b5f02000d6df6e215f76700c21108069a65161b4
3 Commits
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4e00037a89 |
feat(apple): stage-2 default + pixel-perfect, decode robustness, UI/rumble polish
apple / swift (push) Successful in 1m4s
android / android (push) Successful in 4m33s
ci / rust (push) Successful in 5m4s
ci / web (push) Successful in 51s
ci / docs-site (push) Successful in 59s
deb / build-publish (push) Successful in 3m12s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
release / apple (push) Successful in 8m30s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 19s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
ci / bench (push) Successful in 4m45s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m48s
apple / screenshots (push) Successful in 5m43s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m24s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m46s
Stream reliability - Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation). Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback. - Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 = identity) and let the layer's contentsGravity scale via the system compositor — the same path stage-1's videoGravity used — instead of scaling in-shader. - Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR actually lands, so a keyframe request swallowed by the throttle can't strand a frozen frame; 100 ms keyframe throttle to match the Android path. - Fix "Publishing changes from within view updates": defer the HostStore writes out of the .onChange(of: model.phase) callback. - Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial queue) to stop the UI-stall warning. Controllers - Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811) so a transient server interruption self-heals instead of cascading; playsHapticsOnly so a controller engine doesn't join the always-active streaming audio session. - Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic. UI / design - Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the license surfaced in Acknowledgements. - Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel with custom-resolution entry; 10-bit HDR toggle in Display. - Industrial host-card redesign (left-aligned, bold, brand monogram tiles). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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372b27540b |
fix(apple): render Acknowledgements notices in lazy chunks
apple / swift (push) Successful in 1m11s
android / android (push) Successful in 4m19s
ci / web (push) Successful in 51s
ci / rust (push) Successful in 5m14s
ci / docs-site (push) Successful in 58s
release / apple (push) Successful in 7m54s
deb / build-publish (push) Successful in 4m0s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
ci / bench (push) Successful in 5m19s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
apple / screenshots (push) Successful in 5m37s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m26s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m35s
docker / deploy-docs (push) Successful in 18s
THIRD-PARTY-NOTICES.txt is ~885 KB / 16k lines; rendering it in a single SwiftUI Text overshot the text-rendering height limit — it laid out for ages and drew blank below the cutoff (only the small punktfunk licenses above it showed). Split the notices into ~80 line-chunks (<=200 lines / <=18 KB each, computed once as Licenses.thirdPartyNoticesChunks) and render them in a top-level LazyVStack so only on-screen chunks lay out and no chunk is tall enough to clip. Chunking is lossless — rejoining the chunks reproduces the original byte-for-byte, so no notice text is dropped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7591425f6f |
feat(clients): in-app OSS / third-party-license screens
Surface THIRD-PARTY-NOTICES.txt in every GUI client (the desktop packages already
ship it as a file; this adds the on-glass screen):
- Linux: Preferences -> About -> Third-party licenses (adw::AboutDialog with the app
license + Legal sections; include_str! the root notices).
- Apple: macOS About tab / iOS+tvOS Acknowledgements link; notices bundled as
PunktfunkKit SPM resources, read via Bundle.module (the Xcode app links the SPM
product, so they ride along - no .pbxproj edit).
- Android: Settings -> About -> Open-source licenses (reads the bundled asset).
- (Windows landed earlier in
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