Rounds out codec negotiation across the last three clients — each advertises what it can decode,
builds its decoder from the resolved Welcome.codec, and exposes a "Video codec" preference picker.
**Windows** (Rust, mirrors Linux): `decodable_codecs()` + `ffmpeg_codec_id()`; the D3D11VA and
software FFmpeg decoders (and the mid-session D3D11VA→software demotion) open the negotiated codec
instead of hardcoding HEVC; settings gain a `codec` field + reactor ComboBox; `--codec` CLI flag.
**Apple** (Swift/C-ABI): AnnexB is now codec-aware — a `VideoCodec` enum drives H.264 vs HEVC NAL
parsing / parameter-set extraction (`CMVideoFormatDescriptionCreateFromH264ParameterSets` for H.264,
no VPS) and AVCC repacking; `PunktfunkConnection` advertises H264|HEVC via `punktfunk_connect_ex7`,
reads `resolvedCodec` (`punktfunk_connection_codec`), and threads `videoCodec` into the stage-1/2
pipelines + `VideoDecoder`; SettingsView "Video codec" Picker (auto/HEVC/H.264). AV1 is left out
(hosts don't emit it on the native path, and it's not an AnnexB codec). Test call sites updated.
**Android** (Kotlin + Rust JNI): the JNI `nativeConnect` gains `preferredCodec`; the native decode
loop picks the AMediaCodec MIME (`video/hevc`|`video/avc`) from `connector.codec` and advertises
H264|HEVC; Settings `codec` field + Compose dropdown.
Core/host/probe/Linux clippy + tests green (unchanged from 2a). Windows/Apple/Android compile on
their platform CI (this Linux box can't build them — Windows toolchain / Xcode / the Android NDK's
opus-cmake toolchain). All follow the Linux client's validated pattern.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.
Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
Bun entry, launchers, systemd units, and packaging.
Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
2.5.1; all lint issues fixed cleanly.
Also includes this branch's in-progress host, Apple client, packaging, and CI changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Stream reliability
- Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects
and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard
on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation).
Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback.
- Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 =
identity) and let the layer's contentsGravity scale via the system compositor — the
same path stage-1's videoGravity used — instead of scaling in-shader.
- Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR
actually lands, so a keyframe request swallowed by the throttle can't strand a frozen
frame; 100 ms keyframe throttle to match the Android path.
- Fix "Publishing changes from within view updates": defer the HostStore writes out of
the .onChange(of: model.phase) callback.
- Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial
queue) to stop the UI-stall warning.
Controllers
- Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811)
so a transient server interruption self-heals instead of cascading; playsHapticsOnly so
a controller engine doesn't join the always-active streaming audio session.
- Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic.
UI / design
- Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the
license surfaced in Acknowledgements.
- Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel
with custom-resolution entry; 10-bit HDR toggle in Display.
- Industrial host-card redesign (left-aligned, bold, brand monogram tiles).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
THIRD-PARTY-NOTICES.txt is ~885 KB / 16k lines; rendering it in a single
SwiftUI Text overshot the text-rendering height limit — it laid out for ages
and drew blank below the cutoff (only the small punktfunk licenses above it
showed). Split the notices into ~80 line-chunks (<=200 lines / <=18 KB each,
computed once as Licenses.thirdPartyNoticesChunks) and render them in a
top-level LazyVStack so only on-screen chunks lay out and no chunk is tall
enough to clip. Chunking is lossless — rejoining the chunks reproduces the
original byte-for-byte, so no notice text is dropped.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The add-host content is a SwiftUI Form (backed by a scrollable list), so it
bounced/scrolled inside the fixed .height(320) detent even though the three
rows + action button fit exactly. Lock it with .scrollDisabled(true) on iOS
(covers iPadOS); macOS (fixed-size panel) and tvOS (custom rows, no Form) are
untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Surface THIRD-PARTY-NOTICES.txt in every GUI client (the desktop packages already
ship it as a file; this adds the on-glass screen):
- Linux: Preferences -> About -> Third-party licenses (adw::AboutDialog with the app
license + Legal sections; include_str! the root notices).
- Apple: macOS About tab / iOS+tvOS Acknowledgements link; notices bundled as
PunktfunkKit SPM resources, read via Bundle.module (the Xcode app links the SPM
product, so they ride along - no .pbxproj edit).
- Android: Settings -> About -> Open-source licenses (reads the bundled asset).
- (Windows landed earlier in 624387e: Settings -> About -> Third-party licenses.)
gen-third-party-notices.sh now copies the generated file into the Apple Resources/
and Android assets/ trees so the in-tree copies never drift.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Web-console "Approve" (delegated pairing, roadmap §8b-1) was unreachable: every
client routed a fresh pair=required host straight to the SPAKE2 PIN ceremony, so
no "knock" was ever recorded; and an unpaired connect was rejected+closed with no
way to resume after approval. The backend + console were complete but had no
client-side trigger and no post-approval admit path.
Host (native_pairing.rs, punktfunk1.rs): an unpaired identified knock is now
PARKED instead of rejected — it releases its NVENC session permit, awaits an
operator decision (NativePairing::wait_for_decision, woken by a Notify on
approve/deny), and on approval re-acquires a slot and admits the SAME connection
with no reconnect. QUIC keep-alive (4s/8s) holds the parked connection warm. The
pairing gate moves out of the HANDSHAKE_TIMEOUT-bounded handshake future;
approve_pending is reordered read-then-add and wait_for_decision double-checks
is_paired to close a "neither pending nor paired" race. New PENDING_APPROVAL_WAIT
(180s). Tests: delegated_approval_admits_after_knock now approves mid-park (no
reconnect) + new wait_for_decision_approve_deny_timeout unit test (108 host tests
green).
Clients (Linux/Apple/Windows/Android): a fresh pair=required host now offers
"Request access" alongside the PIN ceremony — a plain identified connect with a
~185s handshake budget and a cancelable "waiting for approval" UI; on success the
host is saved as paired, and cancel returns the UI immediately while a late-
resolving connect is torn down silently via a per-attempt flag. Apple reuses the
existing C-ABI timeout_ms (no ABI change); Windows adds SessionParams.connect_timeout
+ a RequestAccess screen; Android adds a timeoutMs arg to the nativeConnect JNI
seam (both sides + both callers). Linux built + clippy + fmt clean; Apple/Windows/
Android pending their CI/on-device compiles.
SPAKE2 ceremony reviewed end-to-end against the spake2 0.4 contract — correct, no
changes needed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client
(previously stereo-only):
- core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream
mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome
`audio_channels` negotiation via the trailing-byte back-compat pattern (old
peers fall back to stereo); C-ABI `punktfunk_connect_ex6`,
`punktfunk_connection_audio_channels`, and in-core multistream decode
`punktfunk_connection_next_audio_pcm` for embedders without a multistream
Opus decoder. Real-libopus channel-identity round-trip test.
- host: native audio thread captures + Opus-(multi)stream-encodes at the
negotiated count (with a cross-session cached-capturer channel-mismatch fix);
GameStream surround unified onto the safe `opus::MSEncoder`, dropping
`audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround;
WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask.
- clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via
`opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM →
AVAudioEngine with an explicit wire-order channel layout; each gains a
Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless
validator.
Verified on Linux: core/host/linux/probe test suites + the Android Rust
(cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple
builds, all on-glass checks, and the live native loopback are pending (CI / a
free box).
Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it
shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so
cannot be committed separately from the surround changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A DEBUG-only "shot mode" renders one mock-populated screen full-bleed
(PUNKTFUNK_SHOT_SCENE=<name> -> ScreenshotHostView instead of ContentView),
so the OS can screenshot the REAL, fully-rendered UI. tools/screenshots.sh
drives it: screencapture for the mac window, `simctl io booted screenshot`
for the iOS/iPad/tvOS Simulators, at exactly the App Store Connect sizes.
ImageRenderer was tried first and rejected: it can't rasterize this app's
chrome (NavigationStack, Form/TabView, Liquid-Glass/NSVisualEffect all render
black or the "can't render" placeholder). Capturing the live window/Simulator
avoids that. Only the stream hero is synthetic (StreamView needs a live
connection) - a synthwave frame + the real glass HUD, overridable via
PUNKTFUNK_SHOT_HERO.
CI: a new `screenshots` job in apple.yml builds the iOS (+ tvOS best-effort)
xcframework slices, runs the harness per platform best-effort, and attaches
the result as a single zip artifact (punktfunk-appstore-screenshots). It is
isolated from the build/test job and skipped on PRs, so a capture gap (missing
Simulator runtime, or no Screen Recording grant for the mac window capture)
never reds the core signal.
Generated PNGs (clients/apple/screenshots/) are gitignored.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
GameController's CHHapticEngine never reaches the DualSense's motors on macOS — its
adaptive triggers and lightbar work, but rumble stays silent (a documented platform
gap). Drive the motors directly via the DualSense HID output report instead, the way
SDL and the Linux hid-playstation driver do — the same report that already rumbles
the pad on a Linux host. Confirmed live on macOS.
- DualSenseHID (macOS): opens the Sony DualSense via IOHIDManager and writes the USB
(0x02, 48 bytes) and Bluetooth (0x31, 78 bytes + CRC32) output reports through
IOHIDDeviceSetReport. Allowed under the App Sandbox by the existing device.usb +
device.bluetooth entitlements; coexists with GameController (non-seized open).
Flags mirror the kernel driver (COMPATIBLE_VIBRATION | HAPTICS_SELECT +
COMPATIBLE_VIBRATION2); valid_flag1 = 0 so a rumble report leaves the
GameController-managed lightbar / triggers / player LEDs untouched.
- RumbleRenderer routes a DualSense to the HID backend and keeps CoreHaptics for
every other pad, fixing both live sessions and the test panel (shared renderer).
- CoreHaptics path reworked too: bake the target intensity + an explicit sharpness
into the continuous event (the dynamic-parameter scaling is silent on controller
engines) and tear down outside the inout access to fix a latent exclusivity hazard.
Adds a DEBUG-only Settings -> Controllers -> "Test Controller" panel (ControllerTestView
+ ControllerTester) that shows live input and fires rumble / adaptive triggers /
lightbar / player LEDs straight at the pad, with a readout of the active rumble backend
("DualSense HID - USB/Bluetooth"). Used to validate the fix.
Tests: DualSenseHIDTests pins the USB/BT report layout and the BT CRC32 (canonical
0xCBF43926 check vector). Debug + release build clean; gamepad suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extends virtual-controller support beyond Xbox 360 + DualSense. Goal: a
physical Xbox One or PS4 pad on the client gets a near-native matching virtual
pad on the host, auto-resolved from the controller type.
Protocol/core:
- GamepadPref gains XboxOne (wire 3) + DualShock4 (wire 4); to_u8/from_u8/
from_name/as_str + C ABI PUNKTFUNK_GAMEPAD_XBOXONE/_DUALSHOCK4 constants
(compile-time guard ties them to the enum). Single-byte wire form is
unchanged, so it's forward-compatible (older peers degrade to Auto).
Host (Linux):
- New UHID DualShock 4 backend (inject/dualshock4.rs) bound by hid-playstation:
lightbar, touchpad, motion, rumble — DualSense minus adaptive triggers /
player LEDs / mute. Reuses the DualSense pure state + button mapping; only the
report byte layout, the real-DS4 HID descriptor, the GET_REPORT handshake
(0x12 MAC mandatory; 0x02 calibration; 0xa3 firmware) and the touchpad
resolution (1920x942) differ. Touchpad/motion ride the existing 0xCC plane,
lightbar the 0xCD Led plane (deduped); rumble the universal 0xCA plane.
- Xbox One/Series is the uinput Xbox-360 backend parameterized with the One S
USB identity (045e:02ea) for matching glyphs — XInput-identical otherwise.
- PadBackend dispatch + resolver handle both; off Linux the UHID pads and
One/Series fold into Xbox 360. Windows-host DS4 (ViGEm) deferred.
Clients (auto-resolve physical pad -> virtual type, plus manual settings):
- Linux/Windows (SDL3): SDL_GAMEPAD_TYPE_PS4 -> DualShock 4, _XBOXONE ->
Xbox One; PadInfo carries the resolved pref; DS4 touchpad/motion capture +
lightbar already type-agnostic. Linux settings combo + label updated.
- Apple (GameController): GCDualShockGamepad/GCXboxGamepad detection, DS4
touchpad capture, settings picker entries.
- Android (Kotlin): InputDevice VID/PID auto-detect (matching the other
clients) + settings entries.
- probe: --gamepad help/aliases.
Also hardens the Android JNI boundary: wrap the teardown + poll-thread shims in
catch_unwind so a panic degrades to a logged no-op instead of aborting the app.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Continues docs/hdr-pipeline-plan.md. Steps 0/1 + Step 2 (Windows/Android) already
landed in ffae2a3; this is Step 2 (Apple) + Step 3 (all clients). Client-only — no
core/host/ABI change (the 0xCE/next_hdr_meta/color_info surfaces shipped in Step 0).
Step 2 — clients APPLY the host's HDR metadata (each remaps from the wire form: ST.2086
G,B,R order, mastering luminance in 0.0001 cd/m2):
- Apple: connect via punktfunk_connect_ex5 (resurrects the previously-dead HDR pipeline);
nextHdrMeta/colorInfo wrappers + HdrMeta SEI-blob builders; the pump drains nextHdrMeta
-> VideoDecoder.setHdrMeta -> CVBufferSetAttachment of MasteringDisplayColorVolume (24B
BE) + ContentLightLevelInfo (4B BE) on each HDR pixel buffer (correct for the
itur_2100_PQ layer; CAEDRMetadata avoided as ambiguous there).
Step 3 — capability-gate: advertise HDR caps ONLY when the display can present it, so an
SDR display gets a proper BT.709 stream instead of PQ it would mis-tone-map; an HDR
display self-tone-maps from the Step-1/2 mastering metadata.
- Windows: present::display_supports_hdr() (DXGI any IDXGIOutput6 colour space == G2084),
ANDed with the user HDR setting in session.rs; logs the SDR drop.
- Apple: NSScreen.maximumExtendedDynamicRangeColorComponentValue>1 (macOS) /
UIScreen.main.potentialEDRHeadroom>1 (iOS) in SessionModel.
- Android: Settings.displaySupportsHdr (Display.getHdrCapabilities HDR10/HDR10+) passed
through a new hdr_enabled jboolean on nativeConnect; session.rs gates the caps.
Validation: Android native (incl. the jboolean gate) builds + clippy clean via cargo-ndk;
fmt clean. Windows (MSVC), Apple (Swift) and the Kotlin side are CI/on-glass validated —
not compilable on the Linux dev box. Deferred to the RTX box: mid-session Reconfigure
SDR-downgrade on monitor move, and confirming the host emits SDR for an SDR client off an
HDR desktop.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The macOS sessionView branch was missing the .ignoresSafeArea() its iOS/tvOS
siblings have, so in fullscreen the stream was laid out in the safe area below the
notch; the aspect-fit video then scaled down to that smaller area and left black
borders. Add .ignoresSafeArea() so the stream fills the whole display including
behind the camera housing (a thin top-center strip occluded — normal fullscreen-
video behavior); at the display's native mode it's now a 1:1 fill. Inert in
windowed mode and on non-notched displays. NSPrefersDisplaySafeAreaCompatibilityMode
is deliberately not used (it shrinks the whole window with borders on all sides).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The macOS Settings window had outgrown one scrolling pane — split it into a tabbed
preferences window (General / Display / Audio / Controllers / Advanced). Each
settings group is now a shared @ViewBuilder section, so iOS keeps its single
grouped Form and tvOS its pushed-picker layout, each defined once. No setting
moved or dropped.
New statistics-overlay controls (Settings → Display → Statistics): a show/hide
toggle (DefaultsKey.hudEnabled) and a corner picker (HUDPlacement /
DefaultsKey.hudPlacement) — the HUD moves to the chosen corner and aligns its text
to that edge.
A Scene-level "Stream" menu (StreamCommands) carries Show/Hide Statistics (⌘⇧S)
and Disconnect (⌘D). Disconnect moved off the HUD button into the menu so it
survives the overlay being hidden, wired via .focusedSceneValue. On iOS a
material-backed exit chip appears when the HUD is hidden (touch users have no
menu/⌘D); tvOS disconnect is unchanged (Siri-Remote Menu button).
Builds on macOS/iOS/tvOS; swift test green. Adversarially reviewed (8 findings
refuted, 2 minor — the iOS exit-chip contrast fix is included here).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
TOFU let anyone who could reach the host click "Trust" and stream, which defeats the point
on a LAN. Make SPAKE2 PIN pairing the default and only way to trust a NEW host; TOFU survives
as an explicit HOST opt-in (for fully trusted networks), advertised over mDNS so clients render
their trust UI from the host's policy rather than offering trust on faith.
Contract:
- Host advertises pair=required (default) or pair=optional. pair=required rejects unpaired
clients at the handshake; pair=optional accepts them (TOFU).
- Clients: a pinned host whose fingerprint matches connects silently; a pinned host whose
fingerprint CHANGED forces re-pairing via PIN (no re-trust shortcut); a NEW host is offered
TOFU only if it advertised pair=optional, otherwise PIN pairing is mandatory; a manually-typed
or unknown-policy host is always PIN.
Host (crates/punktfunk-host/src/main.rs):
- m3-host now REQUIRES pairing by default (was open by default). New --allow-tofu opts into
accepting unpaired clients + advertising pair=optional; pairing is always armed (PIN logged at
startup). serve --native was already secure-by-default (serve --open). The mDNS advert and the
accept loop already mapped require_pairing -> pair=required + reject; only the m3-host CLI
default + help text changed.
Clients honor the advertised policy:
- Android (MainActivity.kt): TOFU only for a discovered pair=optional host; manual/unknown -> PIN;
fp-change -> re-pair only (dropped the "Forget & re-TOFU" shortcut).
- Apple (HostDiscovery/SessionModel/ContentView/HostCards/HostStore): new allowsTofu
(pair==optional, distinct from unknown); connect() gates .awaitingTrust on it; unpinned
non-optional hosts route to the PIN sheet; "Forget Identity" re-pairs rather than re-TOFUs.
- Linux (app.rs/ui_hosts.rs/session.rs): ConnectRequest.pair_required -> pair_optional;
initiate_connect routes pinned/fp-changed/optional/else; manual + --connect unknown -> PIN; a
pinned connect rejected on trust grounds re-pairs.
Docs (CLAUDE.md, README.md, docs-site/content/docs/pairing.md): describe the gated model — PIN is
the default, TOFU an explicit opt-in with an impostor warning.
Verified: host cargo check/clippy/fmt clean; Android built + live (emulator -> home-worker-2):
a manual connect now opens the PIN dialog (no Trust button) and the PIN ceremony streams; Apple
swift build clean; Linux clippy -D warnings + fmt clean on the Linux box.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 3: the Apple library now talks to the host's HTTPS mgmt API (e255910) over mTLS
using this client's persistent identity — the SAME cert the host paired over QUIC — so
there is NO manual token anymore.
- ClientTLS: builds a SecIdentity from the stored PEM (CryptoKit parses the rcgen P-256
PKCS#8 key → x963 → SecKey; the cert PEM → SecCertificate; SecIdentityCreateWithCertificate
pairs them via the Keychain). macOS-only for now (that API is unavailable on iOS — a
PKCS#12 path would be needed there; the client is macOS-first).
- LibraryTLSDelegate: pins the host's self-signed cert by the fingerprint the client
already trusts, and presents the identity for the client-cert challenge.
- LibraryClient.fetch now does GET https://…/library with the identity + host fingerprint;
the whole connection form (port + token) and StoredHost.mgmtToken/setMgmt are gone — the
library "just works" for a paired host. 401 → "pair with the host first".
Can't compile Swift on the Linux box; CI (apple.yml) compiles the macOS path incl. the
Security/CryptoKit code. Runtime (SecIdentity build + the mTLS handshake) needs Mac
validation. Pairs with the host mTLS already landed + live-tested.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The client-side cursor positions the host pointer with ABSOLUTE events, but
gamescope's input socket (EIS) grants only a relative pointer — the host drops the
absolute events (libei.rs: no PointerAbsolute → not emitted), so the pointer never
moves and clicks/scroll land on the stuck position. Auto-mode enabled exactly this on
gamescope, making all input appear dead until toggled off.
Force `cursorVisible = false`, neuter the ⌘⇧C toggle, and hide the now-inert Settings
picker. The resolution logic + handlers are kept (commented) for when per-compositor
gating (KWin/GNOME/Sway have an absolute pointer) or a synthetic-cursor-over-relative
path lands. Relative capture (the working path) is now always used.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two issues from live Mac testing, plus a requested fullscreen option:
- PS button: the Home/PS button (→ guide; the host maps it to the DualSense PS bit)
does not reliably fire GCExtendedGamepad.valueChangedHandler on macOS, so its presses
were dropped. Add a dedicated buttonHome.pressedChangedHandler that re-syncs. The host
already maps BTN_GUIDE→PS, so this is the missing client half.
- Fullscreen: a macOS FullscreenController (NSViewRepresentable) takes the window
fullscreen while a session is up (incl. the trust prompt over the blurred stream) and
restores it on the host list — so only the stream is fullscreen, not the picker. New
`fullscreenWhileStreaming` setting (default on) + a Settings "Window" toggle.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tapping a game in the (flagged) library now starts a session that asks the host to
launch it — the picked GameEntry id rides the connect down to the host, which resolves
it against its own library (ede3936).
- PunktfunkConnection.init gains `launchID` and calls the new punktfunk_connect_ex4
(wrapping it in withOptionalCString; nil = host default).
- Threaded SessionModel.connect(launchID:) → ContentView.connect(_:launchID:) →
a `launchTitle(host, id)` helper that dismisses the browser and connects.
- LibraryView gains `onLaunch`; cards become buttons that fire it. Wired on every
platform (ContentView sheet on macOS/iOS, HomeView destination on tvOS) via a new
`onLaunchTitle` closure on HomeView. Settings footer updated (launch is live now).
Can't compile Swift on the Linux box; CI (apple.yml) verifies. The host side of this
chain is live-validated on the dev box: a client `--launch custom:<id>` made the host
resolve the id and spawn gamescope running the title (see ede3936).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Plan step 3 — the Apple client surfaces the host's game library, behind a feature
flag (`DefaultsKey.libraryEnabled`, default OFF). Browsing only; launching a chosen
title is step 4.
- PunktfunkKit `LibraryClient`: Codable GameEntry/Artwork/LaunchSpec mirroring
crates/punktfunk-host/src/library.rs, and an async fetch of GET /api/v1/library
with a bearer token. Typed LibraryError guides setup (the common case is "needs a
--mgmt-token"). `Artwork.posterCandidates` = portrait → header → hero.
- `LibraryView`: cross-platform poster grid (LazyVGrid, AsyncImage that walks the art
candidates past load failures to a text placeholder), a store badge, and an inline
Connection form (mgmt port + token) that surfaces when the API is unreachable / 401
/ no token set. Read-only.
- StoredHost gains `mgmtPort`/`mgmtToken` (the mgmt API is a distinct port from the
data plane and needs a token off-loopback). Both OPTIONAL — synthesized Decodable
ignores property defaults but treats a missing Optional as nil, so older saved
hosts decode unchanged (a defaulted non-optional would wipe the list). HostStore.setMgmt.
- Entry point: a flag-gated "Browse Library…" host-card context action → LibraryView
(sheet on macOS/iOS, pushed on tvOS), mirroring the pair/speed-test plumbing. Plus a
Settings "Experimental" toggle.
Can't compile Swift on the Linux dev box; CI (apple.yml: swift build + swift test on
the mac mini) verifies the macOS path. Added LibraryClientTests (decode + art order)
for `swift test`. iOS/tvOS-only branches mirror existing patterns. Live-verify on the
Mac pending.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
gamescope's PipeWire capture carries no cursor (verified upstream — it never
composites the cursor or adds SPA_META_Cursor), so the cursor must be drawn on the
client. New macOS "cursor-visible" capture mode: instead of disassociating+hiding
the system cursor and sending relative deltas (the game path, unchanged), it keeps
the system cursor visible over the stream and sends ABSOLUTE positions
(MouseMoveAbs), mapped through the video's aspect-fit (AVMakeRect) to host pixels
with the letterbox bars dropped. The visible system cursor IS the client cursor —
zero added latency, no double cursor (gamescope draws none), accurate (the client
drives the host's absolute mouse).
- Default: on iff the session's resolved compositor is gamescope (via the new
punktfunk_connection_compositor getter, 1db9445).
- Settings: "Cursor in stream" → Auto (gamescope) / Always / Never.
- Shortcut: ⌘⇧C toggles it live mid-session (re-engages capture so disassociation
+ abs/rel forwarding swap atomically); shown in the HUD.
macOS-only (the visible-cursor mode lives in the macOS StreamView). Verified to
compile + link via xcodebuild Release on the Mac; runtime behavior (cursor landing,
hover forwarding) to be confirmed live. Rust ABI side committed separately.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Mac/iOS client's wall around ~380 Mbps on a 2.5 G path is the receive
drain, not the transport: a loopback speed-test pushes 380/600/1000 Mbps at
0.0% loss, but Darwin has no recvmmsg(2), so the macOS client was doing one
recv() syscall per packet — ~40-90k syscalls/s on one core. When the recv loop
can't drain fast enough the kernel socket buffer backs up and drops, which the
client sees as a sustained stream stalling/freezing in the 300-400 Mbps range
(and an immediate "session ended" when a 500 Mbps+ first keyframe bursts in).
- core/transport: flip recvmsg_x (the batched Darwin recv, ~30x fewer syscalls)
from opt-in to default ON, opt-out via PUNKTFUNK_RECVMSG_X=0. Keeps the
auto-fallback to the scalar loop on any unexpected syscall error. The Apple CI
swift-test loopback now exercises this path by default.
- packaging/kde host.env: enable PUNKTFUNK_GSO=1 — UDP segmentation offload on
the host send path (one sendmsg per ~64 packets), the dominant lever above
~1 Gbps. Already wired (send_sealed -> send_gso) with sendmmsg auto-fallback.
- apple SpeedTestSheet: lengthen the bandwidth probe 2 s -> 5 s so the measured
number stops swinging wildly (50 vs 900 Mbps on the same link) — long enough
for steady-state send + recv drain to settle. Matches host MAX_PROBE_MS.
- host capture: PUNKTFUNK_SYNTH_NOISE synthetic high-entropy source for
reproducible throughput testing of the encode->FEC->send->recv path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Saved host cards now show a presence dot — green when the host is advertising on
the LAN right now, grey when not seen. Cross-references each StoredHost against the
live mDNS discovery set (HostDiscovery). No host changes: the host already
advertises _punktfunk._udp with a stable id + cert fingerprint, which the client
already browses.
- StoredHost.matches(DiscoveredHost): fingerprint-first (survives a DHCP address
change), address:port fallback. The discovered-section dedup now uses the same
match, so a saved host whose IP changed no longer also shows up as a stranger.
- HostCardView gains an isOnline presence dot (accessibility-labelled).
- HomeView.isOnline recomputes on every @Published discovery change, so the dot
tracks hosts joining/leaving the network live.
Online detection is LAN-scoped by design: a remote/cross-subnet host that doesn't
advertise here shows grey ("not seen"), not a false "offline". Swift-only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The client identity prompted for Keychain access on every launch/rebuild. Root
cause: the macOS app target was ad-hoc signed (CODE_SIGN_IDENTITY = "-"), and
the identity lived in the file keychain whose "Always Allow" ACL is bound to the
app's exact code signature (cdhash for ad-hoc). Every rebuild changed the binary
-> changed the cdhash -> the ACL no longer matched -> re-prompt.
- Sign the macOS target with Apple Development (team already set) instead of
ad-hoc, so the designated requirement is identity-based and stable across
rebuilds.
- Move the identity to the data-protection keychain (kSecUseDataProtectionKeychain)
gated by a team-scoped keychain-access-group entitlement — access is granted by
the app's entitlement, not a per-binary ACL, so it's prompt-free and survives
rebuilds. Add Config/Punktfunk.entitlements and wire CODE_SIGN_ENTITLEMENTS into
all six app configs (macOS/iOS/tvOS).
- Unsigned / ad-hoc builds (e.g. `swift run`) lack the entitlement
(errSecMissingEntitlement) — fall back to the legacy file keychain so they still
work (with the old prompt), no hard failure.
macOS re-mints the identity on first run (the old file-keychain copy isn't in the
data-protection keychain) -> one re-pair, which is acceptable. iOS keeps its
identity (the explicit access group equals the prior default).
Validated: swift build; swift test (39 passed, 0 failures); xcodebuild
-showBuildSettings confirms Apple Development + Config/Punktfunk.entitlements.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Split the monolithic ContentView into focused view files — a pure structural refactor
with no behavior change (verified: builds macOS/iOS/tvOS, the test suite is green, and a
fidelity review against the original found no discrepancies):
- ContentView (272): the coordinator — owns the session model / host store / discovery,
switches home<->session, holds the connect logic (it reads @AppStorage) + the dev
hooks, and the stream builder (whose stable identity across awaiting-trust->streaming
must NOT move — it stays here).
- HomeView (251): the hosts grid + navigation + toolbar + sheets + "On this network"
discovery section + empty state.
- HostCards (158): HostCardView + DiscoveredCardView, sharing a CardMetrics struct
(dedupes the platform-tuned sizing the two cards had copy-pasted).
- TrustCardView (80): the TOFU prompt + fingerprint formatting.
- StreamHUDView (67): the streaming overlay HUD.
State flows idiomatically: @StateObject (ContentView) -> @ObservedObject in subviews,
@State -> @Binding; the connect logic is passed as closures. Sheet placement is
preserved — the pairing/speed-test sheets stay on the outer body so they survive the
trust->home transition.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A 6-agent adversarial audit of the client (11 confirmed of 39 findings, the rest
filtered) drove these:
- fix: SessionAudio ring buffer — guard a write larger than the ring (would push
readIdx past writeIdx and corrupt the buffer; never happens, but guard not corrupt).
- fix: CADisplayLink retain cycle (stage-2 presenter) — a weak-target DisplayLinkProxy
so the view can deallocate (the link retains its target); stage-2 teardown added to
both StreamView/StreamViewController deinits as a safety net.
- fix: GamepadFeedback deinit { flag.stop() } — the drain thread holds the connection
strongly and self weakly, so an abrupt teardown without stop() would leak it.
- refactor: centralize the 12 UserDefaults/@AppStorage key literals (scattered across
8 files) into one DefaultsKey enum — a typo silently splits a setting's reader from
its writer.
- docs: RumbleRenderer @unchecked Sendable invariant; the HID digit-row table; the
stage-2 layer compositing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Opt-in (Settings -> Presenter; `punktfunk.presenter`, default stage-1). Stage-1's
AVSampleBufferDisplayLayer decodes AND presents internally with no per-frame
callback, so neither decode nor present can be stamped or hand-paced. Stage-2
takes explicit control:
- VideoDecoder: VTDecompressionSession, async output callback stamps
decode-completion, session rebuilt on every IDR / format change. Unit-tested
(testVideoDecoderAsyncCallbackDeliversPixels).
- MetalVideoPresenter: CAMetalLayer + CVMetalTextureCache + a runtime-compiled
BT.709 limited-range NV12->RGB shader, present at the next vsync. The
CVMetalTextures + pixel buffer are held until the GPU completes.
- Stage2Pipeline: pump thread -> decoder -> newest-ready 1-slot ring; the hosting
view's display link drains it once per vsync and stamps capture->present
(the display-link target time projected into CLOCK_REALTIME).
- LatencyMeter gains record(ptsNs:atNs:offsetNs:); the HUD shows a capture->present
(glass-to-glass, modulo host render->capture) line, skew-corrected via
clockOffsetNs. Measured live ~11 ms p50 vs ~2.2 ms capture->client.
- StreamView / StreamViewIOS host the CAMetalLayer as a sublayer + a CADisplayLink
(NSView.displayLink on macOS) when stage-2; input capture + HUD unchanged. The
session-active gates switch from `pump != nil` to `connection != nil` so capture
engages without a StreamPump.
Validated: builds macOS/iOS/tvOS; the decode half is unit-tested; the Metal
present is live-validated on glass (correct image + the capture->present number).
Colorspace is BT.709 SDR for now; 10-bit/HDR + a pacing policy are later.
Plan: docs-site/content/docs/apple-stage2-presenter.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The capture->client latency line concatenated a String onto a LocalizedStringKey
(Text("...\(x, specifier:)..." + (cond ? "" : "...")), which doesn't type-check:
the specifier: interpolation makes the literal a LocalizedStringKey, which has no
'+'. Fold the conditional suffix into the interpolation instead — the Apple
client didn't build on the latency-HUD commit (ac4f247).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Input handling, building on macOS/iOS/tvOS:
- macOS recapture after navigating out: engageCapture no longer latches
captured=true when the cursor grab is refused mid app-activation (which left
a free cursor that no later click could re-grab); cursorCapture.capture() now
reports success. + canBecomeKeyView.
- iOS/iPadOS recapture: restore the prior capture on didBecomeActive (nothing
re-grabbed mouse/keyboard on return before).
- iPad indirect pointer (no lock) is forwarded as an absolute MOUSE (move +
buttons + scroll via hover / UITouch.indirectPointer), not as touch, with the
local cursor visible; GCMouse owns the locked regime, gated so the two never
double-send. Adds the MouseMoveAbs wire helper.
- Trackpad scroll on iOS (was entirely missing): GCMouse scroll dpad when
locked + a scroll-only UIPanGestureRecognizer otherwise.
- tvOS: no focusable control during play (a focusable Disconnect button ate the
controller's A in the focus engine); Siri Remote Menu disconnects.
- Don't leak touch to the host under the TOFU trust prompt (gate on
captureEnabled).
LAN discovery: HostDiscovery (NWBrowser over _punktfunk._udp, the host's
crate::discovery advert) resolves each service to IP:port and parses the TXT
(fp advisory, pair, id); an "On this network" section in the grid (tap to save
+ connect, or pair if required). iOS/tvOS get NSBonjourServices via a merged
Config/Info.plist. Integration-tested end to end against a fake NWListener advert.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Apple speed test asked for only 400 Mbps, capping the measured throughput
there and hiding the link's real headroom. Request the host's full
MAX_PROBE_KBPS (3 Gbps) instead, and raise the recommended-bitrate clamp from
500 Mbps to the host's 2 Gbps session ceiling so a fast measurement yields a
usable recommendation.
Also fix the stale caps left when the host clamps were raised (0cd02e7): the
resolved-bitrate range and the probe doc comments (abi.rs, client.rs,
regenerated header), plus the section 9 roadmap copy, now read 3 Gbps probe /
2 Gbps session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Apple client now consumes the connector's clock offset. PunktfunkConnection
reads punktfunk_connection_clock_offset_ns into clockOffsetNs at connect; a new
LatencyMeter (PunktfunkKit, NSLock + percentiles, mirrors FrameMeter) records each
AU's capture->client-receipt latency = now(CLOCK_REALTIME) + offset - pts_ns, and
SessionModel drains p50/p95 into the macOS HUD ("capture->client N/N ms p50/p95",
"(same-host)" when the host didn't answer the skew handshake). Wired at the
existing onFrame hook in ContentView — additive, no change to the decode/present
path. Unit test for the meter (percentiles, skew flag, absurd-value guard).
This is the first cross-machine latency the real Apple client reports. SCOPE:
stage-1 AVSampleBufferDisplayLayer decodes+presents compressed samples internally
with no per-frame callback, so this excludes decode+present; true decode->present
needs the stage-2 presenter (VTDecompressionSession + CAMetalLayer). Rebuild
PunktfunkCore.xcframework (for the new C getter) before swift build/test on a Mac.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Apple client grows full gamepad support and punktfunk/1 learns to negotiate
the virtual pad type:
- Protocol: Hello carries a GamepadPref byte (offset 21, the same trailing-byte
back-compat pattern as the compositor; echoed resolved in Welcome at 54).
Host precedence: explicit client choice > PUNKTFUNK_GAMEPAD env > Xbox 360,
DualSense (UHID) only where available. ABI: punktfunk_connect_ex2 +
punktfunk_connection_gamepad (connect_ex delegates; ABI_VERSION stays 2 — the
trailing byte IS the compat mechanism). punktfunk-client-rs gets --gamepad.
- Swift client: GamepadManager (app-lifetime discovery + selection — Settings
lists every controller with capabilities/battery/"In use"; exactly ONE pad
forwards as pad 0, auto = most recently connected, or pinned), GamepadCapture
(snapshot-diff button/axis events, DualSense touchpad + ~250 Hz motion on the
rich-input plane, held state released on switch/deactivate/stop),
GamepadFeedback (rumble → CoreHaptics per-handle engines; lightbar →
GCDeviceLight; player LEDs → playerIndex; adaptive-trigger blocks → the
table-driven DualSenseTriggerEffect parser → GCDualSenseAdaptiveTrigger,
exact for the 10-zone positional modes). The pad type auto-resolves from the
physical controller at connect time, user-overridable in Settings.
- Host DualSense fixes surfaced by adversarial review against hid-playstation /
SDL / Nielk1 ground truth: input-report sensor/touch offsets were off by one
(the kernel read garbage motion + phantom touches), the L2/R2 trigger blocks
were swapped (the report is right-trigger-first), feedback now gates on the
report's valid-flags (a plain rumble write no longer blanks lightbar/
triggers), and the touchpad rescale clamps to the advertised ABS_MT extents.
- Tests: Hello/Welcome trailing-byte back-compat, pick_gamepad precedence,
byte-exact input-report layout, valid-flag gating, per-mode trigger-parser
table (incl. packed 3-bit zones), wire conversions, and a scripted loopback
feedback burst (PUNKTFUNK_TEST_FEEDBACK=1) asserted through the xcframework
on the rumble + HID-output planes.
Validated: cargo test/clippy/fmt green on macOS + Linux (61 host tests), swift
build/test green, test-loopback.sh green, tvOS/iOS targets compile. DualSense
motion sign/scale is derived from the calibration blob, not yet live-verified
(constants isolated in GamepadWire).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The PIN now surfaces in the host's web admin UI (port 3000 → Pairing), which is where
users will actually read it — the pairing sheet's footer, field prompts, the tvOS
keyboard title, and the wrong-PIN/failure errors all reference the console instead of
the host log / --allow-pairing flag (the log mention stays in the README as the
secondary path).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The slide now runs on UISpringTimingParameters (stiffness 300, damping 30 — a ~0.87
damping ratio: settles quickly with a hint of life, no overshoot ping-pong) via the
transition library's .interpolatingSpring animation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The navigationLink Picker's INTERNAL destination list renders its rows in the focused
(dark-text) style while the push animates — black text over the dark backdrop until
focus settles (present under the old fade too; a SwiftUI-on-tvOS quirk we don't
control). Settings now uses its own primitives instead:
- TVSelectionRow: label + current value, pushes…
- TVSelectionList: a Settings-app-style option list (plain button rows + checkmark,
selecting pops back) — ordinary button chrome, no focused-style pre-rendering.
The stream-mode and compositor pickers are gone on tvOS; the Settings screen itself is
a plain scroll of rows + footer (no Form), matching the rest of the tv UI.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SwiftUI's NavigationStack on tvOS animates pushes as a bare crossfade with no public
customization — the system Settings app slides. The home stack now applies
.customNavigationTransition(.slide) on tvOS via davdroman/swiftui-navigation-transitions
(MIT, tvOS 13+), covering the top-level routes AND the settings pickers' drill-ins.
The dependency is referenced by the Xcode PROJECT only and linked solely by the
Punktfunk-tvOS target: its manifest (no macOS platform declared vs 10.15 deps) breaks
SwiftPM whole-graph validation for plain `swift build`, and the #if os(tvOS) import
never compiles in the macOS-only SwiftPM dev shell anyway. Headless builds need
xcodebuild -skipMacroValidation (the lib pulls Swift macro packages; in the Xcode UI
it's a one-time Trust & Enable prompt).
iOS/macOS keep their untouched system navigation animations.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Add Host, Settings and PIN pairing were fullScreenCover overlays, which is why
navigating felt unlike the system Settings app (no push animation, no Menu-pops-a-level
semantics). They are now navigationDestination ROUTES pushed inside the home
NavigationStack:
- the system push/pop animation and Menu-button back navigation come for free;
- the Settings pickers' navigationLink pushes reuse the same stack (its inner
NavigationStack wrapper is gone, as is the tvOS Done row — Menu pops, like Settings);
- Add Host is a real full-screen page (system navigation title, Settings-style rows on
the standard backdrop) instead of a floating dialog, same for the pairing page;
- the thickMaterial cover backdrops became unnecessary and are gone. The system
keyboard entries stay as covers — that presentation is system-owned either way.
iOS/macOS keep their sheets. Verified by screenshot: Add Host renders as a pushed
full-screen route with the title top-center.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SwiftUI's inline TextField on tvOS is structurally wrong for television: it grows when
activated, shows a full-width editing surface behind the pill, and floats labels
off-center — none of it stylable into the Settings-app look. Per Apple's tvOS text
input guidance, real tvOS apps never edit inline: a field is a value ROW, and pressing
it raises the SYSTEM fullscreen keyboard.
- TVTextEntry (UIViewControllerRepresentable): a UITextField that becomesFirstResponder
on appear, presenting the standard tvOS fullscreen keyboard with the field's prompt;
done/dismiss commits the text. TVFieldRow is the Settings-style label+value lozenge.
- Add Host and PIN pairing on tvOS now use rows + keyboard covers exclusively (the
port row also fixes the off-center value text for good — it's a Text, not a field);
the port input validates 1...65535.
- No SwiftUI TextField remains in any tvOS code path.
Verified by screenshot: the dialog rows render exactly like the Settings app, and the
address row raises the system linear keyboard with prompt + done.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three more tvOS-isms, all the same lesson — let the focus engine own the chrome:
- Host cards drew their own material platter + accent ring INSIDE the .card button
style, muting the native grow/tilt focus motion. On tvOS the card style now owns the
platter outright (material/ring stay on the pointer platforms), and the grid gets
48 pt spacing so the focused card swells without overlapping siblings.
- Add Host and Settings no longer sit in the hosts row: they're a compact button row
below the grid (and the empty state gains a Settings button, since tvOS has no
toolbar).
- The Add Host and pairing dialogs drop Form entirely on tvOS — list rows added a
full-width focus fill plus a row platter behind every field's own pill (the
"second outer pill"). As standalone fields in a centered dialog over the dimmed
home, each input is exactly one pill with vertically centered text.
Verified by screenshot in the Apple TV simulator (home grid + Add Host dialog).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The inline iOS form widgets fought the tvOS focus system at every turn: focused fields
showed nested pills, rows darkened oddly and grew on activation, the Compositor picker
was not even focusable, and prefilled fields (port, client name) floated their label
inside the pill, shoving the value off-center.
- Settings is now a fully tv-native screen: NO inline text entry — the stream mode is
a preset picker (This TV native / 720p / 1080p / 4K, plus a Custom entry preserving
a mode set on another platform) and both pickers use .navigationLink style (pushed
selection lists, exactly like the system Settings app — and properly focusable; the
cover wraps in a NavigationStack for the pushes).
- Where text entry is unavoidable (Add Host, PIN pairing), the fields keep their stock
single-pill chrome (the grouped form style stays off tvOS — its row platters were
one of the nested pills) and prefilled fields hide their floating label so values
center vertically.
- All earlier row-clearing experiments reverted.
Verified by screenshot in the Apple TV simulator: Settings rows render as single
focus lozenges with chevrons; the Add Host pills are uniform with centered text.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
tvOS forms/lists have CLEAR backgrounds and a fullScreenCover only shows what the
presented view paints, so Settings/Add Host/pairing rendered transparently over the
hosts grid. All three covers now sit on .thickMaterial edge to edge — the standard
tvOS blur-over-content panel look (verified in the Apple TV simulator).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The iOS chrome half-worked on tvOS: toolbar items rendered tiny with clipped labels
and could not even be focused (which is why "+" never opened the add-host form), and
sheet presentations are not a tvOS idiom (the Settings form looked broken).
- The toolbar is gone on tvOS. Add Host and Settings live IN the hosts grid as
full-size, focus-native tiles (.card style, same geometry as the host cards) — the
natural way actions work on television.
- Every modal (Add Host, Settings, PIN pairing) presents as a fullScreenCover on tvOS;
Settings gains a tvOS-only Done button (covers don't dismiss themselves).
- iOS/macOS keep their existing toolbar + sheets untouched.
Verified in the Apple TV simulator: title, host card and both action tiles render
full-size and focusable.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The same app now runs on tvOS (target Punktfunk-tvOS, bundle io.unom.punktfunk.tvos),
validated live against the box: vkcube at 1280x720@60, 60 fps in the Apple TV 4K
simulator, glass HUD with a focusable Disconnect button.
- PunktfunkCore.xcframework grows tvOS device + universal-simulator slices. These are
TIER-3 Rust targets (no prebuilt std): BUILD_TVOS=1 builds them with nightly and
-Zbuild-std from rust-src — the full quic stack (quinn/rustls-ring/tokio) compiles
for tvOS unchanged.
- The UIKit stream view covers iOS AND tvOS, with pointer interaction, pointer lock,
touch forwarding and InputCapture gated to iOS — tvOS is view-only until gamepad
capture lands (the natural tvOS input).
- SessionAudio on tvOS: .playback session, no mic (no app-accessible microphone).
- App chrome gates: keyboardShortcut/textSelection/controlSize/statusBarHidden are
iOS/macOS-only; host cards use the focus-native .card button style on tvOS; the
Audio settings section hides (system-routed); mode seeding works from the TV screen
(1920x1080@60).
- Package platforms += .tvOS(.v17); new Xcode target + shared scheme
(TARGETED_DEVICE_FAMILY 3, local-network usage description included).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Working through the brand-color follow-ups:
- AccentColor gains a dark-appearance variant (#8678F5 — the brand violet lifted one
step toward the icon's light periwinkle) so tinted controls keep contrast on dark.
- Host cards remember sessions: StoredHost.lastConnected (set when a session reaches
streaming) renders as a "Connected … ago" relative-time line, and the most recent
host's card carries a subtle accent ring — the grid finally has hierarchy.
- The HUD swaps the pre-glass black-50% rectangle for .regularMaterial with an accent
live-dot; hint lines use semantic .secondary instead of opacity.
- Security moments: the trust card's lock.shield and the pairing sheet's header take
the brand tint; the PIN field is larger monospaced and uses the number pad on iOS.
Icon ↔ accent decision: the accent stays the exact brand #6656F2; the Icon Composer
layers keep their adjacent palette (#6C5BF3 family) — close enough to read as one
brand, and the icon remains the design-tool source of truth.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 160 pt grid minimum packed five small cards per iPad row. iOS columns now use a
280 pt minimum (one full-width card on iPhone portrait, 3–4 generous cards on iPad)
and the card content scales with it: 56 pt icon, title3 name, taller padding. macOS
keeps its compact 180–240 pt cards.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Matches the bundle display name; was the lowercase project name "punktfunk" in the
home navigation title (iOS large title / macOS titlebar) and the WindowGroup title.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>