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enricobuehler bbe4380b41 perf(latency): T1.1 frame-driven encode trigger + T1.4 time-based flush thresholds
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design/latency-reduction-2026-07.md tier 1, remaining halves:

- T1.1: the native encode loop wakes on the capture's ACTUAL arrival instead of
  sampling at a free-running tick — deletes the sample-and-hold (~half a frame
  interval on average, a full one worst-case: ~8ms avg @60fps). New
  Capturer::supports_arrival_wait/wait_arrival pair (IDD-push waits its
  frame-ready event against the shared-header token; the PipeWire portal blocks
  its channel with a pending stash); backends without an arrival signal — and
  PUNKTFUNK_FRAME_DRIVEN=0 — keep the legacy tick bit-identically. A
  0.9x-interval rate floor caps encode at ~1.11x target when the compositor
  outruns the session; a +0.5x-interval keepalive keeps static desktops
  re-encoding at 1.5x-interval cadence. Pacing deadlines re-anchor to the
  actual submit so they can't drift against the arrival clock. GameStream
  plane untouched.
- T1.4: the jump-to-live detectors run on WALL-CLOCK now (STANDING_TIME /
  FLUSH_AFTER = 250ms) instead of 30-frame counts whose meaning scaled with
  fps (500ms @60 but 125ms @240 — and stretching further under T1.1's slower
  static-scene repeats). The queue trip also requires depth still >= high, so
  a hysteresis-band hover can't fire on elapsed time alone.

Validated: .21 Linux 185 core + 177 host + pf-capture tests, clippy
-D warnings; .133 Windows cargo check of pf-capture + punktfunk-host green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:31:49 +02:00
enricobuehler 94ca4041ca refactor(host/W6.2): extract the frame-capture backends into the pf-capture crate
capture/linux (PipeWire portal) + capture/windows (IDD direct-push: dxgi
mechanics, idd_push + submodules, synthetic_nv12) + pwinit move into
crates/pf-capture behind the Capturer trait + synthetic sources (plan §W6).
The crate speaks pf-frame (CapturedFrame/PixelFormat + the DXGI identity),
pf-zerocopy (CUDA import), and the pf-win-display leaves, and NEVER pf-encode —
the capture->encode edge is one-way. This completes the deliberate capture/encode
crate split (the invasive path the plan had merged into one pf-media): capture
and encode are now separate subsystem crates sharing only pf-frame.

Four seams keep the capturer off the orchestrator:
- VirtualOutput is EXPLODED into primitives (remote_fd/node_id/preferred_mode/
  keepalive) by the host facade, so pf-capture never depends on the vdisplay type;
- FrameChannelSender: the sealed-channel delivery is a Send+Sync closure the host
  facade builds from the pf-vdisplay control device + send_frame_channel IOCTL and
  hands in; ChannelBroker holds the closure instead of the control HANDLE (the
  whole-desktop handle-duplication security boundary is byte-for-byte unchanged);
- console_session_mismatch + desktop_bounds live in pf-win-display (leaf peers);
- pwinit moves here (audio caller -> pf_capture::pwinit).

The host keeps capture.rs as a thin BRIDGE: it re-exports the vocabulary + capturer
types (every crate::capture::* path is unchanged) and keeps open_portal_monitor /
capture_virtual_output, which resolve the ZeroCopyPolicy + FrameChannelSender and
call into pf-capture. verify_is_wudfhost + install_gpu_pref_hook are re-exported
(the gamepad-channel bootstrap + the main.rs subcommand consume them).

Co-developed: the resident-HID-mouse compose-kick hook (HID_COMPOSE_KICK + the
HID-first cursor kick + _display_wake) rides this commit into pf-capture; the host
mouse_windows registration side lands separately on top.

Verified: Linux clippy -D warnings (pf-capture + host nvenc,vulkan-encode,pyrowave
--all-targets) + host tests 299/299; Windows clippy -D warnings (pf-capture
--all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 11:28:56 +02:00