c3fa6c151435b7001093a7d51ad83d177ef377f0
4 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
f4850625bd |
feat(clients/windows): game library page + session window placement + help polish
apple / swift (push) Successful in 1m10s
android / android (push) Successful in 4m56s
arch / build-publish (push) Successful in 5m56s
audit / bun-audit (push) Successful in 13s
audit / cargo-audit (push) Successful in 1m34s
ci / web (push) Successful in 1m11s
windows-host / package (push) Successful in 7m57s
ci / docs-site (push) Successful in 1m27s
release / apple (push) Successful in 8m39s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 3m26s
ci / bench (push) Successful in 5m0s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 3m16s
apple / screenshots (push) Successful in 5m35s
ci / rust (push) Successful in 10m32s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 7s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 4m47s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m36s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
deb / build-publish (push) Successful in 6m38s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 5m39s
flatpak / build-publish (push) Successful in 5m32s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 11m0s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 10m33s
docker / deploy-docs (push) Successful in 18s
UX polish batch 2 (plan workstreams D/E5/E6): - D: a mouse/keyboard game library page over pf-client-core::library (the GTK ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits, store badge, monogram placeholder while art streams in), loading / error+retry / empty / grid states, tap-to-play via a normal spawn carrying --launch id. Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the Image widget loads file:/// URIs (reactor has no from-bytes source) and revisits render instantly. Reached from a paired host's "Browse library..." menu item behind the new "Show game library (experimental)" Settings toggle (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen generation guard keeps a superseded fetch from publishing (speed-test pattern). - E5: the session window opens at the shell's own top-left (--window-pos, new SessionOpts::window_pos) instead of centered on the primary display - streams land on the monitor the shell is on, and the hide/restore handoff reads as one window changing content. Fullscreen follows that display. - E6: the Help shortcuts add Alt+Enter and the controller escape chord (LB+RB+Start+Back, hold to disconnect). Also: rustfmt normalization of the merged probe helper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
573b2af334 |
feat(clients/windows): single-window handoff, shared settings store, console-UI surfacing
UX polish batch 1 (clients/windows/ui-polish-plan.md, workstreams W0/A1/B/C/E):
- W0: the shell's duplicated trust/settings structs are gone — src/trust.rs
re-exports pf-client-core's, so the shell and the spawned session binary share
ONE Settings shape over client-windows-settings.json. Fixes real bugs: the
shell's saves no longer drop session-side fields; the stats-overlay toggle
(show_hud -> show_stats, serde alias migrates old files) and the forwarded-
controller pick now actually reach the spawned session. The "Streaming engine"
Settings combo is gone (PUNKTFUNK_BUILTIN_STREAM=1 stays as the dev A/B knob).
- Forwarded-controller pinning by stable key (vid:pid:name, pf-client-core's
format): persisted as forward_pad, applied by the shell's own service at
startup AND by the session binary in session_params (both OSes — the session
never applied the pin before).
- A1 single window: the shell hides itself when the spawned session window
presents its first frame ({"ready":true}) and restores + foregrounds on the
child's exit — exactly one visible Punktfunk window at any time. Restore runs
before the request-access cancel gate so a Ready/Cancel race can't strand the
shell hidden.
- C console UI: punktfunk-session --browse gains --json-status (ready when the
library window presents; error line on a failed start), and the shell
surfaces it — "Open console UI" on paired hosts' menus, plus a controller-
detected hint card targeting the most recent paired host (x64 only; aarch64
ships no skia ui feature). Browse spawns hide/restore the shell like streams.
- B responsive: minimum window size (420x360); the hosts header collapses to
icon-only buttons below 700 px; the session status card shrinks instead of
clipping (max_width); busy pages, help actions, licenses and long labels wrap.
- E polish: session exe gets the app icon (winresource + WM_SETICON via the new
pf-presenter win32.rs); both exes share an explicit AppUserModelID on
unpackaged runs (packaged identity wins) so the windows group as one taskbar
app across the visibility handoff; "Start streams fullscreen" toggle passes
--fullscreen (GTK parity); connects stamp KnownHost::last_used; the connect
target is stashed for every route so "Connecting to X" always names the host.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
1f5a2e4920 |
feat(clients/windows): all-vendor video pipeline rewrite + app icon + hosts-page tiles
Decode+present rewrite (first real pixels on glass for this client): - Decode: FFmpeg D3D11VA on NVIDIA/AMD/Intel. get_format now only returns AV_PIX_FMT_D3D11 and lets libavcodec build the decode pool from hw_device_ctx (hand-built frames contexts failed three different ways: NVIDIA rejects DECODER|SHADER_RESOURCE arrays, BindFlags=0 fails texture creation, Intel rejects non-128-aligned HEVC surfaces at the first SubmitDecoderBuffers). A DXVA profile probe before the hwdevice commits hardware-vs-software up front instead of burning the opening IDR; extra_hw_frames covers the frames the client holds. - Present: the decoded slice is copied with ONE display-size-boxed CopySubresourceRegion (a planar slice is a single subresource in D3D11; the old two-copy D3D12-style code silently no-opped - the black screen) into a sampleable NV12/P010 texture, per-plane SRVs + YUV->RGB shaders. - New dedicated render thread (render.rs): presenting is decoupled from the XAML thread; frame-latency-waitable swapchain + SetMaximumFrameLatency(1), newest-wins drain after the wait, crossbeam frame channel with pts for a capture->presented p50 log. - HiDPI: pixel-sized buffers + SetMatrixTransform(96/dpi) - was blurry at 125/150 % scaling. - Software fallback now feeds the same shaders (swscale -> NV12/P010 planes -> two dynamic plane textures); ps_rgba/X2BGR10 path deleted, hw/sw colour math identical. - Adapter selection for hybrid boxes: PUNKTFUNK_ADAPTER > the window's monitor's adapter > default; PUNKTFUNK_D3D_DEBUG=1 debug layer. - Session pump: request_keyframe at start and on hw->sw demotion (infinite GOP would otherwise sit on a black screen). Validated live on the Arc Pro + RTX 3500 Ada laptop against the local Windows host: 60 fps D3D11VA on both vendors, software path, GUI on glass. Also: embedded app icon (build.rs winresource + WM_SETICON, MSIX Square44x44 targetsize assets, pack-msix stages them) and the hosts-page tile rework (tap-to-connect tiles with sibling overflow menu - fixes forget-also-connects - in-tile rename editor, add-host modal via root state). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
670f5a40a6 |
feat(clients/windows): screen-module restructure + parity features (speed test, native mode, capture UX)
Structure: split the 1400-line app.rs into per-screen app/ modules (mod=root/ router, hosts, connect, pair, speed, settings, licenses, stream, style) with shared card/header/busy-page builders and setting_combo/toggle helpers; the re-render rule (thread-driven state lives in root use_async_state, flows down as props) is now documented at the module root. Parity features the other clients already had: - "Native display" resolves the real monitor mode at connect (MonitorFromWindow -> EnumDisplaySettingsW; was a hardcoded 1080p60) - per-host network speed test: saved-host card button + a results screen (probe burst -> goodput/loss -> ~70% recommended bitrate applied in one tap; stale runs invalidated by generation) and `--headless --speed-test`; the bitrate setting becomes a free-form NumberBox so the recommendation round-trips - forget host (ContentDialog confirm -> KnownHosts::remove_by_fp) - settings: forwarded-controller picker (pads/pinned/set_pinned now wired), gamepad type, host compositor, capture-system-shortcuts; the previously dead Settings.compositor / inhibit_shortcuts are honored (shortcuts off = Alt+Tab/Alt+Esc/Ctrl+Esc/Win act locally) - click-to-recapture after a Ctrl+Alt+Shift+Q release; the HUD hint tracks the live capture state Perf: the input hook caches lock geometry (clip rect + contain-fit scale) at engage instead of GetClientRect per WM_MOUSEMOVE; the audio jitter ring trims via drain() and reuses the render scratch buffer. Validated on the bare-metal box: --discover, synthetic-host loopback E2E (TOFU -> clock skew -> HEVC negotiate -> D3D11VA init -> session end), speed-test E2E, and the WinUI shell rendering in the console session via PsExec (SSH/session-0 cannot create windows, pre-existing 0x80070005). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |