af9bb54785501b89628e603ab95c889a7ecb96ce
7 Commits
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9c8fa9340c |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
apple / swift (push) Failing after 40s
audit / cargo-audit (push) Failing after 1m12s
windows-msix / package (push) Successful in 1m37s
windows / build (push) Successful in 1m14s
android / android (push) Successful in 4m48s
ci / web (push) Successful in 27s
ci / rust (push) Successful in 4m21s
ci / docs-site (push) Successful in 31s
ci / bench (push) Successful in 4m39s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 19s
deb / build-publish (push) Successful in 6m3s
flatpak / build-publish (push) Successful in 4m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m15s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m16s
docker / deploy-docs (push) Successful in 18s
Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4994f7f4ba |
feat(windows-client): WinUI 3 (windows-reactor) UI — host list, settings, pairing, SwapChainPanel present
audit / cargo-audit (push) Failing after 1m5s
apple / swift (push) Successful in 3m37s
ci / rust (push) Failing after 3m46s
android / android (push) Successful in 5m20s
ci / web (push) Successful in 33s
ci / docs-site (push) Successful in 27s
ci / bench (push) Successful in 4m39s
decky / build-publish (push) Successful in 22s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 3m12s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
deb / build-publish (push) Successful in 9m20s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m38s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 21s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m10s
flatpak / build-publish (push) Failing after 4m55s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 4m36s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m18s
docker / deploy-docs (push) Successful in 20s
Replaces the winit + raw-HWND-D3D11 shell with a native WinUI 3 UI via windows-reactor (a declarative React-like framework backed by WinUI). The earlier "Reactor can't host a swapchain" read was wrong — PR #4499 (merged 2026-06-01) added a SwapChainPanel widget with `set_swap_chain` over `CreateSwapChainForComposition`. Builds + clippy + fmt green on x86_64-pc-windows-msvc. - Cargo: drop winit/raw-window-handle; add windows-reactor + the `windows` crate, both pinned to the SAME windows-rs commit (b4129fcc) so the `IDXGISwapChain1` handed to `set_swap_chain` satisfies reactor's `windows_core::Interface`. Reactor's build.rs downloads the Windows App SDK NuGets + stages the bootstrap DLL/resources.pri — it requires `CARGO_WORKSPACE_DIR` set (now in the VM build env); /temp + /winmd gitignored. - present.rs: composition swapchain (B8G8R8A8 FLIP_SEQUENTIAL premultiplied) bound to the SwapChainPanel; WARP fallback, runtime D3DCompile shaders, dynamic RGBA texture, Contain-fit letterbox; driven by reactor's per-frame `on_rendering`. - app.rs: the WinUI 3 shell — host list (live mDNS + saved + manual), settings (resolution/ refresh/mic combos+toggle), in-app SPAKE2 PIN pairing screen, and the stream page. Trust gate mirrors the GTK client (pinned → silent, pair=optional → TOFU, else PIN); a pinned-fp mismatch routes to re-pair. The session pump + decoded-frame handoff cross to the UI thread via a Mutex side-channel + thread-locals (the SwapChainPanel sample's pattern). - gamepad: `ctl` sender now `Arc<Mutex<…>>` so GamepadService is `Sync` (shared across the UI and session-pump threads). main.rs: windowed = in-app UI; `--headless`/`--discover` keep the CLI paths. Not yet wired: raw stream keyboard/mouse input (next commit — reactor exposes no raw key/ pointer events, so it needs Win32 low-level hooks or Microsoft.UI.Xaml bindings). On-glass validation pending a display (the dev VM is headless/GPU-less). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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dfed90bff2 |
ci(deb): publish punktfunk-host .deb to the Gitea apt registry
ci / web (push) Failing after 49s
ci / rust (push) Successful in 1m6s
apple / swift (push) Successful in 1m18s
ci / docs-site (push) Failing after 40s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 6s
docker / deploy-docs (push) Successful in 20s
deb / build-publish (push) Failing after 2m17s
Wires up the half-built Debian packaging: build-deb.sh existed but nothing invoked or published it. Adds a `deb` workflow that builds the release host in the Ubuntu 26.04 rust-ci image, packages it (dpkg-shlibdeps-resolved Depends, NVIDIA driver filtered out), and uploads to Gitea's public Debian registry on every main push (rolling 0.0.1~ciN.<sha>) and v* tag (clean X.Y.Z). Ubuntu hosts then track it with `apt update && apt upgrade`. Also: box-setup docs (packaging/debian/README.md), a pointer from the packaging README, ignore dist/, and drop backticks from the package Description (the unquoted control heredoc ran them as a command substitution). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b21fffc3d1 |
feat: Xcode app project for the macOS client (Punktfunk.app)
ci / rust (push) Has been cancelled
