The clients' codec pickers sent a preference the host threw away:
host_wire_caps() hardcoded HEVC for every GPU backend, so the native
path never emitted H.264/AV1 regardless of what the user chose.
Host: advertise what the backend actually encodes, mirroring the
GameStream serverinfo logic — software openh264 emits H.264; probed
backends (Linux VAAPI, Windows AMF/QSV) advertise their per-GPU
CodecSupport via the new wire_mask(); NVENC keeps the
Moonlight-validated H.264|HEVC|AV1 static superset; an empty probe
falls back to the superset so auto clients still resolve HEVC. Gate
10-bit to HEVC (like the 4:4:4 gate) now that a client can steer the
codec — Main10 is the only 10-bit encode path. Fix the web-console
stats label hardcoded to "hevc" (new Codec::label(), shared with the
GameStream register_session mapping).
Android: replace the hardcoded H264|HEVC Hello advertisement with a
videoCodecs param fed by VideoDecoders.decodableCodecBits() (AV1 bit
only when a real hardware video/av01 decoder exists — the decode loop
was already mime-driven); offer AV1 in the codec picker on capable
devices.
Decky: add the missing "Video codec" dropdown (auto/hevc/h264/av1) to
the plugin settings, round-tripping the same codec key the flatpak
client reads.
Apple: unchanged by design (AnnexB.swift is NAL-only, AV1 is never
advertised); refresh the stale "hosts don't emit AV1 on the native
path yet" comments here and host-side.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every other distro has a full Host Setup page; Arch only had table rows. Add
docs/arch.md (signed pacman binary repo: key import + repo + install, GPU
prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into
the nav after fedora-kde, and point the install/client tables at it. Update the
client-install rows from 'from the PKGBUILD' to the binary repo now that it exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- The "Punktfunk" shortcut is no longer hidden: it now ships committed
artwork (grid/wide/hero/logo/icon, generated by scripts/gen-steam-art.py
— a pure-stdlib SDF renderer drawing the lens mark + a monoline
"punktfunk" wordmark) applied via SetCustomArtworkForApp /
SetShortcutIcon. Existing installs are unhidden and re-arted once per
ART_VERSION; relaunching the library entry streams to the last host.
- Updates cover the flatpak CLIENT too: check_update compares the
user-scope installed commit against its remote, applyUpdate runs
`flatpak update --user` first (awaited) and the plugin reinstall —
which reloads the panel — last; docs spell out the sudo-less --user
update ("sudo flatpak update" silently skips per-user installs).
- Fullscreen page: DialogButton stretches to 100% width in the gamepad
UI, so the Stream/Pair/Refresh/… actions filled whole rows — sized to
content + right-aligned now; the header drops its Update button (About
tab + QAM banner keep the flow) and the back button gets a real 40px
hit target.
- Settings: the disable-Steam-Input note also shows for Automatic — on a
Deck that now forwards the built-in controller as a Steam Deck pad
(paddles/trackpads/gyro), which needs Steam Input off for the shortcut.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fixes from live debugging on the Deck:
- check_update() was dead on-device: Decky Loader's embedded (PyInstaller)
Python has no usable default CA paths, so every HTTPS fetch failed with
CERTIFICATE_VERIFY_FAILED. Build the SSL context explicitly: default paths
first, then the known system bundles (SteamOS/Arch, Debian, Fedora/Bazzite,
openSUSE), then certifi if importable. Verification stays on; the check
stays offline-tolerant with its 30-min cache.
- "could not chmod runner" on every use: Decky extracts plugin zips without
exec bits into a root-owned dir the unprivileged backend can't chmod. The
Steam shortcut now launches the runner through /bin/sh with the script as a
%command% argument — no exec bit needed, existing shortcuts migrate on
reuse, the chmod attempt is gone.
UI/structure:
- index.tsx (660 lines) split into page/pair/settings/hooks/boundary modules;
PluginErrorBoundary kept guarding every surface.
- New About section/tab: visible version + channel, explicit check-for-updates
(forces past the cache, always toasts an outcome), setup-guide link, leave-
chord help, and a Force-stop backstop for a wedged stream.
- Host rows open a details modal (address, protocol, pairing policy, paired
state, fingerprint). Settings gain 1280×800 (Deck native), Xbox One and
DualShock 4 pad types, and a host-compositor picker.
- Update flows note the Decky store contact can stall a couple of minutes on
networks that blackhole plugins.deckbrew.xyz (observed live).
- "Punktfunk" in all user-facing strings; plugin id/paths/env unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>