Three levers to lower and steady decode latency on Snapdragon (Adreno) devices:
- ADPF (Adaptive Performance Framework): a new dlsym-resolved hint session
(native/src/adpf.rs; API-33+, resolved at runtime so there's no build-time
link dependency and libpunktfunk_android.so still loads on API 31/32) tells
the CPU governor the video pipeline runs a per-frame real-time workload, so it
keeps those threads on fast cores at high clocks. It now covers all three
latency-critical threads — the pf-decode feed/drain/present loop, the core
data-plane pump (UDP receive + FEC reassembly), and the audio thread — via a
new generic hot-thread registry on NativeClient (register_hot_thread /
hot_thread_ids; the pump self-registers). The session is built lazily on the
first presented frame, since ADPF createSession rejects a set containing any
not-yet-live tid.
- operating-rate -> Short.MAX ("as fast as possible"): pushes the Qualcomm
decoder to run each frame at max clocks instead of merely sustaining the
display rate at a power-saving clock that adds per-frame decode latency.
- appCategory="game": makes the app eligible for OEM Game Mode / Game Dashboard
performance profiles.
The core registry is cross-platform (gettid on Linux/Android, a no-op
elsewhere) — no Android-specific pollution of the shared core. Host workspace +
64 core tests green; Android arm64-v8a + x86_64 (platform 31) build + clippy
clean. On-device Snapdragon validation pending.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fault-injection on-glass showed a killed/crashed WUDFHost leaves the devnode
"started" but HOSTLESS: PnP Status OK, no WUDFHost process, zero device-
interface instances — is_available() then fails every future session at the
vdisplay::open gate (and a reopen inside VdisplayDriver::open finds nothing),
until something cycles the device. Port reset-pf-vdisplay.ps1's adapter
disable→enable step in-process (restart_vdisplay_device): the open gate now
uses ensure_available() (cycle once + bounded re-probe; a genuinely
uninstalled driver — no adapter devnode — still fails fast), and
VdisplayDriver::open retries open_device over a short arrival window after a
cycle, covering the manager's reopen path too.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Batch A of the audit's medium tier (M1+M2+M3):
- M1 driver-death detection: a dead WUDFHost stops publishing, which at the
ring is indistinguishable from an idle desktop — SDR sessions streamed a
frozen frame forever (next_frame's 20 s bail is unreachable once anything
presented). The ChannelBroker's process handle now doubles as a liveness
probe (SYNCHRONIZE at OpenProcess); while no fresh frame arrives,
try_consume polls it (rate-limited) and fails the capturer, landing in the
session's bounded in-place rebuild.
- M2 reopenable control device: the manager's OnceLock-cached handle is now
a retire/reopen DeviceSlot — a gone-classified IOCTL failure (driver
upgrade / WUDFHost restart; pinger, create, or REMOVE) retires the handle
and the next use reopens + re-handshakes. Retired handles are deliberately
kept alive forever: bare-HANDLE holders (pinger, ChannelBroker) rely on
never-closed, and a retired handle only fails IOCTLs. CLEAR_ALL runs on
the FIRST open only (a reopen races live-ish sessions); acquire retries
the monitor create once after a reopen. The JOIN path now probes the
active monitor's WUDFHost pid and preempts a DEAD monitor instead of
handing the rebuilding session its stale target — without this the whole
recovery chain starved to the rebuild budget.
- M3 interface discovery: enumerate ALL interface instances with an
SPINT_ACTIVE filter (a Code-10 devnode at index 0 no longer shadows the
live interface), HDEVINFO behind RAII (error paths leaked one per probe),
the raw device handle wrapped before GET_INFO (leaked on handshake
failure), and the detail-sizing result guarded before the cbSize write.
- pf-driver-proto: SetFrameChannelRequest doc now states the real
adopt-on-success contract (the old wording invited a driver-side
close-on-error — a cross-process double-close against the host's reap).
- install: pf_vdisplay_present() passes /connected so a phantom devnode
can't suppress creating a live ROOT node.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Five verified findings from the IDD-push/pf-vdisplay deep audit:
- Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT
(0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the
windows-rs Result wrapper erases — a busy slot read as "acquired", so
driver and host could race the same ring texture (torn frames) and the
designed busy-skip backpressure was dead code. Both sides now classify
the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership
transfers — refusing it would wedge the slot forever).
- Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted
frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the
release after VideoProcessorBlt. Released by hand now, success or not.
- Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on
a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain
surface set survived swap-chain destruction, the likely true root cause of
the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated.
Now adopted via from_raw (publisher or not) and dropped pre-Finished.
- PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the
vdisplay manager still gated the lingering-monitor preempt (and render
pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering
monitor whose IddCx swap-chain is dead (black reconnect). The preempt and
the render-GPU pin are now unconditional; host.env comments no longer
promise the removed DDA/WGC fallback.
- Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound
since DEVICE_POOL shares one device across processors) and the pooled
immediate context is now SetMultithreadProtected — two concurrent
monitors' workers otherwise race an unlocked context (UB in the UMD).
No wire-contract change (pf-driver-proto untouched); the driver fixes take
effect on the next pf-vdisplay redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On-box A/B on the .173 Ryzen 7000 iGPU (720p60, real composition via input
injection — an idle virtual desktop composes ~1 fps and gives meaningless
encode timings): the encode-time-first `quality=speed` preset + explicit `bf=0`
cut host-side encode_us from ~36 ms to ~19.5 ms.