clients/apple was a bare Swift package — fine for swift run/test, but app icons, a real bundle (Info.plist, signing identity, TCC), and the normal Xcode build/run flow need an app target. Punktfunk.xcodeproj (synchronized-folder format) wraps the SAME sources as the CLI dev shell (Sources/PunktfunkClient) plus App/Assets.xcassets, and links PunktfunkKit from the local package — no source duplication, both flows stay green: swift build / swift test / swift run PunktfunkClient, and xcodebuild -scheme Punktfunk. The asset catalog ships an empty AppIcon slot ready for the Icon Composer .icon (drag in + set as App Icon + drop the placeholder; see README — including the actool crash observed with the current icon bundle). Package tests on ⌘U need one GUI step (Edit Scheme → Test → +); a hand-written package-test scheme reference doesn't resolve headlessly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bf8a974e8b |
feat: M4 stage 1 — the SwiftUI client is real: compiles, tested, first light on glass
ci / rust (push) Has been cancelled
The clients/apple scaffold is now a working macOS client, validated live against this repo's host across the LAN: gamescope virtual output → NVENC HEVC → lumen/1 (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox → AVSampleBufferDisplayLayer at 720p60, mouse/keyboard flowing back as QUIC datagrams into the host's gamescope EIS injector (~3.7k events injected in one session). LumenKit: - LumenConnection: the predicted cbindgen compile fixes (C17 header spells the typedefs as integers while the enum constants import as a distinct Swift type — bridge by rawValue); close() is now safe from any thread (a close flag + pumpLock held across the blocking poll enforce the C contract "never close with a next_au in flight"; flag prevents lock-starvation by back-to-back polls). - StreamView: per-pump cancellation token (reconnects can't double-pump), flush + re-gate on the next in-band parameter sets when the layer fails, no stale enqueue after restart. - InputCapture: fractional-delta accumulation (sub-pixel motion isn't truncated away), pressed-state tracking with release-all on focus loss and stop() (nothing sticks down host-side), global-singleton ownership guard (GC has one handler slot per process), X1/X2 buttons, horizontal scroll, full keypad/CapsLock/ISO-102nd/PrintScreen/Menu VKs. - LumenClient app shell (swift run LumenClient): connect form, fps/Mb-s HUD, LUMEN_AUTOCONNECT/LUMEN_MODE for scripted first-light runs. - Tests: Annex-B byte-level units; real-codec round trip (VTCompressionSession-encoded HEVC rebuilt as the host's wire shape → AnnexB → VTDecompressionSession → pixels); test-loopback.sh (Swift client vs a real local m3-host over loopback — the Swift twin of c_abi_connection_roundtrip); RemoteFirstLightTests (full pipeline over the LAN). Host/build fixes that fell out: - The workspace builds on non-Linux again: gamestream audio (opus) and sendmmsg batching are now platform-gated with stubs/fallback, per the crate's "compiles everywhere" rule. - Horizontal scroll was inverted end-to-end: the injectors negated BOTH axes onto the ei/wl axes, but GameStream's horizontal convention is positive = right (moonlight-qt/Sunshine pass it through unnegated) — only vertical flips now. This also un-inverts real Moonlight clients. - AnnexB drops all zeros preceding a start code (trailing_zero_8bits padding), ffmpeg's policy, instead of leaking them into the preceding NAL. - build-xcframework.sh: deployment targets pinned to the package floor + an otool guard — cargo does not fingerprint MACOSX_DEPLOYMENT_TARGET, so warm caches can silently ship too-new minos objects. Adversarially reviewed (5-dimension multi-agent pass, every finding refutation-verified): 14 confirmed findings, all fixed above; the send-while-polling core-contract gap flagged here is closed by the lumen/1 session-planes work (&self pulls + per-plane borrow slots). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a913042367 |
feat: M1 lumen-core (FEC/crypto/packet/session + C ABI) and workspace scaffold
Ground-up low-latency streaming stack per docs/implementation-plan.md. M1 is
complete and tested; Linux host backends are cfg-gated stubs to be filled in on
real hardware (M0/M2).
lumen-core (built + tested on macOS/aarch64 — 21 tests):
- fec: ErasureCoder over GF(2^8) (reed-solomon-erasure, Moonlight-compatible)
and GF(2^16) Leopard-RS (reed-solomon-simd, the >1 Gbps wall-breaker); proptested
- packet: zero-copy #[repr(C)] framing, multi-block, FEC-aware reassembly
- crypto: AES-128-GCM with per-direction nonce salts + sequence-as-AAD
- session: host submit / client poll hot paths + input; loopback & UDP transports
- abi: opaque handles, versioned LumenConfig, panic guards; cbindgen-generated header
- acceptance: Rust loopback+proptest and a C harness that links the staticlib
Scaffold (compiles green on all platforms): lumen-host (vdisplay/capture/encode/
inject/web/pipeline seams under cfg(linux)), lumen-client-rs, tools/{loss-harness,
latency-probe}, Apple/Android client stubs, Gitea CI, docs.
Hardened against a multi-agent adversarial review (13 verified findings fixed,
regression-tested): reassembler memory-DoS bounds + block-consistency validation,
GCM nonce-reuse direction separation, ABI struct_size guard + range checks, FEC
shard-length guards, shard_payload datagram bound, key zeroization + Debug redaction.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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