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f3615f83a5 |
fix(gamescope): the takeover no longer kills the host it is running in
Field report, Nobara + 0.20.0: switching into Game Mode mid-stream disconnects the client and the box never lights up again. His journal has the whole mechanism, ten seconds apart: 12:34:18.9 freed Steam: stopped the display manager for this stream 12:34:29.0 systemd[1685]: Stopping punktfunk-host.service Stopping the display manager ends the user's last login session. The packaged host is a `systemd --user` unit, so logind then stops user@1000.service once UserStopDelaySec elapses — 10s by default on Nobara — and takes the host with it. The stream dies, the scheduled restore never runs, and the display manager stays down with nothing left to restart it: a black box that needs a VT to recover. Exactly the two symptoms reported, and the intermittency is just whether an active Gaming Mode session was there to trigger the takeover at all. It never showed on the repro VM because lingering was enabled there for the earlier sessionless tests (`Linger=yes` — confirmed on the VM today), which is precisely the thing that breaks the dependency: logind keeps the user manager alive with no session. Our KDE/GNOME/Arch setup guides already ask for it; his box, following the KDE route, did not have it. So the takeover now ensures lingering BEFORE it touches the display manager: `loginctl enable-linger` directly (allow_active in logind's own policy — verified working unprivileged on Nobara), else the packaged helper gains a `linger` verb that enables it for PKEXEC_UID alone, never a caller-named user. If neither works the takeover is refused with an actionable error and managed degrades to attach — mirroring the box's own session is strictly better than a screen that needs a VT. Hosts that cannot be reached this way (root, a system unit) skip the check: the cgroup test is a pure `cgroup_under_user_manager` with a unit test, matched against the real shapes on a Nobara box (`user@1000.service/app.slice/...` vs a `session-N.scope`). Also documents the requirement in the gamescope guide's Nobara section. Checked on Linux: clippy -D warnings, 78 tests, rustfmt; helper verified with `sh -n`, and the linger enable/disable round-trip run live on the Nobara VM. |
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8d5a9f66c9 |
fix(gamescope): ship a packaged privilege path for the DM-stop takeover
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Field report (Nobara, 0.19.2): entering Game Mode mid-stream left the monitor on and the stream mirroring at the desktop's resolution. Root cause: the DM-flavor takeover needs privilege to stop plasmalogin, the polkit rule is a docs-only manual step nobody installs, so every managed entry silently degraded to ATTACH — and with a physical display connected the attach path mirrors the box's own session at its own mode. Ship the privilege with the packages instead: a root helper (libexec/punktfunk/pf-dm-helper, verbs stop|restore) behind its own polkit action (io.unom.punktfunk.dm-helper, allow_any — the same mechanism Nobara's os-session-select uses, and the helper derives the DM unit from the display-manager.service symlink itself so callers never name a unit across the privilege boundary). The host tries the plain system-bus verbs first (root / operator rule still take precedence), then pkexec's the helper; the restore paths (idle restore + in-stream desktop-switch honor) use the same ladder so a takeover that needed the helper can always be undone by it. Packaged in rpm/deb/arch (Arch under /usr/lib/punktfunk with the policy's exec.path annotation rewritten; the host probes both layouts). Nix is left out deliberately: store paths can't match the probe, NixOS keeps the manual rule. Docs updated — the rule snippet stays as the scoped alternative. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a3e21d9227 |
feat(vdisplay/gamescope): honor in-stream 'Switch to Desktop' under the managed DM takeover
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First on-glass test of the DM-flavor takeover confirmed the black-screen fix, but exposed that the managed model could not switch back: Steam's in-stream session-select is a silent no-op while the display manager is stopped (every config-write branch in os-session-select requires the DM to be running), so the capture loss it causes just relaunched game mode. The user pass of the switch script does leave one durable trace — the ~/.config/steamos-session-select sentinel, written before any DM check. The managed launch now baselines its mtime; a capture loss with the sentinel advanced reads as the switch request and is honored by replaying the switch with the DM up: restore the display manager, run the distro's own os-session-select (its internal pkexec is authorized allow_any by the distro policy, so it works from the host's sessionless context), then stop the autologin game-mode unit so Relogin lands in the newly selected desktop. The capture-loss re-detection then follows KWin as it comes up; a 120 s post-honor grace stops the rebuild loop from racing the booting desktop back into game mode (superseded early if the box's own game-mode unit reappears — the desktop→game leg stays fast). The baseline is re-recorded on crash-restore so a pre-existing sentinel never reads as a fresh request. Every verb in the sequence was live-validated on the Nobara repro VM. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e35dad529b |
fix(vdisplay/gamescope): DM-flavor-aware session takeover — stop masking Nobara's plasmalogin to death
Field report (Nobara 43 HTPC): switching the host to Steam Game Mode mid-stream permanently black-screened the box. Live-proven root cause on a Nobara repro VM: our takeover masks the box's gamescope-session-plus unit, plasmalogin's Relogin=true then fails its session Exec repeatedly and trips systemd's start limit within ~1 s — the display manager dies, and our restore verb (unmask + user start) cannot bring a seatless gamescope back. Only 'reset-failed + restart' of the DM recovers. The takeover is now display-manager-flavor-aware: - SDDM (Bazzite/SteamOS) keeps the proven mask+SIGKILL path unchanged. - plasmalogin/unknown DMs never mask: with privilege (root or an operator polkit rule scoped to the DM unit — documented) the host stops the DM for the stream and restores it with reset-failed + restart (PUNKTFUNK_RECOVER_SESSION_CMD as fallback), recorded in the persisted takeover state so a host crash still restores; without privilege the managed takeover degrades to ATTACH and mirrors the box's live Game Mode instead of destabilizing the seat. Both legs of the privileged cycle live-verified on the repro VM (headless managed session works with zero login sessions; render nodes are 0666). A loaded-but-inactive leftover instance never triggers the DM stop. Companion fixes from the same triage: - ensure_box_gamescope_mode gains the attach-only rebuild-probe guard both managed paths already had (stale post-capture-loss detection restarted the box's unit), and no longer re-modes a box that drives a physical display — attach mirrors on-glass; re-mode is the headless-box model. - Capture-loss rebuilds targeting gamescope get a 100 s budget: the 40 s budget expired inside the first 45 s Steam-cold-start launch attempt, a guaranteed single-shot failure. - A PUNKTFUNK_COMPOSITOR pin now WARNs once per capture loss when the live session no longer matches it (the pin disables session-following — the reporter's original stream-death trigger). - A managed session that took nothing over (client gamescope pin beside a live desktop) is stopped on disconnect instead of being orphaned forever. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6617275387 |
docs(env): stop teaching the compositor pin + uid-1000 anchors in starters
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Field triage (Nobara, Discord): the kde.md starter host.env told desktop users to set PUNKTFUNK_COMPOSITOR=kwin, which PINS the backend — detect() short-circuits and the capture-loss rebuild never re-detects — so a mid-stream switch to Game Mode killed the stream instead of following it. A follow-up hardcoded XDG_RUNTIME_DIR=/run/user/1000 anchor broke PipeWire for any non-1000 uid (pw audio connect: Creation failed). Revamp across every starter/example/reference: - Desktop starters (kde/gnome/hyprland/sway) shrink to PUNKTFUNK_VIDEO_SOURCE=virtual + an explicit warning that pinning disables session-following; forcing a backend is CI/appliance-only. - host.env.example: rewritten around auto-detection; anchors demoted to a commented ssh/cron-only block with the uid trap spelled out; the gamescope ATTACH/MANAGED knobs documented (previously missing); case-sensitivity called out. - packaging/bazzite/host.env + README: drop the uid-1000 anchors (a systemctl --user service inherits/derives them); README's stale PUNKTFUNK_COMPOSITOR=gamescope-era template synced to the real one. - packaging/kde/host.env: loud APPLIANCE-ONLY header (it pins on purpose). - configuration.md: session-anchors section inverted to "leave unset", compositor row states the pin consequence, case-sensitivity note. - troubleshooting.md: new "session fails right after editing host.env" section (case, wrong-uid anchors, stale pin, restart-to-apply). - gamescope.md/bazzite.md: attach/managed descriptions match current behavior (managed is the infra-detected default; attach re-modes a box-owned session to the client's resolution). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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acce43ebbf |
feat(steamdeck): self-healing reliability — post-OS-update rebuild check + script/docs polish
- rebuild-check.sh + punktfunk-rebuild-check.service (enabled, ordered Before=punktfunk-host): ldd-probes the host binary at session start — milliseconds when healthy, a full update.sh rebuild only when a SteamOS update actually broke its library links. update.sh restarts go --no-block so the check → update.sh → restart chain can't deadlock against the unit ordering. update.sh retrofits the unit. - installer summary: web console is https (the unit serves TLS). - docs: steamos-host.md (runner in the build step, keep-list + auto rebuild = updates survive hands-free), gamescope.md (Gaming Mode touch = single-finger pointer, exact taps, no multi-touch), plugins.mdx (SteamOS runner note), scripts/steamdeck/README.md (rebuild-check, runner payload, keep list, honest packaging trade-off + the CI-prebuilt future direction). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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76791e53e9 |
docs: restructure host setup by distro, configuration by compositor
Split the docs' single distro×desktop axis (ubuntu-gnome / ubuntu-kde / fedora-kde) into two,
which deduplicates the shared mechanics and scales to distros that run several desktops (Arch):
- Install the host — per distro/OS (ubuntu, fedora, arch, bazzite, steamos-host, windows-host):
GPU driver + package + input group, then a canonical "Configure your desktop" funnel.
- Configure your desktop — per compositor (kde, gnome, gamescope, sway): host.env, compositor
quirks, the headless session, and starting the host.
New shared web-console page (enable · login password · arm pairing) removes the console/password
block that was copy-pasted across all seven host pages. Merged ubuntu-gnome + ubuntu-kde into
ubuntu; renamed fedora-kde to fedora; kept bazzite and steamos-host as dedicated appliance guides
(trimmed of duplication). Moved the KWin headless session, the GNOME EGL/lock traps, and the
gamescope attach/managed model out of the distro pages onto their compositor pages.
Fixed while restructuring: distro-specific paths on kde (kde-desktop-setup.sh is Fedora/Bazzite-only;
the .deb ships host.env.kde under /usr/share/punktfunk-host), the interactive "start the host" step
that was lost in the merge, sway over-claiming Hyprland, and a pre-existing broken anchor in
how-it-works.
Removal of the three old pages was captured by the preceding commit
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