame `on_rendering`. - app.rs: the WinUI 3 shell — host list (live mDNS + saved + manual), settings (resolution/ refresh/mic combos+toggle), in-app SPAKE2 PIN pairing screen, and the stream page. Trust gate mirrors the GTK client (pinned → silent, pair=optional → TOFU, else PIN); a pinned-fp mismatch routes to re-pair. The session pump + decoded-frame handoff cross to the UI thread via a Mutex side-channel + thread-locals (the SwapChainPanel sample's pattern). - gamepad: `ctl` sender now `Arc<Mutex<…>>` so GamepadService is `Sync` (shared across the UI and session-pump threads). main.rs: windowed = in-app UI; `--headless`/`--discover` keep the CLI paths. Not yet wired: raw stream keyboard/mouse input (next commit — reactor exposes no raw key/ pointer events, so it needs Win32 low-level hooks or Microsoft.UI.Xaml bindings). On-glass validation pending a display (the dev VM is headless/GPU-less). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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296b976b8f |
feat(windows-client): SDL3 gamepads + docs — full stage-1 parity, MSVC-green
apple / swift (push) Successful in 54s
audit / cargo-audit (push) Failing after 1m19s
android / android (push) Failing after 2m22s
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ci / rust (push) Successful in 7m23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
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decky / build-publish (push) Successful in 12s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 18s
flatpak / build-publish (push) Successful in 3m59s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m21s
docker / deploy-docs (push) Successful in 7s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m43s
Adds the SDL3 gamepad service (near-verbatim port of the GTK client's — SDL3 is cross-platform) and wires it into the winit app: per-session capture (buttons/axes, DualSense touchpad + motion 0xCC), feedback (rumble, lightbar, raw DualSense effects), single-pad-forwarded model with auto pad-type from the physical controller. Built from source on Windows (no system SDL3). - gamepad.rs: GamepadService (app-lifetime SDL thread) attach/detach on session connect/end; auto_pref resolves "Automatic" to the attached pad's type. - app.rs: hold the service, attach on Connected, detach on Ended/Failed/close. Also simplify the keydown path (drop the identical if/else arms). - main.rs: start the service for the windowed path, resolve GamepadPref from settings + the physical pad. Build gotcha documented + fixed in the dev loop: SDL3's build-from-source MSVC precompiled-header chokes on the `ü` in the dev box's username embedded in the cargo registry path (MSB8084/C4828) — CARGO_HOME must be an ASCII path (C:\Users\Public\.cargo). Unrelated to our code. Docs: CLAUDE.md M4 + docs/windows-client-bootstrap.md status banner (winit-not-Reactor rationale, CARGO_HOME gotcha, what's pending) + docs-site clients.md "Windows desktop client (in development)". Crate is build + clippy + fmt + test green on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e4bdec97bd |
feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
apple / swift (push) Successful in 56s
android / android (push) Successful in 2m8s
audit / cargo-audit (push) Failing after 1m7s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m12s
docker / deploy-docs (push) Successful in 18s
Builds on the prior headless scaffold (which was committed but never VM-built — its audio.rs had two non-compiling wasapi calls). This makes the whole crate build + clippy + fmt + test green on x86_64-pc-windows-msvc and adds the windowed client. - Fix audio.rs: `DeviceEnumerator::new()?.get_default_device(...)` (the free fn doesn't exist) and the 3-arg `write_to_device` (wasapi 0.23). WASAPI shared-mode event-driven render + mic capture now compile and link. - present.rs: D3D11 renderer with WARP fallback (GPU-less dev box), runtime-compiled fullscreen-triangle shaders, dynamic RGBA video-texture upload, Contain-fit letterbox draw, and a flip-model swapchain on the window HWND. - app.rs: winit 0.30 ApplicationHandler — present loop + Moonlight-style click-to-capture input (keyboard via the physical-KeyCode→VK keymap, absolute mouse, wheel, F11), held state flushed on release/focus-loss. - keymap.rs: winit physical KeyCode → Windows VK (layout-independent positional mapping, the analogue of the Linux client's evdev table). - main.rs: windowed default + `--headless` counting mode, `--discover` (mDNS list), `--pair PIN` (SPAKE2 ceremony), `--pin HEX`/known-host/TOFU trust, settings-backed CLI defaults. UI decision: winit + raw D3D11 (the bootstrap doc's sanctioned fallback), confirmed by a research pass — windows-rs "Reactor" ships no SwapChainPanel / SetSwapChain escape hatch, so it can't host the presenter; winit+WARP validates on the GPU-less VM. Native-chrome host-list/settings GUI + D3D11VA hardware decode + 10-bit/HDR present are follow-ups. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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b9f4cf1f3e |
fix(host/windows): don't 2-way-split-encode Main10 — it's SLOWER on Ada (fixes broken HDR animations)
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ci / docs-site (push) Successful in 29s
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ci / rust (push) Successful in 4m26s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m10s
The "broken animations in HDR" was an encode-throughput cliff, not the ACCESS_LOST churn. Measured at 5120x1440@240 HEVC Main10 on the RTX 4090: forced 2-way split-encode = 7.6 ms/frame (~131 fps, well over the 4.17 ms/240fps budget → choppy), while SINGLE engine = 2.8-3.9 ms/frame (~256-357 fps, fits 240). The split/merge overhead dominates for 10-bit; a single Ada NVENC engine already handles 5K@240 Main10 comfortably. So the split decision now forces DISABLE for Main10 (bit_depth >= 10), keeping the existing forced-2 only for 8-bit above 1 Gpix/s. PUNKTFUNK_SPLIT_ENCODE still overrides. Added a split-mode log line. Validated live on the 4090: encode_us_p50 7.6 ms → 3.9 ms at 5K240 HDR with no env override. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |