cac500acc702db20833770cf2da1481addfec9ea
11
Commits
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a85e845255 |
fix(web): the console stops falling out of its own design system
A pre-release sweep of the management console for two things that no type check
and no diff can catch: primitives that were never @unom/ui's, and animation
that a nested motion parent quietly cancelled.
THE PRESET TILES ALL LANDED ON THE SAME FRAME. @unom/ui's <Section> sets
`delayChildren: stagger(...)`, so a page whose cards are direct descendants of
it staggers for free — which is why every page but one looked right. An
<AnimatedCard> is ALSO a motion element and sets no `delayChildren`, and the
Virtual displays preset tiles are cards nested INSIDE that page's config card,
so that card became their timing group. Measured in a headless browser: the
opacity spread between the first and last tile was 0.00 across the whole
animation (six tiles in lockstep), and is 0.98 now — a ~100 ms cascade matching
the rest of the console. The four hand-rolled copies of the stagger container
collapse into one `<Stagger>` that carries the explanation.
FIVE FILES IMPORTED THE WRONG BUTTON. `@unom/ui/button` exports both a plain
`Button` and the `AnimatedButton` that this console's wrapper re-exports under
the same name — so `import { Button } from "@unom/ui/button"` compiles, renders,
and silently opts out of the mount animation and the hover/tap response.
Displays, SessionGame, GPU, Update and PendingDevices had dead buttons sitting
next to live ones.
THREE PRIMITIVES HAD NO WRAPPER, SO NOBODY REACHED FOR THEM. @unom/ui ships
form/select, form/textarea and form/checkbox; components/ui did not, and the
gap was filled with browser-chrome `<select>`, `<textarea>` and
`<input type="checkbox">` in the add-hook modal and both library forms. Select
needs the same token correction Tabs needed — upstream `text-secondary` is a
text colour, but here `--secondary` is a SURFACE, so the trigger's chevron and
placeholder rendered at near-zero contrast on the card behind them.
The hook timeout also stops accepting a value the host rejects: `min`/`max` on
a controlled `<input type="number">` are decoration (no form validation ever
runs), so 900 went into a field capped at 600 and failed later, at run time.
@unom/ui's InputNumber clamps on blur and lets the field be empty while you
retype instead of snapping to the fallback.
Storybook gains the page that had no story at all — the console's largest
config surface, and the reason this shipped unseen. Its <Card> wrapper is load
bearing: it reproduces the motion nesting that IS the bug.
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67ab64ed06 |
feat(web): the Host page names — and marks — the operating system
The Identity card gains an "Operating system" row: the pretty name as text, the raw identity chain as its tooltip, and a leading OsIcon resolved by the same most-specific-first walk as the clients. lucide deliberately ships no brand marks, so os-icon.tsx vendors the ten as inline currentColor SVGs (the brand-mark precedent, the plugin-registry pattern), falling back to a generic monitor for a chain nothing recognizes. Row grows optional icon/title props rather than a fork; stories cover Bazzite, Windows and the unknown-distro degradation; labels land in both message files. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9b38b6a22d |
feat(stats): a capture records which encoder and GPU produced it
ci / web (push) Successful in 1m1s
ci / docs-site (push) Successful in 1m4s
apple / swift (push) Successful in 5m41s
ci / bench (push) Successful in 7m17s
windows-host / package (push) Failing after 8m32s
windows-host / winget-source (push) Skipped
deb / build-publish-host (push) Successful in 11m4s
decky / build-publish (push) Successful in 20s
deb / build-publish (push) Successful in 11m33s
ci / rust-arm64 (push) Successful in 12m37s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 12s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 14s
android / android (push) Successful in 12m59s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 10s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 11s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 51s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 57s
docker / deploy-docs (push) Successful in 32s
deb / build-publish-client-arm64 (push) Successful in 8m45s
docker / build-push-arm64cross (push) Successful in 4m42s
arch / build-publish (push) Successful in 19m34s
ci / rust (push) Successful in 22m39s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 17m37s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 20m1s
release / apple (push) Successful in 31m52s
apple / screenshots (push) Successful in 23m26s
The stage split is the thing an fps-shortfall report is diagnosed from, and it cannot be read without knowing the backend behind it: a p50 `submit` of 10 ms means "the GPU's CSC+encode throughput is the ceiling" on one backend and something else entirely on another. The capture's meta carried the mode, codec and client but neither the encoder nor the GPU, so every report so far cost a round-trip asking which one it was. Both come from `pf_gpu::active()` — the record the encoder open itself writes — so they name the branch that really opened rather than a re-derived guess that goes stale the moment a backend gains an internal fallback. Read once per capture, not per frame. The console shows them next to the mode in the recording's header. Both fields are `serde(default)`, so a recording made before this still loads and simply omits them. Refs #9 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f98547c41f |
fix(web-console): the paired-clients card counts both pairing planes
GameStream and native (punktfunk/1) clients pair into separate stores, and `/status` only ever reported the GameStream certificate count. Native is the DEFAULT plane, so a host whose clients had all paired normally — and which Moonlight had never touched — showed "0 paired" on the dashboard. Report the native count alongside it, the way the tray's own summary route already does, and sum the two in the card. Closes #10 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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1ee06defa6 |
feat(library): descriptive metadata on every entry — platform, year, genres, and friends
apple / swift (push) Successful in 5m38s
windows-host / package (push) Successful in 19m0s
ci / web (push) Successful in 56s
ci / docs-site (push) Successful in 1m4s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 3m15s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 3m21s
ci / bench (push) Successful in 5m41s
ci / rust-arm64 (push) Successful in 9m32s
ci / rust (push) Failing after 12m19s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 4m46s
android / android (push) Successful in 17m49s
decky / build-publish (push) Successful in 1m11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 16s
arch / build-publish (push) Successful in 19m46s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 39s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 11s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 11s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 12s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 22s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 5m22s
deb / build-publish (push) Successful in 9m9s
deb / build-publish-client-arm64 (push) Successful in 7m26s
deb / build-publish-host (push) Successful in 9m46s
flatpak / build-publish (push) Failing after 8m33s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 15m57s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 21m56s
docker / build-push-arm64cross (push) Successful in 9s
docker / deploy-docs (push) Successful in 11s
apple / screenshots (push) Successful in 25m51s
Emulation-and-beyond libraries need more than a title and a poster. Every library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput) now carries a shared, flattened GameMeta: platform, description, developer, publisher, release_year, genres, tags, region, players. All fields are optional and flat on the wire, so existing library.json files, provider plugins, and clients keep working unchanged. - Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp platform=PC; custom/provider entries carry whatever was authored. - GET /library grows a ?platform= filter (case-insensitive) beside ?provider=. - Console: the add/edit form gets a Details section (round-tripping every field, since update replaces the entry), the poster tile a platform badge (non-PC only — the store badge already implies PC) and the year. - plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema, spread flat); SDK + OpenAPI spec regenerated. - pf-client-core decodes platform for future client badges. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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6a2c127ce9 |
feat(mgmt/web): show the running game, and who decides when it ends
The host knows what it launched and, after a disconnect, that it is counting down to closing it. None of that was visible: the console showed a stream with no game, and a game on its way to being closed was something you found out about afterwards. The Dashboard gains a running-game card above the session card — box art matched against the catalog it already fetches, so no new endpoint and no request on the 2 s status poll. "End now" means the two different things the row's state implies: a live game ends by stopping its session (what then happens to the game follows the policy — stopping a session is not licence to close a game), while one already waiting out its reconnect window has no session left to stop and is ended directly. The settings card sits next to the display keep-alive policy because that is the same question one step out: keep-alive decides how long a *display* outlives a disconnect, this decides whether the *game* does. The copy says plainly what `always` costs, that a drop is not someone pressing Stop, and that a display kept forever is unaffected either way — the precedence rule that would otherwise surprise someone. Where a build enforces nothing (macOS, no launch path) the controls are shown disabled rather than hidden: "does nothing here" is information. Also fixes the story fixtures, which had gone stale against the `games[]` field Phase 1 added, and adds a story for the state the card exists for — a game whose client walked away. web: build + tsc clean, biome-formatted; en/de messages complete. |
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75b3c94f60 |
fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
ci / rust (push) Failing after 45s
ci / web (push) Successful in 52s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 10s
ci / docs-site (push) Successful in 1m6s
decky / build-publish (push) Successful in 33s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 30s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 10s
ci / bench (push) Successful in 6m1s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 8m33s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 9m40s
docker / deploy-docs (push) Successful in 26s
windows-host / package (push) Successful in 15m34s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 13m24s
arch / build-publish (push) Successful in 20m32s
android / android (push) Successful in 20m50s
deb / build-publish (push) Successful in 20m33s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 21m41s
apple / swift (push) Has been cancelled
apple / screenshots (push) Has been cancelled
Pairing: - Refresh the paired-devices list after a native PIN pairing (the happy path never invalidated it, so a newly paired device stayed hidden until remount). - Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so it now reads "PIN sent" instead of a false "Paired successfully". - Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could never receive a PIN there. - Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8). Displays / Library: - "Arrange displays" save refreshes the settings card (it rewrites the policy), without clobbering unsaved Custom edits (re-seed only when the draft still matches the server). - Live-display list wrapped in QueryState so errors don't read as "no displays". - "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo artwork (was dropped on save); per-card delete pending. Stats: - Distinct colour for the native "queue" latency stage (it collided with "capture"). - "Not measured on this path" note on the GameStream health chart; configured-bitrate target line on throughput; host-authoritative elapsed timer; LiveCard surfaces non-404 errors. Shell / auth / i18n: - SSR-stable locale: first client render matches the base-locale SSR (no hydration mismatch), then adopts the persisted/browser locale post-hydration. - BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced into a post-login redirect loop. - Logout checks the POST result before navigating; logs dedup by seq (StrictMode); login "next" keeps query/hash; Dashboard shows the active-session count. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ae51276a03 |
feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3628ea7547 |
feat(web): CI screenshot capture for the mgmt console
Marketing/store screenshots of the console, captured from the built Storybook with headless Chromium (web/tools/screenshots.mjs) — every Pages/* + Shell/* story rendered at 1440x900@2x. The page stories render from fixtures, so no live mgmt API, login, or GPU is needed (the web analogue of apple.yml's screenshots job). Gated to stable release tags in a standalone best-effort workflow; PNGs upload as a 30-day artifact, not committed. - Add Stats + Pairing stories (the two pages that lacked them) with stats/pairing fixtures typed against the generated models. - Extract a pure PairingView (index.tsx -> view.tsx), matching the Dashboard/Clients/Stats split, so the page renders host-free from mock state instead of racing its polling queries. Container wiring is behaviour-identical. - Playwright driver + a chromium-capable tag-gated job. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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187738ed86 | improve web ui | ||
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6bd2e3341f |
feat(web): Storybook for offline UI design + light theme + brand spinner
Stand up Storybook so the management console can be designed without a running host, plus the design-system work that surfaced along the way. Storybook (@storybook/react-vite): - Slim Start/Nitro-free vite config; the preview imports the app's real src/styles.css directly so the design tokens stay single-sourced (no mirror). - Stories for the @unom/ui primitives (Button/Card/Inputs/Badge), brand marks, the AppShell (throwaway in-memory TanStack router), and every data-driven page (Dashboard/Host/Clients/Library/Settings) rendered offline via a window.fetch stub + typed fixtures. The route page components are exported so stories can render them. Light theme: - styles.css now carries a light :root (lavender, from the docs palette) with the existing violet chrome moved to .dark; the live console still pins html.dark by default, so this only adds the option (Storybook's toolbar toggles it). - Fixes a stray `*/` inside a comment that prematurely closed it and silently broke Tailwind's @theme processing. Spinner: - The punktfunk lens recreated with motion/react: two circles surge through one another in depth (JS perspective scale + z-index — robust where mix-blend-mode flattens CSS preserve-3d) with a screen-blend lens highlight. Replaces the skeleton loading state in QueryState; removes ui/skeleton.tsx. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |