Commit Graph

5 Commits

Author SHA1 Message Date
enricobuehler 349d16382e fix(stats): decode stage measures GPU completion; Alt+Enter fullscreen alias
The Vulkan path's receive_frame returns at SUBMISSION (~0.1 ms) — the
hardware decodes asynchronously, so the decode stat was truthful but
measured the wrong boundary. The pump now ships the frame to the
presenter FIRST, then waits the frame's timeline fence (vkWaitSemaphores
resolved through the shared device's proc chain) and stamps
received→decode-COMPLETE — true NVDEC time at zero pipeline cost, since
the presenter's own GPU wait is what actually gates sampling. Software/
VAAPI keep their synchronous stamps.

Also: Alt+Enter joins F11 as the fullscreen toggle (some keyboards' Fn
layer sends a media key for plain F11 — observed on glass as
'F11 only works with shift'); the shell's shortcuts panel lists both.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler 79c4f4cbc1 feat(host): user-defined custom display presets
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.

- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
  surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler 1992eb1c52 feat(host): game-mode integration + dedicated game sessions
Implements design/gamemode-and-dedicated-sessions.md (Parts A1-A5 + B0-B2):
reconciles the merged display-management registry with session-mobile
Bazzite/SteamOS hosts and adds a per-launch dedicated gamescope mode.

- A1 DisplayOwnership {Owned,External,SessionManaged} + poolable_now(): the
  registry pools only what it owns, so gamescope managed/attach outputs are no
  longer double-owned by the registry AND the gamescope restore worker (fixes
  the game-mode-reconnect stale-node wedge).
- A2 validated reuse: (backend,mode,launch,epoch) reuse key + kept_display_alive
  liveness probe + reused_gen/mark_failed on a reused-display first-frame failure.
- A3 policy-driven managed restore (keep_alive replaces the hardcoded 5s debounce;
  forever = held = gaming-rig truthful) + crash-restore persist + SIGKILL teardown
  (kill_unit, applied to our transient unit AND the autologin stop -- validated
  live on .181 to avoid the F44 GPU-context leak).
- A4 session epoch: observe_session_instance bumps the epoch + invalidate_backend
  on a desktop-compositor instance change; gamescope spawns are exempt.
- A5 per-spawn log + PID-scoped gamescope node discovery.
- B0 game_session {auto,dedicated} policy (top-level, preset-orthogonal) +
  pick_gamescope_mode dedicated_launch + steam -silent command shaping.
- B1 free the autologin Steam before a dedicated Steam spawn (single-instance).
- B2 game-exit -> APP_EXITED_CLOSE_CODE (0x52) clean session end.

Adversarially reviewed (11 findings fixed). Validated on glass (.181 Bazzite F44,
RTX 4090): dedicated spawn streams a real game smoothly; keep-alive reuse; the
SIGKILL fix avoids the F44 vkCreateDevice leak. Workspace green
(build / test --workspace / clippy -D warnings / fmt), OpenAPI + C header
regenerated, web console tsc + vite build green. clients/probe: bump the
no-video timeout 8s->45s for gamescope cold starts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler a2df43e766 docs(display-management): Stage 8 consolidation — docs page, README, CLAUDE.md, host.env
Bring the user-facing + project docs in line with the shipped, on-glass-validated state (Stages
0-5 §6A + keep-alive hardening + gaming-rig) ahead of a merge decision:

- docs-site/virtual-displays.md: drop the now-false "stored but not yet enforced / following
  release" caveats — conflict handling, per-client identity + KDE scaling round-trip, and §6A
  multi-monitor layout are all live; gaming-rig/forever ships (freed via Release); document the
  reconnect-always-resumes + deliberate-quit-skips-linger behavior and the PUNKTFUNK_IDLE_TIMEOUT_MS
  knob. KDE persistent scaling →  today (validated); Windows primary → shipped; Sway exclusive
  stays "following release".
- README: a "displays you configure, not just create" differentiator bullet.
- CLAUDE.md: the display-management invariant now reflects Stages 0-5 shipped (all axes enforced,
  forever/Pinned, hardened reconnect) instead of "Stage 0 shipped".
- host.env.example: document PUNKTFUNK_IDLE_TIMEOUT_MS + that display policy lives in the console.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:50:32 +00:00
enricobuehler 21f3c1326f feat(vdisplay): display-management policy surface (Stage 0)
A user-configurable policy layer above the per-compositor VirtualDisplay
backends: keep-alive, topology, conflict, identity, layout, max-displays —
persisted to display-settings.json, editable from the web console, applied
per connect. Design: design/display-management.md.

Stage 0 stands up the surface and wires the two behaviors the existing code
can already express — the Windows monitor linger duration and the
"make the streamed output the sole desktop" topology — through it; every
other option is stored + echoed but not yet enforced (later stages). An
unconfigured host (no display-settings.json) keeps today's exact behavior.

- vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings
  pattern) + EffectivePolicy; 9 unit tests.
- vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY
  from the policy only when a settings file exists.
- windows/manager.rs: linger_ms() + should_isolate() read the policy when configured.
- mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive
  forever until the lifecycle stage. OpenAPI regenerated.
- web console: Host → Virtual displays card (preset picker + custom fields); en+de.
- docs-site: virtual-displays.md + configuration.md cross-links.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 19:44:18 +00:00