The blocking-poll idea from the prior commit was WRONG and is reverted to a
single non-blocking receive (default PUNKTFUNK_FFWIN_POLL_MS=0): libavcodec's
hevc_amf holds ~2 frames before releasing the oldest (needs frame N+2 to flush
N), so a spin between submits provably never yields the owed AU — verified with
a 150 ms cap pegging at exactly 150 ms across every usage preset and pipeline
depth. That ~2-frame buffer is inherent to the libavcodec wrapper, not host
scheduling; the real latency lever is a direct AMF SDK encoder (the AMF
analogue of the direct-NVENC path), tracked as the next AMD work item. The
env knob is retained for a future VCN/driver where a bounded spin can help.
Also measured and rejected: PUNKTFUNK_ZEROCOPY=1 on AMF is ~2x WORSE (68 ms vs
36 ms) — the D3D11 import path adds sync overhead beyond the readback it saves,
so the system-memory default stays. GPU-priority elevation is already
process-wide (dxgi.rs), so it covers the iGPU encode session with no change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The blocking poll landed but wait_us pegs at exactly the 2-frame-period cap:
AMF holds the AU ~2 frame periods regardless of retrieval. Field knobs to
bisect on-box (usage preset × poll cap) without rebuild cycles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The session loop's pipeline deferral was designed around direct NVENC, whose
poll() BLOCKS in lock_bitstream; libavcodec's AMF wrapper is truly async
(EAGAIN until the ASIC finishes), so a single non-blocking receive quantized AU
retrieval to the submit cadence: +1–2 frame periods flat (~43 ms p50 at 720p60
on the Ryzen iGPU vs ~3.5 ms of actual encode). FfmpegWinEncoder now tracks
in-flight frames and, while an AU is owed, spin-polls with short sleeps bounded
to ~2 frame periods (an overloaded encoder degrades to next-tick pickup instead
of stalling capture). Also: quality=speed (latency-first, iGPU-class VCN),
explicit bf=0 (h264_amf defaults >0 on RDNA3+), AMF low-latency submission
mode (FFmpeg ≥6.1, ignored on older).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Firewall (the service.rs core landed in 796d381): scope the web-console rule
(TCP 47992) to Domain+Private by default with a `--allow-public-network` opt-in
that deletes-then-re-adds the rule, and add the installer "Allow connections on
Public networks" task (unchecked) forwarding the flag to `service install` and
`web setup`. Default is now trusted-networks-only; Public is explicit.
Vulnerability disclosure: SECURITY.md (report to security@punktfunk.com, scope,
SLAs, safe harbor), a Gitea issue-template contact link, a README security line,
and a Reporting section on the docs Security page.
Docs: the Security page now documents the Private/Domain firewall default (and
how to fix a misclassified-Public network / opt in); removed internal design-doc
and CLAUDE.md links from the user-facing docs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two disk-write fixes:
- pf-xusb/pf-dualsense no longer write C:\Users\Public\pf*-driver.log
unconditionally — the file log is now opt-in (debug builds, or the
PFXUSB_DEBUG_LOG / PFDS_DEBUG_LOG system env var), mirroring the audit-§4.4
fix pf-vdisplay already got: a release driver never writes the world-writable
Public file (info-leak/DoS surface), and the per-report OUTPUT/SET_STATE hex
dumps stop being a sustained per-rumble disk-write path during gameplay.
OutputDebugStringA stays unconditional; the host's driver-silence WARN and
the gamepad-driver-health failure-mode table now say the log is opt-in.
- service.log/host.log get one-generation rotation: at each (re)open a file
over 10 MB is renamed to .old, so a crash-restart loop or a RUST_LOG=debug
left in host.env can't grow the append-forever logs without bound. Rotation
runs only before an open (never under a live appender — host.log's handle
lacks FILE_SHARE_DELETE, so a racing rename harmlessly fails).
Windows CI compile/clippy pending (drivers workspace + host are not
Linux-cross-checkable); rides along with the next pad-driver redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk-host.exe embedded no icon or version resources, so Task Manager and
Explorer showed a bare lowercase exe name with a generic icon. build.rs now
embeds the branded .ico + FileDescription "Punktfunk Host" / ProductName
"Punktfunk" via winresource (same pattern as the Windows client and the tray;
Linux packaging builds skip the block). The tray gets a matching "Punktfunk
Tray" description, and the SCM display name moves off lowercase
"punktfunk streaming host" to "Punktfunk Host" (applied idempotently by
`service install` on upgrade).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The "Open web console" entry was gated on {exe dir}\web\web-run.cmd (Windows)
/ the punktfunk-web unit file (Linux) — which misses consoles run from a repo
checkout (the RTX box, caught on-glass) and shows a dead entry while an
installed console is stopped. The poller now probes https://127.0.0.1:<web
port>/ each cycle (any HTTP response = up, transport failure = down) and the
menu follows live on both platforms.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New crates/punktfunk-tray — a small per-user companion showing the host service
state at a glance (running / stopped / starting / degraded / failed + the live
session in the tooltip) with one-click actions: open web console, approve a
pending pairing request, start/stop/restart, open logs. No more digging through
logs to learn whether the service came back after a reboot or an update.
Status is service-manager-FIRST (SCM / systemd user unit — a port squatter can
never fake Running), then the new loopback-only unauthenticated
GET /api/v1/local/summary (counts/booleans only; the mgmt token and cert.pem
are SYSTEM/Admins-DACL'd on Windows, so a non-elevated tray cannot bearer-auth).
Windows: windows_subsystem binary (a console exe in the Run key would flash a
terminal at sign-in), Shell_NotifyIcon + hidden window, per-session single
instance, TaskbarCreated re-add, --quit for the uninstaller; service actions
elevate per click via ShellExecuteW "runas" onto the new
`punktfunk-host service restart` (stop → wait Stopped → start).
Linux: ksni/StatusNotifierItem over zbus, systemctl --user actions (no polkit),
/etc/xdg/autostart entry whose --autostart self-gates to actual host users.
Icons: scripts/gen-tray-icons.py (pure stdlib) renders the brand lens + status
dot into committed .ico/hicolor assets; deb/rpm/arch ship binary+autostart+icons.
Live-validated: Linux on the headless KDE session (SNI registration, state
transitions, menu-driven start, dbusmenu layout); Windows on the RTX box
(session-1 launch with no NIM_ADD failure, single instance, --quit, restart
round-trip, summary loopback-200/LAN-401).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nvenc build linked nvEncodeAPI64.dll's entry points at load time, so a
--features nvenc binary hard-crashed on any box without the NVIDIA driver
(AMD/Intel). Entry points now come from a runtime LoadLibrary table
(encode/windows/nvenc.rs load_api); a missing DLL just falls through the
encoder auto-detect to AMF/QSV/software. The generated import lib and all its
plumbing (gen-nvenc-importlib.ps1, nvenc.def, PUNKTFUNK_NVENC_LIB_DIR,
setup-build-env wiring) are gone.
Live-validated on the RTX 4090 box (NVENC session, 7000+ frames).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Frame ring (pf-vdisplay) and both gamepad SHM channels move off named Global\
objects (openable by any sibling LocalService) to UNNAMED sections/events whose
handles the host DuplicateHandles into the driver's verified WUDFHost with least
access — frame delivery over the SYSTEM+admins-only IOCTL_SET_FRAME_CHANNEL,
pads over a 32-byte named bootstrap mailbox (pid + handle value only, DoS-bounded;
HID minidrivers have no control device). Driver-validated pad_index kills
cross-pad redirects; v1↔v2 mixes fail closed with diagnosis logs on both sides.
Sibling-LocalService denial proven empirically (design/idd-push-security.md,
design/gamepad-channel-sealing.md).
Driver-side raw ops now live behind pf-umdf-util (checked shm accessors, the
forbid(unsafe_code) ChannelClient state machine, WDF request tokens) — the pad
drivers' logic is 100% safe Rust; whole drivers workspace clippy-gated in CI.
driver install --gamepad now sweeps SWD\punktfunk phantom devnodes: a re-created
SwDevice REVIVES the old devnode with its previously-bound driver (never
re-ranks), so an upgrade otherwise leaves the old driver serving — or, across
the v1→v2 fence, a dead pad (found live on the RTX box).
On-glass validated on the RTX 4090 box: frame path 7007 frames p50 2.06 ms
cross-machine; DualSense + XUSB "sealed pad channel mapped"/proto=2 attach via
both the test harness and a real streaming session; phantom-sweep repro.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The test burst 3×100 1200 B datagrams into an undrained loopback socket: at
~2.5 KB kernel truesize each, the default ~212 KB rmem holds only ~80, so on
a starved CI runner (parallel release builds) the kernel silently dropped the
overflow and the recv loop could never reach 300 — surfacing as WouldBlock
after the 3 s timeout. Size the burst (3×20) to fit the default buffer even
with zero concurrent draining, and give recv a starvation-tolerant 10 s.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
log-crate events arrive through the tracing-log bridge under the shim target
"log" — normalize them back to the real module path (NormalizeEvent) so the
console's target column and the noise gate see mdns_sd::… , and suppress the
bridge's log.* bookkeeping fields like the stderr fmt layer does.
Gate known-chatty third-party DEBUG targets (mdns-sd DEBUG-logs every
unparseable multicast packet — one AirPlay device floods thousands of entries
per hour) to INFO-and-up in the ring, so ambient LAN noise can't evict the
tail the ring exists to preserve. stderr under RUST_LOG is unaffected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Port 3000 collides with half the dev-server ecosystem; 47992 sits next
to the mgmt API (47990) in the punktfunk port family. Updates the run
scripts, systemd/scheduled-task units, Dockerfile, Windows firewall
rule + installer, packaging, and every doc that referenced :3000.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The snapshot comparison now normalizes info.version on both sides and
compares structurally — a version bump alone can never invalidate the
checked-in spec again (the 0.5.0 release tripped on exactly this; the
API surface is what drift-control protects). Snapshot regenerated so
the docs-site copy shows the current version.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The rebase onto main picked up the pre-fix loop{match} variant of the
async retrieve drain — the exact shape the Windows clippy gate rejects
(run 6722 failed on it; the while-let form passed run 6724 on the CI
branch). Restore the gated form.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The gamepad drivers have no IOCTL plane (hidclass gates the stack), so
until now the host had ZERO visibility into whether a driver ever
bound: a pad could be "created" with no driver installed and nothing
was logged. Two health fields are carved from reserved shm space
(layout-compatible; pf-driver-proto pins the offsets): driver_proto —
stamped by pf-xusb at device add + per serviced XInput IOCTL (movement
= the game-visible path) and by pf-dualsense/DS4 from its ~125Hz timer
— and driver_heartbeat. Host-side, every pad owns a DriverAttach
watcher fed from the existing service() poll: INFO on attach (WARN on
proto mismatch), and after 3s of silence ONE diagnosis WARN combining
a cached pnputil /enum-drivers store check, the devnode's CM problem
code (CM_Locate_DevNodeW/CM_Get_DevNode_Status on the instance id now
captured from the create callback, with plain-language hints: 28 = not
installed, 52 = signature/Memory Integrity, …) and the driver's debug
log path. Also fixes a real bug both SwDeviceCreate wrappers shared:
the 10s WaitForSingleObject result was ignored and the callback
HRESULT zero-initialised, so a PnP timeout read as SUCCESS (now E_FAIL
init + explicit timeout error). Failure-mode table:
design/gamepad-driver-health.md.
Linux workspace green; Windows host + drivers CI-compile only, on-box
recipe at the bottom of the design doc.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Remote debugging without shell access: a tracing layer tees every
event at DEBUG-and-up — independent of the RUST_LOG filter gating
stderr/host.log, so console-side debugging never needs a restart —
into a bounded in-memory ring (log_capture.rs, 4096 newest entries,
OnceLock singleton like config()), installed at both init sites
(stderr path in main, the Windows service file path). The mgmt API
serves it cursor-paged at GET /api/v1/logs?after=&limit= — bearer-only
and deliberately NOT on the mTLS cert allowlist (log lines can name
client identities and host paths). The web console grows a Logs page
(follow/pause · min-level filter · text search · eviction-gap badge);
polling self-paces: a non-empty page advances the after-cursor (new
query key → immediate refetch, drains backlogs), an empty page idles
at the 2s interval. OpenAPI regenerated; ring pagination/eviction,
layer wiring, and the authed route are unit-tested; Storybook story
included.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The gpu-contention plan's §5.B lever: today submit and the blocking
lock_bitstream share one thread, so under a GPU-saturating game the
pipeline serializes on the WDDM scheduling wait (1000/17ms ≈ 59fps —
the depth-1 collapse; the old 'deeper pipeline just stacks latency'
result was a same-thread implementation, not a disproof). Async mode
opens the session enableEncodeAsync=1, registers an auto-reset
completion event per pool bitstream, and moves the wait+lock+copy+
unlock onto an internal retrieve thread feeding poll() through a
channel — the exact split the NVENC guide mandates. Register/map/unmap
stay on the encode thread; teardown drops the job channel, joins the
thread, THEN destroys the session. In-flight depth is bounded by
PUNKTFUNK_NVENC_ASYNC_DEPTH (default 4, hard cap POOL-1) — both for
output-buffer reuse and because NVENC encodes the capture ring's
textures in place. Idle latency cost ≈ 0 (same-tick pickup); under
contention completed frames queue instead of stalling capture.
CI-compile validated only — on-glass A/B under game load on the RTX
box still pending (box offline).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
PUNKTFUNK_VIDEO_DROP now also covers the native data plane (N% of
sealed wire packets discarded before send in paced_submit — the same
FEC-test knob the GameStream path has; no netem/root needed), and the
probe grows the real clients' recovery trigger: the data loop publishes
the session's unrecoverable-frame count and the control task sends
RequestKeyframe when it rises (100ms poll = natural coalescing).
Together these make the IDR-vs-intra-refresh recovery A/B runnable
against any host.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
nvclocks.rs -> gpuclocks.rs. PUNKTFUNK_PIN_CLOCKS=1 now also pins every
amdgpu card's power_dpm_force_performance_level to high for the host
lifetime (prior level restored on exit) — the measured AMD encode-
latency lever: VCN per-frame time doubles when a 60fps paced trickle
lets clocks sag (8 -> 4.4ms/frame at 1440p on the 780M with clocks
hot). Root-gated by sysfs ownership; non-root degrades to a logged
recipe (validated live on the AMD box). Opt-in stays deliberate:
box-wide power-management override, wrong on battery/Deck.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Chasing the 8ms submit at 1440p on the 780M: the sampled PUNKTFUNK_PERF
split (push/pull/send) shows desc+buffersrc at ~5us, hwmap-import+VPP
CSC at ~0.2-0.5ms, and avcodec_send_frame owning the rest — so neither
a VA-surface import cache nor CSC overlap would help. Two facts landed:
(1) async_depth>=2 in libavcodec's vaapi_encode is a structural
+1-frame latency (frame N's packet only materializes when N+1 queues;
measured 18ms vs 8.3ms p50 at depth 1) — depth 1 stays the default,
PUNKTFUNK_VAAPI_ASYNC_DEPTH exists for pixel rates beyond the ASIC's
serial budget, and poll() now does a bounded in-flight wait so a deeper
depth still ships the AU as soon as the ASIC finishes. (2) The residual
send_frame block tracks GPU CLOCKS, not the ASIC: ~8ms/frame at a 60fps
duty cycle vs ~4.4ms at 120fps pacing vs 3.5ms back-to-back (270fps CLI
benchmark, even at -async_depth 1) — the clock-sag fix lands in
gpuclocks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A/B'd on the Bazzite box (RTX 5070 Ti, KWin 6.6, driver 595, 1080p60
over the LAN): pixel-correct decode (full desktop, no tint/banding),
latency-neutral idle (p50 1.47ms RGB vs 1.52ms NV12, both 2400/2400
frames), CPU-neutral — and it deletes NVENC's internal RGB->YUV CSC
from the SM/3D engine a game saturates (video 40%+SM 15% -> video
26%+SM 2% measured on Windows). Matches the Windows host default.
PUNKTFUNK_NV12=0 restores the RGB feed; LINEAR/gamescope captures are
unaffected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two halves of the easy-scene p99 lever (host-latency plan Tier 1B):
CudaNoStablePerfLimit application profile (no root; NVIDIA's supported
opt-out of the CUDA/NVENC P2 memory-clock clamp, raw key 0x166c5e=0 per
open-gpu-kernel-modules#333, shipped for obs/Discord in R595) installed
into ~/.nv/nvidia-application-profiles-rc.d/ keyed on procname, opt-out
PUNKTFUNK_NV_PROFILE=0; and PUNKTFUNK_PIN_CLOCKS=1 arming an NVML
SetGpuLockedClocks(TDP, UNLIMITED) core-clock floor (base floor, boost
headroom — never a max pin) held for the host lifetime, reset-on-start
self-healing a crashed run's stale pin, NO_PERMISSION degrading to a
logged sudoers/oneshot recipe. libnvidia-ml is dlopen'd like libcuda —
no link-time dependency, clean no-op off NVIDIA.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Intra-refresh (opt-in PUNKTFUNK_INTRA_REFRESH=1 until on-glass
validated): NVENC runs a moving intra band + recovery-point SEI
(gop_size becomes the wave period, ffmpeg forces the real GOP infinite;
default fps/2, PUNKTFUNK_IR_PERIOD_FRAMES overrides; ENOSYS latches a
fallback to IDR-only). Clients request a keyframe on every
FEC-unrecoverable frame, so under intra-refresh the session glue serves
the first request instantly and suppresses the rest for a 2s window —
the wave heals loss without the 20-40x IDR spike cascade. VAAPI/software
keep IDR recovery.
Instrumentation: the wire pts now anchors at the PipeWire delivery stamp
(client-measured latency covers delivery + queue age, not just
submit->glass; repeats/synthetic stamps fall back to now), encode_us
keeps its submit->AU meaning via a separate inflight stamp, and a new
'queue' stage (delivery->submit age of fresh frames) rides
PUNKTFUNK_PERF and the web-console stats samples.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The GameStream video thread ran unboosted on Linux and the send thread
only got the Windows MMCSS call; both now use boost_thread_priority
(Linux nice -10/-5, Windows HIGHEST/ABOVE_NORMAL + session tuning).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
PUNKTFUNK_ZEROCOPY unset now defaults ON when the encode backend is
VAAPI — a stock AMD/Intel install gets the LINEAR-dmabuf -> GPU-CSC path
instead of three full-frame CPU touches (measured on the 780M at 1440p:
0.8s vs 7.9s CPU per 600 frames, pixel-identical). NVENC stays opt-in.
A dmabuf offer the compositor never accepts latches a one-shot downgrade
so the pipeline rebuild renegotiates on the CPU offer; explicit =1 keeps
erroring loudly. The EGL->CUDA importer is no longer built on VAAPI
backends (an NVIDIA box forced to PUNKTFUNK_ENCODER=vaapi now correctly
takes the passthrough instead of producing CUDA frames the encoder
rejects), and a VAAPI session landing on the CPU path warns with the
reason.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Gen12+/Arc iHD exposes ONLY EncSliceLP, so the default open fails with
'no usable encoding entrypoint'. Try full-feature first (AMD unchanged,
validated on the 780M), retry low_power=1, cache the mode per codec;
PUNKTFUNK_VAAPI_LOW_POWER pins it. Probes inherit the ladder. Docs note
the Intel HuC firmware requirement.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
wlroots injector: the virtual keyboard keymap now defers to the standard
XKB_DEFAULT_RULES/MODEL/LAYOUT/VARIANT/OPTIONS env vars (libxkbcommon
built-ins as fallback) instead of hardcoding evdev/pc105/us, matching the
libei path where the session compositor's own keymap applies. Android:
Keymap gains the same positional-key coverage for non-US layouts (+ tests).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
First-party punktfunk clients send US-positional VKs (the physical key's
US-layout VK), GameStream/Moonlight clients send layout-semantic VKs
(Sunshine's model). The SendInput injector previously resolved everything
through the SYSTEM service's layout - on a German host that is the y/z swap
and u-umlaut-on-o-umlaut scramble. GameStream ingest now tags its key events
KEY_FLAG_SEMANTIC_VK (stripped from punktfunk/1 wire events so a network
client can't flip the convention); the injector maps semantic VKs under the
foreground app's layout and positional VKs through a fixed scancode table.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- new crate::gpu (compiled on all platforms so the OpenAPI doc stays
platform-independent): DXGI / sysfs GPU inventory with reboot-stable ids
(PCI vendor:device + occurrence — LUIDs are per-boot), persisted auto/manual
preference (<config>/gpu-settings.json, atomic temp+rename with in-memory
rollback), one selection with precedence console preference >
PUNKTFUNK_RENDER_ADAPTER > max VRAM and graceful fallback when the preferred
GPU is absent, plus a live "in use" record (RAII session guard wrapped around
every encoder open_video returns)
- fix: windows_gpu_vendor derived the encoder backend from DXGI adapter 0
instead of the selected render adapter — on a hybrid box (e.g. Intel iGPU at
index 0 + NVIDIA dGPU) the backend could disagree with the GPU the capture
ring / IddCx render pin sit on. The NVENC 4:4:4 probe now also runs on the
selected adapter (was: OS default), the codec/4:4:4 probe caches are keyed
per selected GPU (were process-lifetime OnceLocks), and an explicit
PUNKTFUNK_ENCODER conflicting with the selected GPU's vendor warns up front
- mgmt API: GET /api/v1/gpus (inventory + mode + preferred + next-session
selection with reason + in-use GPU/backend/session-count) and
PUT /api/v1/gpus/preference (validates mode/gpu_id before writing);
openapi.json regenerated; the vdisplay render pin now also engages for a
console preference (not just the env pin)
- web console: GPU card on the Host page — list with vendor + VRAM,
Automatic / Prefer controls, Preferred / Next session / "In use · backend"
badges, missing-preferred-GPU warning and env-pin note; en + de messages
- Linux: a matched manual preference picks the VAAPI render node and the
NVENC-vs-VAAPI auto choice; auto mode is exactly the previous behavior
Validated live on the hybrid laptop (RTX 3500 Ada + Intel Arc Pro, which
enumerates twice — the occurrence ids disambiguate): enumerate, prefer,
bad-id 400, restart persistence, auto-restore keeping the stored pick.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Modern branded wizard: WizardStyle=modern dynamic windows11 (Inno >= 6.6,
plain-modern fallback for older compilers; CI provisioning upgrades a
pre-6.6 Inno). Brand-mark wizard side panels + header tiles (100-200% DPI)
and a multi-size punktfunk.ico (SetupIconFile + Apps & Features), generated
AND committed by branding/gen-branding.ps1 from the canonical brand geometry.
Gotcha encoded in the script: ISCC rejects all-PNG icons, so entries <= 64px
are classic DIBs (PNG only at 128/256), and the ICO is load-verified.
- VB-CABLE actually ships now: windows-host.yml never set VBCABLE_DIR, so every
published installer silently omitted the virtual mic (broken mic passthrough
in the field). CI provisions the pinned, SHA-256-verified official Pack45
(provision-windows-punktfunk-extras.ps1) and the pack now FAILS on a
supplied-but-invalid dir instead of shipping mic-less again. Attribution per
VB-Audio's bundling grant surfaced in the visible wizard task text (vendor,
vb-cable.com, donationware) on top of the licenses notice.
- GameStream (Moonlight) compat is a wizard task (checked by default) ->
service install --gamestream=on|off writes PUNKTFUNK_HOST_CMD=
serve[ --gamestream] into host.env. Only the two canonical values are ever
rewritten - a hand-customized command line survives upgrades. Silent
installs: /MERGETASKS="!gamestream".
- Driver uninstall (field report: our virtual-device drivers survived
uninstall): new `driver uninstall [--gamepad]` removes the pf-vdisplay
device node(s) + the pf-vdisplay/pf-dualsense/pf-xusb driver-store packages,
wired into [UninstallRun] after service uninstall. Locale-safe by
construction: devices matched on unlocalized VALUES (never pnputil's
localized labels), packages found by INF content scan - validated against a
German-locale box ("Instanz-ID:" parse; 7/7 punktfunk INFs matched, no
foreign hits). VB-CABLE is deliberately left installed (shared third-party
component with its own uninstaller).
Installer compile, cargo check/clippy/fmt, and the ASCII locale gate are green;
the wizard look + uninstall flow still need one on-glass pass on a disposable
box (this box runs the live host).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit:
Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split
along the same seams.
The gamepad mode is couch-complete, and now on macOS too (the living-room
Mac case), not just iOS/iPadOS:
- GamepadSettingsView: a console-style, fully controller-navigable settings
screen (X from the launcher) — up/down moves focus, left/right steps values
(clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a
one-line description. Backed by GamepadMenuList, the vertical sibling of
GamepadCarousel, and SettingsOptions — the option lists hoisted out of
SettingsView statics and shared by the touch, tvOS and gamepad settings.
- GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad
— field rows open an on-screen controller keyboard (dpad grid, A types,
X backspaces, B done); the launcher carousel ends in an Add Host tile, so
the dead-end "add one with touch first" empty state is gone.
- Launcher polish: contextual hint bar with the pad's real button glyphs,
controller name + battery chip, one shared console chrome.
- GamepadScreenBackground: an animated aurora (TimelineView-driven drifting
blobs in the brand's violet family, breathing radii, slow hue shift,
legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a
.metal library only bundles reliably in one of the two build systems (SPM vs
the xcodeproj's synced folders) these sources compile under.
- macOS port: settings/add-host/library present as sized sheets (a macOS sheet
takes its content's IDEAL size, and the GeometryReader-driven screens
collapsed to nothing), NSScreen-based mode lists, scroll indicators .never
(the "always show scroll bars" setting overrides .hidden), tray scrims so
scrolled rows dim under the pinned title/hints, extra title clearance, and a
PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/
library render-verified live on a real Mac + LAN hosts.
- GamepadMenuInput: X button support, and (re)start now snapshots held buttons
so a controller handoff press never fires twice (the B that closed the
keyboard no longer also cancels the screen underneath).
- Cleanups: one "Connection failed" alert in ContentView instead of one per
home screen; HostDiscovery.advertises/unsaved shared by both home screens.
- host: can_encode_444 stub for the non-Linux/Windows host build (the macOS
synthetic-source loopback used by the Swift tests).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of codec negotiation, and the Linux software H.264 encode path it unblocks.
**Codec negotiation (core `quic`):**
- `Hello.video_codecs` (bitfield: CODEC_H264/HEVC/AV1) — the client advertises what it can
decode; appended as a trailing byte (older client → 0 = HEVC-only, back-compat).
- `Welcome.codec` — the single codec the host resolved and will emit; trailing byte (older
host → HEVC).
- `resolve_codec(client, host_capable)` picks the shared codec (precedence HEVC > AV1 > H.264)
or `None` → the host refuses honestly rather than sending an undecodable stream.
- Roundtrip + back-compat tests; cbindgen exports the CODEC_* constants.
**Software encoder (host):**
- The openh264 `OpenH264Encoder` (was Windows-only) is now built on Linux too — it's
platform-agnostic (consumes CPU RGB `CapturedFrame`s, statically-bundled openh264). `openh264`
moved to the shared linux+windows Cargo target.
- `PUNKTFUNK_ENCODER=software` selects it: `open_video` gains a `software` branch (H.264 only),
and `session_plan::resolve_encoder` / `capture::gpu_encode` resolve `EncoderBackend::Software`
→ `output_format().gpu = false`, so the portal capturer delivers CPU RGB. Explicit-only (auto
never picks it — a box with a dead driver still has /dev/nvidiactl and would mis-resolve NVENC).
**Host codec resolution (`punktfunk1`):**
- The native path no longer hardcodes HEVC: it resolves the codec from the client's advertised
set ∩ the host's capability (`Codec::host_wire_caps`: software→H.264, else HEVC), threads it
through `SessionPlan.codec`, and opens the encoder + validates reconfigures at that codec. A
software host + HEVC-only client is refused with a clear error.
- 4:4:4 is gated on HEVC (it's HEVC-only).
