KWin's ScreenCastStream builds its PipeWire format offer — including the
maxFramerate cap it actively throttles delivery to — ONCE at stream
creation, when the virtual output sits at its hardcoded birth 60 Hz. A
kscreen custom-mode change afterwards updates the OUTPUT (readback says
240) but never the offer, so every consumer negotiates max=60 and the
stream delivers 60 (pw-dump-verified on KWin 6.6.4). The only path that
rebuilds the offer is the stream's own resize handling: a source SIZE
change while recording re-runs buildFormats — picking up the output's
current refresh — and renegotiates the live stream.
So above 60 Hz, birth the output at a sacrificial height (+16), then
install + select the real WxH@hz custom mode: the first frame recorded
after the consumer connects triggers KWin's resize path, which renegotiates
the live stream to WxH@hz. The capturer holds (requeues) buffers until the
negotiated size matches — new expect_exact_dims plumbing VirtualOutput →
registry (fresh creates only) → open_virtual_output → a self-disarming
gate in the process callback — bounded by a 3 s deadline that accepts the
producer's dims rather than wedging the session into the first-frame
retry loop. set_custom_refresh reads back the full active mode; a size
reject (pre-6.6 KWin) recreates plain at the real size @60.
Every kscreen operation now addresses the output by its NUMERIC id,
resolved by matching the managed name-prefix AND the just-created birth
size (newest id wins): a mode-switch supersede reuses the per-slot output
NAME (deliberately, for KWin's per-name config persistence) while the
superseded sibling is still alive, and name addressing hit the FIRST
match = the OLD output — on-glass that resized the live session's display
out from under it (wrong-res/black), read the old output back as 'mode
applied', and set the old output primary while the replacement starved at
its birth mode.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The vendored cursor_blend.ptx was regenerated with the CUDA 13.3 toolkit,
which stamps '.version 9.3' — and a driver whose JIT predates that ISA
refuses the whole module with CUDA_ERROR_UNSUPPORTED_PTX_VERSION (222),
silently killing host-side cursor compositing (on-glass: composite-mode
cursor invisible on driver 595.58, KWin leg). The kernels use only baseline
arithmetic, so hand-lower the version directive to 8.0 (CUDA 12.0), which
every supported Turing+ driver JITs. Both files now warn that an nvcc
regeneration re-stamps the version and must be re-lowered.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The frame-attached overlay is the pointer position at the last damage
frame; repeats re-encoding a static desktop froze the blended cursor
between redraws — on-glass the composite-mode cursor stuttered while
window drags (constant damage) were smooth. Refresh the repeat's overlay
from Capturer::cursor each tick so pointer-only motion re-blends at tick
rate — the bandwidth the pre-channel embedded mode already paid. Linux
only: the Windows capturer composites internally and its frames must
never carry an overlay a blend path would double-draw.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The forwarder read only frame.cursor — the overlay attached to the LAST
EMITTED frame. Mutter's pointer-only buffers update the capture-side cursor
state but are skipped as frames, so between damage frames the forwarder
re-sent a stale snapshot: on-glass the client cursor appeared exactly when
clicking or crossing hover targets (damage) and froze/vanished otherwise —
the same pointer-only-motion gap the Windows IddCx channel fills, which is
why the encode tick already prefers the capturer's LIVE cursor. Publish the
overlay from every dequeued buffer (frames or not) into a shared slot and
implement the Capturer::cursor hook on PortalCapturer.
Host-composite mode on Linux still updates the blended pointer only on
damage frames (no re-encode of a static desktop on cursor motion) — the
regen-on-cursor-change the Windows path has is a follow-up.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mutter only rewrites a buffer's SPA_META_Cursor region when the cursor
changed; recycled buffers between damage frames carry a stale id-0 meta.
Treating id 0 as a hidden pointer flickered the client cursor off between
hovers on-glass — per the SPA contract id 0 is 'invalid/no cursor info',
so keep the last-known state (OBS's consumer does the same). A genuinely
hidden pointer stops producing updates; the M3 relative-mode hint keeps
its Windows CURSOR_SUPPRESSED source.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mutter offers SPA_META_Cursor with a FIXED size pod —
SPA_POD_Int(CURSOR_META_SIZE(384, 384)) in meta-screen-cast-stream-src.c —
while our request capped the range at meta_size(256, 256). The intersection
is empty, so the Meta param silently failed to negotiate and no buffer ever
carried the meta region: the entire Linux cursor pipeline (forward AND
blend) was blind on GNOME, proven by an on-glass probe counting 32k+
buffers with zero metas. KWin's offer fits inside 256², which is why the
same consumer code passed there. Raise the max to 1024² headroom (the
negotiated allocation follows the producer's value, not our max) and align
the bitmap parse guard.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Rate-limited journal logging of SPA_META_Cursor arrival/absence, reported
id/position/bitmap offset, and bitmap acceptance — the Linux cursor
pipeline is otherwise blind end-to-end during Mutter RecordVirtual
metadata bring-up on .21.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The libei absolute device advertises one region per logical monitor, and
both MouseMoveAbs and touch mapped into regions().first() — whichever
output the compositor announced first. Next to a physical monitor (on-glass:
GNOME with a dummy HDMI beside the virtual primary) that put the pointer and
every click on the WRONG output: the seat cursor never entered the streamed
monitor, so neither embedded nor metadata cursor capture could ever see it,
and the cursor channel had nothing to forward. Pick the region whose logical
size matches the streamed mode (the wire flags already carry it); fall back
to first() for the single-monitor case. Region geometry now rides the
device-RESUMED log line for diagnosability; matching the screencast
mapping_id instead of the size is the follow-up for same-sized-monitor
ambiguity.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Same trap as the Mutter backend: zkde_screencast pointer mode 2 (embedded)
never delivers SPA_META_Cursor, starving both the cursor channel and the
encoder blend. Mode 4 (metadata) feeds both.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The resize rebuild creates the new virtual display BEFORE retiring the old
one (create-before-drop), so the registry saw a live same-backend sibling —
its own dying predecessor — and told the backend it was not first in group.
Mutter then skipped the Primary/Exclusive apply ("joining an existing
display group — extending") and the retiring owner took the topology with
it: every resize silently demoted the virtual output to an extended,
shell-less desktop. Thread the superseded pool gen through acquire so the
replacement establishes topology, and stop counting kept (Lingering/Pinned)
entries as demoting siblings — no session owns them, so there is no live
desktop to clobber.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
RecordVirtual was created with cursor-mode EMBEDDED, which never delivers
cursor metadata — the cursor channel had nothing to forward (client-drawn
cursor invisible) and the always-built encoder blend had nothing to
composite (host-drawn cursor invisible too). Metadata mode feeds both:
non-forwarding sessions get the blended pointer (same pixels Mutter would
have embedded), forwarding sessions strip the overlay and send shape/state.
The capturer already negotiates the meta on every stream (meta_param).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
faad4b57 shipped the field, shader scale, and plumbing but the
scripted edit inserting the sdr_white_level_scale() refresh in the
scratch-rebuild arm matched nothing and silently no-op'd (no assert) —
sdr_white_scale stayed at its 1.0 init, i.e. 80 nits, i.e. exactly the
old dark cursor. Now queried on every scratch rebuild, with an info
log of queried/applied so an HDR session shows what it uses.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- The polled position is also the composite-blend position: at 16 ms a
240 fps session reused a stale position for ~4 consecutive frames and
the composited pointer visibly stuttered against the video. 4 ms
out-paces every session rate; a tick is one GetCursorInfo syscall.
- Log the queried DISPLAYCONFIG_SDR_WHITE_LEVEL scale on each blend-
scratch rebuild so an HDR session shows what is actually applied
(the virtual display's own SDR-brightness setting is the suspect
when the cursor still reads dark).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
sRGB→linear alone lands cursor-white at 80 nits (scRGB 1.0) while DWM
composes the surrounding SDR desktop at the user's SDR-brightness
setting (~200+ nits by default) — the cursor read visibly dark on HDR.
Scale by DISPLAYCONFIG_SDR_WHITE_LEVEL (new
win_display::sdr_white_level_scale, queried on blend-scratch rebuilds —
the CCD query stays off the per-frame path).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Root cause, proven on-glass across five driver builds: a declared IddCx
hardware cursor is IRREVOCABLE. There is no un-declare DDI, the
empty-caps re-setup is rejected INVALID_PARAMETER, and after a
successful same-mode re-commit with the driver's re-declare provably
suppressed (sticky per-target flag, zero re-setups logged) DWM still
never composites the software cursor back into the monitor's frames.
Every DWM-based composite flip is therefore unfixable.
The composite (capture) model is now implemented in OUR pipeline:
- the driver keeps its hardware cursor declared for the session's whole
life (the state that works) — frames stay pointer-free always;
- in composite mode try_consume routes the conversion through a blend
scratch: slot copy + one alpha-blended quad of the GDI poller's shape
at its polled position (CursorBlendPass — fullscreen-triangle VS with
viewport placement, straight-alpha PS, sRGB→linear for FP16/HDR
rings), covering all four convert paths (NV12, 4:4:4 copy, P010,
PyroWave) GPU-side under the slot's keyed mutex;
- pointer-only motion produces no driver publish (declared hw cursor),
so try_consume REGENERATES from the last slot whenever the polled
cursor state changes — the cursor moves on a static desktop at tick
rate, without faking freshness for the stall/death watchdogs;
- set_cursor_forward becomes purely host-internal state; the
SET_CURSOR_FORWARD IOCTL machinery is no longer used by the host
(driver keeps it, dormant) and its sender plumbing is removed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On-glass: 're-setup on swap-chain assign -> 0x0' fired AFTER 'enable=0
stored' — duplicate/successor monitor entries (re-arrival churn) kept
their default-true flag and re-declared the hardware cursor right after
the composite flip's re-commit, undoing it.
The desired state now lives in a per-target static
(CURSOR_FORWARD_DESIRED): every arrival inherits it (no generation can
resurrect a declare the session turned off), and the flip stamps EVERY
live entry matching the target, declaring against whichever has the
live worker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The empty-caps un-declare is REJECTED by IddCx (STATUS_INVALID_PARAMETER,
on-glass driver 9.9.0722.1407) — there is no un-declare DDI. The
composite flip now works with the only lever the OS gives us: every
mode COMMIT reverts the path to the software cursor, and the driver
skips its per-commit re-declare while cursor_forward_on is off. So:
- driver: disable stores the flag only (no DDI call); enable still
declares immediately against the live worker's event.
- host capturer: after a successful disable flip, force a same-mode
re-commit (win_display::force_mode_reenumeration) — DWM composites
the pointer from the very next commit; the swap-chain flap is the
class the driver's preserved-publisher machinery already rides out.
- state now survives re-arrivals end-to-end: the capturer caches the
APPLIED state (cleared on every channel (re)delivery, which
re-created driver entries need — their flag defaults to declared),
and the stream loop re-applies every tick instead of edge-gating
(steady-state cost: one Option compare).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On-glass (.173, match-window session): every window-size convergence
re-creates the driver-side monitor (re-arrival resize / sibling-session
slot churn), destroying the cursor worker the channel was delivered to —
the flip then died NOT_FOUND (no entry with target_id ∧ worker) and the
declared state was lost entirely.
Driver: set_cursor_forward becomes STATE, not an edge on one monitor
generation — find by target_id ∧ hw_cursor, store cursor_forward_on
even without a live worker (it steers the next delivery/re-setup);
declare/un-declare only when a worker exists. Channel delivery honors
the flag: setup_and_spawn(declare=false) adopts + spawns WITHOUT
declaring (composite mode), so a later enable-flip declares against the
worker's event.
Host: retain the SET_CURSOR_CHANNEL sender; extract
deliver_cursor_channel and RE-deliver the surviving section on every
ring recreate and — with one retry — when a flip IOCTL fails
(the re-arrived entry gets a fresh worker, declared per its flag).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Belongs to 493f4fae (which shipped only the crates/ side — this
packaging/ half was left unstaged, so the deployed driver silently
lacked the IOCTL and every flip died NOT_FOUND at dispatch):
IOCTL_SET_CURSOR_FORWARD dispatch + monitor::set_cursor_forward
(cursor_forward_on flag, resetup gate) + cursor_worker::
unsetup_hardware_cursor (empty-caps un-declare experiment).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
PunktfunkConnection.setCursorRender(clientDraws:) over the new
punktfunk_connection_set_cursor_render export, driven by one
edge-detected reconciler in StreamView (clientDraws = captured &&
desktopMouse) called from every transition — the ⌃⌥⇧M chord,
engage/release, and session start. Capture model and released now get
the host-composited pointer back in the video (full fidelity); the
desktop model keeps the local NSCursor path. xcframework rebuilt v12.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The cursor channel excluded the host pointer from the video for the
whole session, but the client only draws it under the DESKTOP mouse
model — flipping ⌃⌥⇧M to capture mid-stream left the session
pointer-blind (user-found). The fix makes render ownership LIVE state:
- wire: CursorRenderMode 0x51 (client→host, control stream) —
client_draws: true = desktop model (host excludes + forwards),
false = capture model / released (host composites, full fidelity —
DWM on Windows incl. real XOR inversion, encoder blend on Linux).
Sessions start client_draws=true (the pre-message behavior).
- host: control task stores the flag; the encode loop edge-detects it —
forwarding + frame.cursor strip while the client draws, quiet
forwarder + overlay-into-blend while composited. SessionPlan now
grants blend CAPABILITY wherever the capture has a pointer (dropping
the !cursor_forward gate) so the composite side needs no encoder
rebuild; per-tick frame.cursor decides what is drawn.
- Windows: Capturer::set_cursor_forward → retained
IOCTL_SET_CURSOR_FORWARD sender (proto v6) → driver (un)declares the
IddCx hardware cursor on the LIVE monitor. Un-declare re-issues the
setup with EMPTY caps (candidate mechanism — the DDI has no
documented un-setup); resetup-on-commit is skipped while off, so a
mode commit's software-cursor default is the fallback path. Failure
against a pre-v6 driver logs and keeps declared-at-ADD behavior.
- SDL client: one edge-detected reconciler at the cursor pump site —
desktop-active = client draws; capture model or released = host
composites. Covers the chord, the M3 auto-flip, and engage/release.
- C ABI v12: punktfunk_connection_set_cursor_render (additive; wire
version unchanged — pre-§8 hosts ignore the unknown message type).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
cursorChannelActive/hostCursors/cursorState stayed latched across
sessions — a next session against a host WITHOUT the cursor cap would
wear the previous session's stale shapes via resetCursorRects.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The M2c redesign (design/remote-desktop-sweep.md §8): the IddCx hardware-
cursor query is alpha-only by design — IDDCX_CURSOR_SHAPE_TYPE has no
monochrome value, the OS pre-converts monochrome to masked-color, and
masked-color delivery is dead code on modern builds (proven on-glass at
every ColorXorCursorSupport level). The driver keeps its hardware cursor
declared (XOR FULL) purely so DWM excludes every cursor type from the
IDD frame; the SHAPE now comes from a GDI poller in the capture host —
which runs as SYSTEM inside the interactive session, so no helper
process is needed.
CursorPoller (idd_push/cursor_poll.rs, the RustDesk/WebRTC/OBS pattern):
~60 Hz GetCursorInfo on a dedicated thread; rasterise via
CopyIcon→GetIconInfo→GetDIBits only when the HCURSOR value changes;
monochrome via the WebRTC truth table with invert pixels as opaque black
plus a white outline; AND-mask alpha for alpha-less color cursors;
CURSOR_SUPPRESSED = hidden; per-output visibility via the target's
desktop rect; per-monitor-V2 DPI awareness thread-scoped; input-desktop
reattach on failure + 2 s cadence (GetCursorInfo on a stale desktop
succeeds with stale data). Spawned iff the cursor channel was delivered;
a live poller is the sole overlay source (no serial-namespace mixing) —
the driver shm read remains as fallback if the poller dies.
Not chosen: DXGI Desktop Duplication GetFramePointerShape —
PointerPosition.Visible goes stale under injected-only input on current
Win11 (Sunshine #5293, exactly our topology), it burns one of the
session's four duplication slots, and IDD-output metadata has
conflicting field reports.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Durable results of the M2c on-glass bring-up (.173, 2026-07-22):
- The base IddCxMonitorQueryHardwareCursor DDI slot is stubbed to
STATUS_NOT_SUPPORTED on WDK 26100 — add the ...QueryHardwareCursor3
wrapper (wdk-iddcx) and drain it instead; v3 X/Y are only meaningful
when PositionValid, so a position-invalid tick keeps the prior position.
- Hardware-cursor setup is per-mode-commit: the OS silently reverts to a
software cursor on every mode commit, so re-issue the setup on each
swap-chain assignment (monitor::resetup_cursor, called from
assign_swap_chain) or the query fails NOT_SUPPORTED forever.
- One caps definition for initial setup and re-setup, resting at XOR
FULL: the query delivers ONLY alpha shapes in every configuration
(all three ColorXorCursorSupport levels, event-driven and 30 Hz
polled) — masked/monochrome cursors never arrive. FULL keeps the
frame cursor-free for ALL cursor types; the full-fidelity shape comes
from the session-side cursor source in the host
(design/remote-desktop-sweep.md §8).
- Poll the query at ~30 Hz instead of pure event-wait: masked cursors
never fire the data event, and the seqlock's position/visibility
should stay fresh regardless.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On-glass (Mac ↔ Windows M2c host): the host cursor's VISIBILITY is not a
usable 'a game grabbed the mouse' signal — Windows hides the pointer for
ordinary desktop activity (clicking, typing). The per-frame forwarder
turned those transients into relative_hint=true, so the client flipped
desktop→capture→desktop, which (a) warped the cursor to view-centre and
(b) flushed held buttons via releaseAll — a spurious mouse-up ~200 ms
into every press that broke window dragging/resizing.
Disable the auto-flip; the mouse model stays user-driven (⌃⌥⇧M). The
hint still rides the wire, unused, for a future M3 that keys off a REAL
pointer-lock signal (host-side ClipCursor/raw-input detection) instead
of visibility.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The FIRST session's Welcome runs before any backend construction
(vdisplay::open happens at display prep, after the Welcome), so the
capability probe's vdm() expect panicked the very first handshake of a
fresh service — the client saw a dead connect and auto-wake kicked in.
init() is idempotent and the driver facade is a unit struct, so the
probe now initialises the manager itself. Found on-glass (.173, first
Mac-client connect), fix deployed there.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Mac client now exercises the full cursor channel against capable
hosts: desktop-mode sessions advertise CLIENT_CAP_CURSOR, the host
stops compositing the pointer, and StreamView draws the forwarded
shapes as the real NSCursor — plus the M3 host-driven model flip.
- ABI v11: punktfunk_connect_ex9 (adds client_caps; ex7/ex8 pass 0 —
Android untouched), PunktfunkCursorShape/State + the two
next_cursor_* poll fns (audio-style borrow contract), and
PUNKTFUNK_CLIENT_CAP_CURSOR. Fixed in passing: the first insertion
split next_host_timing's cfg/no_mangle attributes off the fn, which
silently dropped the symbol from the header AND dylib — caught by
the Swift build, reattached with its docs.
- PunktfunkConnection: clientCaps connect param, hostSupportsCursor,
CursorShapeEvent/CursorStateEvent + nextCursorShape/nextCursorState
(one cursor thread drains both planes; cursorLock joins the close()
ladder).
- SessionModel: desktop-mode sessions (DefaultsKey.mouseMode) connect
with the cursor cap on macOS.
- StreamView: shape cache (serial → NSCursor, straight-alpha RGBA via
CGImage), resetCursorRects wears the HOST shape while the desktop
model is engaged (hidden host pointer ⇒ invisible), latest-wins
state pump, and the M3 auto-flip — edge-triggered on relative_hint,
⌃⌥⇧M sets an override latch cleared by the next host edge, leaving
relative warps the pointer to the host position via the inverse
letterbox mapping (CGWarpMouseCursorPosition, CursorCapture's
coordinate convention).
Verified: swift build + full test suites green (xcframework rebuilt at
ABI v11, signed); core 218 tests + clippy -D warnings on Linux (.21).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Brings the cursor channel to Windows hosts. The pf-vdisplay driver
declares an IddCx hardware cursor for sessions that negotiated
cursor-forward — DWM then EXCLUDES the pointer from the IDD frame and
delivers shape/position out-of-band, into the same CursorOverlay →
forwarder → wire → client pipeline the Linux portal path uses.
- pf-driver-proto v5 (additive, host floor stays 3): AddRequest's spare
tail becomes hw_cursor (same size/offsets); IOCTL_SET_CURSOR_CHANNEL
delivers a host-created CursorShm section (64-byte seqlock header +
256² shape buffer, layout pinned + tested). No event crosses the
boundary — the host polls at encode-tick pace.
- driver: wdk-iddcx grows the two cursor DDI wrappers; a per-monitor
cursor worker (event wait → QueryHardwareCursor → seqlock publish)
starts only when BOTH the ADD asked and the channel arrived, so a
failed delivery leaves DWM compositing as today. Shape bytes ship raw
(BGRA/masked + pitch); the host converts.
- host: the section rides the existing sealed-channel broker (least-
privilege dup, remote reap on failure); IddPushCapturer::cursor()
seqlock-reads → CursorOverlay (BGRA→RGBA, masked-color approximation,
desktop→frame origin shift, per-shape conversion cache). New
Capturer::cursor() trait hook — the encode loop prefers it over the
frame-attached overlay because hardware-cursor moves produce NO new
frame on a static desktop. hw_cursor survives the re-arrival resize
(carried on the manager's Monitor).
- negotiation: cursor_forward grows the Windows arm (client cap ∧
driver proto ≥ 5, probed once via the control device); SessionPlan
carries cursor_forward → OutputFormat.hw_cursor.
- drive-by: wdk-probe's two pre-existing same-type casts (clippy) and
pf-vdisplay's stale spike-test refs (crate::win_display moved to
pf-win-display; tracing-subscriber was never a dep) repaired.
Verified: proto tests on Mac AND MSVC (15/15 incl. the CursorShm
layout pin); clippy -D warnings for proto/frame/capture/vdisplay/host
on Linux (.21) and native Windows (.173); the DRIVER workspace clippy
-D warnings green against the real WDK 10.0.26100 bindgen (DDI names,
enum variants and IDARG layouts all bind). On-box driver deploy +
on-glass validation follow.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The full Parsec model: launching a game from a desktop session flips the
client into captured relative automatically, and back — no chords.
- Capture overlay now distinguishes 'hidden' from 'no cursor yet':
CursorOverlay grows a visible flag, overlay() returns Some whenever a
bitmap is known (the encode loop strips invisible overlays after
forwarding so no blend path ever draws one; the CPU composite guarded
on visibility already).
- Host forwarder maps it onto the reserved wire bit: visible ⇒ VISIBLE,
hidden-but-known ⇒ RELATIVE_HINT (an app grabbed/hid the pointer),
never any hint before the first bitmap — a cold start can't flip a
desktop session into capture.
- Presenter: edge-triggered auto-flip on hint changes via the new
Capture::set_desktop (chord semantics untouched); a manual ⌃⌥⇧M sets
an override latch that holds until the HOST's intent next changes, so
the hint never fights the user. Leaving relative warps the local
cursor to the host's last pointer position through the new
content_to_window inverse-letterbox mapping (unit-tested against
finger_to_content) — the hand-back is seamless.
Verified on .21: fmt + clippy -D warnings + tests (presenter 20 incl.
the inverse-mapping roundtrip, host 245).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The host cursor stops riding the video and becomes a real OS cursor on
the client (the Parsec/RDP model): pointer feel no longer pays the
capture→encode→network→decode→present round trip.
Wire (M2a):
- Hello grows a client_caps trailing byte (CLIENT_CAP_CURSOR) after the
fixed display_hdr block — presence disambiguated by remaining length,
which caps the post-HDR tail at 27 bytes (documented); Welcome answers
HOST_CAP_CURSOR (capable-and-asked, the 444/clipboard precedent).
- CursorShape (0x50, control stream): serial + dims + hotspot + straight
RGBA, ≤120px/side so the u16 frame always fits (128² would overshoot);
client caches by serial — re-showing a known shape costs 14 bytes, not
a bitmap (RDP pointer-cache for free).
- CursorState (0xD0 datagram): serial + visible/relative_hint flags +
position, sent once per encode-loop tick — latest-wins, self-healing
under loss, no refresh timer. relative_hint is reserved for M3.
