Commit Graph

32 Commits

Author SHA1 Message Date
enricobuehler 5bf787eb2b feat(host): web-console performance capture — record stream stats, graph them
apple / swift (push) Successful in 1m1s
android / android (push) Successful in 4m13s
ci / rust (push) Successful in 4m42s
ci / web (push) Successful in 50s
ci / docs-site (push) Successful in 53s
windows-host / package (push) Successful in 5m51s
apple / screenshots (push) Successful in 5m1s
deb / build-publish (push) Successful in 2m29s
decky / build-publish (push) Successful in 12s
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Arm streaming-perf-stats capture from the web console, play, stop, and review the
run as graphs; finished captures are saved to disk as browsable/exportable
recordings. Covers both the native punktfunk/1 path and GameStream.

- stats_recorder.rs: one shared Arc<StatsRecorder> ring (created in gamestream::serve,
  shared with the mgmt API + both streaming loops, mirroring NativePairing). The
  hot-path gate is a runtime AtomicBool that replaces the startup-only PUNKTFUNK_PERF
  for *recording* (PERF stdout logging unchanged); bounded ring (~3 h); atomic
  temp+rename writes to ~/.config/punktfunk/captures/*.json; path-traversal-safe ids;
  poison-resilient locks.
- native (punktfunk1.rs) + GameStream (stream.rs) emit a StatsSample at their existing
  ~2 s / ~1 s aggregation boundary — per-stage latency p50/p99, fps new/repeat, goodput,
  loss/FEC deltas — with no new per-frame work beyond the cheap atomic check.
  FrameMsg.was_measured keeps pre-arm in-flight frames out of the first window's
  percentiles (without zeroing the Windows-relay path's fps/encode).
- mgmt.rs: 7 bearer-only /api/v1/stats/* endpoints (capture start/stop/status/live;
  recordings list/get/delete); api/openapi.json regenerated, in sync.
- web: new "Performance" page (recharts, rendered SSR-safe) — capture control, live
  graphs while armed, recordings table (view / download-JSON / delete), and a detail
  view with the latency stacked-area bottleneck breakdown (p50/p99 toggle) + throughput
  + health. Charts adapt to either path's stage set.

Design: design/stats-capture-plan.md. Built and adversarially reviewed via a multi-agent
workflow; workspace build/clippy(-D warnings)/fmt/tests green, OpenAPI no-drift. Not yet
on-glass validated against a live session.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 13:59:39 +00:00
enricobuehler f6490f4c28 fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in d01a8fd, but the matching reference updates did not — so mgmt.rs's drift-test
`include_str!("../../../docs/api/openapi.json")` pointed at a path that no longer
exists and the host failed to build. This restores it and updates every reference:

  - mgmt.rs include_str! → ../../../api/openapi.json (fixes the build)
  - web/orval.config.ts codegen target, web/Dockerfile, .dockerignore
  - deb/rpm/Arch packaging install paths
  - CLAUDE.md, the .gitea CI workflows, code doc-comments, design-doc cross-links

docs-site route URLs (/docs/...) untouched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 11:53:02 +00:00
enricobuehler 327a5fa828 docs(host): prove unsafe blocks in the Windows + cross-platform files + gate them (unsafe-proof program 3/N)
Continues the unsafe-proof program across the Windows/cross-platform host files
(~75 blocks, 21 files), each with a SAFETY proof of the real invariant and a
per-file #![deny(clippy::undocumented_unsafe_blocks)] gate:

  capture/windows: dxgi.rs, wgc_relay.rs, wgc.rs, desktop_watch.rs, composed_flip.rs
                   (windows-rs COM: interface validity, same-D3D11-device textures,
                    immediate-context single-thread, borrowed args outlive the call)
  windows: service.rs (SCM/token/CreateProcessAsUserW/event handles — OwnedHandle
           liveness, no double-close/signal race), win_display, wgc_helper, interactive
  vdisplay/windows: manager.rs, pf_vdisplay.rs (SwDeviceCreate/IddCx/ioctl handle
                    liveness via the OnceLock VDM singleton + OwnedHandle)
  encode/windows: ffmpeg_win.rs (full AVBufferRef refcount audit — balanced, NO leaks,
                  unlike the vaapi sibling), sw.rs
  cross-platform: gamestream/audio.rs (libopus), gamestream/stream.rs (sendmmsg),
                  inject/windows/sendinput.rs, audio/windows/wasapi_mic.rs,
                  session_tuning.rs, vdisplay.rs

Two findings (handled separately):
- wgc_relay.rs `unsafe impl Sync for HelperRelay` is UNSOUND (its mpsc Receiver is
  !Sync) though not live-exploited — marked SUSPECT inline; fix pending box check
  (it touches the in-flight punktfunk1.rs).
- capture.rs / encode.rs (PARENT modules of the WIP idd_push.rs / nvenc.rs) do NOT
  get the file deny yet — it would propagate the lint into the undocumented WIP
  children. The deny lands there once those are documented (after the WIP commits).

Linux-visible parts verified green (cargo clippy -p punktfunk-host --all-targets
-- -D warnings). The cfg(windows) deny gates are box-verified next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 09:23:25 +00:00
enricobuehler 7e9023faad feat(gamestream): launch apps on Windows + Linux non-gamescope hosts
GameStream's apps.json `cmd` is delivered via set_launch_command, which ONLY the Linux
gamescope backend nests. On Windows (no gamescope) and Linux kwin/mutter/wlroots (which
stream the existing desktop) the command was silently dropped. Now, after capture is live,
stream.rs spawns it via library::launch_gamestream_command for those backends — Windows:
into the interactive USER session (spawn_in_active_session, since the host is SYSTEM);
Linux: a plain `sh -c` spawn into the host's own graphical session so the app lands on the
streamed (primary) output. Linux gamescope keeps nesting via set_launch_command and is
skipped here to avoid a double launch. The command is operator-typed apps.json (trusted),
never client-set.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 08:12:53 +00:00
enricobuehler 0ccd0fe676 feat(windows-host): EncoderCaps — query RFI/HDR-SEI caps (Goal-1 stage 5, tightening 3)
The last §2.3 seam-trait tightening: give `Encoder` a `caps() -> EncoderCaps`
so the session glue routes by *query* instead of relying on the no-op/`false`
defaults of `invalidate_ref_frames`/`set_hdr_meta`.

`EncoderCaps { supports_rfi, supports_hdr_metadata }` is a cheap `Copy` struct.
The trait gains a default `caps()` returning `EncoderCaps::default()` (all
false) — correct for every SDR/libavcodec backend (Linux NVENC, VAAPI, AMF/QSV,
software openh264), so they need no change. Only the Windows direct-NVENC path
(`NvencD3d11Encoder`) overrides it, reporting the real `rfi_supported` (probed
once at open via `nvEncGetEncodeCaps`) and `hdr` (HDR-SEI on keyframes).

Consumer: the GameStream encode loop (`gamestream/stream.rs`) hoists
`supports_rfi` once before the loop and gates the loss-recovery path on it —
`!(supports_rfi && enc.invalidate_ref_frames(..))` forces a keyframe directly
on non-RFI encoders instead of making an always-`false` call every loss event.
Behaviour-preserving (same keyframe/RFI outcome), one fewer no-op call, intent
explicit. The native host (punktfunk1) uses FEC+keyframes, no RFI consumer.

Linux `cargo clippy -p punktfunk-host --all-targets -D warnings` clean; the
three edited files are rustfmt-clean. The NVENC override is Windows-only
(1:1 with the existing impl style) → CI/on-glass gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 21:27:20 +00:00
enricobuehler a0427cd2a3 feat(windows-host): OutputFormat into the capturer — kill the dxgi back-reference (Goal-1 stage 5, tightening 1)
The headline §2.3 seam tightening (the explicit Stage-3 deferral; §5's "highest-severity
coupling"): the capturer is now TOLD its output format instead of re-deriving the encode backend.

New `capture::OutputFormat { gpu, hdr }`, resolved once per session and passed INTO
capture_virtual_output:
  * native punktfunk/1 path: `SessionPlan::output_format()` (gpu = encoder.is_gpu(), from the
    already-resolved plan.encoder — no second probe; hdr = plan.hdr).
  * GameStream + spike paths: `OutputFormat::resolve(hdr)` (gpu from the single `gpu_encode()`
    source, which maps windows_resolved_backend()).

`capture/dxgi.rs DuplCapturer::open` takes `gpu` in and its internal
`!matches!(windows_resolved_backend(), Software)` recompute is DELETED — the capture layer no
longer re-calls the encode layer (the back-reference that could let capture and encode disagree
on whether frames are GPU-resident, plan §2.3/§5). The relay's secure-desktop DDA passes
`gpu_encode()` likewise.

Behavior-preserving: the `gpu` passed in equals the value the capturer used to compute (same
encode-backend resolution). The DDA opens keep `want_hdr=false` (the SDR fallback, unchanged).

Tightenings 2 (HDR/release -> VirtualLease) and 3 (EncoderCaps) split off: (2) needs the
monitor-generation carried on the lease + the keepalive becoming Box<dyn VirtualLease> — that's
the §2.5 ownership-model change (CURRENT_MON_GEN / sudovda::wait_for_monitor_released), so it
moves there; (3) is a small additive follow-on. Documented in the plan.

Verified: Linux cargo check + clippy (-D warnings) + fmt clean. Box build to follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:37:48 +00:00
enricobuehler 0a63154293 feat(windows-host): SessionPlan — resolve capture/topology/encoder once per session (Goal-1 stage 3)
New src/session_plan.rs: a Copy `SessionPlan { capture, topology, encoder, bit_depth, hdr }`
resolved ONCE from HostConfig (+ the negotiated bit_depth) at the top of `virtual_stream`,
logged, and threaded through build_pipeline_with_retry/build_pipeline. The three scattered
Windows dispatch points now read this one typed artifact instead of re-deriving from config
(plan §2.4, the "capture and encode disagree on the backend" hazard):

  * capture: capture::capture_virtual_output takes a CaptureBackend IN (was re-reading
    config().idd_push / capture_backend / no_wgc internally). CaptureBackend::resolve() is the
    single resolver, shared with the GameStream + spike call sites.
  * topology: virtual_stream reads plan.topology; should_use_helper is deleted (its body is
    session_plan::resolve_topology, verbatim). The IDD-push reconnect-preempt guard reads
    plan.capture too.
  * encoder: recorded as EncoderBackend from encode::windows_resolved_backend (config-backed +
    GPU-vendor cached since stage 2 -> already a single source). Threading encoder/input_format
    into the encoder+capturer opens (which removes the capture->windows_resolved_backend()
    back-reference recomputed in dxgi.rs) is stage 5.

Behavior-preserving by construction: each resolved decision is provably equivalent to the
pre-stage-3 reads (same config() + the same cached running_as_system()/GPU-vendor probes), so
old==new. SessionPlan is platform-neutral so it threads the shared virtual_stream/build_pipeline
signatures; on Linux it resolves to the single portal/single-process path.

Also fixes a pre-existing mod-ordering fmt drift in main.rs (mod config; / mod capture;).

Verified: Linux cargo check + clippy (-D warnings) + fmt clean on the touched files. Box build
(Windows compile) + on-glass (NVENC + IDD-push + mode switch) pending on the RTX box.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 17:47:48 +00:00
enricobuehler e5057f6cc1 feat(windows-host): finish HostConfig migration — resolve operator/dispatch knobs once (Goal-1 stage 2)
Migrate 31 genuinely-constant operator/dispatch env::var sites onto HostConfig, so the
capture/topology/encoder decision reads ONE owner instead of being recomputed at each call
site (the latent bug where capture and encode could disagree on the resolved backend, plan §2.4):
idd_push x7, no_wgc, capture_backend, render_adapter, encoder_pref (Linux open_video +
linux_zero_copy_is_vaapi), the Windows vdisplay-backend select, plus the plan-named
secure_dda/idd_depth/zerocopy/ten_bit and the multi-site perf x4 / compositor x5 /
video_source x3 / gamepad. Each HostConfig field's parser is byte-identical to the read it
replaced, so old==new by construction (the plan's "a flipped bool is a silent regression" guard).

Scope correction — the plan's "~64 sites / Linux XDG+compositor included / grep env::var -> 0"
was unsafe as written. Two classes are deliberately KEPT as live reads and documented in config.rs:

  * Runtime-mutated session vars. vdisplay::apply_session_env REWRITES the process env on every
    connect (the Bazzite Gaming<->Desktop follow): WAYLAND_DISPLAY, XDG_CURRENT_DESKTOP,
    XDG_RUNTIME_DIR, DBUS_SESSION_BUS_ADDRESS, and the derived PUNKTFUNK_INPUT_BACKEND,
    GAMESCOPE_SESSION/NODE, KWIN/MUTTER_VIRTUAL_PRIMARY, FORCE_SHM. Parsing these once would
    freeze them at startup and silently break session-following — they are NOT constant.
  * Single-use local tuning with no resolve-once benefit (and FEC_PCT even has two different
    semantics): FEC_PCT, VIDEO_DROP, VBV_FRAMES, SPLIT_ENCODE, PACE_BURST_KB, the dxgi timing
    knobs, the *_LIVE/test gates, plus path/dynamic reads (config-dir, PATH search,
    env-forward-to-child). PUNKTFUNK_ZEROCOPY is split on purpose: Windows presence-semantics
    moved to the field; Linux keeps its own truthy (1|true|yes|on) parser.

Verified: Linux cargo check + clippy (-D warnings) + fmt clean on the touched files. The
Windows-only edits are 1:1 substitutions; they get a real Windows compile on the box with Stage 3.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 17:24:00 +00:00
enricobuehler e2c9bfd3d9 feat(windows): pf-vdisplay IDD-push — HDR + pipelined zero-copy capture
apple / swift (push) Successful in 1m4s
windows-host / package (push) Successful in 6m28s
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ci / web (push) Successful in 44s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 3m4s
ci / docs-site (push) Successful in 53s
ci / rust (push) Successful in 12m22s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m11s
apple / screenshots (push) Successful in 5m24s
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docker / deploy-docs (push) Successful in 25s
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HDR (display-driven, matching the WGC path):
- CTA-861.3 HDR EDID (BT.2020 primaries + HDR Static Metadata block) so Windows
  offers "Use HDR" on the virtual display. The host FOLLOWS the display's live
  advanced-color state, recreating the shared ring at the matching format
  (FP16 in HDR / BGRA in SDR) on a toggle — no freeze.
- Always emit Main10/BT.2020-PQ Rgb10a2 while the display is HDR; the client
  auto-detects PQ from the HEVC VUI (clients under-report VIDEO_CAP_10BIT).
  Generic HDR10 mastering SEI on every IDR.
- Generation-tagged `latest` (gen<<40|seq<<8|slot) + driver `is_stale` re-attach
  kill the toggle-time garbage frame and any stale-ring read.

Perf:
- Pipeline the encode loop (Capturer::pipeline_depth; IDD-push = 2): submit N+1
  before polling N so the convert/copy on the 3D engine overlaps the NVENC encode
  of N on the ASIC. PUNKTFUNK_IDD_DEPTH overrides (1 = synchronous).
- Rotating host output ring (OUT_RING) so the in-flight encode and the next
  convert never touch the same texture.
- HDR converts directly from the keyed-mutex slot's SRV into the output ring
  (drops the redundant slot->fp16 scratch copy); SDR copies the BGRA slot in.
  The slot mutex is held only across the convert/copy, not the encode.
  RING_LEN 3->6 for publish headroom.
- Capture-health diagnostic: new_fps vs repeat_fps under PUNKTFUNK_PERF (a low
  new_fps at a high send rate means the source isn't compositing, not an encode
  stall).

Validated live on the RTX box: 5120x1440@240 HDR streams; driver composes
~180 new fps, encode 240 fps @ ~4.3 ms p50.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 00:39:28 +02:00
enricobuehler 72eeedc4da feat(windows): AMD (AMF) + Intel (QSV) hardware encode on the Windows host
The Windows host was NVIDIA-only (NVENC) with an openh264 software fallback. Add
AMD AMF and Intel QSV via libavcodec — the Windows analogue of the Linux VAAPI
backend — so one installer serves all three GPU vendors.

- encode/ffmpeg_win.rs: new WinVendor{Amf,Qsv} encoder. System-memory NV12/P010
  readback (default, robust) + opt-in zero-copy D3D11 (PUNKTFUNK_ZEROCOPY: shares
  the capturer's ID3D11Device; AMF takes AV_PIX_FMT_D3D11, QSV derives a QSV frames
  ctx and maps) with a system fallback for the format-group mismatch the capturer's
  video-processor fallback can produce. HDR Main10 (P010 + BT.2020/PQ VUI; an
  Rgb10a2->P010 swscale covers the shader fallback).
- encode.rs: Codec::amf_name/qsv_name; open_video + windows_resolved_backend()
  resolve PUNKTFUNK_ENCODER=auto|nvenc|amf|qsv|sw via a DXGI adapter VendorId probe.
- capture/dxgi.rs: gpu_mode mirrors the resolved backend (D3D11 NV12/P010 for AMF/QSV).
- gamestream/serverinfo.rs: GPU-aware codec advertisement (windows_codec_support;
  AV1 gated to RDNA3+/Arc, like the VAAPI path).
- Cargo.toml: amf-qsv feature (optional ffmpeg-next in the windows target block).
- CI/installer: windows-host.yml sets FFMPEG_DIR + builds --features nvenc,amf-qsv;
  the Inno installer bundles the FFmpeg DLLs; host.env default nvenc -> auto.

CI-green target; AMF/QSV not yet on-glass validated (no AMD/Intel Windows box in the
lab) — NVENC stays live-validated. An adversarial-review pass caught + fixed real
FFI bugs (AV_PIX_FMT_P010 is a macro -> P010LE; windows-rs 0.62 GetImmediateContext/
GetDesc1 return Result; AV_HWFRAME_MAP_* is a bindgen enum with no BitOr).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 10:31:54 +00:00
enricobuehler 54b75c9be4 feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
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Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses
that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP
(#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5,
a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing +
per-direction AEAD nonces) has neither. So flip the default to secure-by-default:

- `serve`              → native punktfunk/1 plane + management API ONLY (no GameStream surface).
- `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet
  control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias.
- The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified
  GameStream+native host is `serve --gamestream`.

`gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native
plane + mgmt + native-pairing handle always run.

To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE
Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux
systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare
`serve` default (new/manual use) is secure.

Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README,
…): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI
regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 10:19:40 +00:00
enricobuehler 3c55ec37fa fix(security): remaining audit findings — mgmt admin gate, RTSP DoS bounds, FEC drop, ALPN, ct-compare
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m13s
Addresses the lower-severity findings from docs/security-review.md (#4-#12). Each fix was
adversarially re-reviewed (5-agent pass); two review catches folded in (the Apple client's
GET /library cert path; an RTSP header-cap bypass + a spawn-panic counter leak).

- #4 [low] mgmt mTLS-paired-cert no longer grants full admin. A paired STREAMING cert authorizes
  only a read-only allowlist (GET /host,/compositors,/status,/clients,/native/clients,/library);
  every state-changing route and every PIN-exposing route (/pair, /native/pair) requires the
  operator's bearer token. New cert_auth_is_a_read_only_allowlist test. (/library kept on the
  allowlist — the native clients browse it cert-only; its mutations stay token-only.)
- #6 [low] RTSP pre-auth DoS bounds: a concurrent-connection cap (RAII slot guard), a per-read
  timeout (slow-loris), and Content-Length/header/message size caps — closing an unauthenticated
  slow-loris / memory-growth / thread-exhaustion vector on TCP 48010.
- #11 [info] A FEC reconstruction failure is now a counted drop (discard the block, keep the
  session) instead of being stream-fatal — a lossy link can't be torn down by one bad block.
- #10 [info] Fixed ALPN ("pkf1") on both native QUIC endpoints (defense-in-depth; a deliberate
  coordinated client+host upgrade — a new host rejects an ALPN-less old client).
- #8 [info] Constant-time GameStream pairing phase-4 hash compare (crypto::ct_eq).
- #7 [low] New VirtualDisplay::set_launch_command carries the launch command per-session on the
  GameStream path (no process-global env stomp under concurrent sessions); native path keeps the
  env under today's single-session model (documented; plumb per-session with concurrent sessions).
- #5 [low] Legacy GameStream GCM nonce reuse: documented as inherent to Nvidia's old-style control
  encryption (Apollo/Moonlight identical; key is client-known) — unfixable on the legacy wire; the
  real fix is V2 control-encryption negotiation. Code comment at control.rs.
- #9 [info] GameStream plain-HTTP pairing: documented (inherent to GFE compat; use punktfunk/1).
- #12 [low] Web global NODE_TLS_REJECT_UNAUTHORIZED: fix designed (undici dispatcher scoped to the
  loopback mgmt fetch) but DEFERRED — needs `bun add undici` in the web build env; reverted to keep
  the web working. Latent-only (the loopback mgmt fetch is the console's only outbound TLS).

fmt + clippy -D warnings clean; 94 host + core tests green; no C-ABI/OpenAPI drift. (The HDR
Steps 1-2 client work in the tree is the user's parallel WIP — deliberately NOT included here.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 09:50:24 +00:00
enricobuehler 3526517eb1 feat: HDR Step-0 colour-metadata transport + security-audit hardening
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Two strands, entangled in punktfunk1.rs, committed together (one builds-green tree).

HDR pipeline Step 0 — glass-to-glass colour-metadata transport (docs/hdr-pipeline-plan.md):
- Protocol/ABI: ColorInfo on the Welcome + a 0xCE HdrMeta datagram carry the source colour
  space + HDR10 static mastering metadata (quic.rs, abi.rs connect_ex5 fixing caps=0).
- New platform-independent, unit-tested HDR static-metadata helpers (hdr.rs): chromaticities
  (1/50000), mastering luminance (0.0001 cd/m2), MaxCLL/MaxFALL in HDR10/ST.2086 units.
- Capture/encode hooks (capture.rs, encode.rs set_hdr_meta) + Linux client / probe plumbing.

Security-audit hardening — top 3 from docs/security-review.md, each adversarially verified:
- #1 [HIGH] Secret file permissions. The host key.pem/cert.pem and both trust stores are now
  written owner-only: 0600 + dir 0700 on Unix (mirrors mgmt_token), best-effort
  SYSTEM/Administrators/OWNER-only icacls DACL on Windows (%ProgramData% is Users-readable).
  Closes a local key-disclosure -> host-impersonation gap. New gamestream::{create_private_dir,
  write_secret_file} + a 0600 regression test.
- #2 [HIGH] Native SPAKE2 PIN is single-use. The PIN is consumed the moment the host sends its
  key-confirmation (which lets the client test its one guess), before reading the proof, so any
  completed attempt -- right OR wrong -- disarms the window. A wrong PIN isn't observable
  host-side (the client aborts before sending its proof), so consuming on first attempt is what
  delivers the documented "one online guess" instead of an unbounded brute-force of the static
  4-digit PIN. Test verifies single-use.
- #3 [MEDIUM] RTSP packetSize is bounded ([64,2048] in stream_config) and VideoPacketizer::new
  uses saturating .max(1), killing a PRE-AUTH div-by-zero/underflow panic of the video thread.
  Tests for {0,15,16,17} + out-of-range rejection.

fmt + clippy -D warnings clean; full workspace test suite green (93 host tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 09:07:59 +00:00
enricobuehler 450bcf1e7b feat(host): Apollo-backlog hardening — cert gate, NVENC RFI, media QoS, async injector
A pass over the apollo-comparison backlog (re-verified against current code).
Lands four items end-to-end plus a Windows-DualSense scoping doc.

- #5/#92/#26 — GameStream paired-cert allow-list. tls.rs surfaces the verified
  peer cert to handlers (serve_https + PeerCertFingerprint, now shared with the
  mgmt API instead of duplicated); nvhttp gates /launch /resume /applist /cancel
  on AppState.paired and reports a real PairStatus; save_paired writes atomically
  (temp+rename). Closes the "mTLS accepts any client cert" hole. + regression test.

- #6/#51/#19/#22 — NVENC caps query -> reference-frame invalidation. nvenc.rs
  query_caps probes nvEncGetEncodeCaps (max dims / 10-bit / custom-VBV / RFI),
  rejecting over-range modes and degrading 10-bit->8-bit instead of an opaque
  InvalidParam. New Encoder::invalidate_ref_frames (default false -> caller
  keyframes); the Windows NVENC path implements real RFI (multi-ref DPB +
  nvEncInvalidateRefFrames, dedup + IDR-on-overflow). control.rs decodes the
  0x0301 lost-frame range (Apollo's IDX_INVALIDATE_REF_FRAMES) -> AppState.rfi_range
  -> encode loop, falling back to a keyframe. NOTE: the Windows NVENC impl is
  RTX-box/CI-pending (can't compile on Linux); adversarially reviewed vs the SDK.

- #43/#72 — media socket QoS + buffer growth. New punktfunk_core::transport::qos:
  grow_socket_buffers (factored out the native plane's 32MB SO_SNDBUF growth so the
  GameStream sockets reuse it) + set_media_qos (opt-in PUNKTFUNK_DSCP=1: DSCP CS5
  video / CS6 audio + Linux SO_PRIORITY, Apollo's scheme). Wired into UdpTransport
  and the GameStream video/audio sockets. Windows IP_TOS needs qWAVE (follow-up).

- #8/#45 — GameStream input injection off the ENet service thread. on_receive no
  longer injects inline (a slow inject head-blocked ENet keepalive/retransmit); it
  forwards to a dedicated injector thread. The hardened InjectorService moved from
  punktfunk1 into crate::inject (shared by both planes) + a coalesce step that sums
  adjacent relative-mouse/scroll deltas while preserving button/key/abs ordering.

Docs: re-verified apollo-comparison.md status (22 items already done/obsolete since
the snapshot) + windows-dualsense-scoping.md (ViGEm can't emulate a DualSense; real
DS5 on Windows needs a VHF virtual-HID driver — web-research pass pending).

fmt + clippy -D warnings clean; full workspace test suite green; no C-ABI/OpenAPI drift.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 00:06:30 +00:00
enricobuehler 333f66b45b fix(host/serverinfo): don't advertise an empty codec mask when the VAAPI probe finds nothing
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The Phase 3 GPU-aware codec mask (6922e1c) probes VAAPI on any non-NVIDIA host.
On a GPU-less box (CI container: no /dev/nvidia* -> `auto` picks VAAPI, but there's
no VA display) the probe returns all-false, so the mask was 0 -- the host
advertised NO codecs, and the serverinfo unit test failed.

Fall back to the static superset when the probe yields nothing (VAAPI wasn't
usable, not "the GPU encodes nothing"); quiet ffmpeg's expected "No VA display"
error during the probe; and assert the test against codec_mode_support() rather
than a hardcoded 65793 so it's deterministic regardless of the build host's GPU.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 11:52:17 +00:00
enricobuehler 6922e1c467 feat(host): VAAPI codec probe + AMD/Intel packaging + neutral logs (Phase 3)
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Polish for AMD/Intel support:
- GameStream serverinfo advertises only codecs the GPU can ACTUALLY encode on
  the VAAPI backend (probed once by opening a tiny encoder per codec). AV1
  encode is narrow (Intel Arc/Xe2+, AMD RDNA3+/RDNA4) and an old iGPU may lack
  HEVC, so a Moonlight client never negotiates a codec the encoder can't open.
  NVENC/Windows keep the Moonlight-validated static mask. Validated on a Radeon
  780M: h264/h265/av1 all probe true -> mask unchanged (65793).
- Packaging: Recommends mesa-va-drivers + intel-media-va-driver (deb) /
  mesa-va-drivers + intel-media-driver (rpm) so the auto-selected VAAPI backend
  works out of the box on AMD/Intel; NVIDIA boxes can --no-install-recommends.
  (Fedora note: stock mesa-va-drivers disables HEVC/AV1 -- needs the freeworld
  variant from RPM Fusion.)
- De-NVIDIA-fy the user-facing encoder log/context strings ("open NVENC" ->
  "open video encoder") now that VAAPI is a first-class backend.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 10:41:37 +00:00
enricobuehler 112a054c35 perf(host): latency hardening for the game-vs-encode GPU contention collapse
Verified, prioritized analysis in docs/host-latency-plan.md (multi-agent
investigation + adversarial verification). Lands the two low-risk tiers:

Tier 2B — Linux scheduling hygiene:
- boost_thread_priority now nices the capture/encode (-10) and send (-5)
  threads on Linux (setpriority, best-effort; no-op without CAP_SYS_NICE),
  and the wrong "gamescope caps the game" doc-comment is corrected.
- CUDA context created with CU_CTX_SCHED_BLOCKING_SYNC (frees a core on the
  shared box instead of busy-spinning on completion).
- Copies moved off the default stream onto a per-thread highest-priority
  CUDA stream (cuStreamCreateWithPriority, graceful NULL-stream fallback)
  with a per-stream sync that no longer blocks on the other worker thread's
  in-flight copies. Stream priority is measure-then-keep (NVIDIA Linux may
  ignore it); never regresses.

Tier 3A — Windows session tuning (new session_tuning.rs, raw C-ABI FFI,
no-op off Windows): once-per-process 1ms timer + DwmEnableMMCSS + HIGH
priority class; per-thread MMCSS "Games" + keep-display-awake. Wired into
both the native (boost_thread_priority) and GameStream (stream.rs) paths.
We had zero session tuning before (Apollo streaming_will_start parity).

Tier 2A (Linux NV12 convert) is specified but intentionally not landed:
it is colour-correctness-critical and needs A/B validation on a GPU box
with a display (green-screen risk). Builds + clippy + fmt green on Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:05:57 +00:00
enricobuehler 9c8fa9340c refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched).

Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
  m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
  Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
  clients/probe (crate punktfunk-probe), client-linux->clients/linux,
  client-windows->clients/windows, punktfunk-android->clients/android/native
  (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
  contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
  kept only in docs/implementation-plan.md. docs/m2-plan.md->
  docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.

Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
  tracked it for the client keyframe-recovery loop; it was never reachable from
  the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
  frames_dropped and request a keyframe when it climbs -- the same loss-driven
  recovery Linux/Windows already had. Under infinite GOP the decoder silently
  conceals reference-missing frames, so the decode-error trigger rarely fires.

Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
  interruption / server reset) and drop the permanent `broken` latch on a
  transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.

Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:05:58 +00:00
enricobuehler 0ce2e37faf refactor(host/windows): clean up DDA path + add a proper Windows service
Final cleanup after the DDA-parity work, plus an end-user service to replace the
PsExec/VBS/scheduled-task launch chain.

Cleanup (behavior-preserving):
- sudovda.rs: drop the dead legacy GDI isolate_displays/restore_displays (CCD is
  the sole isolation path), the always-empty Monitor.isolated field, and the
  vestigial reassert_isolation + PUNKTFUNK_ISOLATE_DISPLAYS knob; fix stale comments.
- dxgi.rs: downgrade leftover debug warns/infos (DuplicateOutput1 retry, FALLBACKS,
  hook-hits, AcquireNextFrame idle timeout) to debug!; remove the PUNKTFUNK_NO_CURSOR
  per-frame test knob.

Windows service (src/service.rs, `punktfunk-host service`):
- SCM supervisor (windows-service crate) that duplicates its LocalSystem token,
  retargets it to the active console session, and CreateProcessAsUserW's the host
  there (Sunshine/Apollo model) — relaunching on exit and console session switch,
  inside a kill-on-close job object so a service crash never orphans the host.
- install/uninstall/start/stop/status subcommands: one elevated `service install`
  registers an auto-start LocalSystem service + firewall rules + a default host.env.
- Config moves to %ProgramData%\punktfunk\host.env; config_dir() now resolves to
  %ProgramData%\punktfunk on Windows (replacing the APPDATA=C:\Users\Public hack),
  with a PUNKTFUNK_CONFIG_DIR override. Logs land in %ProgramData%\punktfunk\logs\.
- merged_env_block (shared with the WGC helper) now also carries RUST_LOG.
- docs/windows-service.md + scripts/windows/host.env.example; windows-host.md updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 18:44:15 +00:00
enricobuehler 0324719b6e feat(host/windows): USO batched send for the GameStream video plane
The GameStream video sender did one send() syscall per packet on Windows
(the #[cfg(not(target_os="linux"))] sendmmsg_all fallback), capping
throughput at high packet rates. Wire it to UDP Send Offload (the Windows
analogue of Linux GSO) so each paced 16-packet burst goes out in one
WSASendMsg(UDP_SEND_MSG_SIZE) syscall instead of 16, preserving the
microburst pacing.

Expose a reusable punktfunk_core::transport::send_uso_all (Windows-only)
that reuses the proven native-plane USO primitive (send_one_uso + the uso
on/off latch + uso_unsupported), with the same uniform-size guard and
≤512-segment chunking as UdpTransport::send_gso. It returns how many leading
packets it sent via USO; the GameStream sendmmsg_all sends any remainder
(USO off via PUNKTFUNK_GSO=0, a size-mixed burst, or a frame's short final
packet) with per-packet send. On-wire packet boundaries are unchanged.

Resolves #4 in docs/apollo-comparison.md. Linux build unaffected;
punktfunk-core type-checks for x86_64-pc-windows-msvc. Host Windows compile
deferred to CI / dev box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 10:21:33 +00:00
enricobuehler bbabc04bca feat(hdr): Windows HDR10 + 10-bit end-to-end, negotiated; non-blocking capture recovery
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Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an
8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the
capture losing the stream across a secure-desktop transition.

Protocol (punktfunk-core/quic.rs):
- Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`,
  both as optional trailing bytes (back-compat). client-rs advertises 10-bit via
  PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives
  the native clients). Regenerated punktfunk_core.h.

Windows host:
- 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND
  PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10,
  pixelBitDepthMinus8).
- HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to
  an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit
  (R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI
  (ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the
  BGRA path. Reacts dynamically to the HDR toggle.
- Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s,
  repeating the last good frame between attempts (format-tagged last_present). During a
  secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the
  send loop for seconds so the client timed out and disconnected — now the session stays
  fed (frozen) until the desktop returns. Also seeds a black frame on recovery.

Apple client (PunktfunkKit):
- Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010,
  and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged.
  Switches automatically on a mid-session HDR toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 20:28:52 +00:00
enricobuehler 7654b20b2a fix(host/windows): NVENC capture on real GPU + HOME-less config dir
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Validated live on an RTX 4090 (Windows 11) host streaming to the Rust
reference client over the LAN: SudoVDA virtual display → DXGI Desktop
Duplication (D3D11 zero-copy) → NVENC HEVC → punktfunk/1. 720p60 and
1080p60 both clean (181 / 177 frames, 0 mismatched, p50 1.6 / 3.45 ms
cross-machine), coexisting with Apollo. Two real-hardware bugs the
GPU-less VM couldn't surface:

- DXGI capturer: the SudoVDA virtual monitor's DXGI output is enumerated
  under the GPU that *renders* it (the 4090, LUID 0x15df6), NOT under the
  SudoVDA "adapter" LUID SudoVDA reports (0x23276). Restricting the output
  search to that LUID found nothing → "adapter has no output named
  \\.\DISPLAYn". Now search ALL adapters for the GDI name, bind the D3D11
  device to whichever adapter exposes it (NVENC then shares that device),
  with a settle-retry (the output appears a beat after display creation)
  and topology logging.

- native_pairing / apps: keyed config paths off raw $HOME, which a Windows
  service/scheduled-task context doesn't set → "HOME unset" hard-fail at
  m3-host startup. Route both through gamestream::config_dir(), which falls
  back to %APPDATA% on Windows (cert/paired/apps now under AppData\Roaming).

clippy -D warnings + build green on x86_64-pc-windows-msvc (default and
--features nvenc) and Linux (78/78 tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 09:18:15 +00:00
enricobuehler b2e5878711 feat(host/mgmt): HTTPS + token auth by default (no loopback no-auth fallback)
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The mgmt API already always serves HTTPS (the host identity cert), but on a
loopback bind with no token it ran unauthenticated — any local process could
drive it. Make auth required ALWAYS:

- new mgmt_token::load_or_generate(): token precedence is --mgmt-token > env
  PUNKTFUNK_MGMT_TOKEN > persisted ~/.config/punktfunk/mgmt-token > freshly
  generated 32-byte hex, persisted 0600 in KEY=VALUE form (so the bundled web
  console can source it directly as a systemd EnvironmentFile — one source of
  truth). config_dir() made pub(crate).
- parse_serve() resolves the token via load_or_generate() when unset, so a bare
  `serve` Just Works with auth on and no operator step.
- mgmt::run() drops the loopback no-token exemption and requires a token;
  require_auth()'s unauthenticated fallback now returns 401. The paired-cert
  (mTLS) branch is unchanged — Apple client + library auth unaffected.
- web /api proxy: 503 (legible) instead of forwarding an empty bearer.
- tests: test_app/test_app_native default a token, send() auto-attaches the
  bearer; blank-token test asserts the new "no token" refusal. 80 pass.
- docs: mgmt module doc + host.env.example reflect always-on auth + auto-gen.

Compiles, clippy/fmt clean, openapi no drift. Part B (bundle the web console into
apt, auto-wired to this token) follows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 08:42:28 +00:00
enricobuehler 66f579461f feat(host/windows): GameStream (Moonlight) audio on Windows — stereo
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`serve` gave Moonlight clients no audio on Windows: the GameStream audio
stream thread was Linux-only (a non-Linux stub errored). Widen the
stereo path to Windows — the encode/RTP/AES-CBC/hand-rolled-RS(4,2)-FEC
logic is platform-neutral and already live-validated byte-identical on
Linux, and it now runs over the WASAPI capturer + the (already
cross-platform) `opus` crate. The cfg gates go from `linux` to
`any(linux, windows)`; only the surround path stays Linux-only because
its libopus *multistream* encoder needs `audiopus_sys` (a Linux dep) —
on Windows a surround request fails cleanly with a "use stereo" error.

Linux stays byte-identical (the `SessionEncoder::Surround` variant and
its match arm keep `#[cfg(linux)]`, so Linux compiles exactly as before).
Verified: clippy -D warnings + host test suite green on both
x86_64-pc-windows-msvc (73/73) and Linux (78/78).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:56:11 +00:00
enricobuehler 04b76ebfc7 feat(host/windows): run serve/m3-host on Windows (config paths + compositor)
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The punktfunk/1 control plane already compiled on Windows; these wire the last gaps so the host actually runs: config_dir falls back to %APPDATA% (HOME\.config when set), paired_path uses it, hostname from COMPUTERNAME, and resolve_compositor short-circuits the Linux session-detection on Windows (SudoVDA is the single backend; vdisplay::open ignores the compositor arg). Validated live on the VM: m3-host creates its identity, binds the QUIC endpoint (fingerprint logged), advertises mDNS (_punktfunk._udp, host from COMPUTERNAME), and accepts sessions. GPU-less validations green: m0 synthetic->openh264->core FEC loopback (120/120, 0 mismatches) and the m3 c_abi_connection_roundtrip control-plane test. Full session capture (SudoVDA->DXGI) + NVENC remain GPU-gated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:15:51 +00:00
enricobuehler b4a85a8610 feat(host/mgmt): mTLS auth — a paired client's cert authorizes the REST API
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Phase 1 of moving the library off a manual mgmt token: the management API now serves
over HTTPS with the host's persistent identity (the cert clients already pin) and
OPTIONAL client-cert auth. A request is authorized if EITHER the peer presented a
client certificate whose SHA-256 is in the punktfunk/1 paired store (the same trust the
QUIC data plane uses — so a paired native client needs no token), OR it carries the
bearer token (the web console / admin). `/health` stays open.

axum-server can't surface the peer cert to a handler, so `serve_https` runs the rustls
handshake itself (tokio-rustls), reads the verified peer certificate, and serves the
axum Router over hyper with the fingerprint attached to each request; `require_auth`
checks it against `NativePairing::is_paired`. The verifier reuses the GameStream
AcceptAnyClientCert, parameterized to make client auth optional (a browser with no cert
still completes the handshake and falls back to the token).

Validated live: paired cert → 200, unpaired cert / no creds / bad token → 401, bearer
→ 200, /health open. (Note: the API is now HTTPS with a self-signed cert — a browser
shows a one-time trust prompt; native clients pin by fingerprint.)

Next: Apple client presents its identity over mTLS (drops the token field); embed the
web console; enable HTTPS mgmt by default.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 17:37:25 +00:00
enricobuehler 9a6058cd20 feat(host): §8a — require native pairing by default (serve --open to disable)
ci / rust (push) Has been cancelled
An open punktfunk/1 host any LAN device can trust-on-first-use and stream from is
insecure. The unified host now gates native sessions on pairing by DEFAULT: a client
must complete the SPAKE2 PIN ceremony (armed from the web console) before it's
admitted; paired devices persist. `serve --open` keeps the old TOFU behavior for
trusted single-user setups.

native_serve_opts now takes a NativeServe { port, require_pairing }; parse_serve
builds it with require_pairing = !--open. GameStream pairing (separate) is unchanged.
The require_pairing gate + ceremony are already covered by m3::pairing_ceremony_and_gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 10:23:08 +00:00
enricobuehler 19666ba57e feat(host): unified host + native pairing over the management API
`serve --native` now runs the GameStream host AND the native punktfunk/1 (QUIC)
host in ONE process, sharing a single NativePairing handle with the management API
— so native pairing is operable from the web console instead of journalctl.

- gamestream::serve gains a native_port: spawns crate::m3::serve in the same
  runtime and passes the shared NativePairing to mgmt::run. Validated live: one
  process binds both RTSP 48010 and QUIC 9777.
- mgmt API: new `native` endpoints — GET /native/pair (status), POST
  /native/pair/arm (mint a fresh, time-limited PIN to DISPLAY), DELETE /native/pair
  (disarm), GET/DELETE /native/clients (list/unpair). GameStream-only hosts report
  enabled:false. OpenAPI regenerated (checked-in doc + drift test).
- main.rs: serve --native / --native-port flags.

The native host arms pairing on demand (the operator reads the PIN from the
console; the SPAKE2 ceremony is host-shows-PIN). New mgmt + native_pairing tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 09:55:30 +00:00
enricobuehler 6575dddac7 fix: keep the workspace green on macOS after the mic/touch/rich-input batch
The new features were Linux-built only and broke the documented macOS gate
(cargo build/test/clippy --workspace) four ways, all fixed following the existing
platform-gating conventions:

- m3.rs: mic_service_thread split into the Linux worker and a non-Linux stub that
  drains and drops (sessions still count the datagrams) — opus/PipeWire are
  Linux-gated deps, same pattern as audio_thread.
- punktfunk-client-rs: the new `opus` dependency moved into the Linux target table and
  --mic-test gated with a warn-and-skip stub (only the synthetic-tone test rig needs
  the encoder; the mic uplink itself is portable).
- gamestream/audio.rs: SAMPLE_RATE import gated to any(linux, test) (the frame_sizing
  test uses it everywhere, the data plane only on Linux).
- tests/c_abi.rs: the harness's macOS link flags gained Security + CoreFoundation —
  the quic feature now pulls rustls's platform verifier into the staticlib.

Also: two clippy match-ref-pats lints in the new rich-input/HID-output decoders
(clippy -D warnings is the repo gate), the regenerated punktfunk_core.h committed (the
checked-in copy predated the rich-input/HID-output constants — CI fails on drift), and
web's inlang cache dir gitignored.

cargo build/test/clippy/fmt --workspace: green on macOS, 122 tests passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 09:07:48 +02:00
enricobuehler ff4fe197be fix(punktfunk/1): adversarial-review fixes — SPAKE2 pairing, renegotiation hardening, +more
ci / rust (push) Has been cancelled
Triaged the multi-agent review of the renegotiation + pairing + Sway + AV1/surround batch
(1 critical, 11 major/minor confirmed). Fixes:

CRITICAL — PIN pairing was offline-brute-forceable. The HMAC-of-PIN proof let an active
MITM who terminates the TOFU ceremony recover the 4-digit PIN by offline dictionary search
(all other inputs observable) and forge a correctly-bound proof. Replaced with **SPAKE2**
(balanced PAKE, `spake2` crate) + key-confirmation MACs, binding both cert fingerprints as
the SPAKE2 identities: an attacker gets exactly ONE online guess, no offline search, and
mismatched cert views (a real MITM) never reach a shared key. Also reworked the UX to an
"arming PIN" — one PIN per arming window shown at host startup (the SPAKE2 client needs the
PIN to build its first message, so it can't be minted per-connection). Validated live:
wrong PIN rejected in 0.1s, right PIN pairs + persists + the paired identity streams.

Pairing hardening: `--allow-pairing`/`--require-pairing` must arm pairing (default rejects
unsolicited ceremonies); per-host cooldown bounds online guessing; the client flushes its
CONNECTION_CLOSE so a refused ceremony can't wedge the sequential host for the full timeout;
atomic (temp+rename) paired-store writes.

Protocol: control/pairing messages use a distinct CTL_MAGIC (PKFc) — fully disjoint from
the positional Hello namespace (a future abi_version can't be misparsed as a control
message); all typed decodes are length-exact. ABI_VERSION → 2 (punktfunk_connect signature
gained the identity params; header regenerated).

Renegotiation: drain the reconfig channel to the NEWEST mode (one rebuild, not one per
stale step); validate refresh_hz; build the new pipeline BEFORE dropping the old so a
rebuild failure keeps the session on its current mode instead of killing it.

GameStream: packetDuration snaps to {5,10} (an in-between value isn't a legal Opus frame
size and would kill audio). Sway: chooser file moved to $XDG_RUNTIME_DIR (was a fixed
world-writable /tmp path — DoS / capture-misdirection by another local user).

Swift: fixed two compile breakers in the new pairing/identity APIs (Int32 status .rawValue,
UInt cap cast). New SPAKE2 + namespace-disjointness + pairing-roundtrip unit tests; the
in-process pairing test now also exercises the arming PIN + cooldown. 114 tests green,
clippy -D warnings clean (both feature sets), fmt, C-ABI harness.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:26:48 +00:00
enricobuehler 3cc3c02b42 feat(gamestream): AV1 negotiation + 5.1/7.1 surround audio
Codec negotiation (M2 polish):
- ServerCodecModeSupport now advertises what we encode: H264|HEVC|AV1_MAIN8
  = 65793 (flags verified against moonlight-common-c Limelight.h). The old
  placeholder 3843 wrongly claimed HEVC Main10 + 4:4:4 and no AV1. Main10
  bits stay off on purpose: Moonlight ties 10-bit to HDR, and capture is
  8-bit SDR BGRx with no HDR metadata path (av1_nvenc -highbitdepth was
  validated working for later).
- RTSP ANNOUNCE: bitStreamFormat 0/1/2 -> H264/HEVC/AV1 (already plumbed to
  av1_nvenc; validated e2e via `m0 --codec av1` + ffprobe av01), and a
  dynamicRangeMode!=0 request now logs + falls back to 8-bit SDR.

Surround audio (M2 polish):
- ANNOUNCE x-nv-audio.surround.{numChannels,AudioQuality} +
  x-nv-aqos.packetDuration -> per-session AudioParams; DESCRIBE advertises
  all six Opus configs (normal before HQ per channel count). Normal-quality
  mappings are pre-rotated for the client's GFE-order LFE swap
  (RtspConnection.c, verified verbatim) so its derived decoder mapping
  equals our encoder mapping — including 7.1, where Sunshine's rotate only
  covers [3,6) and scrambles LFE/SL/SR.
- 5.1/7.1 encode via libopus multistream (audiopus_sys, the sys layer the
  opus crate already links) with Sunshine's layouts/bitrates, RAII wrapper;
  the live-validated stereo wire is byte-identical (plain Opus, no FEC).
- Surround sessions add Sunshine-style RS(4,2) audio FEC (packetType 127 +
  AUDIO_FEC_HEADER, the OpenFEC parity matrix both ends hardcode, nanors
  gemm semantics verified from nanors/rs.c).
- PipeWire capture generalized to the negotiated channel count with explicit
  FL FR FC LFE RL RR [SL SR] positions; missing sink channels are zero-
  filled by the channel-mixer. PwAudioCapturer now tears down cleanly on
  Drop (pipewire channel -> loop quit), so a channel-count change can
  reopen without leaking a capture stream.

Tests: serverinfo mask, RTSP codec/audio param parsing, DESCRIBE contents,
surround-params strings + client-swap round trip, FEC parity self-recovery
and packet layout, real-codec 5.1 channel-identity round trip, and an
ignored live test (ran green against a 6ch null sink monitor).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 15:41:15 +00:00
enricobuehler bfd64ce871 rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10:
- Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs.
- C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h,
  PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl.
  PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants).
- Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1.
  WIRE BREAK: clients must be rebuilt from this revision.
- Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / ….
- Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the
  persistent identity is unchanged, pinned fingerprints stay valid).
- Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection
  (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated.
- scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated.

Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of
"desktop but no apps/settings" over the stream: plasmashell launched without
XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and
rendered an empty menu. The script sets the complete KDE session env (menu prefix,
KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell.

Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS,
zero lumen references left outside .git.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 13:11:59 +00:00