c9e90d4a59c27bd49a9426fa1b8bc2d8a89116c9
289 Commits
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c9e90d4a59 |
docs(windows-host): host-first plan + SudoVDA protocol + no-GPU strategy
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Rewrite the scoping doc into a concrete implementation plan: locked decisions (host-first, SudoVDA virtual display, pure-Rust windows-rs+Reactor client linking core directly, FFmpeg/D3D11VA decode), the SudoVDA IOCTL control protocol, the no-GPU dev strategy, the Windows-specific structural issues (interactive session, clock epoch, no IDD audio), and the phased plan. Step 0 (compile on MSVC) marked done. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5fddaac6af |
fix(host): compile punktfunk-host on windows (x86_64-pc-windows-msvc)
Gate the Linux-only bits so the host crate builds on MSVC (it already built on Linux + macOS): drm_sync/dmabuf_fence use DRM ioctls + libc (a linux-only target dep) and have no non-Linux callers; VirtualOutput.remote_fd is a PipeWire concept. The full dep tree (aws-lc-rs, quinn, rusty_enet, axum) builds clean on MSVC and the binary runs (openapi emits the spec) — only these 3 cfg-gates were needed. First step of the Windows host port (docs/windows-host.md). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f869b434ba |
fix(host): input follows session per-connect + restore-guard on desktop switch
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Two fixes from live Bazzite testing of the managed-Gaming + mid-stream work: 1. Input now FOLLOWS the active session. The host-lifetime injector was pinned to the first backend it opened and only reopened on an inject FAILURE — but with Feature A keeping the managed gamescope warm, its EIS socket stays alive, so a switch to the KDE desktop + reconnect kept injecting into the idle gamescope (input silently dead on KDE). injector_service_thread now compares the resolved input backend (default_backend() ← PUNKTFUNK_INPUT_BACKEND, set per connect by apply_input_env, and on a mid-stream switch) each event and reopens when it changes. Fixes input on a Gaming->Desktop reconnect AND Feature B's mid-stream input re-route, with no plumbing. 2. Debounced TV-restore no longer yanks you back to gaming. do_restore_tv_session now checks detect_active_session(): if a desktop session is active (the user switched), it tears down the idle managed gamescope but does NOT restart the gaming autologin. Observed live: the restore fired and restarted gamescope-session-plus@ogui-steam while the client was already on the KDE desktop. Also: document PUNKTFUNK_SESSION_WATCH (Feature B opt-in) in the Bazzite host.env and correct the managed-default description. Compiles, clippy/fmt clean, 78 tests. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c5ee9871ec |
style(host/gamescope): wrap long PENDING_RESTORE assignment (rustfmt)
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The schedule_restore_tv_session assignment exceeded 100 cols; rustfmt wraps it.
The fix was made post-commit but only m3.rs was staged for
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95a820b68a |
feat(host/m3): mid-stream session-switch watcher (Feature B, opt-in)
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Feature B: while streaming, follow a Gaming<->Desktop switch on the box without a reconnect. A ~1s watcher thread (session_watcher_loop) self-baselines on the live ActiveKind and, when it changes and stays changed for a 3s debounce (the old/new compositors coexist briefly during a switch), sends a SessionSwitch to the encode loop. The loop's new rebuild slot — taking precedence over a queued mode change — retargets the process env (apply_session_env/apply_input_env) and rebuilds the WHOLE backend in place at the SAME client mode (vdisplay::open + build_pipeline_with_retry), reusing the proven mode-switch rebuild path: the Session + send thread (QUIC control + UDP data plane + side planes) stay up, the client sees a brief freeze then an IDR. Old pipeline kept on a rebuild failure (transient vs permanent classified via is_permanent_build_error). Input re-routes via the host-lifetime injector's lazy reopen against the new PUNKTFUNK_INPUT_BACKEND. Opt-in via PUNKTFUNK_SESSION_WATCH (off by default; never under an explicit PUNKTFUNK_COMPOSITOR pin), so it lands inert and is promoted to default only after live validation on a real Bazzite Gaming<->KDE flip. The watcher snapshots the SessionEnv so only the encode thread writes process env. Compiles, clippy/fmt clean, 78 host tests pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c25706b355 |
feat(host/gamescope): managed-default Gaming with debounced TV-restore
Feature A: in Gaming Mode, default to a host-managed gamescope at the CLIENT's mode (tear the TV's autologin down on connect) instead of attaching to the running TV session — so the client receives ITS resolution (capture == encode == client mode, fixing the InitializeEncoder size mismatch the attach path hit), not the TV's 4K. Reliability is the debounce: restore_managed_session() now SCHEDULES the TV restore RESTORE_DEBOUNCE (5s) after the last disconnect via a host-lifetime worker, instead of restoring immediately per-disconnect. A reconnect inside the window cancels the pending restore and reuses the still-warm managed session (create_managed_session clears PENDING_RESTORE at the top) — so a quick reconnect (e.g. a controller hiccup) never triggers a gamescope stop/relaunch, which is the per-connect churn that leaked NVIDIA GPU context on F44 (the black-screen reconnect). - vdisplay/gamescope.rs: PENDING_RESTORE + RESTORE_DEBOUNCE; schedule_restore_tv_session (debounced), do_restore_tv_session (the actual restore, worker-driven), start_restore_worker (100ms tick, RAII keepalive handle). create_managed_session cancels the pending restore + reuse path unchanged. - vdisplay.rs: apply_input_env flips gamescope to managed-DEFAULT; PUNKTFUNK_GAMESCOPE_ATTACH (or an explicit _NODE) opts back to attach for couch-on-TV; _MANAGED forces managed. restore_managed_session schedules; new start_restore_worker wrapper. - m3.rs serve(): hold the restore worker for the host lifetime. - bazzite host.env: document managed-default + the ATTACH opt-out. Compiles, clippy-clean, 78 host tests pass. F44 single stop/start leak to be verified live on the box. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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66c2bee183 |
feat(packaging/bazzite): one-shot KDE Desktop-mode setup for the host
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The session-aware selector drives a KWin virtual output at the client's
resolution when the Bazzite box is in KDE Desktop Mode — validated live. But a
normal KDE login withholds two things the headless host needs:
1. KWIN_WAYLAND_NO_PERMISSION_CHECKS=1 — so KWin exposes the privileged
zkde_screencast virtual-output protocol to an external client.
2. the kde-authorized RemoteDesktop grant — so libei input auto-approves
instead of popping a dialog a headless host can't answer.
Add packaging/bazzite/kde-desktop-setup.sh (idempotent, no root): writes the
environment.d KWIN drop-in and seeds the grant DB (shipped at
/usr/share/punktfunk/headless/kde-authorized) into ~/.local/share/flatpak/db/,
restarting the portal chain. Ship it via the RPM at
/usr/share/punktfunk/bazzite/ and document it in the Bazzite README (new §6.5).
Gaming Mode needs none of this (auto-attach).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6f77574876 |
feat(host/vdisplay): per-connect active-session backend selection
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Bazzite/SteamOS boxes flip between Steam Gaming Mode (gamescope) and a KDE/GNOME desktop. The host statically read PUNKTFUNK_COMPOSITOR / XDG_CURRENT_DESKTOP once, so switching to Desktop Mode failed the stream, and the gamescope managed-session path stopped+relaunched the autologin per connect — leaking GPU context on F44 (reconnect → black screen). Replace the static read with a runtime probe of the live session and route each connect to the right backend, churn-free: - vdisplay::detect_active_session() probes /proc for the running compositor of our uid (gamescope|kwin_wayland|gnome-shell|sway, desktop outranks a leftover gamescope) + scans the runtime dir for the live wayland-* socket. Returns an ActiveKind + the SessionEnv (WAYLAND_DISPLAY/XDG_RUNTIME_DIR/DBUS/ XDG_CURRENT_DESKTOP) that targets it. - apply_session_env() writes that into the process env per connect (host serves one session at a time), so every backend (capture + input) opens against the live session; apply_input_env() points input at the matching backend and selects gamescope ATTACH (no managed restart) unless PUNKTFUNK_GAMESCOPE_MANAGED. - resolve_compositor() (native path) auto-detects + applies; explicit PUNKTFUNK_COMPOSITOR still wins (legacy/CI/forcing). detect() is now active-aware for the GameStream/mgmt callers too. - Bazzite host.env drops the static gamescope force; documents auto-detection + the optional overrides. Result: Desktop Mode → KWin/Mutter virtual output at the client's mode (churn-free, the reliable path); Gaming Mode → attach to the running gamescope (no SIGSEGV/GPU leak on reconnect). Compiles + clippy-clean; 78 host tests pass. Live validation on the Bazzite box pending (box offline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0bc60ebc44 |
fix(host/gamescope): free Steam from the autologin TV session while streaming
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On a Bazzite host that autologins into gaming mode on a physical display (the F44 default: gamescope-session-plus@ogui-steam on the TV), Steam — single-instance — is held by that session, which renders to the TV's native mode. The host-managed session then can't start its own Steam, so it captured the TV's 4K output instead of the client's mode (stretched). On F43 the box wasn't in gaming mode, so the host's Steam was the only one. Fix: on connect, the host-managed gamescope path stops any running autologin `gamescope-session-plus@*` unit (frees Steam) before launching its own session at the client's mode; on client disconnect (`restore_tv_session`, called from serve_session teardown) it stops our session and restarts the autologin one, so the TV returns to gaming mode by default when no one is streaming. Stopping the `--user` unit sticks (Relogin only fires on the full logind session ending — verified live), so no sddm config change is needed. Cost: a Steam cold-start per connect, given single-instance. No-op on non-Bazzite / headless boxes (nothing to stop → nothing to restore). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a59abe2e3e |
fix(apple/gamepad): reclaim the PS/Home button from the macOS system gesture
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The earlier buttonHome handler wasn't enough: on macOS the SYSTEM grabs the DualSense Home/PS button by default (opens Launchpad's Games folder), so it never reached the app. The fix is to disable the system gesture on the element — `physicalInputProfile.buttons[GCInputButtonHome].preferredSystemGestureState = .disabled` (Apple's documented mechanism) — which hands the button to us. Then drive `guide` DIRECTLY from that element's pressedChangedHandler instead of via buttonMask: the legacy `extendedGamepad.buttonHome` is unreliable/often nil even when the physical element exists, so reading it in the mask dropped presses. `sendGuide` folds the bit into `buttons` so a held PS button still releases on focus loss. On tvOS the element is reserved (nil) → the block no-ops. The host already maps BTN_GUIDE → the DualSense PS bit, so this completes the chain. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36107018a8 |
feat(apple/library): mTLS — authenticate by the paired identity, drop the token
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Phase 3: the Apple library now talks to the host's HTTPS mgmt API (
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b4a85a8610 |
feat(host/mgmt): mTLS auth — a paired client's cert authorizes the REST API
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Phase 1 of moving the library off a manual mgmt token: the management API now serves over HTTPS with the host's persistent identity (the cert clients already pin) and OPTIONAL client-cert auth. A request is authorized if EITHER the peer presented a client certificate whose SHA-256 is in the punktfunk/1 paired store (the same trust the QUIC data plane uses — so a paired native client needs no token), OR it carries the bearer token (the web console / admin). `/health` stays open. axum-server can't surface the peer cert to a handler, so `serve_https` runs the rustls handshake itself (tokio-rustls), reads the verified peer certificate, and serves the axum Router over hyper with the fingerprint attached to each request; `require_auth` checks it against `NativePairing::is_paired`. The verifier reuses the GameStream AcceptAnyClientCert, parameterized to make client auth optional (a browser with no cert still completes the handshake and falls back to the token). Validated live: paired cert → 200, unpaired cert / no creds / bad token → 401, bearer → 200, /health open. (Note: the API is now HTTPS with a self-signed cert — a browser shows a one-time trust prompt; native clients pin by fingerprint.) Next: Apple client presents its identity over mTLS (drops the token field); embed the web console; enable HTTPS mgmt by default. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8c2e245c8b |
fix(apple/cursor): disable the client-side cursor (gamescope traps input)
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The client-side cursor positions the host pointer with ABSOLUTE events, but gamescope's input socket (EIS) grants only a relative pointer — the host drops the absolute events (libei.rs: no PointerAbsolute → not emitted), so the pointer never moves and clicks/scroll land on the stuck position. Auto-mode enabled exactly this on gamescope, making all input appear dead until toggled off. Force `cursorVisible = false`, neuter the ⌘⇧C toggle, and hide the now-inert Settings picker. The resolution logic + handlers are kept (commented) for when per-compositor gating (KWin/GNOME/Sway have an absolute pointer) or a synthetic-cursor-over-relative path lands. Relative capture (the working path) is now always used. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36a04e667c |
fix(apple): capture the PS/Home button + fullscreen only while streaming
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Two issues from live Mac testing, plus a requested fullscreen option: - PS button: the Home/PS button (→ guide; the host maps it to the DualSense PS bit) does not reliably fire GCExtendedGamepad.valueChangedHandler on macOS, so its presses were dropped. Add a dedicated buttonHome.pressedChangedHandler that re-syncs. The host already maps BTN_GUIDE→PS, so this is the missing client half. - Fullscreen: a macOS FullscreenController (NSViewRepresentable) takes the window fullscreen while a session is up (incl. the trust prompt over the blurred stream) and restores it on the host list — so only the stream is fullscreen, not the picker. New `fullscreenWhileStreaming` setting (default on) + a Settings "Window" toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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01409d9d8a |
fix(host/dualsense): report full battery + log rumble forwarding
Two DualSense (UHID) fixes surfaced live on the Bazzite host: - Battery: serialize_state never set the input report's status byte (struct off 52 → r[53]), so hid-playstation read battery capacity 0 and SteamOS warned "low battery" even on a fully-charged pad. Set it to 0x0A (discharging, low nibble 0xA → 100 %) — a virtual pad has no real cell. (Forwarding the client pad's real charge is a later feature.) Regression assert added to the layout test. - Rumble diagnostic: log the silent→active transition when forwarding a buzz on the 0xCA plane, so a live test can tell "host never receives rumble from the game" (Steam Input / parse) apart from "client doesn't render it". Once per buzz, no spam. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5706e7ebf4 |
feat(apple/library): launch a picked title (step 4 client side)
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Tapping a game in the (flagged) library now starts a session that asks the host to launch it — the picked GameEntry id rides the connect down to the host, which resolves it against its own library ( |
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27e58658af |
feat(launch): punktfunk/1 launch integration — client picks a title, host runs it
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Plan step 4 (plumbing + host behavior). A client can ask the host to launch a library title on connect; the host resolves it against ITS OWN library and runs it in the session — the client sends only the store-qualified id, never a command, so a remote peer can't inject one. - Protocol (quic.rs): `Hello.launch: Option<String>` (the GameEntry id). Appended after `name`; when launch is present but name absent, a zero-length name placeholder keeps the offset deterministic — so a Hello with neither field stays byte-identical to the bitrate-era 26-byte form (test-asserted). Old peers ignore it; new hosts decode None from old clients. Round-trip + back-compat + truncation tests. - Host: `library::launch_command(id)` resolves id → command via the host's own library — `steam_appid` → `steam steam://rungameid/<appid>` (appid validated as digits, the only client-influenced part), `command` → the host-stored command verbatim (trusted, never from the client). m3.rs sets PUNKTFUNK_GAMESCOPE_APP from it before bringup, exactly as the GameStream /launch path does (one session at a time). Unit-tested incl. an injection-attempt guard. Takes effect on the bare-spawn gamescope path; a no-op on a shared desktop / attach-to-existing session. - C ABI: `punktfunk_connect_ex4` adds `launch_id` (NULL = none); `_ex3` now delegates to it. Threaded through NativeClient::connect → WorkerArgs → Hello. - client-rs gains `--launch ID` (headless testing); client-linux passes None (no picker yet). Header regenerated. Next: the Apple library grid passes the picked id via punktfunk_connect_ex4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1b610d6bf5 |
feat(apple/library): experimental game-library browser (flagged off)
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Plan step 3 — the Apple client surfaces the host's game library, behind a feature flag (`DefaultsKey.libraryEnabled`, default OFF). Browsing only; launching a chosen title is step 4. - PunktfunkKit `LibraryClient`: Codable GameEntry/Artwork/LaunchSpec mirroring crates/punktfunk-host/src/library.rs, and an async fetch of GET /api/v1/library with a bearer token. Typed LibraryError guides setup (the common case is "needs a --mgmt-token"). `Artwork.posterCandidates` = portrait → header → hero. - `LibraryView`: cross-platform poster grid (LazyVGrid, AsyncImage that walks the art candidates past load failures to a text placeholder), a store badge, and an inline Connection form (mgmt port + token) that surfaces when the API is unreachable / 401 / no token set. Read-only. - StoredHost gains `mgmtPort`/`mgmtToken` (the mgmt API is a distinct port from the data plane and needs a token off-loopback). Both OPTIONAL — synthesized Decodable ignores property defaults but treats a missing Optional as nil, so older saved hosts decode unchanged (a defaulted non-optional would wipe the list). HostStore.setMgmt. - Entry point: a flag-gated "Browse Library…" host-card context action → LibraryView (sheet on macOS/iOS, pushed on tvOS), mirroring the pair/speed-test plumbing. Plus a Settings "Experimental" toggle. Can't compile Swift on the Linux dev box; CI (apple.yml: swift build + swift test on the mac mini) verifies the macOS path. Added LibraryClientTests (decode + art order) for `swift test`. iOS/tvOS-only branches mirror existing patterns. Live-verify on the Mac pending. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6136ba4c72 |
feat(web/library): game library page — grid + custom-entry CRUD
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Consumes the new library API (
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6351d516e0 |
feat(host/library): game library API — Steam adapter + custom store
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A new `library` module + four mgmt endpoints surface the host's games to clients
(plan: "surface the user's games"). An adapter layer (`LibraryProvider`) so future
stores (Heroic/Epic, GOG, Lutris) slot in behind one uniform `GameEntry`.
- SteamProvider: reads the LOCAL Steam install — no Steam Web API key, no network.
Installed titles from steamapps/appmanifest_<appid>.acf; extra library folders
(incl. paths with spaces) from libraryfolders.vdf; candidate roots cover classic,
Flatpak and Deck layouts, canonicalized + deduped (the .steam/{steam,root}
symlinks all fold to one). Runtimes/redistributables (Proton, Steam Linux Runtime,
Steamworks Common, SteamVR) filtered out. Artwork = the public Steam CDN by appid
(portrait/hero/logo/header), fetched directly by the client.
- Custom store: ~/.config/punktfunk/library.json, write-then-rename persisted,
CRUD'd via the API — the "create custom entries via the admin web UI" requirement.
- API (under /api/v1, OpenAPI-documented + checked in): GET /library (all stores
merged, sorted), POST /library/custom, PUT/DELETE /library/custom/{id}.
- `punktfunk-host library` subcommand dumps the resolved library as JSON (diagnostic,
mirrors `openapi`).
Validated live against the real Steam library on the Bazzite box: 89 appmanifests →
78 games (11 tools filtered), correct titles/sort, and the CDN art URLs return 200.
5 unit tests for the VDF/ACF parsing, tool filter, art URLs, custom mapping.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ee7984beb0 |
feat(packaging/arch): split package — add punktfunk-client for the Deck
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The Decky plugin (
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b3f98a5d7d |
feat(clients/decky): SteamOS Gaming-Mode launcher plugin (spike)
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A Decky Loader plugin so a Steam Deck / SteamOS box can launch the punktfunk client from Gaming Mode using REAL Steam UI components (it runs inside Steam's CEF, so the panel is built from @decky/ui — the literal Big Picture primitives, not a replica). - Frontend (src/index.tsx, @decky/api + @decky/ui): a Quick Access Menu panel — Refresh → discover hosts, a native list (name, ip:port, pairing flag), tap to connect with a status toast, Disconnect. - Backend (main.py): discover() shells `avahi-browse -rpt _punktfunk._udp` and parses the host's advertised TXT keys (proto/fp/pair/id from discovery.rs), dedup by id preferring IPv4; connect() resolves + spawns `punktfunk-client --connect host:port` (gamescope composites its video like a game), tracking the child; disconnect() terminates it. - Mirrors the current official Decky template (the API moved to @decky/ui + @decky/api). Frontend builds clean (pnpm build → dist/index.js); main.py py_compiles. dist/ + node_modules gitignored — build on the Deck per README. Spike scope: launcher only, runtime untested (no Deck here). Next on this track: the in-stream Quick-Access overlay (volume/disconnect/stats over the running stream) and a fuller real-components UI. Client decode on the AMD Deck is the existing VAAPI path; the host-encode VAAPI gap is separate (NVIDIA host = NVENC). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c64816c70a |
feat(apple): client-side cursor for gamescope sessions (toggle + shortcut)
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gamescope's PipeWire capture carries no cursor (verified upstream — it never
composites the cursor or adds SPA_META_Cursor), so the cursor must be drawn on the
client. New macOS "cursor-visible" capture mode: instead of disassociating+hiding
the system cursor and sending relative deltas (the game path, unchanged), it keeps
the system cursor visible over the stream and sends ABSOLUTE positions
(MouseMoveAbs), mapped through the video's aspect-fit (AVMakeRect) to host pixels
with the letterbox bars dropped. The visible system cursor IS the client cursor —
zero added latency, no double cursor (gamescope draws none), accurate (the client
drives the host's absolute mouse).
- Default: on iff the session's resolved compositor is gamescope (via the new
punktfunk_connection_compositor getter,
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fc30307a87 |
feat(abi): expose the host-resolved compositor to clients
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Add punktfunk_connection_compositor() (mirrors punktfunk_connection_gamepad): a client getter for the compositor the host actually resolved for the session, read from Welcome.compositor and threaded through NativeClient.resolved_compositor. The Apple/Linux clients use it to enable the client-side cursor by default on gamescope sessions, whose PipeWire capture carries no cursor (verified upstream). Header regenerated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c548155dd9 |
feat(packaging/arch): Arch + SteamOS install target (PKGBUILD + sysext)
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Add packaging/arch: a PKGBUILD mirroring the rpm/deb artifact set (binary, udev rule, 32MB sysctl, systemd USER units with ExecStart rewritten, headless helpers, env templates, openapi), a pacman .install scriptlet, a systemd-sysext builder for immutable SteamOS, and a README. Builds the working tree via PF_SRCDIR (CI/dev) or a git tag (AUR). Arch's stock ffmpeg already ships NVENC, so deps collapse to ~10 packages with nvidia-utils/compositors as optdepends (never hard-depend on the driver, same invariant as rpm/deb). SteamOS delivery is a **systemd-sysext** (overlays /usr read-only from writable /var/lib/extensions/, survives A/B OS updates, no steamos-readonly disable) — pacman/distrobox/flatpak are all unsuitable for a host that needs uinput/uhid, the host PipeWire socket, the GPU node, and to spawn a compositor. KNOWN GAP, documented prominently: encode is NVENC-only (src/encode/linux.rs has no VAAPI backend), so this works on Arch+NVIDIA (and bazzite-deck-nvidia) but an AMD Steam Deck installs yet cannot encode until a hevc_vaapi backend is written — a code change, not packaging. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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abc057fbfe |
fix(ci/apple): scope iOS/tvOS archive signing to the device SDK
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A global PROVISIONING_PROFILE_SPECIFIER on the xcodebuild command line is applied to every target in the graph, including the shared SwiftPM compiler- plugin macros (OnceMacro/SwizzlingMacro/AssociationMacro). Those build for the macOS host and reject a provisioning profile, so the iOS/tvOS device archives failed at build-description time with "<macro> does not support provisioning profiles". (The macOS archive is immune: its host-SDK macros carry CODE_SIGNING_ALLOWED=NO, so the global specifier is silently ignored there.) Move the signing settings into a generated -xcconfig and condition the profile + identity on the device SDK ([sdk=iphoneos*] / [sdk=appletvos*]). xcconfig conditionals are honored and a command-line -xcconfig outranks target settings, whereas a CLI "SETTING[sdk=..]=val" is mis-parsed — both verified via xcodebuild -showBuildSettings against the real project. The profile now lands on the app/framework slices only; the macosx-host macros get nothing. macOS App Store archive is unchanged (already green; installer cert now present on the runner). tvOS upload may still need tvOS on the App Store Connect record, but that step is continue-on-error. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8425cd0826 |
fix(encode): probe each GPU's real max bitrate instead of failing (or blind-capping)
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Root cause of the Mac "session ended" at 880 Mbps / 1.3 Gbps: the host requests a
bitrate NVENC can't express at any codec level and `avcodec_open2` returns EINVAL
("Invalid argument"), so the pipeline build fails after 4 identical retries and the
session dies at encoder init — before a single video packet (which is why the
client's UDP counters never moved). The ceiling is GPU/driver-specific: an RTX 4090
caps HEVC at ~800 Mbps (Level 6.2 High tier) and rejects above it, while an RTX
5070 Ti accepts 1.3 Gbps.
Rather than hard-cap every build to a conservative guess (which would needlessly
throttle capable cards), open_video now PROBES: open at the requested bitrate, and
step down (codec spec ceiling, then 0.75x to a 50 Mbps floor) ONLY when this GPU
returns EINVAL. Each GPU runs at its own real maximum — the 5070 Ti keeps 1.3 Gbps,
the 4090 lands at 800 Mbps and streams instead of dying. Non-EINVAL failures (no
GPU, bad mode, OOM) still surface immediately rather than being masked by retries.
Codec::max_bitrate_bps is now just the first step-down candidate, not a clamp.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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9f92dc505b |
fix(client/pkg): ship 32MB UDP recv-buffer sysctl with the Linux client
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The client asks the kernel for a 32 MB SO_RCVBUF, but the kernel silently clamps it to net.core.rmem_max — whose default is far too small. A too-small recv buffer is the dominant client-side wall above ~1 Gbps. Measured live (Fedora host -> two clients, real 2.5G LAN, GSO off): a client capped at 4 MB rmem_max dropped 31.6% of a 2 Gbps stream at the receiver, while a 32 MB client delivered the same 2 Gbps at 0.0% loss. The host already shipped this tuning; the client packages didn't (the RPM's %post even referenced the host-only file), so a client-only install streamed lossy at high bitrate. Add scripts/99-punktfunk-client-net.conf (rmem/wmem = 32 MB, distinct filename so host+client can coexist) and ship+apply it from both the .deb (build-client-deb.sh) and the RPM client subpackage (install, %files client, %post client). For reference the full ladder (punktfunk speed-test): 0% loss to 1.5 Gbps on a 4 MB client; 31.6% at 2 Gbps on 4 MB vs 0% at 2 Gbps on 32 MB. iperf3 put the raw link at ~2.35 Gbps TCP / ~2.4 Gbps UDP, so the stack now tracks the wire given a big enough recv buffer. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4d26f61e40 |
fix(net/gso): fall back to sendmmsg on EMSGSIZE instead of tearing down
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Enabling PUNKTFUNK_GSO on a host whose egress MTU is below our UDP segment size made every GSO send return EMSGSIZE (code 90, "Message too long") — the kernel validates each GSO segment against the device MTU at send time, which plain sendmmsg does not. EMSGSIZE wasn't in gso_unsupported() (nor is_transient_io), so it propagated as a fatal "send failed — stopping stream" and instantly killed every session the moment GSO was on (observed live: connection fails instantly / speed-test 0 Mbps). Add EMSGSIZE to gso_unsupported() so it latches GSO off for the process and finishes via sendmmsg — the standard "GSO not usable on this path" fallback. Measured after: the same host+path does 1 Gbps at 0.0% loss over the real LAN via sendmmsg (and the host send path sustains a 2 Gbps probe with send_dropped=0), so GSO is a >2 Gbps optimization, not required for 1 Gbps. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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16ccc7c876 |
fix(net): don't tear the stream down on a connected-UDP ICMP blip (ECONNREFUSED)
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Root cause of the Mac "session ended" at higher bitrates. The video data plane is
a *connected* UDP socket; with data-plane hole-punching the path can blip and the
kernel surfaces an asynchronous ICMP port-unreachable/reset as ECONNREFUSED /
ECONNRESET on a later send or recv. Both the host send loop and the client
poll_frame treated that as fatal and tore the session down:
ERROR punktfunk_host::m3: send failed — stopping stream
error=send_sealed: Io(ConnectionRefused, code 111) <-- observed live
That also cascades: a transient ICMP makes the client's poll_frame bail and close
its data socket, which makes the host's next send get a *real* ECONNREFUSED, which
tears the host side down too — exactly the "broke at 500 Mbps+" report.
Fix: classify ECONNREFUSED/ECONNRESET alongside WouldBlock as transient (a lossy
drop / "no data this poll"), never a teardown, at every data-path send/recv site
(send, send_batch, send_gso, recv, recv_batch x2, recv_batch_x). FEC + the next
frame/RFI recover; if the peer is genuinely gone the QUIC control plane's
conn.closed() ends the session cleanly (no infinite "stream into the void").
This is the standard connected-UDP rule that ICMP errors are advisory — doubly
true with hole-punching. Adds is_transient_io() + a unit test.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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b140cd6837 |
feat(apple/macos): App Sandbox + entitlements, wire Mac App Store TestFlight
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The Mac App Store requires App Sandbox, which the macOS app didn't declare. App Sandbox is macOS-only (invalid on iOS/tvOS, fails upload validation), so the macOS target now uses a dedicated Config/Punktfunk-macOS.entitlements while iOS/tvOS keep the shared Config/Punktfunk.entitlements (unchanged). The single macOS app is sandboxed for BOTH channels — the Developer ID DMG is codesigned with the same file — so the local build equals what App Store users get. Entitlement set (verified against the code + Apple docs): - app-sandbox, network.client. - network.server: NOT optional despite the client being outbound-only — the sandbox gates the bind() syscall as network-bind, and quinn (quic.rs) + the raw-UDP plane (transport/udp.rs) both bind explicitly, so host->client datagrams never arrive without it (the classic QUIC-under-sandbox trap). - device.audio-input (mic uplink), device.bluetooth + device.usb (Xbox/DualSense controllers over BT/USB via GameController), keychain-access-groups (existing). Omitted: device.hid (undocumented), files.user-selected.* (no pickers), networking.multicast (Bonjour browse is exempt; requesting it breaks signing). CI (release.yml): add a macOS App Store archive+upload-to-TestFlight step mirroring the iOS lane (manual Apple Distribution signing + the 'Punktfunk macOS App Store Distribution' profile, app-store-connect/upload, installer-signed pkg), continue-on-error until the portal prereqs exist; point the Developer ID DMG codesign at the sandboxed entitlements. Docs (ci.md) + clients/apple README updated; the runner additionally needs the macOS platform on the App Store Connect record + the '3rd Party Mac Developer Installer' cert. Verified: signed Debug build embeds exactly the intended entitlements (codesign -d --entitlements), swift build green against the rebuilt xcframework. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c2ae40ef9e |
feat(net/mac): default-on recvmsg_x batched Mac recv + GSO host + longer probe
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The Mac/iOS client's wall around ~380 Mbps on a 2.5 G path is the receive drain, not the transport: a loopback speed-test pushes 380/600/1000 Mbps at 0.0% loss, but Darwin has no recvmmsg(2), so the macOS client was doing one recv() syscall per packet — ~40-90k syscalls/s on one core. When the recv loop can't drain fast enough the kernel socket buffer backs up and drops, which the client sees as a sustained stream stalling/freezing in the 300-400 Mbps range (and an immediate "session ended" when a 500 Mbps+ first keyframe bursts in). - core/transport: flip recvmsg_x (the batched Darwin recv, ~30x fewer syscalls) from opt-in to default ON, opt-out via PUNKTFUNK_RECVMSG_X=0. Keeps the auto-fallback to the scalar loop on any unexpected syscall error. The Apple CI swift-test loopback now exercises this path by default. - packaging/kde host.env: enable PUNKTFUNK_GSO=1 — UDP segmentation offload on the host send path (one sendmsg per ~64 packets), the dominant lever above ~1 Gbps. Already wired (send_sealed -> send_gso) with sendmmsg auto-fallback. - apple SpeedTestSheet: lengthen the bandwidth probe 2 s -> 5 s so the measured number stops swinging wildly (50 vs 900 Mbps on the same link) — long enough for steady-state send + recv drain to settle. Matches host MAX_PROBE_MS. - host capture: PUNKTFUNK_SYNTH_NOISE synthetic high-entropy source for reproducible throughput testing of the encode->FEC->send->recv path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c7c08b2855 |
fix(ci/release): skip Swift macro/plugin validation in archives
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tvOS archive failed 'Macro AssociationMacro/SwizzlingMacro/OnceMacro must be enabled before it can be used' — Xcode 15+ requires interactive trust for SPM Swift macros (objc-runtime-tools, swift-once-macro via swiftui-navigation- transitions), which a headless build can't grant. Add -skipMacroValidation -skipPackagePluginValidation to all three archive commands so CI never hits the trust prompt. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5bc257f1ae |
fix(headless/kde): virtual Punktfunk speaker + restart host with the session
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Audio: a headless host has no speakers, and on a LAN with AirPlay devices PipeWire picks a random HomePod as default — so desktop audio (which the host captures from the default sink's monitor) went to a HomePod over AirPlay instead of to the client, and there was no "Punktfunk" output to select. Ship a `punktfunk-sink.conf` (a `support.null-audio-sink` adapter — NOT the non-existent module-null-sink, which makes pipewire refuse to start) with high priority.session so it's the default; run-headless-kde.sh installs it and restarts pipewire once on first install. The host then captures its monitor and streams it. (Disable AirPlay sinks out of band: `dnf remove pipewire-config-raop`.) Input: the host's libei portal D-Bus connection goes stale when the compositor session restarts the portal under it, and the in-process reopen loop can't recover it (EIS setup keeps timing out) — only a full restart does. Add PartOf=punktfunk-kde-session.service so the host restarts with the session. Both verified live on the Fedora 44 KDE box. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9c23ad5303 |
feat(ci/release): add tvOS TestFlight build + use renamed iOS profile
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tvOS is scaffolded (Punktfunk-tvOS target/scheme + build-xcframework BUILD_TVOS). Wire it: install nightly + rust-src (tier-3 -Zbuild-std), build the xcframework with BUILD_TVOS=1, and add a tvOS archive+export+upload step mirroring iOS (manual signing with the 'Punktfunk tvOS App Store Distribution' profile, since the App-Manager ASC key can't cloud-sign). Also point iOS at the renamed 'Punktfunk iOS App Store Distribution' profile. macOS App Store/TestFlight still pending (needs App Sandbox entitlements). Needs tvOS on the App Store Connect app record + the tvOS platform installed on the runner. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d78bbdffe2 |
fix(headless/kde): start Xwayland + detect its display so X11 apps work
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X11/Electron apps (Discord — "Missing X Server or $DISPLAY", Steam, many launchers) failed in the headless KWin session: `kwin_wayland --virtual` starts NO X server unless asked, and even with one KWin reserves the X11 display + starts Xwayland *on demand* (no Xwayland process or "Using public X11 display" log line until the first client connects) — so the old detection (pgrep the Xwayland process) found nothing and never exported DISPLAY. Two fixes: pass `--xwayland`, and detect the display from the reserved /tmp/.X11-unix/X<N> socket (with the log + process checks as fallbacks). Verified live on the Fedora 44 KDE box: DISPLAY=:0 lands in plasmashell + the activation env and xdpyinfo responds, so menu-launched X11 apps open a display. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5c1aa453c1 |
fix(ci/release): quit Xcode before iOS build so it can't prune the profile
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A running Xcode.app manages ~/Library/Developer/Xcode/UserData/Provisioning Profiles/ and deletes manually-installed (unrecognized) distribution profiles — which is why the App Store profile vanishes. Quit Xcode at the start of the iOS step so the manually-installed 'Punktfunk App Store Distribution' profile survives for manual signing; headless xcodebuild doesn't need the GUI app. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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53e3f1e4e6 |
fix(ci/release): iOS manual App Store signing (App-Manager key can't cloud-sign)
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macOS Developer ID + notarize + DMG now works with the clean login-keychain workflow. iOS export failed with 'Cloud signing permission error' — with -allowProvisioningUpdates Xcode forces cloud-managed signing, which the App-Manager-role ASC key can't authorize. Switch iOS to MANUAL signing with the local (valid) Apple Distribution identity + the 'Punktfunk App Store Distribution' provisioning profile; ASC key stays only for the upload. Profile must be installed via Xcode -> Accounts -> Download Manual Profiles. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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31b04a2ab8 |
refactor(ci/release): xcodebuild-native signing via login keychain
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ci / bench (push) Successful in 1m38s
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The runner now runs as a user LaunchAgent in the logged-in Aqua session, so it uses the login keychain directly, where Developer ID Application + Apple Distribution are installed and VALID (the missing WWDR intermediate — the real root cause of the whole iOS saga — is now present). Delete all the throwaway- keychain / secret-cert-import / raw-keychain-plumbing / Xcode-quit / diagnostic machinery: macOS = archive-unsigned + a single Developer ID codesign + notarize/ DMG; iOS = standard xcodebuild archive + export with -allowProvisioningUpdates (automatic signing manages the App Store cert + profile). Only ASC_API_KEY_* secrets remain; DEVID_CERT_*/IOS_DIST_CERT_*/IOS_PROFILE_B64 no longer needed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e4b10f057a |
fix(headless/kde): make libei input work headlessly — portal + pre-seeded RemoteDesktop grant
ci / web (push) Successful in 27s
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On a headless KDE appliance, libei input injection silently failed: the EIS socket comes from the xdg RemoteDesktop portal, which never came up, and even up it would pop an unanswerable "Allow remote control?" dialog. Three fixes in run-headless-kde.sh, all idempotent + safe on the dev box: - Reach graphical-session.target: xdg-desktop-portal is ordered behind it and its start job fails without it, but a headless linger session never gets there and Fedora's target has RefuseManualStart=yes — drop that in once, then start the target. - Start the portal with `start` (the old `try-restart` is a no-op when inactive — the first-boot case), so it actually comes up. - Pre-seed the RemoteDesktop grant: vendor the `kde-authorized` permission-store GVariant DB and copy it to ~/.local/share/flatpak/db/ (never clobbering an existing one), so the portal grants RemoteDesktop without a dialog. Shipped by the RPM + .deb. Diagnosed + fixed live on the Fedora 44 KDE box: libei devices RESUME and emit (MouseMove/keys). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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fb1443650b |
style: rustfmt the kwin virtual-primary helpers
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ci / docs-site (push) Successful in 31s
ci / rust (push) Successful in 2m5s
ci / bench (push) Successful in 1m39s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m52s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m29s
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a3a3dfc85b |
fix(vdisplay/kwin): make the streamed output the sole desktop (PUNKTFUNK_KWIN_VIRTUAL_PRIMARY)
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ci / rust (push) Failing after 42s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m5s
docker / deploy-docs (push) Successful in 18s
On a headless KDE appliance the session has two outputs — run-headless-kde.sh's `kwin --virtual` bootstrap (where plasmashell draws by default) and our per-session streamed output — so the client saw only the wallpaper of an empty extended output (the KWin analogue of the GNOME/Mutter VIRTUAL_PRIMARY issue). New opt-in PUNKTFUNK_KWIN_VIRTUAL_PRIMARY: after creating the virtual output, set it primary via kscreen-doctor (KWin then re-homes the desktop onto it and disables the bootstrap), then belt-and-suspenders disable anything still enabled. The keepalive re-enables the bootstrap on teardown — though KWin also auto-re-enables it when our output is reclaimed, so there's never a zero-output window. Set in packaging/kde/host.env. Verified live on the Fedora 44 KDE box: mid-session the streamed output is the sole desktop at 0,0; post-session the bootstrap is back. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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822988029c |
diag(ci/release): sign iOS by identity hash + max-verbose codesign
ci / web (push) Successful in 29s
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ci / rust (push) Successful in 2m2s
ci / bench (push) Successful in 1m35s
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apple / swift (push) Successful in 1m20s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m57s
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The throwaway-keychain codesign still fails 'unable to build chain to self-signed root / errSecInternalComponent' despite cert/chain/key all verifying. Sign by the Apple Distribution identity's SHA-1 hash (eliminates name-matching ambiguity, a known cause) and run codesign --verbose=4 + print valid/matching identities at sign time, to surface the exact failure on the next run. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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596c92f785 |
fix(ci/release): re-set key partition list + stage full chain before iOS codesign
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m28s
iOS codesign still failed with 'unable to build chain to self-signed root / errSecInternalComponent' after the keychain re-assert. verify-cert proves the chain is trusted, so this is the private-key ACL (errSecInternalComponent is classically that) and/or codesign not finding the chain certs in the identity's keychain. Right before the iOS codesign: re-run set-key-partition-list (re-grant codesign access to the key) and import the WWDR G3 intermediate + Apple Root CA into the throwaway keychain so the full leaf->WWDR->root chain is present there. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ecfef43040 |
fix(ci/release): re-assert keychain before the iOS codesign
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ci / web (push) Successful in 29s
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ci / rust (push) Successful in 2m7s
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The iOS archive SUCCEEDS now (raw-codesign path), but codesign failed with 'unable to build chain to self-signed root / errSecInternalComponent'. Cause: xcodebuild archive (run in the same step, just before codesign) resets the user keychain search list, so codesign can no longer find the WWDR intermediate that lives only in the throwaway keychain. The macOS sign avoids this by running in a separate step after its re-assert. Re-assert the search list + default keychain (and unlock, via KEYCHAIN_PASS now exported to GITHUB_ENV, masked) immediately before the iOS codesign. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9338a8797d |
style: rustfmt the connect_via_punch match guard
ci / web (push) Successful in 29s
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ci / docs-site (push) Successful in 33s
ci / rust (push) Successful in 2m4s
ci / bench (push) Successful in 1m39s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m53s
docker / deploy-docs (push) Successful in 17s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m28s
cargo fmt --all --check failed CI on the long match-arm guard in UdpTransport::connect_via_punch; apply the formatter's wrapping. No behavior change. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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97d4300d50 |
feat(ci/release): iOS — raw codesign + altool upload (bypass xcodebuild)
ci / web (push) Successful in 29s
ci / rust (push) Failing after 44s
ci / docs-site (push) Successful in 31s
apple / swift (push) Successful in 1m17s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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docker / deploy-docs (push) Successful in 18s
xcodebuild's signing-identity selection enforces an online revocation/OCSP check that excludes the freshly-minted Apple Distribution cert (find-identity -v drops it) even though verify-cert confirms it's valid and codesign signs with it fine. So sign iOS the same way as the macOS DMG: archive CODE_SIGNING_ALLOWED=NO, embed the profile, raw 'codesign --keychain' with the profile's entitlements (extracted via plutil), package the .ipa, and upload with 'xcrun altool --upload-app'. Drops the xcodebuild manual-signing path entirely — no profile-dir install, no Xcode-quit, no provisioning-profile discovery. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b547b9d92f |
fix(ci/release): quit Xcode.app so it stops pruning the iOS profile
apple / swift (push) Successful in 1m16s
ci / rust (push) Failing after 42s
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ci / docs-site (push) Successful in 31s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
deb / build-publish (push) Successful in 2m0s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m9s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m8s
docker / deploy-docs (push) Successful in 9s
Root cause of 'No profile matching Punktfunk App Store Distribution': the GUI Xcode.app was running on the runner and actively manages ~/Library/Developer/Xcode/UserData/Provisioning Profiles, pruning our manually-installed App Store profile from the exact dir xcodebuild reads, right before signing (the legacy ~/Library/MobileDevice copy survives but Xcode 26's xcodebuild doesn't read it). Quit Xcode.app at the top of the iOS signing block; xcodebuild runs independently and headless CI doesn't need the GUI app. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ec617f9c6b |
bench(ci): report-only regression harness — Tier-1/2 in CI + Tier-3 GPU runner
ci / rust (push) Failing after 47s
ci / web (push) Successful in 26s
ci / docs-site (push) Successful in 27s
ci / bench (push) Successful in 1m34s
apple / swift (push) Successful in 1m19s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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deb / build-publish (push) Successful in 2m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m49s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m36s
docker / deploy-docs (push) Failing after 17s
- scripts/bench/compare.py: diff criterion medians (target/criterion/**/estimates.json) vs a committed baseline, print a markdown table to the job summary, flag >threshold regressions, always exit 0 (shared CI hardware is too noisy to gate on). --update rewrites the baseline. - ci.yml `bench` job: runs Tier-1 (criterion) + Tier-2 (loss-harness FEC recovery) GPU-free in the rust-ci container, then compare.py — report-only visibility per push/PR. - scripts/bench/gpu-stream.sh + bench-gpu.yml: Tier-3 real pipeline (virtual output → zero-copy → NVENC → punktfunk/1 → reassemble) on a self-hosted GPU runner; captures encode_us/tx_mbps/ send_dropped + client capture→reassembled latency, compares to gpu-baseline.json (20% threshold). Needs the dev box registered as a `[self-hosted, gpu]` act_runner (one-time, see the workflow header) — the dedicated hardware makes its absolute baseline meaningful, unlike shared CI. - baseline.json: dev-box Tier-1 numbers. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2976daf2e3 |
diag(ci/release): dump provisioning-profile dirs around the iOS archive
ci / web (push) Successful in 29s
ci / rust (push) Failing after 36s
ci / docs-site (push) Successful in 29s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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apple / swift (push) Successful in 1m17s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m16s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m25s
deb / build-publish (push) Successful in 7m0s
iOS manual signing fails 'No profile matching Punktfunk App Store Distribution' despite the profile being installed (content verified: right name/team/iOS/app-id). The profile is in ~/Library/MobileDevice but Xcode 26 reads ~/Library/Developer/Xcode/UserData/Provisioning Profiles, which is empty. Print both dirs before the archive and again at failure to confirm whether Xcode regenerates/prunes the UserData copy during the build. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |