HDR (display-driven, matching the WGC path):
- CTA-861.3 HDR EDID (BT.2020 primaries + HDR Static Metadata block) so Windows
offers "Use HDR" on the virtual display. The host FOLLOWS the display's live
advanced-color state, recreating the shared ring at the matching format
(FP16 in HDR / BGRA in SDR) on a toggle — no freeze.
- Always emit Main10/BT.2020-PQ Rgb10a2 while the display is HDR; the client
auto-detects PQ from the HEVC VUI (clients under-report VIDEO_CAP_10BIT).
Generic HDR10 mastering SEI on every IDR.
- Generation-tagged `latest` (gen<<40|seq<<8|slot) + driver `is_stale` re-attach
kill the toggle-time garbage frame and any stale-ring read.
Perf:
- Pipeline the encode loop (Capturer::pipeline_depth; IDD-push = 2): submit N+1
before polling N so the convert/copy on the 3D engine overlaps the NVENC encode
of N on the ASIC. PUNKTFUNK_IDD_DEPTH overrides (1 = synchronous).
- Rotating host output ring (OUT_RING) so the in-flight encode and the next
convert never touch the same texture.
- HDR converts directly from the keyed-mutex slot's SRV into the output ring
(drops the redundant slot->fp16 scratch copy); SDR copies the BGRA slot in.
The slot mutex is held only across the convert/copy, not the encode.
RING_LEN 3->6 for publish headroom.
- Capture-health diagnostic: new_fps vs repeat_fps under PUNKTFUNK_PERF (a low
new_fps at a high send rate means the source isn't compositing, not an encode
stall).
Validated live on the RTX box: 5120x1440@240 HDR streams; driver composes
~180 new fps, encode 240 fps @ ~4.3 ms p50.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Switch the Inno Setup installer's virtual-display driver from the vendored SudoVDA
C++ binary to our own all-Rust pf-vdisplay (validated streaming at 5120x1440@240).
- packaging/windows/pf-vdisplay/: vendored SIGNED driver (pf_vdisplay.dll/inf/cat +
punktfunk-driver.cer, the same cert the gamepad drivers ship), built from
vdisplay-driver/ via deploy-dev.ps1.
- install-pf-vdisplay.ps1 / stage-pf-vdisplay.ps1: mirror the SudoVDA scripts -
trust cert -> gated ROOT\pf_vdisplay node via nefconc (NEVER devgen) -> pnputil
/add-driver /install. Idempotent, best-effort (never aborts the install).
- punktfunk-host.iss + pack-host-installer.ps1: install the pf-vdisplay bundle
under the existing installdriver task.
- Removed the vendored SudoVDA driver + install-sudovda.ps1 + stage-sudovda.ps1.
- README + windows-host.yml: SudoVDA -> pf-vdisplay.
The host's vdisplay/sudovda.rs backend is unchanged - it drives whichever driver
provides the {e5bcc234} interface, now pf-vdisplay. Live installer build/test on
the runner is the remaining step.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Windows installer ballooned to 154 MB and installed forever because the node-server
bundle externalized the WHOLE @unom/ui dependency tree (payload, lexical, date-fns,
prismjs…) to .output/server/node_modules — 47,567 files / 730 MB copied into Program
Files. Set Nitro `noExternals: true` so every dependency is bundled + tree-shaken into the
server output: .output drops to ~75 files / 10 MB, and the bare external imports
(srvx, seroval…) bun couldn't resolve at runtime are gone — so the console runs on bun
(no node, no node_modules), which is the issue we previously worked around with node.
Windows installer now ships bun.exe + the ~75-file .output (was node.exe + a node_modules
forest) and runs `bun .output\server\index.mjs`:
- windows-host.yml: fetch a pinned portable bun (build tool AND shipped runtime); drop the
node fetch + the .output/server install; smoke-boot under the bundled bun.
- pack-host-installer.ps1 / punktfunk-host.iss: -NodeExe -> -BunExe; stage {app}\bun\bun.exe.
- web-run.cmd / build-web.ps1: run/restart on bun; docs updated.
Net win everywhere: the Linux .deb shrinks (node still runs the self-contained output), and
the docker web image — which already ran `bun run .output/server/index.mjs` with only
.output copied — is fixed (the externals had no node_modules to resolve at runtime).
Validated locally: noExternals build = 75 files / 10 MB; node AND bun both serve /login
(200) + static assets (200) + gate /api (401).
(A true single binary via `bun build --compile` is blocked for now: Nitro serves public
assets from an import.meta-relative path `--compile` doesn't embed (/$bunfs/public); the
75-file payload is the clean result.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Windows host installer shipped only the host exe + SudoVDA driver + FFmpeg, so a
fresh install had no web management console — required for basically every user (status,
paired devices, the PIN pairing flow). The console was only ever set up by hand on the
dev box (build-web.ps1 + a hand-made PunktfunkWeb task whose web-run.cmd wasn't even
committed). Bundle it into the same installer, mirroring the proven Linux punktfunk-web
deploy.
- windows-host.yml builds the Nitro node-server console (bun, deb.yml's shape) + fetches
a pinned portable Node, smoke-boots it under node (/login == 200) to gate the build, and
hands web/.output + node.exe to the pack script.
- pack-host-installer.ps1 gains -WebDir/-NodeExe and stages the .output tree, node, and
the two new scripts into the non-WOW64-redirected build area.
- punktfunk-host.iss lays the payload into {app}\web\.output + {app}\node\node.exe, adds
a wizard page for the console login password pre-filled with a crypto-random default
(shown on the finish page; kept on upgrade), and runs web-setup.ps1.
- web-setup.ps1 writes the ACL'd %ProgramData%\punktfunk\web-password (Administrators +
SYSTEM), registers the PunktfunkWeb scheduled task (boot, SYSTEM, restart-on-failure ->
web-run.cmd -> node on :3000), opens inbound TCP 3000, and starts it. web-run.cmd
sources the host's mgmt-token + the password and runs the bundled node.
- The console proxies the host's loopback mgmt API with the host's own
%ProgramData%\punktfunk\mgmt-token (no host-code change). Uninstall removes the task +
firewall rule.
Validated locally: bun build -> node-server bundle, node boot serves /login (200) and
gates /api (401). The Windows-only bits (ISCC compile, scheduled task, password page,
firewall) validate on the Windows runner CI + on-glass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A push to main publishes canary builds to canary channels (fast iteration,
unchanged); a single vX.Y.Z tag releases every platform at one version to the
stable channels and attaches all artifacts (.deb/.rpm/.msix/.apk/.aab/.dmg +
flatpak/decky/host-installer) to one Gitea Release. Collapses the
host-v*/win-v*/host-win-v* tag namespaces into v* — the channel split makes the
version-shadow bug structurally impossible (canary and stable are separate repos,
never a shared version line).
- scripts/ci/gitea-release.{sh,ps1}: one idempotent release helper
(create-or-fetch + delete-before-upload), replacing 3 copy-pasted inline blocks
and fixing their latent 409-on-reupload bug; prerelease flag auto-derived from
the tag (an -rc tag won't shadow "Latest")
- channels: apt canary/stable distributions; rpm *-canary/base groups; flatpak
canary/stable OSTree branches + a 2nd .Canary.flatpakref; generic-registry
canary/ vs latest/ aliases; Play internal/alpha; Apple TestFlight vs notarized DMG
- android versionName threaded through gradle (versionCode stays run_number);
Apple canary = TestFlight-only (no DMG/tvOS); canary base bumped to 0.3.0
- docs: new docs-site channels.md (subscribe table + cut-a-release runbook +
box migration), refreshed ci.md workflow table + packaging READMEs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The host is NVIDIA/NVENC + SudoVDA coupled; Windows ARM64 has neither an NVIDIA
driver nor an ARM64 SudoVDA, so an ARM64 host would install but couldn't encode
or make a virtual display. Document the deliberate x64-only scope so it doesn't
get re-litigated. ARM64 stays client-only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The first CI run failed only on the SudoVDA download: SudoMaker/SudoVDA has no
releases (source-only repo; Apollo embeds the driver in its installer), so there
was nothing to fetch. Vendor the prebuilt SIGNED driver in-repo instead.
- packaging/windows/sudovda/: SudoVDA.inf/.cat/.dll + sudovda.cer (derived from
the .cat signer CN=sudovda@su.mk), pulled from the dev-box driver store.
v1.10.9.289, Class=Display, HWID Root\SudoMaker\SudoVDA, MIT/CC0.
- fetch-sudovda.ps1 -> stage-sudovda.ps1: stage the vendored driver + fetch
nefcon from its real pinned release (v1.17.40, sha256 812bae7e…, x64/nefconc.exe).
- pack-host-installer.ps1: call stage-sudovda.ps1; README updated with the
driver-refresh recipe.
The rest of the pipeline already passed on the first run (host built --features
nvenc via the llvm-dlltool import lib; ISCC + signtool found; signed with the
real CN=unom cert).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
MSIX (the client's format) can't install the host's LocalSystem secure-desktop
service or the SudoVDA kernel driver, so the host ships as a signed Inno Setup
setup.exe that runs elevated and delegates to the existing idempotent
`punktfunk-host service install`.
- packaging/windows/punktfunk-host.iss: lay exe into Program Files, optional
SudoVDA driver task, run service install/start; [Code] stops+waits the service
before file copy on upgrade; uninstall runs service uninstall.
- pack-host-installer.ps1: cert (reuses MSIX_CERT_PFX_B64 / self-signed CN=unom),
sign inner exe + setup.exe, fetch/stage SudoVDA, run ISCC, export public .cer.
- fetch-sudovda.ps1 / install-sudovda.ps1: pinned SudoVDA + nefcon download, cert
import, gated device-node create (no phantom dup), pnputil install (warn-not-abort).
- nvenc/: synthesize nvencodeapi.lib via llvm-dlltool from a 2-export .def so
--features nvenc links with no GPU/SDK at build time.
- .gitea/workflows/windows-host.yml: build (nvenc) -> clippy -> ISCC -> sign ->
publish setup.exe + .cer to the generic registry pkg punktfunk-host-windows.
Tag host-win-v* -> X.Y.Z (+ latest/ alias); main push -> rolling 0.2.<run>.
- setup-windows-runner.ps1: provision Inno Setup; docs: installer instructions.
SudoVDA/nefcon release URLs+SHA-256s in fetch-sudovda.ps1 are placeholders
(baseline v0.2.1) — fetch warns + prints the computed hash until pinned.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>