- Client core: two new planes (control-task + datagram-task arms) →
next_cursor_shape/next_cursor_state; connect() grows client_caps
(C ABI passes 0 until the v11 cursor poll fns exist).
Host (M2b, Linux portal only):
- handshake::cursor_forward is THE predicate (client asked ∧ Linux ∧
compositor ≠ gamescope) — Welcome bit and session wiring both read it.
- SessionPlan.cursor_blend goes false for a forwarding session; the
encode loop ticks a CursorForwarder every iteration: shape-serial diff
→ control-task bridge (mirrors probe_result), state datagram → conn.
- CursorOverlay/capture CursorState carry the hotspot through
(nearest-neighbor downscale backstop for XL cursors, unit-tested).
Presenter:
- CursorChannel drains both planes per loop iteration; shapes become
SDL color cursors (from_surface + hotspot), applied while the desktop
mouse model is engaged; visibility follows the host; capture/released
hands back the system cursor. Sessions advertise the cap when they
START in desktop mode.
Verified on .21: fmt + clippy -D warnings (7 crates) + tests green
(core 218 incl. new wire roundtrips, host 245 incl. e2e + forwarder
downscale tests).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Folds the parked client-side-cursor machinery (cursorMode auto/always/
never, hidden while disabled) into the cross-client mouse model:
MouseInputMode capture|desktop under DefaultsKey.mouseMode, picked in
Settings ▸ Keyboard & mouse (macOS), resolved at session start and
gated off on gamescope hosts (relative-only EIS).
Desktop model = the un-neutered absolute path with the SDL cursor
policy: pointer never disassociated (enters/leaves the stream freely),
monitor forwards letterboxed absolute positions, and the local cursor
hides only while over the view via an invisible-cursor rect (the
host's composited cursor is the one you see; AppKit manages the rect,
so no hide/unhide balancing). ⌘⇧C becomes ⌃⌥⇧M — the same chord as
the SDL clients — flipping the model live with an atomic
release/re-engage.
Verified: swift build + full test suites green (macOS arm64).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New physical-mouse model beside capture: Desktop leaves the pointer
uncaptured and sends absolute positions through the letterbox
(MouseMoveAbs — every host injector already consumes it). Capture
stays the default and the game model.
- pf-client-core: MouseMode (capture|desktop) persisted in Settings,
default capture so existing stores are unchanged.
- pf-presenter: Capture grows a desktop model — latest-wins pending
abs position coalesced per loop iteration (same 1000 Hz discipline
as relative), flushed before clicks/keys/wheel so they land where
the cursor is; Ctrl+Alt+Shift+M flips the model live; local cursor
stays hidden over the window (the host's composited cursor is the
one you see until the M2 cursor channel); Windows keyboard grab
only engages for capture (a desktop stream is something you
Alt-Tab away from).
- gamescope gating: its EIS is relative-only, so desktop mode is
pinned off there (resolved_compositor), with a log note.
- Settings surfaces: GTK row (dynamic caption), WinUI combo,
console-UI row + step test, capture-hint line.
Verified: fmt + clippy -D warnings + tests (33/40/19) on Linux .21;
clippy -D warnings for all five crates incl. punktfunk-client-windows
native on .173.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 0.17.2 placeholder underestimated this cycle: Android mouse & keyboard
(physical mouse + capture, TV remote-as-pointer, IME text, clipboard), the new
committed-text input plane (InputKind::TextInput / HOST_CAP_TEXT_INPUT), and
the ChaCha20-Poly1305 session cipher are feature work — a minor, not a patch.
Wire/driver/C-ABI markers all unchanged (2 / 4 / 10): every addition is
negotiated or ignored by older peers.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The android leg failed twice on 2026-07-22 with sdkmanager's "Error on
ZipFile unknown archive" — once in our NDK/build-tools step, once inside
setup-android's default package set. Root cause is the shared runner fleet
dropping packets under parallel-job load (the same class retry.sh documents
for the flatpak leg): sdkmanager unzips while streaming, so a truncated
stream reads as a corrupt archive. A solo re-download on the same runner
verified clean.
- setup-android: install only platform-tools — the action's default legacy
`tools` package drags in the ~250 MB emulator this job never uses, which
was the largest and flakiest download in the whole leg.
- NDK/build-tools/CMake: wrap sdkmanager in retry.sh (4 attempts, linear
backoff) — a failed attempt leaves no partial package, so re-invoking is
safe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk negotiates HDR correctly (the stream is BT.2020 PQ 10-bit) but never
told the client to switch its display into HDR picture mode, so HDR streams
stayed in SDR on the TV. Sunshine sends an async control-stream message
(IDX_HDR_MODE, type 0x010e, carrying SS_HDR_METADATA) shortly after the stream
starts; Moonlight only flips the TV into HDR on that cue. We sent exactly one
host→client control message (rumble 0x010B) and never this one. (aurora-tv PR
#53 worked around it client-side by inferring HDR from the negotiated format;
this fixes it host-side so stock Moonlight clients switch too.)
Once the control stream is live and the session negotiated HDR, send a one-shot
0x010e message (enable + 26-byte SS_HDR_METADATA from generic HDR10 defaults),
latched per connection and re-armed on Disconnect. The rumble sequence counter
is unified into a single monotonic `host_seq` shared by both message types —
the GCM nonce derives from `seq`, so a separate per-type counter would reuse
(key, nonce) pairs in the host direction.
The BT.2020 PQ VUI already rides the bitstream (the encoder derives it from the
P010 capture format), so this is purely the missing "switch now" signal; no
encoder change needed. Wire layout locked by unit tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
rustls-webpki 0.103 accepts only X.509 v3 certs and returns
`UnsupportedCertVersion` for anything older, aborting the mTLS handshake at
the `CertificateVerify` step before it ever checks the signature. The
moonlight-embedded client family (moonlight-embedded, aurora-tv, …) still mint
self-signed **v2** certs with no keyUsage extension, so pairing fails against
punktfunk while it works against Sunshine — whose OpenSSL verify callback never
inspects the cert version. (aurora-tv PR #53 worked around this client-side by
switching to v3 + keyUsage; this fixes it host-side for stock clients too.)
The cert's X.509 version and extensions carry no security weight here: the
client cert is self-signed and pinned by SHA-256 (`peer_is_paired`), and the PIN
pairing ceremony is the real proof of identity. The property that DOES matter —
that the peer holds the private key for the cert it presented — is still
enforced: when webpki rejects the cert we re-run exactly that `CertificateVerify`
check with a version-agnostic parser (x509-parser SPKI + the same `rsa` verify
`pairing::verify256` uses). This is a full cryptographic check, never a bypass:
a bad signature still fails, and non-RSA / unsupported schemes fall through to
webpki's original error. Matches Sunshine's leniency without loosening the
pinned trust model.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The desktop clients' clipboard protocol, adopted on Android (text-only v1):
opt-in ClipControl at stream start when the host advertises HOST_CAP_CLIPBOARD
and the new "Shared clipboard" setting (default on) allows.
Device → host: local copies (primary-clip listener + a probe at start) are
announced as lazy format-list offers; the text crosses only when the host
actually pastes (FetchRequest → served from the live clipboard). Host →
device: a host copy's offer is fetched eagerly and lands in the system
clipboard (Android has no practical lazy-paste provider), with an echo guard
so the resulting clip-changed callback doesn't bounce it back as a new offer.
Native side: session/clipboard.rs JNI shims over NativeClient's clip_*
surface; events cross to Kotlin as compact strings from a blocking
nativeNextClip poll on a dedicated thread (the nativeNextRumble pattern),
joined before the session handle is freed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The VK key-event vocabulary cannot express text an input method COMMITS
(autocorrect, gesture typing, non-Latin scripts, emoji). Add a first-class
text event and negotiate it:
- punktfunk-core: InputKind::TextInput (= 15) carries one Unicode scalar per
event in `code`; HOST_CAP_TEXT_INPUT (0x04) in Welcome::host_caps.
- Host advertises the cap only where the session's inject backend can type
text: Windows SendInput (KEYEVENTF_UNICODE, surrogate-pair aware) and the
Linux wlroots backend — a dedicated second zwp_virtual_keyboard whose xkb
keymap grows Unicode keysyms on demand (the wtype model), so keymap
re-uploads never disturb the main device's layout/modifier state. The
KWin-fake-input/libei/gamescope backends can only press layout keycodes, so
those sessions don't set the bit and clients keep the VK fallback.
- GameStream plane: Moonlight's UTF-8 text packet (MAGIC_UTF8, previously
recognized-and-dropped) now decodes to the same TextInput events.
- Android: KeyCaptureView picks a real editable InputConnection when the host
has the cap — the IME runs its full machinery, mirrored to the host live via
common-prefix diffs of the composition (backspaces + new suffix), with
setComposingRegion adopting committed text so autocorrect-revert flows diff
instead of retyping; newline→Enter, deleteSurroundingText→Backspace/Delete.
Older hosts keep the TYPE_NULL raw-key path unchanged.
- keymap: media VKs (0xB0-0xB3) → evdev so the Android media keys land on
Linux hosts too.
Verified: punktfunk-core + host gamestream + pf-inject tests green on Linux
(Ubuntu box), clippy clean; Android app+native builds.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase A — hardware mouse: new MouseForwarder routes every SOURCE_MOUSE event
while streaming. Uncaptured (default): hover/drag positions forward as absolute
cursor moves, wheel with fractional accumulation (high-res wheels), all five
buttons incl. back/forward as X1/X2; the local cursor is hidden over the stream
(TYPE_NULL pointer icon) so the host's composited cursor is the visible one.
Captured ("Capture pointer for games" setting, or Ctrl+Alt+Shift+Q live): the
OS pointer is grabbed via requestPointerCapture on the (repurposed) key-capture
view and raw relative deltas forward as mouse-look; held buttons are tracked
and flushed on capture loss/teardown, and the engaging click is swallowed
(desktop parity). Mouse clicks are intercepted before Compose so they can never
be misread as trackpad taps; a mouse back-button's FALLBACK BACK is dropped so
it can't yank the user out of the stream.
Phase B — keyboard: media/consumer keys (play/pause/next/prev/stop) now map to
their VKs instead of falling to the system; TV-remote SELECT maps to Enter.
Phase D — Android TV: RemotePointer turns a D-pad-only remote into a pointer
(Siri-remote analogue): hold SELECT ~0.8s toggles, D-pad glides the host cursor
with ramped acceleration (Choreographer-paced, diagonal-normalized), SELECT
taps click, play/pause right-clicks, holding it toggles the on-screen keyboard,
BACK leaves pointer mode; an overlay hint teaches the vocabulary.
Settings: "Capture pointer for games" + "Invert scroll direction" (applies
to the wheel and two-finger touch scrolling).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field report: with Exclusive Topology, the physical monitor sometimes stayed
lit — every isolate attempt re-committed and failed SetDisplayConfig with
0x57 ERROR_INVALID_PARAMETER. Clearing DISPLAYCONFIG_PATH_ACTIVE alone leaves
the deactivated path's source/target modeInfoIdx pinned to the queried mode
entries, and per the SetDisplayConfig contract a path being turned off must
have BOTH mode indexes set to DISPLAYCONFIG_PATH_MODE_IDX_INVALID; some
driver/topology combinations (notably when the doomed path shares a source
with the kept virtual path) reject the supplied config outright, so the
retry loop could never converge.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Remote INPUT resets the compositor's idle timers, but a passive
(video-only) viewer sends none — observed live: a SteamOS Game-Mode
host s2idled mid-day and dropped off the network (in a VM with GPU
passthrough it never woke again). Refcounted across planes: the native
LiveSessionGuard and the GameStream video worker each hold a share;
first hold takes the logind sleep:idle block inhibitor on a dedicated
plain thread (zbus blocking must not run on a tokio worker), last drop
releases. Best-effort: no logind → warn once and stream on. No-op off
Linux (macOS/Windows manage their own assertions).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- rebuild-check.sh + punktfunk-rebuild-check.service (enabled, ordered
Before=punktfunk-host): ldd-probes the host binary at session start —
milliseconds when healthy, a full update.sh rebuild only when a
SteamOS update actually broke its library links. update.sh restarts
go --no-block so the check → update.sh → restart chain can't deadlock
against the unit ordering. update.sh retrofits the unit.
- installer summary: web console is https (the unit serves TLS).
- docs: steamos-host.md (runner in the build step, keep-list + auto
rebuild = updates survive hands-free), gamescope.md (Gaming Mode
touch = single-finger pointer, exact taps, no multi-touch),
plugins.mdx (SteamOS runner note), scripts/steamdeck/README.md
(rebuild-check, runner payload, keep list, honest packaging
trade-off + the CI-prebuilt future direction).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The raw-client-pixels fallback is exact only while the managed session
runs at the client's mode. When they diverge — foreign-gamescope
attach at its own resolution, supersample/under-render, transitions —
raw pixels drift or land out of range. The EIS relay file now carries
the session's current output size as a second "WxH" line (from
current_gamescope_output_size()); the injector scales normalized
client positions into it, keeping raw pixels only as the last resort.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The previous commit's no-region fallback never fired: gamescope DOES
advertise a region — (0,0,INT32_MAX,INT32_MAX), meaning "coordinates
are raw". Mapping normalized positions into it explodes a center tap
to x≈1e9, clamped by gamescope to the far corner — the cursor pinned
at (1279,799) and every degraded-touch tap landing there. Treat a
region as an output geometry only when plausibly sized (≤16384 px);
otherwise emit raw client pixels.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
gamescope's "Gamescope Virtual Input" advertises pointer_abs but no
region, so every MouseMoveAbs (and the degraded-touch moves built on
it) was silently dropped (emitted=false) — clicks then landed at a
stale cursor position. With no region, the managed session runs at the
client's mode, so client pixels are output pixels: emit them raw.
Also: log region count/dims at device-resume, and add
PUNKTFUNK_INPUT_TEST_ABS=WxH to `input-test` (corners + center, 1s
apart) so the degraded-touch path is verifiable with xdotool alone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
gamescope's EIS ("Gamescope Virtual Input") advertises pointer/
pointer_abs/button but never a touchscreen — so in Game Mode every
remote TouchDown/Move/Up was dropped on the floor (Desktop Mode works
via KwinFakeInput, which does touch). Headless KWin's libei has the
same gap. Instead of dropping: degrade to a single-finger absolute
pointer — down = abs-move + left press, move = abs-move, up = release —
synthesized through the normal Mouse* inject paths so region mapping,
held-state tracking, and release_all apply. First finger drives the
pointer; later fingers are ignored (a pinch degrades to a drag). A
touchscreen device appearing later takes over on the next touch —
checked per event, never latched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>