**Probe:** advertises H264|HEVC|AV1 and logs the resolved codec.
Validated on the GPU-less dev box: negotiation is live end-to-end (probe advertises 0x07 → host
resolves H.264 → Welcome reports it → plan = Software/H264), and the openh264 unit test (CPU RGB →
AnnexB IDR) now runs on Linux. Full capture→encode still needs a GPU on this box — every
compositor screencast path (KWin GL, gamescope VK_EXT_physical_device_drm, wlroots EGL) requires
one; software render (llvmpipe/pixman) can't be captured — so this box exercises negotiation +
encoder, not live capture. The software path unblocks GPU-less-*encode* boxes that still have a
display GPU. Phase 2 (clients advertising real codecs + decoding per Welcome.codec) is a follow-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Client-initiated launches (Hello.launch / GameStream applist) were only
wired to gamescope's bare-spawn path via the process-global
PUNKTFUNK_GAMESCOPE_APP env — which leaked across sessions, was never
read by kwin/mutter/wlroots (launch was a silent no-op there), and was
unreachable on gamescope anyway because apply_input_env unconditionally
defaulted to the managed session (which bails on non-Bazzite/SteamOS
boxes and ignores the launch command in all its modes).
- Thread the launch per-session: resolve the library id at handshake,
carry it on SessionContext (Windows: id; else: resolved command), and
hand it to the backend instance via set_launch_command — the global
env write is gone (the env stays as an operator fallback in spawn).
- Gamescope sub-mode ladder (pick_gamescope_mode, pure + unit-tested):
managed only when session-plus/SteamOS infra exists, attach for an
explicit request or a foreign (non-host-descendant) gamescope, else
bare spawn — which nests the launch and is now reachable on plain
distros instead of the guaranteed managed-mode bail.
- launch_session_command: one launch entry point for both planes once
capture is live — desktop compositors plain-spawn into the retargeted
session (the virtual output is primary); managed/attached gamescope
spawns with the live session's DISPLAY/GAMESCOPE_WAYLAND_DISPLAY
discovered from /proc (steam:// URIs also forward over Steam's own
pipe). launch_is_nested gates bare spawn against double-launching.
- GameStream unified onto the same dispatch; also nests library-id
picks into gamescope (previously only apps.json cmd was nested).
Validated live on the dev box up to the missing-GPU wall: handshake
resolution, Spawn sub-mode on plain Ubuntu, gamescope spawned with the
command nested. On-glass validation (kwin spawn on the streamed output,
Bazzite/Deck managed forward) pending GPU reattach.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The punktfunk/1 virtual microphone was created as a plain Audio/Source with
no session priority, which caused two failures — both diagnosed live against a
Bazzite host on PipeWire 1.4.10:
1. It was never WirePlumber's default source, so any app recording the *default*
input (games, Discord, arecord) heard silence. This is the Linux analogue of
the Windows host forcing the default recording endpoint (audio_control.rs).
2. The real killer on PipeWire 1.4.x: a *non-default* Audio/Source recorded via
`--target` never gets a driver assigned — the {source, recorder} group stays
orphaned (pw-top QUANT/RATE 0, driver-node None), so the RT process() callback
never fires and even an explicitly-selected mic is pure silence. PipeWire 1.6
drives any recorded source regardless, which is why the host worked on a 1.6
box but not the 1.4.10 Bazzite host.
Fix: advertise a high priority.session on the source so WirePlumber elects it as
the default source and keeps it driven. Reproduced with a faithful standalone
copy of the node on the same 1.4.10 daemon: no priority.session -> silent,
priority.session set -> audio. Only overrides WirePlumber's auto default; a
user's explicit default.configured.audio.source still wins.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rework the client READMEs to be accurate and inviting to first-time
visitors, and fill in the gaps where crates and tools had none.
- Rewrite clients/{apple,android,decky} READMEs (features-first, trim
dense internal narrative; drop the stale "one session at a time" /
"renegotiation not implemented" section from the Apple README).
- Add READMEs for clients/{linux,windows,probe}, which had none.
- Add crate READMEs for punktfunk-host, punktfunk-core, pf-driver-proto.
- Add brief READMEs for tools/{loss-harness,latency-probe}.
- Fix packaging/README duplicate "Option B" heading (bootc -> Option C).
- Fix docs-site/README stale docs/ -> design/ reference.
- De-stale packaging/windows/drivers/pf-dualsense README (drop "M0 spike"
/ external-checkout framing; reflect in-tree workspace + shipped +
installer-bundled + multi-pad), keeping the driver-authoring lore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.
Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
Bun entry, launchers, systemd units, and packaging.
Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
2.5.1; all lint issues fixed cleanly.
Also includes this branch's in-progress host, Apple client, packaging, and CI changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
CI `cargo fmt --all --check` flagged fetch_image's base64/header chains (added in
ce060d5 — clippy was run, fmt --check was missed). Pure formatting, no logic change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bring the GameStream/Moonlight plane up to the native plane's capability parity.
HDR (Windows only):
- New host_hdr_capable() gate (Windows + PUNKTFUNK_10BIT, matching the native
policy). serverinfo layers SCM_HEVC_MAIN10 onto the probed/static codec mask, so
Moonlight finally offers its HDR toggle (live: mask 0x10101 -> 0x10301).
- Parse the client's dynamicRangeMode into StreamConfig.hdr and pass it through to
OutputFormat::resolve, so a client HDR request proactively enables advanced color
on the per-session virtual display (PQ flows even from an SDR desktop). The
encoder bit depth now derives from the captured frame format (gs_bit_depth) rather
than a hard-coded 8 that mislabeled the already-Main10 HDR stream.
Game library in /applist:
- The catalog now layers library::all_games() (Steam/Epic/GOG/Xbox/custom) on top of
Desktop/apps.json, each with a STABLE GameStream id (FNV-1a, dedup-probed) and the
store-qualified library id. Launch routes through the existing security-reviewed
launch_title/launch_command via library::launch_gamestream_library — a client can
only pick an existing title, never inject a command.
- /appasset cover proxy: Moonlight fetches per-app covers from the host, so resolve
appid -> library cover URL and proxy the bytes (portrait -> header -> hero -> logo;
data: + bounded http(s) fetch), on a blocking thread. IsHdrSupported reflects the
host HDR capability.
4:4:4 stays off on GameStream by design: stock Moonlight is 4:2:0 and the Windows
IDD-push capturer can't deliver full chroma yet (capturer_supports_444() == false);
the gate is documented so it lights up once IDD-push full-chroma capture lands.
Validated live (Moonlight -> Windows NVENC host): HDR advertised, the Epic library
shows with covers, launch works. clippy clean; apps/serverinfo/library unit tests
cover the HDR mask, stable-id, dedup, and data-URL paths.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The GameStream video path (open_gs_virtual_source) ran the Linux compositor-
detection state machine on every platform. On Windows detect_active_session()
returns None and vdisplay::detect() bails ("could not detect compositor ...
XDG_CURRENT_DESKTOP=''"), killing the video thread right after RTSP PLAY — so a
Moonlight client paired, negotiated, then black-screened and dropped.
The native punktfunk/1 path already guards this (resolve_compositor returns a
placeholder Compositor on Windows, since vdisplay::open ignores the compositor
arg there and always uses the pf-vdisplay IddCx backend). Mirror that guard in
the GameStream path: short-circuit to a placeholder on Windows, keep the Linux
session detection (apply_session_env/apply_input_env) under cfg(not(windows)).
Validated live: Moonlight -> this box now creates the pf-vdisplay virtual
monitor, attaches the IDD-push ring, and NVENC streams 5120x1440@240.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Windows virtual mic worked only with manual Sound-settings fiddling: on a
headless host (no real audio output) BOTH the desktop-audio loopback and the
virtual mic must run on virtual cables, and on DIFFERENT ones or the loopback
re-captures the injected mic (echo). The Steam pair gives only one usable cable
(Steam Streaming Speakers loopback is silent — validated), so the mic + loopback
collided and echoed, and when the default playback happened to be the mic device
the anti-echo guard reported the mic "unavailable".
Host now auto-wires the devices at startup (audio/windows/audio_control.rs,
ensure_wired_once, hooked from open_audio_capture/open_virtual_mic): default
playback = a loopback-capable render that is NOT a cable and NOT the dead Steam
Speakers (real output > Steam Streaming Microphone); default recording = the mic
capture (VB-Cable "CABLE Output" preferred). Uses a hand-rolled IPolicyConfig
vtable (the only way to set a default endpoint; not in windows/wasapi crates).
Opt out with PUNKTFUNK_KEEP_DEFAULT. wasapi_mic candidates now prefer "cable
input". Validated live: from a deliberately-wrong start (playback=CABLE Input)
the host corrected both default endpoints at the OS level.
A Windows audio endpoint can only be created by a kernel-mode driver (no UMDF
path — ACX is KMDF-only), so we cannot self-sign our own like the UMDF gamepad/
display drivers. Instead the installer bundles + silently installs the official
base VB-CABLE (VB-Audio donationware, vendor-signed → loads with no test-signing,
redistributed under VB-Audio's bundling grant): install-vbcable.ps1 (seed the
VB-Audio cert into TrustedPublisher, run -i -h) + an installaudiocable task,
gated on -VbCableDir/$env:VBCABLE_DIR (the package binary is not in the repo).
Attribution in packaging/windows/licenses/VB-CABLE-NOTICE.txt. .iss compiles
with the path enabled.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two phases of pf-vdisplay (IddCx virtual display) lifecycle work, both validated on-glass on the RTX box.
Phase 1 — fix the long-standing IOCTL_ADD 0x80070490 (ERROR_NOT_FOUND) wedge that ghost-monitor
slot-budget exhaustion produced under ADD/REMOVE churn (the reset-script/reboot recurring failure).
Validated: 43 reconnect-churn cycles, 0 wedges, monitor-node count flat at 1.
* driver: on IddCxMonitorArrival failure, tear the created-but-not-arrived monitor down with
WdfObjectDelete + reclaim its id — the asymmetric-with-the-create-failure-path leak that exhausted
the 16-monitor MaxMonitorsSupported budget; recover MONITOR_MODES from lock poisoning instead of
failing closed (defensive; the driver builds panic=abort).
* host: collapse the build-retry churn — hold ONE monitor lease across all build attempts and preempt
only on Lingering (not Active), so a cold start does 1 ADD not 8; reap not-present "punktfunk"
monitor PDOs on startup (the reset-script step-2 logic, in-process) and self-heal a detected
0x80070490 by reaping + retrying ADD; force-preempt a stuck-Active prior monitor on the
begin_idd_setup timeout (the safety net the Lingering-only preempt would otherwise drop).
Phase 2 — give each client (keyed by its cert FINGERPRINT) a STABLE virtual-monitor id (1..=15) so
Windows reapplies that client's saved per-monitor config (DPI SCALING) across reconnects, and two
clients never share/bleed config. Validated: distinct clients -> distinct ids (1, 2); the driver
honors the host's id (echoed resolved == preferred).
* proto: rename AddRequest._reserved -> preferred_monitor_id (offset 20) and AddReply._reserved ->
resolved_monitor_id (offset 12) — byte-compatible (offset asserts), NO PROTOCOL_VERSION bump, so a
pre-Phase-2 driver degrades gracefully to auto-id (the host detects it via the resolved echo).
* driver: create_monitor honors a host-supplied preferred id via resolve_id (range 1..=15, never
collides with a live monitor) and seeds the EDID serial + IddCx ConnectorIndex + ContainerId from it.
* host: a persisted LRU fingerprint->id map (%ProgramData%\punktfunk\pf-vdisplay-identity.json),
threaded to add_monitor via a set_client_identity no-op trait method (Linux/GameStream unaffected).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>