abc057fbfe09cc6e2226c52a2290daac702bdb6a
13 Commits
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9e8135ccec |
refactor(apple): code-quality pass — audit fixes + centralized defaults keys
A 6-agent adversarial audit of the client (11 confirmed of 39 findings, the rest
filtered) drove these:
- fix: SessionAudio ring buffer — guard a write larger than the ring (would push
readIdx past writeIdx and corrupt the buffer; never happens, but guard not corrupt).
- fix: CADisplayLink retain cycle (stage-2 presenter) — a weak-target DisplayLinkProxy
so the view can deallocate (the link retains its target); stage-2 teardown added to
both StreamView/StreamViewController deinits as a safety net.
- fix: GamepadFeedback deinit { flag.stop() } — the drain thread holds the connection
strongly and self weakly, so an abrupt teardown without stop() would leak it.
- refactor: centralize the 12 UserDefaults/@AppStorage key literals (scattered across
8 files) into one DefaultsKey enum — a typo silently splits a setting's reader from
its writer.
- docs: RumbleRenderer @unchecked Sendable invariant; the HID digit-row table; the
stage-2 layer compositing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7b10714b62 |
feat(apple): stage-2 presenter — explicit decode + Metal present + glass-to-glass
ci / web (push) Failing after 38s
ci / rust (push) Successful in 53s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 16s
ci / docs-site (push) Failing after 39s
docker / deploy-docs (push) Successful in 16s
apple / swift (push) Successful in 1m17s
Opt-in (Settings -> Presenter; `punktfunk.presenter`, default stage-1). Stage-1's AVSampleBufferDisplayLayer decodes AND presents internally with no per-frame callback, so neither decode nor present can be stamped or hand-paced. Stage-2 takes explicit control: - VideoDecoder: VTDecompressionSession, async output callback stamps decode-completion, session rebuilt on every IDR / format change. Unit-tested (testVideoDecoderAsyncCallbackDeliversPixels). - MetalVideoPresenter: CAMetalLayer + CVMetalTextureCache + a runtime-compiled BT.709 limited-range NV12->RGB shader, present at the next vsync. The CVMetalTextures + pixel buffer are held until the GPU completes. - Stage2Pipeline: pump thread -> decoder -> newest-ready 1-slot ring; the hosting view's display link drains it once per vsync and stamps capture->present (the display-link target time projected into CLOCK_REALTIME). - LatencyMeter gains record(ptsNs:atNs:offsetNs:); the HUD shows a capture->present (glass-to-glass, modulo host render->capture) line, skew-corrected via clockOffsetNs. Measured live ~11 ms p50 vs ~2.2 ms capture->client. - StreamView / StreamViewIOS host the CAMetalLayer as a sublayer + a CADisplayLink (NSView.displayLink on macOS) when stage-2; input capture + HUD unchanged. The session-active gates switch from `pump != nil` to `connection != nil` so capture engages without a StreamPump. Validated: builds macOS/iOS/tvOS; the decode half is unit-tested; the Metal present is live-validated on glass (correct image + the capture->present number). Colorspace is BT.709 SDR for now; 10-bit/HDR + a pacing policy are later. Plan: docs-site/content/docs/apple-stage2-presenter.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6b4de5d738 |
feat(client/speedtest): request the host's full 3 Gbps probe ceiling
The Apple speed test asked for only 400 Mbps, capping the measured throughput
there and hiding the link's real headroom. Request the host's full
MAX_PROBE_KBPS (3 Gbps) instead, and raise the recommended-bitrate clamp from
500 Mbps to the host's 2 Gbps session ceiling so a fast measurement yields a
usable recommendation.
Also fix the stale caps left when the host clamps were raised (
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1d605fb781 |
feat(gamepad): controller discovery + client-negotiated pad type + rich DualSense end to end
The Apple client grows full gamepad support and punktfunk/1 learns to negotiate the virtual pad type: - Protocol: Hello carries a GamepadPref byte (offset 21, the same trailing-byte back-compat pattern as the compositor; echoed resolved in Welcome at 54). Host precedence: explicit client choice > PUNKTFUNK_GAMEPAD env > Xbox 360, DualSense (UHID) only where available. ABI: punktfunk_connect_ex2 + punktfunk_connection_gamepad (connect_ex delegates; ABI_VERSION stays 2 — the trailing byte IS the compat mechanism). punktfunk-client-rs gets --gamepad. - Swift client: GamepadManager (app-lifetime discovery + selection — Settings lists every controller with capabilities/battery/"In use"; exactly ONE pad forwards as pad 0, auto = most recently connected, or pinned), GamepadCapture (snapshot-diff button/axis events, DualSense touchpad + ~250 Hz motion on the rich-input plane, held state released on switch/deactivate/stop), GamepadFeedback (rumble → CoreHaptics per-handle engines; lightbar → GCDeviceLight; player LEDs → playerIndex; adaptive-trigger blocks → the table-driven DualSenseTriggerEffect parser → GCDualSenseAdaptiveTrigger, exact for the 10-zone positional modes). The pad type auto-resolves from the physical controller at connect time, user-overridable in Settings. - Host DualSense fixes surfaced by adversarial review against hid-playstation / SDL / Nielk1 ground truth: input-report sensor/touch offsets were off by one (the kernel read garbage motion + phantom touches), the L2/R2 trigger blocks were swapped (the report is right-trigger-first), feedback now gates on the report's valid-flags (a plain rumble write no longer blanks lightbar/ triggers), and the touchpad rescale clamps to the advertised ABS_MT extents. - Tests: Hello/Welcome trailing-byte back-compat, pick_gamepad precedence, byte-exact input-report layout, valid-flag gating, per-mode trigger-parser table (incl. packed 3-bit zones), wire conversions, and a scripted loopback feedback burst (PUNKTFUNK_TEST_FEEDBACK=1) asserted through the xcframework on the rumble + HID-output planes. Validated: cargo test/clippy/fmt green on macOS + Linux (61 host tests), swift build/test green, test-loopback.sh green, tvOS/iOS targets compile. DualSense motion sign/scale is derived from the calibration blob, not yet live-verified (constants isolated in GamepadWire). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7655c36f34 |
fix(apple/tvOS): hand-rolled selection screens — kills the black-text flash in pickers
ci / rust (push) Has been cancelled
The navigationLink Picker's INTERNAL destination list renders its rows in the focused (dark-text) style while the push animates — black text over the dark backdrop until focus settles (present under the old fade too; a SwiftUI-on-tvOS quirk we don't control). Settings now uses its own primitives instead: - TVSelectionRow: label + current value, pushes… - TVSelectionList: a Settings-app-style option list (plain button rows + checkmark, selecting pops back) — ordinary button chrome, no focused-style pre-rendering. The stream-mode and compositor pickers are gone on tvOS; the Settings screen itself is a plain scroll of rows + footer (no Form), matching the rest of the tv UI. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f01b07a973 |
fix(apple/tvOS): pushed routes instead of modal covers — the Settings-app navigation feel
ci / rust (push) Has been cancelled
Add Host, Settings and PIN pairing were fullScreenCover overlays, which is why navigating felt unlike the system Settings app (no push animation, no Menu-pops-a-level semantics). They are now navigationDestination ROUTES pushed inside the home NavigationStack: - the system push/pop animation and Menu-button back navigation come for free; - the Settings pickers' navigationLink pushes reuse the same stack (its inner NavigationStack wrapper is gone, as is the tvOS Done row — Menu pops, like Settings); - Add Host is a real full-screen page (system navigation title, Settings-style rows on the standard backdrop) instead of a floating dialog, same for the pairing page; - the thickMaterial cover backdrops became unnecessary and are gone. The system keyboard entries stay as covers — that presentation is system-owned either way. iOS/macOS keep their sheets. Verified by screenshot: Add Host renders as a pushed full-screen route with the title top-center. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9e57a5a1ff |
fix(apple/tvOS): native form controls — pushed pickers, single-pill fields, centered values
ci / rust (push) Has been cancelled
The inline iOS form widgets fought the tvOS focus system at every turn: focused fields showed nested pills, rows darkened oddly and grew on activation, the Compositor picker was not even focusable, and prefilled fields (port, client name) floated their label inside the pill, shoving the value off-center. - Settings is now a fully tv-native screen: NO inline text entry — the stream mode is a preset picker (This TV native / 720p / 1080p / 4K, plus a Custom entry preserving a mode set on another platform) and both pickers use .navigationLink style (pushed selection lists, exactly like the system Settings app — and properly focusable; the cover wraps in a NavigationStack for the pushes). - Where text entry is unavoidable (Add Host, PIN pairing), the fields keep their stock single-pill chrome (the grouped form style stays off tvOS — its row platters were one of the nested pills) and prefilled fields hide their floating label so values center vertically. - All earlier row-clearing experiments reverted. Verified by screenshot in the Apple TV simulator: Settings rows render as single focus lozenges with chevrons; the Add Host pills are uniform with centered text. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7dd479f9e4 |
fix(apple/tvOS): television-idiomatic chrome — grid action tiles + full-screen covers
ci / rust (push) Has been cancelled
The iOS chrome half-worked on tvOS: toolbar items rendered tiny with clipped labels and could not even be focused (which is why "+" never opened the add-host form), and sheet presentations are not a tvOS idiom (the Settings form looked broken). - The toolbar is gone on tvOS. Add Host and Settings live IN the hosts grid as full-size, focus-native tiles (.card style, same geometry as the host cards) — the natural way actions work on television. - Every modal (Add Host, Settings, PIN pairing) presents as a fullScreenCover on tvOS; Settings gains a tvOS-only Done button (covers don't dismiss themselves). - iOS/macOS keep their existing toolbar + sheets untouched. Verified in the Apple TV simulator: title, host card and both action tiles render full-size and focusable. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bfd8c7be93 |
feat(apple): tvOS client — third app target, first-lit in the Apple TV simulator
ci / rust (push) Has been cancelled
The same app now runs on tvOS (target Punktfunk-tvOS, bundle io.unom.punktfunk.tvos), validated live against the box: vkcube at 1280x720@60, 60 fps in the Apple TV 4K simulator, glass HUD with a focusable Disconnect button. - PunktfunkCore.xcframework grows tvOS device + universal-simulator slices. These are TIER-3 Rust targets (no prebuilt std): BUILD_TVOS=1 builds them with nightly and -Zbuild-std from rust-src — the full quic stack (quinn/rustls-ring/tokio) compiles for tvOS unchanged. - The UIKit stream view covers iOS AND tvOS, with pointer interaction, pointer lock, touch forwarding and InputCapture gated to iOS — tvOS is view-only until gamepad capture lands (the natural tvOS input). - SessionAudio on tvOS: .playback session, no mic (no app-accessible microphone). - App chrome gates: keyboardShortcut/textSelection/controlSize/statusBarHidden are iOS/macOS-only; host cards use the focus-native .card button style on tvOS; the Audio settings section hides (system-routed); mode seeding works from the TV screen (1920x1080@60). - Package platforms += .tvOS(.v17); new Xcode target + shared scheme (TARGETED_DEVICE_FAMILY 3, local-network usage description included). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e1af4d57c6 |
feat(apple): iOS/iPadOS client — touch, pointer lock, shared SwiftUI shell
ci / rust (push) Has been cancelled
The whole client now runs on iPadOS/iOS from the same sources, first-lit live in the
iPad simulator against the real host at 1280x720@60 (60 fps on the HUD, capture state
machine active, mic permission flow shown).
- PunktfunkCore.xcframework grows iOS device + universal-simulator slices
(BUILD_IOS=1; rustup targets aarch64-apple-ios{,-sim} + x86_64-apple-ios).
- The decode pump is extracted into a shared StreamPump (identical IDR re-gate logic on
both platforms); the iOS StreamView (StreamViewIOS.swift) has the same name/signature
as the macOS one, so ContentView & co. are byte-identical across platforms — hosted
in a UIViewController for prefersPointerLocked (the iPadOS cursor capture; see README
note 9 for the UIHostingController forwarding caveat).
- Touch is always forwarded: per-finger wire ids, coordinates mapped through the
aspect-fit letterbox into LIVE host-mode pixels (surface == host mode, identity
rescale host-side; follows mid-stream requestMode switches).
- InputCapture is cross-platform: GC works the same on iPadOS, ⌘⎋ is detected from the
HID stream there; stale-⌘ tracking after focus loss fixed on both platforms
(releaseAll now drops the modifier/latch state — a ⌘ released in another app
otherwise hijacked Esc forever).
- SessionAudio: AVAudioSession on iOS (.playAndRecord + .defaultToSpeaker — without it
iPhones route host audio to the EARPIECE; deactivated with
notifyOthersOnDeactivation on stop so interrupted background audio resumes); HAL
device pinning + the Settings pickers stay macOS-only.
- New Punktfunk-iOS app target (shared synchronized sources, generated Info.plist with
mic + local-network usage descriptions — QUIC to a LAN host trips local network
privacy on real devices — scene manifest + indirect input events for Stage Manager /
external displays), shared scheme, macOS min-window frames gated off iOS.
For the iPad-on-an-external-screen idea: with multiple scenes + indirect input enabled,
Stage Manager iPads can drag the punktfunk window onto the external display and drive
the PC with keyboard/mouse/touch. Known gaps (README note 9): the pointer-lock
preference isn't consulted through UIHostingController (relative mouse works, the local
cursor just stays visible) and AVAudioSession interruptions don't auto-restart audio.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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b26f138699 |
feat(apple): session audio — host playback + mic uplink, device pickers in Settings
ci / rust (push) Has been cancelled
Both directions of the audio plane, on CoreAudio's built-in Opus codec
(kAudioFormatOpus — no bundled libopus; OpusCodec.swift, round trip unit-tested):
- Playback: a drain thread pulls nextAudio() packets, decodes, and writes a priming
jitter ring feeding an AVAudioSourceNode (~20 ms prefill, adaptive to the device's
render quantum so large-buffer devices don't oscillate prime/dropout; a high-water
clamp sheds stall backlog so one network hiccup can't permanently lag audio behind
video; underrun re-primes — one dip, not sustained crackle).
- Mic: a second engine taps the input device, resamples to 48 kHz stereo, Opus-encodes
20 ms chunks and sendMic()s them into the host's virtual PipeWire source. Permission
via AVCaptureDevice (NSMicrophoneUsageDescription added to the Xcode target).
- Settings: Speaker + Microphone pickers (CoreAudio HAL enumeration, persisted by
device UID — "System default" leaves the engine unpinned so it follows macOS device
changes) and a "Send microphone" toggle (default on). Applies from the next session.
- Audio starts with streaming, never during the trust prompt (no host sound — and no
mic uplink — before the user trusted the host); teardown stops audio before close().
Adversarial-review fixes baked in: stop() and the dangling mic-permission callback
share one lock+flag protocol (no hot mic with no owner), the connect-success handler
bails when the attempt was abandoned mid-handshake (no session/mic for a dead window),
SessionAudio gets a deinit backstop (a dropped instance can't pin the connection via
its drain thread), and the render scratch buffer is block-owned (was leaked per
session).
Verified live against the box: remote test decodes 100 host Opus packets to PCM and
the host opens its virtual mic on the first uplinked frame ("punktfunk/1 virtual mic
ready"); on-glass session runs with both engines up.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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a9d1c16067 |
feat(apple): client-selectable compositor in the macOS client
ci / rust (push) Has been cancelled
Adopts punktfunk_connect_ex from the compositor-selection batch: a Compositor enum on PunktfunkConnection (auto/kwin/wlroots/mutter/gamescope, with the host's name aliases for env parsing), a "Host compositor" picker in Settings (default Automatic — a concrete choice is honored only if that backend is available host-side), and PUNKTFUNK_COMPOSITOR / PUNKTFUNK_REMOTE_COMPOSITOR pass-throughs for the autoconnect dev hook and the remote first-light test. The wire change is backward-compatible (optional trailing byte), so no behavior changes at the default. Validated live against the box: host with no compositor env (auto-detect = KWin) logged "honoring client compositor request compositor=gamescope" and streamed 60/60 decoded frames from the spawned gamescope. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5e77731da0 |
feat: hosts grid + trust-on-first-use UX + settings pane
ci / rust (push) Has been cancelled
The app grows from a dev connect form into a real client shell: - Home is a grid of saved hosts (UserDefaults-persisted; context menu: Remove / Forget Identity), "+" in the toolbar opens the add-host sheet, the stream mode moved into Settings (⌘, / gear) — native resolution stays the only mode, no scaling. - Trust is now explicit: the protocol always supported certificate pinning, but the app passed no pin and discarded the observed fingerprint — silently trusting any host. First connect now shows the host's SHA-256 fingerprint (compare with the "clients pin this fingerprint" line in the host log) over the live-but-blurred stream; the stream must pump immediately (the opening IDR is the only guaranteed one), so StreamView gains a capturesCursor switch to keep the cursor free while the prompt needs clicking, and input capture starts only after confirmation. Trusting pins the fingerprint per host; a changed host identity then refuses to connect. - PUNKTFUNK_AUTOCONNECT keeps working (auto-trusts, doesn't touch the saved hosts). Host→client authorization (pairing PIN) remains a punktfunk-core roadmap item — the host still accepts any client that can reach its port. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |