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Commits
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25b127803f |
feat(client/apple): bind a host to a profile, connect with one, pin one as its own card
The host surfaces (design §5.2/§5.2a). A bound host wears a tinted chip that says what a click will do. The card menu grows "Connect with ▸" — a ONE-OFF that never rebinds, with a checkmark on the binding and an explicit "Set Default Profile" as its last item for the users who do want to rebind from there — plus "Pin as Card ▸" and "Copy Link". A pinned host+profile combo becomes its own card next to its host: same record, same live status, the profile as the prominent subtitle, one click to connect. It is an extra grid ENTRY, never a duplicated host record — duplicating would fork pairing, Wake-on-LAN and renames. Its menu carries only connect-shaped actions; edit, pair, forget and remove stay on the primary card, where the thing they act on lives. On the gamepad carousel and tvOS the same pins are tiles, which is the whole point: focus-and-press is what those surfaces do well, and menus are not. The edit sheet binds and pins; both rows vanish when no profiles exist, so a user who never makes one sees exactly today's sheet. A dangling binding renders as "Default settings (profile deleted)" and is cleaned up on save. The speed test finally writes where the tested host reads. Unbound: the global, as before. Bound to a profile that overrides bitrate: that override. Bound to one that inherits it: both are offered, because either is defensible and guessing would silently pick one. Every button names its target, and the probe now runs at the mode that host would actually stream — the measurement is the streaming path. Shortcuts gains `ProfileEntity` over the App-Group catalog and a Profile parameter on Connect, still round-tripping through the URL router rather than opening a second connect path. Connect and Wake drop their iOS wall — AppIntents is real on macOS and tvOS, and "Stream Desktop with Work" from Spotlight was the ask; only the phrases provider stays iOS-gated, since it bundles the LiveActivityIntent. The deep-link observer moved out with them: an intent that posts to nobody is a shortcut that silently does nothing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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5d0e23d6a5 |
feat(apple/clipboard): macOS client half of the shared clipboard (Phase 1 §5)
ci / web (pull_request) Successful in 48s
ci / docs-site (pull_request) Successful in 53s
apple / swift (pull_request) Successful in 1m16s
apple / screenshots (pull_request) Has been skipped
android / android (pull_request) Has been cancelled
ci / rust (pull_request) Has been cancelled
ci / bench (pull_request) Has been cancelled
windows / build (x86_64-pc-windows-msvc) (pull_request) Has been cancelled
windows / build (aarch64-pc-windows-msvc) (pull_request) Has been cancelled
The NSPasteboard bridge completing Phase 1 (design/clipboard-and-file-transfer.md §5) — with the host backends on this branch, copy/paste now crosses the wire in both directions on macOS. Lazy in both directions: - PunktfunkConnection grows the clipboard plane: its own clipboardLock (close() joins it like the other pullers), hostCaps/hostSupportsClipboard from the Welcome, the typed ClipEvent vocabulary, and the six ABI wrappers (clipControl/clipOffer/clipFetch/clipServe/clipCancel/nextClipboard — borrowed event payloads copied out before the next poll). - ClipboardSync (PunktfunkKit, macOS-only): one drain thread bridging NSPasteboard.general ↔ the QUIC clipboard plane. Local copies announce format lists via a 500 ms changeCount poll (+ immediate on app activation); bytes leave only on a host FetchRequest, answered from the live pasteboard and seq-guarded against staleness. Host copies install one NSPasteboardItem whose data provider fires only when a Mac app actually pastes, then blocks its provider thread (never main) on a 10 s-bounded fetch. Concealed/Transient pasteboards (password managers) are never announced; our own writes are changeCount-suppressed (§3.4). Text/RTF/HTML/PNG; files ride Phase 2. - UI: per-host "Share clipboard with this host" toggle (StoredHost.clipboardSync, optional for saved-JSON forward-compat — wire-format tests extended), a mid-session Share/Stop Sharing Clipboard item in the Stream menu (⌃⌥⇧C, greyed without HOST_CAP_CLIPBOARD), SessionModel owning the lifecycle (start on streaming after the trust gate, drain joined off-main on teardown). swift build + swift test green (macOS). Requires the ABI v8 xcframework (scripts/build-xcframework.sh). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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60121f1ea9 |
feat(apple): wake-until-up overlay + host edit with MAC prefill
- HostWaker + WakeOverlay: after sending the Wake-on-LAN packet, wait until the host is really back (resend + mDNS poll, timeout, cancel/retry) before connecting. macOS-only in practice — WoL stays gated off on iOS/tvOS pending the multicast entitlement. - Add/Edit host sheet gains a Wake-on-LAN MAC field, prefilled from the stored MAC or the live mDNS advert; parseMacs validates aa:bb:cc:dd:ee:ff. - Gamepad chrome/home and glass-style polish. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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34fe896ade |
feat(apple): gamepad UI v2 — controller settings + add host, aurora, macOS
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit: Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split along the same seams. The gamepad mode is couch-complete, and now on macOS too (the living-room Mac case), not just iOS/iPadOS: - GamepadSettingsView: a console-style, fully controller-navigable settings screen (X from the launcher) — up/down moves focus, left/right steps values (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a one-line description. Backed by GamepadMenuList, the vertical sibling of GamepadCarousel, and SettingsOptions — the option lists hoisted out of SettingsView statics and shared by the touch, tvOS and gamepad settings. - GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad — field rows open an on-screen controller keyboard (dpad grid, A types, X backspaces, B done); the launcher carousel ends in an Add Host tile, so the dead-end "add one with touch first" empty state is gone. - Launcher polish: contextual hint bar with the pad's real button glyphs, controller name + battery chip, one shared console chrome. - GamepadScreenBackground: an animated aurora (TimelineView-driven drifting blobs in the brand's violet family, breathing radii, slow hue shift, legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a .metal library only bundles reliably in one of the two build systems (SPM vs the xcodeproj's synced folders) these sources compile under. - macOS port: settings/add-host/library present as sized sheets (a macOS sheet takes its content's IDEAL size, and the GeometryReader-driven screens collapsed to nothing), NSScreen-based mode lists, scroll indicators .never (the "always show scroll bars" setting overrides .hidden), tray scrims so scrolled rows dim under the pinned title/hints, extra title clearance, and a PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/ library render-verified live on a real Mac + LAN hosts. - GamepadMenuInput: X button support, and (re)start now snapshots held buttons so a controller handoff press never fires twice (the B that closed the keyboard no longer also cancels the screen underneath). - Cleanups: one "Connection failed" alert in ContentView instead of one per home screen; HostDiscovery.advertises/unsaved shared by both home screens. - host: can_encode_444 stub for the non-Linux/Windows host build (the macOS synthetic-source loopback used by the Swift tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |