Commit Graph

5 Commits

Author SHA1 Message Date
enricobuehler cca5008805 feat(host,web): experimental DDC/CI monitor power-off for Exclusive sessions
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The sole-virtual-display stutter investigation's active experiment: when the
Exclusive isolate deactivates a physical monitor, the dark-but-connected head
keeps getting serviced (monitor standby auto-input-scan / DP link churn) at a
seconds-scale cadence — the leading suspect for the periodic double-jolt. A
panel commanded off over DDC/CI (the VESA monitor-control channel in the video
cable) believes it has an owner and, on cooperating firmware, stops probing.

- New `ddc_power_off` display-policy axis (default off): orthogonal to presets
  like game_session, stored in display-settings.json, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout transform.
- windows/ddc.rs: VCP 0xD6 power-mode control via the dxva2 Physical Monitor
  API. Deliberately DPMS-off (0x04, DDC stays responsive, signal return wakes)
  and never power-button-off (0x05, bricks-until-button on many monitors).
  Probe-before-write; every failure is skip-and-log — monitors without DDC/CI,
  OSD-disabled, or behind docks/KVMs degrade to a logged no-op.
- Manager wiring: panels commanded off immediately BEFORE the Exclusive CCD
  isolate (an HMONITOR — and with it the DDC channel — only exists while the
  display is active); teardown wakes them right after the CCD restore, where
  returning signal alone already wakes most firmware.
- Web console: an Experimental-badged on/off control on the display card,
  applied immediately like the game-session axis and preserved across preset
  switches; EN/DE strings incl. the wake-failure escape hatch (press the
  monitor's power button once, turn the option off).

Diagnostic value on top of the fix: if this kills a reporter's stutter, the
churn is monitor-firmware-initiated; if only topology=primary/extend does, the
driver services dark heads regardless — the two remaining root-cause classes.

Verified: Linux 258 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 12:32:36 +02:00
enricobuehler 79c4f4cbc1 feat(host): user-defined custom display presets
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.

- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
  surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler 1992eb1c52 feat(host): game-mode integration + dedicated game sessions
Implements design/gamemode-and-dedicated-sessions.md (Parts A1-A5 + B0-B2):
reconciles the merged display-management registry with session-mobile
Bazzite/SteamOS hosts and adds a per-launch dedicated gamescope mode.

- A1 DisplayOwnership {Owned,External,SessionManaged} + poolable_now(): the
  registry pools only what it owns, so gamescope managed/attach outputs are no
  longer double-owned by the registry AND the gamescope restore worker (fixes
  the game-mode-reconnect stale-node wedge).
- A2 validated reuse: (backend,mode,launch,epoch) reuse key + kept_display_alive
  liveness probe + reused_gen/mark_failed on a reused-display first-frame failure.
- A3 policy-driven managed restore (keep_alive replaces the hardcoded 5s debounce;
  forever = held = gaming-rig truthful) + crash-restore persist + SIGKILL teardown
  (kill_unit, applied to our transient unit AND the autologin stop -- validated
  live on .181 to avoid the F44 GPU-context leak).
- A4 session epoch: observe_session_instance bumps the epoch + invalidate_backend
  on a desktop-compositor instance change; gamescope spawns are exempt.
- A5 per-spawn log + PID-scoped gamescope node discovery.
- B0 game_session {auto,dedicated} policy (top-level, preset-orthogonal) +
  pick_gamescope_mode dedicated_launch + steam -silent command shaping.
- B1 free the autologin Steam before a dedicated Steam spawn (single-instance).
- B2 game-exit -> APP_EXITED_CLOSE_CODE (0x52) clean session end.

Adversarially reviewed (11 findings fixed). Validated on glass (.181 Bazzite F44,
RTX 4090): dedicated spawn streams a real game smoothly; keep-alive reuse; the
SIGKILL fix avoids the F44 vkCreateDevice leak. Workspace green
(build / test --workspace / clippy -D warnings / fmt), OpenAPI + C header
regenerated, web console tsc + vite build green. clients/probe: bump the
no-video timeout 8s->45s for gamescope cold starts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler 60b30fbc24 feat(vdisplay): Stage 5 layout foundation — arrangement engine + /display/layout + group placement
§6A layout, riding the Stages 1-3 registry with no protocol change:

- vdisplay/layout.rs: pure arrangement engine — auto-row (left-to-right in
  acquire order, top-aligned) + manual (per-identity-slot offsets, auto-row
  fallback for unpinned members). Unit-tested.
- Registry group model (Linux): group = backend (one desktop per compositor
  session). /display/state groups entries, orders by acquire (gen), and computes
  each member's position via the engine (pure `assemble_displays`, unit-tested).
  DisplayInfo carries group/display_index/position/identity_slot/topology. The
  backend reports its resolved slot via the new VirtualDisplay::last_identity_slot
  (KWin only), so the arrangement + state key on per-client identity.
- Registry-driven position apply: new VirtualDisplay::apply_position(x,y) (default
  no-op; KWin drives kscreen-doctor). Right after create the registry computes the
  new display's position over its whole group (pure `position_for_new`, unit-tested)
  and applies it — one seam for BOTH deterministic auto-row AND manual placement.
  Guarded: the origin (0,0) is skipped, so a single-display / first-of-group session
  (and every non-KWin backend) issues no positioning — the historical single-display
  path is unchanged. On-glass-validation-pending.
- PUT /api/v1/display/layout: persists the console's manual arrangement via the pure
  EffectivePolicy::with_manual_layout transform (locks current effective behavior
  into explicit Custom fields + sets a manual layout, so arranging is orthogonal to
  the other axes). OpenAPI regenerated.
- /display/settings `enforced` now lists all five axes (keep_alive, topology,
  mode_conflict [Stage 4], identity [Stage 3], layout [Stage 5]) — was stale at
  keep_alive+topology; the console reads it to know which controls are live.

Still Stage-5 TODO (design/display-management.md §11): Mutter/wlroots group-aware
analogues, per-group topology restore, the web arrangement table, gamescope decline.

cargo build/test/clippy/fmt green; OpenAPI in sync.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 12:59:04 +00:00
enricobuehler 21f3c1326f feat(vdisplay): display-management policy surface (Stage 0)
A user-configurable policy layer above the per-compositor VirtualDisplay
backends: keep-alive, topology, conflict, identity, layout, max-displays —
persisted to display-settings.json, editable from the web console, applied
per connect. Design: design/display-management.md.

Stage 0 stands up the surface and wires the two behaviors the existing code
can already express — the Windows monitor linger duration and the
"make the streamed output the sole desktop" topology — through it; every
other option is stored + echoed but not yet enforced (later stages). An
unconfigured host (no display-settings.json) keeps today's exact behavior.

- vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings
  pattern) + EffectivePolicy; 9 unit tests.
- vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY
  from the policy only when a settings file exists.
- windows/manager.rs: linger_ms() + should_isolate() read the policy when configured.
- mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive
  forever until the lifecycle stage. OpenAPI regenerated.
- web console: Host → Virtual displays card (preset picker + custom fields); en+de.
- docs-site: virtual-displays.md + configuration.md cross-links.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 19:44:18 +00:00