c21549c1364a29137aa9f878e8d0a04d74f693e6
7 Commits
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c21549c136 |
feat(host/windows,drivers): gamepad driver attach/heartbeat health surfaced in logs
apple / swift (push) Successful in 1m12s
windows-drivers / probe-and-proto (push) Successful in 14s
windows-drivers / driver-build (push) Successful in 1m15s
apple / screenshots (push) Successful in 5m30s
android / android (push) Successful in 3m35s
ci / web (push) Successful in 51s
ci / rust (push) Successful in 1m44s
ci / docs-site (push) Successful in 58s
deb / build-publish (push) Successful in 4m6s
ci / bench (push) Successful in 4m50s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 7s
decky / build-publish (push) Successful in 13s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 35s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
windows-host / package (push) Failing after 2m28s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m40s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m40s
docker / deploy-docs (push) Successful in 5s
The gamepad drivers have no IOCTL plane (hidclass gates the stack), so until now the host had ZERO visibility into whether a driver ever bound: a pad could be "created" with no driver installed and nothing was logged. Two health fields are carved from reserved shm space (layout-compatible; pf-driver-proto pins the offsets): driver_proto — stamped by pf-xusb at device add + per serviced XInput IOCTL (movement = the game-visible path) and by pf-dualsense/DS4 from its ~125Hz timer — and driver_heartbeat. Host-side, every pad owns a DriverAttach watcher fed from the existing service() poll: INFO on attach (WARN on proto mismatch), and after 3s of silence ONE diagnosis WARN combining a cached pnputil /enum-drivers store check, the devnode's CM problem code (CM_Locate_DevNodeW/CM_Get_DevNode_Status on the instance id now captured from the create callback, with plain-language hints: 28 = not installed, 52 = signature/Memory Integrity, …) and the driver's debug log path. Also fixes a real bug both SwDeviceCreate wrappers shared: the 10s WaitForSingleObject result was ignored and the callback HRESULT zero-initialised, so a PnP timeout read as SUCCESS (now E_FAIL init + explicit timeout error). Failure-mode table: design/gamepad-driver-health.md. Linux workspace green; Windows host + drivers CI-compile only, on-box recipe at the bottom of the design doc. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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01c55aed38 |
feat(proto/steam): M3 — rich Steam wire (back buttons + 2nd trackpad)
Carry the rich Steam Controller / Steam Deck inputs end-to-end on the wire — strictly additive + forward-compatible (unknown kinds/bits drop on old peers). Core (punktfunk-core): - input.rs: BTN_PADDLE1..4 + BTN_MISC1 in Moonlight's buttonFlags2<<16 namespace (so the GameStream paddle path and native grips share one host injector map; Steam L4/L5/R4/R5 reuse the four Xbox-Elite paddle slots). - quic.rs: RichInput::TouchpadEx (kind 0x03 — surface 0/1/2, touch+click, signed coords, pressure; the second trackpad the single Touchpad can't express) and HidOutput::TrackpadHaptic (kind 0x04 — the SC voice-coil pulse). Round-tripped. - abi.rs: PUNKTFUNK_GAMEPAD_STEAMDECK=6 / _STEAMCONTROLLER=5, the paddle bits, RICH_TOUCHPAD_EX / HIDOUT_TRACKPAD_HAPTIC constants. from_hid packs TrackpadHaptic into the existing which + effect[0..6] — the legacy structs do NOT grow (guarded by new size_of==20/19 asserts); GamepadPref lockstep + paddle-bit lockstep asserts extended. include/punktfunk_core.h regenerated. Host (punktfunk-host): - steam_proto::from_gamepad maps the wire paddles -> the four Deck grips + QAM; apply_rich routes TouchpadEx left/right -> the matching pad. - every DualSense/DS4 manager (Linux + Windows) gained a TouchpadEx arm (surface 0/2 -> its one touchpad; surface 1 ignored) so the variant compiles everywhere and a Steam client streaming to a DS host keeps its right pad. - the xpad BUTTON_MAP finally consumes the GameStream paddle bits (BTN_TRIGGER_HAPPY5-8) — Sunshine/Moonlight paddle clients were silently no-op'd before (design §5.6). - Android feedback: drop TrackpadHaptic (no coils; rumble rides 0xCA). Validated on-box: the ignored backend test now drives the full wire path — from_gamepad (BTN_A + the L4 grip) + apply_rich (a left-pad TouchpadEx) reach the evdev as BTN_A + ABS_HAT0X=-8000. Wire round-trips + paddle/TouchpadEx mapping unit-tested. Workspace clippy/fmt/test green. Not pushed. Deferred to M4: the C-ABI PunktfunkRichInputEx + send_rich_input2 (only the Apple/embedder *send* path needs it; the host decodes TouchpadEx today). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f6490f4c28 |
fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in
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7aa787a789 |
