c6b183450a206cfd635ba3a95460993e56e1c2e2
6
Commits
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1db7058a5d |
feat(clients/input): system buttons route around local overlays
apple / swift (pull_request) Successful in 1m30s
apple / screenshots (pull_request) Skipped
android / android (pull_request) Successful in 4m16s
ci / rust-arm64 (pull_request) Successful in 3m20s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 59s
ci / web (pull_request) Successful in 1m36s
ci / docs-site (pull_request) Successful in 2m7s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 1m55s
ci / rust (pull_request) Successful in 10m36s
Pressing guide/Steam/QAM collided with the client device's own shell: iOS 26 opens its Game Overlay for the Home press (no app opt-out until iOS 27 makes it a user setting), and a Gaming-Mode client opened BOTH Steam overlays for one press — the local one covering the stream. Two cross-client tier-P settings, zero wire changes: - system_buttons (auto|forward|local): raw guide+misc1 passthrough. Auto forwards everywhere EXCEPT under gamescope, where SteamOS reacts to the same physical press no matter what. - guide_gesture (auto|on|off): hold Select ALONE ~350ms sends the HOST's guide, down until release — held on, that's the host's long-press, which opens a Gaming-Mode host's QAM for regular pads. A Select tap is delivered on release with its up TAP_PRESS (50ms) behind, because per-transition sends fold into seq'd GamepadState snapshots and a back-to-back pair can coalesce into no press at all. A Select inside a combo (the escape chord) passes through untouched. Auto arms it only where the raw press can't reach the host cleanly: gamescope, iOS/iPadOS, tvOS. The same SelectGesture rules live in pf-client-core (pure state machine + unit tests), the Apple client (mask-diff adaptation in GamepadCapture), and Android's GamepadRouter. Settings rows on every surface (GTK, WinUI, console UI, Decky, Apple x2, Android x2) with profile plumbing throughout. punktfunk-session grows a control socket ($XDG_RUNTIME_DIR[/app/$FLATPAK_ID]/punktfunk-session-ctl.sock — the one runtime path a flatpak and the host see identically): 'guide'/'qam' verbs inject synthetic taps. The Decky panel gains a Host menus section (visible while the client runs) whose buttons press the host's Steam/QAM and close the local menu so the host's shows through. iOS 27's GCControllerHomeButtonSettingsManager deep-link is a TODO (the class needs the Xcode 27 SDK to compile). Docs: input, client-settings, steam-deck. Design: punktfunk-planning design/system-buttons-routing.md. Gates: docker clippy --all-targets --locked -D warnings + tests (pf-client-core 88 incl. 6 new gesture tests, pf-console-ui 47), cargo fmt --all --check, swift build (macOS), gradle kit+app compile, decky tsc --noEmit + py_compile. clients/windows not compiled (no box). |
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ac5299d4ce |
docs: the Deck plugin is a launcher now, not a second client
The plugin's settings tab, fullscreen page, host editor and games picker are gone, and the
docs described all four in detail. Sweeps clients/decky/README.md and the docs site.
steam-deck.md gains a **Request access** section — the no-PIN path where the host's operator
approves the Deck, which is the one genuinely new thing a user gets — and says plainly where
the settings went: **Open Punktfunk → Settings**, the same rows over the same store, one tap
from the same panel. A removal that reads as a regression is worth a sentence, not a silence.
The troubleshooting table drops the rows for surfaces that no longer exist and gains the two
questions the new path will actually raise ("request access isn't offered", "the stream just
sits there").
client-settings.md claimed ~18 settings were "offered by … and Decky". None are; the console
home offers them. Its intro now names the console home's real sections (Stream, Video,
Presentation, Audio, Controller, Touchscreen, Interface, Profiles) instead of describing the
deleted sidebar.
Three claims in that file turned out to be wrong ALREADY, independent of this rework, and are
fixed here because verifying against crates/pf-console-ui/src/screens/settings.rs is what
found them:
• "Render scale — offered everywhere except the console home's list". RowId::RenderScale has
been in the console's ROWS since 2026-07-31.
• wake-on-lan.md: "Punktfunk Console has no auto-wake setting of its own". It does —
RowId::AutoWake, "Wake hosts automatically". Its Wake & Connect BUTTON is independent of
the setting, which is the true half that sentence was built on.
• The console home's Library button was documented as gated on the "Show game library"
toggle. It isn't — `library_enabled` appears nowhere in pf-console-ui outside the toggle
row itself; home.rs offers Library on any paired, saved host.
Also updated: support-matrix (Decky's Profiles and Game library go ✅/❌ → ⚠️ — the panel shows
pinned profile cards but creates none, and the library lives in the console home),
wake-on-lan (the plugin no longer fires its own packet or stretches the connect budget — the
CLI runs the real wake-and-wait), pairing, game-library, profiles-and-links, input, clipboard
and install-client.
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b297542c4d |
feat(clients/input): controllers can stop being forwarded, for couches that hand the pad over another way
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m4s
apple / swift (pull_request) Successful in 1m21s
apple / screenshots (pull_request) Skipped
ci / web (pull_request) Successful in 1m39s
ci / docs-site (pull_request) Successful in 2m6s
ci / rust-arm64 (pull_request) Successful in 2m50s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 1m55s
android / android (pull_request) Successful in 3m27s
ci / rust (pull_request) Successful in 7m59s
A controller that reaches the host by USB passthrough — VirtualHere and friends, or simply a pad plugged into the host — arrived there twice: once as the real device, once as the virtual pad this client built from the same hands. Games read both, so a stick drifts against the centred second pad and menus take every input twice. New per-client setting, "Forward controllers", default on (today's behaviour). It is tier-P, so a profile can decline what another profile forwards. On Linux and Windows it is deliberately stronger than "send nothing". Opening a controller is what CLAIMS it — SDL's HIDAPI drivers take the device node — and a claimed device is one a passthrough tool cannot bind, so with this off the session opens no slot at all and never enables the Valve HIDAPI drivers. Menu navigation is untouched: the launcher still opens the active pad, and a session supersedes menu mode whether it forwards or not, so the pad is free for the whole time a stream is up. The consequence, documented at both the setting and the chord: the controller escape chord is read off forwarded pads, so it is unavailable there. The Apple and Android input stacks claim nothing, so those clients keep their slots and their chords and only gate the wire sends — losing tvOS's only controller way out of a stream would have been the worse bug. Android does stop its DualSense and Steam Controller 2 USB captures, which do claim the device. Surfaces: GTK, WinUI, the console settings screen, Apple's touch and gamepad settings, the Android touch and gamepad settings, and Decky (which also hides the rows that now have nothing to act on). Everywhere the "which pad" and "pad type" rows grey out while it is off. Verified: cargo clippy --all-targets -D warnings + 79 tests on pf-client-core, pf-console-ui, punktfunk-client-session and punktfunk-client-linux (linux/amd64 container, gate proven non-vacuous with a planted error); swift build for the Apple clients; gradle compile + 49 unit tests for Android (likewise proven); tsc for Decky. clients/windows is UNCOMPILED — both Windows boxes were offline; its edits were reviewed against the helper signatures by hand. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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7ec3107b4a |
feat(client): the mic has an off switch, and echo cancellation has a switch too
Ctrl+Alt+Shift+V mutes and unmutes the microphone mid-stream — V for
voice, since M and S were taken. The uplink keeps running while muted:
`MicStreamer::spawn` takes a shared AtomicBool the capture callback reads
every quantum, and a muted callback drains whole frames and sends
nothing. Stopping the stream instead would have re-primed the device
buffers and, on Linux, re-run source selection on every unmute — a
second of glitch for a key people press mid-sentence. The sequence
counter deliberately does NOT advance while muted, so the host sees one
continuous sequence with a pause rather than a gap the size of the mute,
which its de-jitter would try to conceal frame by frame (its 600 ms
stale-flush covers the rest).
The mute lives on SessionHandle as a MicControl with two flags, not one:
`live` is raised by the pump only once the uplink is actually running, so
a session with the mic off in Settings — or whose capture device wouldn't
open — reports "nothing to mute", the chord says so in the log, and no
indicator appears. Per session, never persisted.
Muted state draws as a persistent "Microphone muted" badge in the stream's
top-right corner, off `FrameCtx::mic_muted` rather than the stats text: it
has to be there with the stats overlay Off, which is where most people
leave it. The Detailed mic line still reads throughput, so it simply falls
to zero — the badge is what answers "am I muted".
Echo cancellation stops being an env-only lever. `Settings::echo_cancel`
(default on, `#[serde(default)]` so every stored file loads with it on)
now gates the same hooks PUNKTFUNK_NO_AEC gated: the echo-cancelled
PipeWire source preference and WASAPI's Communications stream category.
The env var still wins, one-way — it can only turn AEC off, never back on
— and both `aec_enabled` helpers say so. The row ships in the GTK, WinUI
and console settings, under the microphone toggle and greyed out while it
is off, matching what Apple and Android shipped in wave 1.
SettingsOverlay grows `echo_cancel` as a first-class field — apply,
absorb, clear, is_empty — instead of riding the `extra` passthrough, where
`clear_override("echo_cancel")` answered false. The JSON key is the one
Apple and Android already write, so one catalog round-trips through all
three.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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fd3c54bd43 |
feat(client): "Capture system shortcuts" finally decides where Alt+Tab goes
ci / web (push) Successful in 1m7s
ci / docs-site (push) Successful in 2m22s
ci / rust-arm64 (push) Successful in 3m34s
android / android (push) Canceled after 4m8s
apple / swift (push) Canceled after 4m13s
apple / screenshots (push) Canceled after 0s
decky / build-publish (push) Successful in 42s
arch / build-publish (push) Canceled after 4m25s
ci / rust (push) Canceled after 4m30s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 11s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 10s
deb / build-publish (push) Canceled after 4m35s
deb / build-publish-host (push) Canceled after 3m29s
deb / build-publish-client-arm64 (push) Canceled after 2m15s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 10s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 10s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 13s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Canceled after 6s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Canceled after 4s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Canceled after 10s
docker / builders-arm64cross (push) Canceled after 0s
docker / deploy-docs (push) Canceled after 0s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 0s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 30s
flatpak / build-publish (push) Canceled after 0s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Canceled after 6m14s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Canceled after 0s
windows / build (aarch64-pc-windows-msvc) (push) Canceled after 0s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 0s
The toggle has been stored, profileable and rendered in two settings UIs since profiles landed, and nothing read it. Windows grabbed the keyboard whenever input was captured, setting or no setting; Linux never grabbed at all, because the grab sat behind `#[cfg(windows)]` with a comment deferring the compositor story to "the shells" — which never picked it up. `Settings.inhibit_shortcuts` now reaches the presenter and gates the grab, on both platforms. SDL3 already maps `SDL_SetWindowKeyboardGrab` onto `zwp_keyboard_shortcuts_inhibit_manager_v1` on Wayland and `XGrabKeyboard` (plus `_XWAYLAND_MAY_GRAB_KEYBOARD`) on X11, so dropping the cfg is the Linux fix. Capture state still gates it, so releasing input hands the chords straight back, and the desktop mouse model never grabs. A compositor with no shortcuts-inhibit global says so once instead of failing silently — at debug under gamescope, which has no shortcuts to inhibit in the first place. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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d383161723 |
docs: the docs catch up with five releases of shipped work
ci / rust (push) Failing after 2m31s
ci / docs-site (push) Successful in 1m22s
ci / web (push) Successful in 1m48s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 1m1s
ci / rust-arm64 (push) Successful in 2m2s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 11s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 9s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 9s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 9s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 9s
docker / builders-arm64cross (push) Successful in 20s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Canceled after 36s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Canceled after 36s
docker / deploy-docs (push) Canceled after 0s
~1150 feat/fix commits landed since v0.19 and the docs drifted badly. This is a full sweep of every page against the code as shipped: ~280 verified corrections, nine new pages, and one deletion. The worst of what was wrong: the quickstart's five-minute path could not work (`serve` never started the web console, so step 3 had no PIN to read); every packaged Linux host runs `serve --gamestream` while security.md told readers to leave GameStream off; HDR was documented as Windows-only; `PUNKTFUNK_SECURE_DDA` was documented as a working knob that nothing reads; `PUNKTFUNK_INPUT_BACKEND` listed a `uinput` value that does not exist and named libei for KDE instead of kwin; README linked three pages deleted on 2026-07-05; and the rpm-ostree update command pointed at a script no package installs. Completeness: about half of what shipped since v0.19 had no page at all. New: support-matrix (what works where, from 217 verified capability cells), input (mouse/touch/pen — and the in-stream chords, so the docs finally say how to get your mouse back), client-settings, profiles-and-links, game-library, clipboard, wake-on-lan, hdr, uninstall. Updating existed but had zero inbound links. status.md is gone: its facts moved into the support matrix, its shell stays as a redirect so the public URL does not 404. roadmap.md is themes now, not a feature checklist — checkboxes are what rotted. Debian is no longer claimed. The .deb's Depends resolve against Ubuntu images, nothing in CI builds or tests Debian, and Debian 12 is below the glibc 2.39 floor. The `debian` in the repo URL is the package format. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |