Commit Graph

2 Commits

Author SHA1 Message Date
enricobuehler fd699b3e2c feat(decky): plugin overhaul — on-Deck update check, exec-bit-free runner, About/host-detail UI, Punktfunk branding
Fixes from live debugging on the Deck:

- check_update() was dead on-device: Decky Loader's embedded (PyInstaller)
  Python has no usable default CA paths, so every HTTPS fetch failed with
  CERTIFICATE_VERIFY_FAILED. Build the SSL context explicitly: default paths
  first, then the known system bundles (SteamOS/Arch, Debian, Fedora/Bazzite,
  openSUSE), then certifi if importable. Verification stays on; the check
  stays offline-tolerant with its 30-min cache.
- "could not chmod runner" on every use: Decky extracts plugin zips without
  exec bits into a root-owned dir the unprivileged backend can't chmod. The
  Steam shortcut now launches the runner through /bin/sh with the script as a
  %command% argument — no exec bit needed, existing shortcuts migrate on
  reuse, the chmod attempt is gone.

UI/structure:

- index.tsx (660 lines) split into page/pair/settings/hooks/boundary modules;
  PluginErrorBoundary kept guarding every surface.
- New About section/tab: visible version + channel, explicit check-for-updates
  (forces past the cache, always toasts an outcome), setup-guide link, leave-
  chord help, and a Force-stop backstop for a wedged stream.
- Host rows open a details modal (address, protocol, pairing policy, paired
  state, fingerprint). Settings gain 1280×800 (Deck native), Xbox One and
  DualShock 4 pad types, and a host-compositor picker.
- Update flows note the Decky store contact can stall a couple of minutes on
  networks that blackhole plugins.deckbrew.xyz (observed live).
- "Punktfunk" in all user-facing strings; plugin id/paths/env unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 21:37:43 +00:00
enricobuehler b3f98a5d7d feat(clients/decky): SteamOS Gaming-Mode launcher plugin (spike)
ci / rust (push) Successful in 2m7s
ci / web (push) Successful in 26s
ci / docs-site (push) Successful in 29s
apple / swift (push) Successful in 1m15s
ci / bench (push) Successful in 1m35s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
deb / build-publish (push) Successful in 2m20s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m52s
docker / deploy-docs (push) Successful in 16s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m23s
A Decky Loader plugin so a Steam Deck / SteamOS box can launch the punktfunk
client from Gaming Mode using REAL Steam UI components (it runs inside Steam's
CEF, so the panel is built from @decky/ui — the literal Big Picture primitives,
not a replica).

- Frontend (src/index.tsx, @decky/api + @decky/ui): a Quick Access Menu panel —
  Refresh → discover hosts, a native list (name, ip:port, pairing flag), tap to
  connect with a status toast, Disconnect.
- Backend (main.py): discover() shells `avahi-browse -rpt _punktfunk._udp` and
  parses the host's advertised TXT keys (proto/fp/pair/id from discovery.rs),
  dedup by id preferring IPv4; connect() resolves + spawns
  `punktfunk-client --connect host:port` (gamescope composites its video like a
  game), tracking the child; disconnect() terminates it.
- Mirrors the current official Decky template (the API moved to @decky/ui +
  @decky/api). Frontend builds clean (pnpm build → dist/index.js); main.py
  py_compiles. dist/ + node_modules gitignored — build on the Deck per README.

Spike scope: launcher only, runtime untested (no Deck here). Next on this track:
the in-stream Quick-Access overlay (volume/disconnect/stats over the running
stream) and a fuller real-components UI. Client decode on the AMD Deck is the
existing VAAPI path; the host-encode VAAPI gap is separate (NVIDIA host = NVENC).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 12:50:57 +00:00