docs(host): prove the last 3 files + crate-root deny (unsafe-proof program 4/N, final)
Completes the unsafe-proof program now that the parallel WIP has landed: - idd_push.rs (25 sites), nvenc.rs (7), punktfunk1.rs (21): a SAFETY proof on every unsafe block — D3D11/DXGI COM (same-device textures, immediate-context single-thread, keyed-mutex-held convert), the NVENC SDK table (versioned POD, register/map/lock-bitstream pairing), cross-process shm reads (atomic magic/generation handshake), and the C-ABI harness (each call cross-checked against its abi.rs `# Safety` doc). No SUSPECT (UB) blocks. - capture.rs / encode.rs: the parent-module deny is restored (their WIP children are now proven), and main.rs gains a crate-root #![deny(clippy::undocumented_unsafe_blocks)] — the permanent catch-all gate so no future unsafe block anywhere in the crate can land without a proof. - Fixed 4 blocks the agents missed: unsafe blocks nested inside `assert_eq!(...)` macro args (the comment-above-statement didn't associate) — hoisted to a `let`. - rustfmt-canonicalized the Windows files (the agents' SAFETY comments + some pre-existing 1.9.0 drift) so `cargo fmt --all --check` is clean. Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings AND cargo fmt -p punktfunk-host --check both green with the crate-root deny active. Windows cfg(windows) re-verified on the box next. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e5c2b4e7f5 |
refactor(windows-host): shared Shm/SwDevice RAII for the 3 gamepad backends (Goal-3 unsafe reduction)
The DualSense, DualShock 4, and XUSB Windows pad backends each hand-rolled the SAME per-pad resource handling: a `CreateFileMappingW` + `MapViewOfFile` shared section (with the permissive D:(A;;GA;;;WD) SDDL the restricted-token driver needs) and an identical `Drop` doing `SwDeviceClose` + `UnmapViewOfFile` + `CloseHandle` — three copies, each a chance to drift or leak on an error path. New `inject/windows/gamepad_raii.rs` owns both resources with RAII: - `Shm` — the section handle (`OwnedHandle`) + its view; `Shm::create(name, size)` does the SDDL + map + zero-fill leak-safely, `base()` gives the mapped pointer, `Drop` unmaps then closes (in that order). - `SwDevice` — the `SwDeviceCreate`'d devnode; `Drop` calls `SwDeviceClose`. All three backends now hold `_sw: Option<SwDevice>` + `shm: Shm` instead of raw `hsw`/`map`/`view`, access the section via `self.shm.base()`, and have NO manual `Drop`. Deletes the duplicated `create_shm_section` (DualSense/DS4 now use `Shm::create`) and the three hand-written Drops; the DS4 device-type byte is still written before the magic, the SwDeviceCreate `None` fallback still works, and the field drop order (devnode removed, then section unmapped+closed) matches the old manual order. Net: 3 manual `Drop`s + a duplicated section-creation path → one shared RAII module; fewer unsafe ops, leak-on-error fixed by construction. Linux `cargo check` clean (the inject mod wiring); the backends are #[cfg(windows)] → CI-gated. Drafted + adversarially verified (no double-free, imports correct under -D warnings, behavior preserved); my own spot-checks confirm. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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00cf51d610 |
refactor: rename pf-vdisplay-proto -> pf-driver-proto (it spans all drivers)
The shared host<->driver ABI crate already contains more than the virtual display: the IDD-push frame ring + control plane AND the gamepad shared-memory layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now represents all the drivers it serves. Mechanical rename, no behavior change: - git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name + path-deps in the host crate and the driver workspace). - pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock files, the workspace members, the CI path triggers (windows-drivers.yml), and the docs/INF comments. The runtime Global\pfvd-* shared-object names are a SEPARATE contract and are deliberately untouched (host<->driver name matching). - The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay, UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full `pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name. Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) + cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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38c68c33e5 |
refactor(windows-host): confine platform code under windows/ + linux/ folders (Goal-1 stage 6)
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
capture/{windows,linux}/ encode/{windows,linux}/ inject/{windows,linux,proto}/
audio/{windows,linux}/ vdisplay/{windows,linux}/
src/windows/ (service, wgc_helper, win_adapter, win_display)
src/linux/ (dmabuf_fence, drm_sync, zerocopy/)
Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.
Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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