Commit Graph

2 Commits

Author SHA1 Message Date
enricobuehler 927a571414 feat(console): touch-mode setting + request-access pairing + polish
Extend the gamepad/console shell (pf-console-ui) to parity with the other clients:

- Settings gain a Touchscreen → Touch mode row (Trackpad / Direct pointer /
  Touch passthrough), the one couch-relevant Settings field the screen lacked.
- The pair screen adds the no-PIN delegated-approval path: a "Request access"
  action (only when the host advertises a fingerprint to pin) opens a connect the
  host PARKS until the operator approves this device, then persists it as paired.
  A role-based row model keeps the cursor off stale indices; manual hosts stay
  PIN-only, matching the desktop shells.
- Threads request_access through OverlayAction::Launch and ConnectIntent; the
  shell shows a "Waiting for approval…" takeover, and the session binary parks on
  a 185 s budget (PendingApproval → persist-as-paired via on_connected).

Auto-wake (WoL) was already implemented end-to-end and is left as-is.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:31:25 +02:00
enricobuehler 180ac3aa61 feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete
couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is
self-sufficient end to end:

- Home: host carousel (saved + discovered + Add Host tile) with presence
  pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher.
- In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a
  desktop), add-host with a controller keyboard, couch settings over the
  shared Settings store, wake-on-LAN overlay with retry, cancelable dials.
- Shell chrome: screen stack with push/pop entrance/exit choreography
  (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button
  glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts,
  embedded Geist typography, in-stream start banner.
- Steam Deck: our OSK never draws — fields start SDL text input (the new
  Overlay::text_input_active hook) and Steam's keyboard types; a hint chip
  points at STEAM + X. Other Linux gets the full gamepad keyboard tray.
- punktfunk-session: bare --browse opens Home; --browse host opens that
  host's library with Home behind it (Decky launches keep working, B now
  pops instead of quitting). Service threads run discovery, 10 s probes,
  pairing, wake loops, fetches, and known-hosts persistence.
- Presenter contract: Launch actions carry the host, CancelConnect never
  engages a won race, pad kind/list ride FrameCtx, menu events flow while
  dialing so B can cancel.

Every screen renders to PNG on CPU raster for review
(PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 08:46:49 +02:00