ac0e73321c93d068c76413ca3fb366499aa24804
2 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
ac0e73321c |
perf(pyrowave): elevated GPU scheduling + global-priority encode queue
apple / screenshots (push) Successful in 6m18s
ci / web (push) Successful in 1m25s
ci / docs-site (push) Successful in 1m5s
android / android (push) Successful in 13m2s
arch / build-publish (push) Successful in 12m39s
decky / build-publish (push) Successful in 19s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 10s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 10s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 9s
ci / bench (push) Successful in 5m36s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 10s
windows-host / package (push) Successful in 16m23s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6m8s
deb / build-publish-host (push) Successful in 10m16s
deb / build-publish (push) Successful in 12m30s
ci / rust (push) Successful in 19m26s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 22m20s
docker / deploy-docs (push) Successful in 23s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 24m32s
apple / swift (push) Successful in 1m17s
PyroWave's wavelet encode runs on the GPU's compute/shader cores, so a GPU-bound game starves it: submit spikes from ~2 ms to ~15 ms under a 95%+ game load and the stream fps collapses. NVENC is immune (separate encoder ASIC). Two levers to let the encode get scheduled ahead of the game's rendering: - Windows process GPU scheduling: D3DKMTSetProcessSchedulingPriorityClass, env PUNKTFUNK_GPU_PRIORITY = off|above-normal|high (default)|realtime. Best-effort, once per process, non-fatal on refusal (enc/windows/pyrowave.rs). - Global-priority Vulkan encode queue (Granite patch 0005): request a VK_KHR_global_priority queue (PYROWAVE_QUEUE_PRIORITY = off|high|realtime, default realtime), downgrading REALTIME→HIGH→none on NOT_PERMITTED so a refused class never regresses the encoder to HEVC. HONEST STATUS: on an RTX 4090 / Windows / WDDM neither moved the ~15 ms spikes — the graphics-vs-compute preemption granularity is the wall, not the priority level. Kept because both are correct, harmless (graceful fallback), and may help other GPUs/drivers. For a GPU-saturated game the working levers are reducing the encode's GPU cost (4:2:0/8-bit) or H.265; PyroWave holds full rate on the desktop and in games that leave the GPU headroom. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
4c3b11445c |
feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low- latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775, volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB the standalone no-renderer build needs; scripts/vendor-pyrowave.sh reproduces the tree (a pin bump is protocol-affecting, plan §4.2). build.rs drives the wrapper CMakeLists (static archives incl. a static C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7). Offline-safe by construction: no network, no system lib, vendored Vulkan headers — same model as the opus dep (flatpak builder has no network). Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03): - upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier Vulkan<->Vulkan) pass, from the pristine AND the pruned tree - GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p, 0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of target - cargo test -p pyrowave-sys green (static link + API-version pin check) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |