Commit Graph

121 Commits

Author SHA1 Message Date
enricobuehler 995db69387 fix(host/windows): detect format/size change on the DDA acquire path
DDA only re-read the duplication format/size on rebuild (recreate_dupl) and
initial open. A mid-stream HDR<->SDR flip (FP16<->BGRA — e.g. the SudoVDA output
dropping out of HDR for the secure desktop) or a resolution change that does NOT
raise ACCESS_LOST left hdr_fp16/width/height stale, so present_acquired copied
into a mismatched-format/size target — the secure-desktop "works once, then HDR
breaks" symptom. Re-read the acquired texture's desc every frame (as Apollo does)
and rebuild on a real change instead of presenting a mismatched frame; throttled
like the ACCESS_LOST path so a flapping toggle can't hammer DuplicateOutput.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:18:53 +00:00
enricobuehler 3d04ce92a1 feat(host/windows): PUNKTFUNK_NO_WGC — force single-process DDA everywhere
A single test flag to bring up / validate DDA on its own and as the base for the
secure-desktop work. When set it (1) skips WGC in capture_virtual_output (forces
dxgi::DuplCapturer, same as PUNKTFUNK_CAPTURE=dda) and (2) makes should_use_helper
return false, so even a SYSTEM host bypasses the two-process WGC relay and captures
in-process with one DDA capturer for both the normal AND the secure desktop —
Apollo's model. All the WGC / relay code stays compiled; unset the flag to restore.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:15:47 +00:00
enricobuehler 6ea52b0372 feat(host/windows): SDR-while-secure — drop SudoVDA out of HDR on Winlogon so DDA captures it
When the DDA-on-secure path is enabled (PUNKTFUNK_SECURE_DDA=1), the mux now
toggles the SudoVDA's advanced-color (HDR) state via the CCD API
(sudovda::set_advanced_color → DisplayConfigSetDeviceInfo +
DISPLAYCONFIG_SET_ADVANCED_COLOR_STATE): on entering the secure (Winlogon)
desktop it disables HDR so the lock/UAC renders SDR/composed (no fullscreen
independent-flip → DDA can duplicate it instead of storming ACCESS_LOST/black),
opens DDA fresh on the now-SDR output; on returning to normal it re-enables HDR
and rebuilds the helper so WGC re-detects the restored colorspace.

Also debounce the DesktopWatcher (publish a Default↔Winlogon change only after it
is stable ~80ms) so transient flaps during the transition don't thrash the mux.

Default (no flag) is unchanged: WGC stays live through a lock, no DDA switch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 11:06:21 +00:00
enricobuehler 55d5a4278f fix(host): self-heal capture loss + audio-thread death mid-session
Two steady-state faults previously bubbled a bare `?` to conn.close / silently
muted the rest of a session. Recover in place instead.

#4 — capture loss (virtual_stream): a mid-session capture stall/disconnect
(`try_latest` Err: PipeWire/compositor thread ended, virtual output gone) ended
the whole session — and the native client has no reconnect path, so it had to
cold-restart the handshake. Now rebuild the pipeline IN PLACE at the current
mode via build_pipeline_with_retry (same primitive the mode/session switch uses),
force a keyframe, and only propagate when the bounded retry is exhausted. A
consecutive-rebuild cap stops a flapping source from looping the client through
endless cold IDRs. Track the live mode so a rebuild after a mode switch targets
the right mode (also fixes the session-switch rebuild using the stale mode).

#3 — native audio thread (audio_thread): broke the loop on ANY next_chunk Err,
spawned once per session and never restarted, so a transient 5 s quiet-sink
timeout permanently muted a multi-hour session. Make a quiet sink return an empty
chunk (not an Err) in both backends so only a genuinely dead capture thread is an
Err, and reopen-with-backoff (INJECTOR_REOPEN_BACKOFF) on death, keeping the Opus
encoder + monotonic seq. Documents the next_chunk contract; also makes the
GameStream audio sender survive quiet sinks for free.

Resolves reliability backlog #3 and #4.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:04:42 +00:00
enricobuehler e8619c2362 fix(host/windows): keep WGC through the secure desktop by default (DDA-secure opt-in)
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Regression fix. The DDA-on-secure mux + force-composed overlay + rebuild-on-switch
made the stream worse than just staying on WGC: DDA can't reliably capture the
secure desktop's HDR independent-flip (storms ACCESS_LOST → instant black), and
rebuilding the output on every Default↔Winlogon flip thrashed (frequent freezes).
Meanwhile the WGC helper STAYS LIVE through a lock/UAC.

So make the DDA-on-secure path OPT-IN (PUNKTFUNK_SECURE_DDA=1, or the test
toggle). By default the mux keeps WGC the whole session — the DesktopWatcher and
the force-composed overlay aren't even started — so a lock/UAC no longer black-
screens or freezes the stream. The DDA-secure machinery stays in the tree for
future experimentation behind the flag.

(Reverts the rebuild-on-every-switch change 3f191ba via 555ec2a; this gates the
remaining switch.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 10:47:48 +00:00
enricobuehler 555ec2a3b7 Revert "fix(host/windows): rebuild the output fresh on every WGC↔DDA source switch"
This reverts commit 3f191ba2ea.
2026-06-16 10:44:06 +00:00
enricobuehler 3f191ba2ea fix(host/windows): rebuild the output fresh on every WGC↔DDA source switch
Key insight (from the user): a fresh RECONNECT shows the secure desktop but the
live transition does not — so the difference is what a fresh session does that
the live switch skipped. A reconnect runs build() = REMOVE + fresh ADD of the
SudoVDA monitor + re-isolate + a fresh capturer; the live transition instead
reused the session-start output (created while on the NORMAL desktop), which goes
born-lost (ACCESS_LOST storm → black) on the secure desktop.

Fix: virtual_stream_relay now calls build() on EVERY source switch (both WGC→DDA
and DDA→WGC), then opens DDA on the new target for secure / uses the fresh helper
for normal. This makes each transition equivalent to the reconnect that works —
fixing both the WGC→DDA cutover (secure desktop now in the clean output state DDA
can duplicate) and the DDA→WGC cutover (a fresh helper's first frame is its
opening IDR, so await_idr clears immediately instead of waiting on a wedged
helper). Costs a ~1-2s rebuild per transition, acceptable for UAC/lock events.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 10:40:55 +00:00
enricobuehler ef4786387e feat(host/windows): force-composed-flip overlay to capture the secure desktop
The secure (Winlogon: UAC/lock/login) desktop presents via fullscreen
independent-flip/MPO — it scans out bypassing DWM composition, so DXGI Desktop
Duplication returns born-lost DXGI_ERROR_ACCESS_LOST (the client sees black; the
UAC only "flashes" during the brief composed transition). Confirmed live: stable
4090 LUID across the storm (NOT reparenting) on an FP16 HDR output, recovering
only when the screen changes.

Fix (non-input, no system-wide registry change): capture/composed_flip.rs keeps a
tiny click-through near-invisible TOPMOST LAYERED window alive on the current
input desktop. Any visible window on the output disqualifies independent-flip →
DWM composites → DDA can capture. A dedicated thread follows the input desktop
(Default↔Winlogon) and recreates the window there on each switch (a window is
bound to its desktop), re-asserting topmost + pumping messages every 200ms.
Started for the two-process stream's lifetime; gated by PUNKTFUNK_FORCE_COMPOSED
(default on, =0 to disable). Needs GENERIC_ALL on OpenInputDesktop for
DESKTOP_CREATEWINDOW (0x80070005 otherwise). Validated: overlay creates on the
Default desktop; live lock test pending.

Also includes SET_RENDER_ADAPTER (sudovda.rs, Apollo item #16): pins the IDD
render GPU to the NVENC GPU before ADD — issued + accepted live, though the
secure-desktop storm was proven to be independent-flip (stable LUID), not
reparenting, so it's correctness/hygiene here rather than this bug's fix.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 10:25:55 +00:00
enricobuehler 0324719b6e feat(host/windows): USO batched send for the GameStream video plane
The GameStream video sender did one send() syscall per packet on Windows
(the #[cfg(not(target_os="linux"))] sendmmsg_all fallback), capping
throughput at high packet rates. Wire it to UDP Send Offload (the Windows
analogue of Linux GSO) so each paced 16-packet burst goes out in one
WSASendMsg(UDP_SEND_MSG_SIZE) syscall instead of 16, preserving the
microburst pacing.

Expose a reusable punktfunk_core::transport::send_uso_all (Windows-only)
that reuses the proven native-plane USO primitive (send_one_uso + the uso
on/off latch + uso_unsupported), with the same uniform-size guard and
≤512-segment chunking as UdpTransport::send_gso. It returns how many leading
packets it sent via USO; the GameStream sendmmsg_all sends any remainder
(USO off via PUNKTFUNK_GSO=0, a size-mixed burst, or a frame's short final
packet) with per-packet send. On-wire packet boundaries are unchanged.

Resolves #4 in docs/apollo-comparison.md. Linux build unaffected;
punktfunk-core type-checks for x86_64-pc-windows-msvc. Host Windows compile
deferred to CI / dev box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 10:21:33 +00:00
enricobuehler 6d7301ccf5 fix(windows): two-pass cursor compositing (alpha + XOR) in DXGI capture
A single DXGI cursor shape can need BOTH an alpha-blended layer AND a
screen-inverting (XOR) layer at once — a masked-color text I-beam (opaque
hot-spot + inverting bar) or a monochrome cursor mixing opaque and invert
pixels. The old path produced ONE BGRA image per shape and picked ONE blend
(cursor_invert) for the whole shape, so such mixed cursors rendered wrong
(masked-color opaque pixels forced through the invert blend; monochrome
(AND=1,XOR=1) invert pixels approximated as solid black).

Port Apollo/Sunshine's decomposition: convert_pointer_shape now returns a
CursorShape with optional alpha/xor layers; CursorCompositor holds tex_alpha
+ tex_xor and draw_layer renders each with its own blend (alpha = src-over,
HDR-scaled; XOR = inversion, unscaled — it operates on the framebuffer
reference). The CPU software path blends both layers too. Empty layers are
never uploaded or drawn. Removes the single cursor_invert flag.

Fixes #13 in docs/apollo-comparison.md. Independently reviewed (ship);
Windows-only code — compile verified by CI / dev VM.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 09:48:34 +00:00
enricobuehler 7bf2899301 fix(host/windows): secure-desktop black screen — capture the real frame, don't seed black
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Root cause (confirmed live: "black until I pressed a key, then the image came
back"): the secure desktop (lock/login/UAC) is STATIC, and DXGI Desktop
Duplication only emits a frame on CHANGE. On the normal→secure switch the
duplication is rebuilt (recreate_dupl / try_reduplicate), and we then SEEDED A
BLACK frame as last_present — which the static secure desktop never replaced
(no change-frame) until the user pressed a key. So we streamed black.

Fix: after rebuilding the duplication, CAPTURE the current desktop frame instead
of seeding black. A freshly-created duplication's first AcquireNextFrame returns
the full current desktop; grab it and present it. New `present_acquired` factors
the frame-processing out of `acquire`; both recovery paths now call it:
- recreate_dupl: after adopting the new duplication, acquire+present the real
  frame (born-lost ACCESS_LOST / no-initial-frame → seed black as fallback and
  let the 250ms-throttled caller retry — a brief flash, then real content).
- try_reduplicate: adopt-first, then capture its probe frame (was discarded).

Also (independently-correct safe fixes, per the adversarial review):
- DesktopWatcher computes the current desktop synchronously in start() before
  returning, so a session that begins on the secure desktop (reconnect to a
  locked box) doesn't relay one stale normal-desktop frame (the "flash").
- DuplCapturer::open reasserts SudoVDA isolation at open time (mirrors
  recreate_dupl) — forces the secure desktop back onto the virtual output if a
  lock/UAC re-attached a physical monitor.
- Instrumentation: dbg_black_seeds counter + a throttled warn when black is
  seeded, and an info when a real secure-desktop frame is captured on recovery.

Pending: the user's real-lock smoke test on the 4090 (a headless PsExec
LockWorkStation runs as SYSTEM and can't lock an interactive session, so this
must be validated with an actual lock).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 09:15:33 +00:00
enricobuehler ec2907fc32 perf(host/windows): SendInput retry-on-failure model (two-process step 2)
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The injector reattached the input desktop (OpenInputDesktop + SetThreadDesktop,
two syscalls) before EVERY event. Now it stays bound to its desktop and only
reattaches on a SendInput short write (the input desktop switched into UAC/lock)
+ retries once — Sunshine's model. No steady-state per-event overhead; still
follows the desktop across the secure boundary, serving both desktops.

Validated on the RTX 4090 (host as SYSTEM): client-rs --input-test injected for
~6s with no "blocked desktop" errors. Completes all 6 steps of the two-process
secure-desktop build; only a real-UAC user smoke test remains.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 08:30:49 +00:00
enricobuehler 1b68890dbf feat(host/windows): two-process step 6 — helper relaunch watchdog
A WGC-helper exit (crash, or a console disconnect killing its session) used to
end the stream. Now virtual_stream_relay rebuilds the output + helper and resumes
on the new helper's opening IDR. Rebuild — not respawn-on-the-old-target —
because an abruptly-killed helper leaves the SudoVDA's DXGI output briefly
unresolvable ("no DXGI output for target N yet"), and a console reconnect needs
a fresh output in the new session; `build` (the same path reconfigure uses)
recreates both. Bounded: 500ms backoff per attempt, give up after
MAX_HELPER_FAILS (20) consecutive failures; the counter resets on the first
relayed frame.

Live-validated on the RTX 4090 (host as SYSTEM): force-killed the helper PID
mid-stream → exactly one "WGC helper exited — rebuilt output + helper fails=1" →
the stream recovered and client-rs decoded 645 HEVC Main-10 frames continuously
across the kill (an earlier respawn-on-stale-target attempt storm-failed with
"no DXGI output", which the rebuild fixes).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 08:23:58 +00:00
enricobuehler 4edfcd4b43 feat(host/windows): two-process mux test toggle + live-validate step 5
PUNKTFUNK_SECURE_TEST_PERIOD_MS=N drives a square-wave secure/normal toggle in
virtual_stream_relay (instead of the real DesktopWatcher), to exercise the
mid-session helper↔DDA mux without a live UAC/lock. Gated behind the env var,
in the style of PUNKTFUNK_VIDEO_DROP / PUNKTFUNK_FEC_PCT.

Live-validated on the RTX 4090 (host as SYSTEM): with a 4s toggle the mux
switched secure(DDA)↔normal(WGC relay) cleanly 5× in one session and the client
decoded 308 HEVC Main-10 frames continuously across every switch — the
wait-for-IDR latch held with no decode break. The real Winlogon DDA capture is
pre-proven by the single-process secure path (f4b4a6c); the toggle exercises the
new surface (the mux). Doc updated with the validation + the SYSTEM-mode audio
caveat.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 08:13:16 +00:00
enricobuehler 8d6cbb81fe fix(host/windows): merge host PUNKTFUNK_* env into the WGC helper's environment
CreateProcessAsUserW gives the spawned helper the *user's* environment block, so
the host's PUNKTFUNK_ENCODER=nvenc (and ZEROCOPY/PERF/…) were dropped and the
helper fell back to the software (H.264-only) encoder — the client negotiated
H265 → "WGC helper exited". `merged_env_block` now parses the user block, strips
any PUNKTFUNK_* it carried, overlays this (host) process's PUNKTFUNK_* vars, and
passes the merged UTF-16 block.

Validated live on the RTX 4090 (host as SYSTEM): the helper spawns via
CreateProcessAsUserW, runs WGC with no hang (HDR FP16 BT.2020 PQ), opens NVENC
(D3D11 Main10), and relays AUs over the pipe — client-rs decoded 411 HEVC
Main-10 frames over the LAN. Step 4 (spawn + relay) complete.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 08:05:43 +00:00
enricobuehler 140209bbfc feat(host/windows): two-process secure-desktop step 5 — DDA mux on Winlogon
`virtual_stream_relay` now muxes the AU source by input desktop. A DesktopWatcher
(SYSTEM-only Winlogon-name poll) drives it: the user-session WGC helper relay
feeds the normal (Default) desktop; the host's OWN DDA capturer+encoder — opened
lazily on the first secure transition, on the same SudoVDA target with a no-op
keepalive (the host still holds the real isolation owner) — captures the secure
(Winlogon: UAC/lock/login) desktop that WGC can't see. Every switch latches
"wait for IDR" and forces the now-active source to emit a keyframe (the two
encoders keep independent infinite-GOP state, so the client must resume on an
IDR); returning to the helper also drains its stale buffered AUs first.
Reconfigure drops the stale-target DDA; keyframe requests route to the live
source. Send path (FEC/seal/paced-send) unchanged.

Also: wgc_relay gains try_recv (drain on switch-back); open_dda takes dims as
args (avoids a closure borrow of the reassigned cur_mode); the forward! macro
returns bool with `break 'outer` at the call site (no in-macro label hygiene).

cfg-gated windows-only. Live validation (UAC switch over a session) pending.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 07:55:29 +00:00
enricobuehler 9f50b3930d feat(host/windows): two-process secure-desktop step 4 — spawn helper + relay AUs
The SYSTEM host now sources the normal-desktop video from a user-session WGC
helper instead of capturing in-process (WGC won't activate as SYSTEM). New
`capture/wgc_relay.rs`: `HelperRelay::spawn` launches `m3-host wgc-helper` in the
interactive user session via CreateProcessAsUserW (WTSQueryUserToken →
DuplicateTokenEx(TokenPrimary) → lpDesktop="winsta0\\default", CREATE_NO_WINDOW)
with three anonymous pipes — stdout (framed Annex-B AUs → parsed back to
RelayAu), stdin (control: force-keyframe), stderr (helper logs → host tracing).
The host holds the SudoVDA keepalive (sole isolation/topology owner); the helper
captures by GDI name only.

m3.rs: `virtual_stream` dispatches to the new `virtual_stream_relay` when
`should_use_helper()` (running as SYSTEM, or PUNKTFUNK_FORCE_HELPER; disable with
PUNKTFUNK_NO_HELPER). The relay loop feeds the existing send thread — same
FEC/seal/paced-send path. Reconfigure rebuilds the output + re-spawns the helper;
keyframe requests forward over the control pipe; helper pts_ns (same-machine
monotonic clock) is used directly as capture_ns. Disconnect ends the stream
(step 6 adds the relaunch watchdog).

wgc_helper.rs: reads the stdin control byte to request an IDR; --bit-depth flag
threaded through so SDR 10-bit (Main10) negotiation reaches the helper's encoder.

cfg-gated windows-only; Linux/macOS build unaffected. Step 5 (DesktopWatcher mux
to host DDA on the Winlogon secure desktop) is next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 07:43:20 +00:00
enricobuehler a0f6cddc70 feat(host/windows): WGC helper subcommand (two-process secure-desktop, step 3)
`m3-host wgc-helper --target-id N --gdi NAME --mode WxHxHz --bitrate K`: the
USER-session half of the two-process secure-desktop design
(docs/windows-secure-desktop.md). Opens WGC on the EXISTING SudoVDA output by
GDI name only (never creates a virtual output — a second topology owner re-trips
the ACCESS_LOST born-lost storm), encodes via NVENC, and ships framed Annex-B
AUs on stdout for the SYSTEM host to relay onto the live QUIC session:
`[u32 magic "PFAU"][u32 len][u64 pts_ns][u8 keyframe][data]`. tracing → stderr so
stdout stays the pure AU stream. cfg-gated windows-only; Linux build unaffected.

scripts/headless/win-build.cmd: the canonical box build script (sets
PUNKTFUNK_BUILD_VERSION so build.rs stamps the version + the NVENC LIB path).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 07:28:05 +00:00
enricobuehler 80e222d3b8 feat(host/windows): DesktopWatcher (secure-desktop detection) — step 1 of the two-process build
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Polls the input-desktop name (OpenInputDesktop + GetUserObjectInformationW(UOI_NAME)) on its own
thread → Default/Winlogon atomic; the authoritative normal-vs-secure signal for the capture mux +
input path (WTS notifications miss UAC). Not yet wired into the mux (needs the SYSTEM host + WGC
helper, steps 3-5 in docs/windows-secure-desktop.md). NOTE: detecting the secure desktop requires the
host to run as SYSTEM (a user-token process can't OpenInputDesktop the Winlogon desktop).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 07:13:33 +00:00
enricobuehler 5c2bcbc2a2 docs(windows): secure-desktop two-process design + WGC impersonation attempt (vestigial)
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Validated design for adding secure-desktop (UAC/lock/login) coverage on top of the shipped WGC
animation fix. Key verified constraint: WGC won't activate under SYSTEM (0x80070424) even with
thread-level ImpersonateLoggedOnUser, and DDA+SendInput on Winlogon need LOCAL_SYSTEM — so one
process can't do both. Architecture: SYSTEM host (QUIC + SudoVDA + DDA-secure + SendInput + AU mux)
+ a USER-session WGC helper (CreateProcessAsUser) that relays encoded Annex-B AUs over a named pipe;
the host muxes helper-AUs (normal desktop) vs its own DDA encoder (secure desktop), switched by a
desktop-name watcher. No shared GPU texture (rejected — MIC/keyed-mutex pain); just AU bytes.
docs/windows-secure-desktop.md has the ordered, box-testable steps.

The impersonate_active_user() in wgc.rs is kept as a harmless no-op (under a user-token process
WTSQueryUserToken fails → no impersonation → WGC works natively); it does NOT make WGC work under
SYSTEM (the two-process design uses a real user process for WGC instead). + Win32_System_RemoteDesktop.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 07:08:50 +00:00
enricobuehler 28ab448a29 feat(host/windows): WGC capture backend (overlay/HDR-correct) with watchdog'd DDA fallback
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The capture-architecture reset from the research: add a Windows.Graphics.Capture (WGC) backend that
captures the COMPOSED desktop — including the overlay/independent-flip/MPO planes DXGI Desktop
Duplication misses — which structurally fixes the frozen HDR animations + video (proven live: a WGC
frame decodes to the real 5120x1440 HDR content DDA freezes on). It reuses the whole pipeline
unchanged: the WGC frame's GPU texture → same scRGB→BT.2020-PQ shader → NVENC zero-copy; the OS
composites the cursor (IsCursorCaptureEnabled) so no manual cursor pass. crates/punktfunk-host/src/
capture/wgc.rs; find_output/make_device/HdrConverter/nudge_cursor_onto made pub(crate) for reuse.

Reliability findings + mitigations (live on the RTX 4090):
- WGC can't activate under the SYSTEM account (0x80070424) — it needs the interactive user token. The
  host must run as the user for WGC (run.cmd: drop PsExec -s). DDA still needs SYSTEM for the secure
  desktop — that token reconciliation (impersonation) is the remaining task.
- WGC's Direct3D11CaptureFramePool::CreateFreeThreaded intermittently HANGS on the headless SudoVDA
  (IddCx) display, correlated with accumulated SudoVDA churn (failed REMOVEs leaving lingering
  displays); clean-state opens reliably. Since it's a blocking hang, capture_virtual_output runs WGC
  open on a watchdog thread with a 5s timeout and falls back to DDA on hang/error — the session is
  NEVER left black: WGC when it opens (fixed animations), DDA otherwise. First-frame nudge added (WGC
  fires FrameArrived on change; a static desktop otherwise never delivers the first frame).
- Default WGC; PUNKTFUNK_CAPTURE=dda forces DDA. DDA path unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 06:32:54 +00:00
enricobuehler b9f4cf1f3e fix(host/windows): don't 2-way-split-encode Main10 — it's SLOWER on Ada (fixes broken HDR animations)
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The "broken animations in HDR" was an encode-throughput cliff, not the ACCESS_LOST churn. Measured at
5120x1440@240 HEVC Main10 on the RTX 4090: forced 2-way split-encode = 7.6 ms/frame (~131 fps, well
over the 4.17 ms/240fps budget → choppy), while SINGLE engine = 2.8-3.9 ms/frame (~256-357 fps, fits
240). The split/merge overhead dominates for 10-bit; a single Ada NVENC engine already handles 5K@240
Main10 comfortably. So the split decision now forces DISABLE for Main10 (bit_depth >= 10), keeping the
existing forced-2 only for 8-bit above 1 Gpix/s. PUNKTFUNK_SPLIT_ENCODE still overrides. Added a
split-mode log line.

Validated live on the 4090: encode_us_p50 7.6 ms → 3.9 ms at 5K240 HDR with no env override.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 21:40:28 +00:00
enricobuehler b1e95a386f fix(host/windows): tiered DXGI recovery — cheap re-DuplicateOutput for the HDR ACCESS_LOST churn
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The HDR path produced a constant ACCESS_LOST churn during real desktop activity (window resize /
Start menu / DWM transitions): the duplication keeps getting invalidated but the OUTPUT stays valid
(probe passes — 0 born-lost over 72 rebuilds). The old recovery did a FULL rebuild (new device +
factory) on every loss, which re-inits NVENC + seeds black + was throttled to 4x/s → mostly-frozen,
re-init churn = "broken animations".

Now recovery is tiered (mirrors Sunshine): try_reduplicate() does a fresh DuplicateOutput on the
EXISTING device+output — no new device, so NO encoder re-init, NO black seed, gpu_copy/HDR
textures/last_present kept → frames resume immediately. Only a genuine output loss (secure-desktop
switch) or a dead device (DEVICE_REMOVED/RESET) falls back to the full, throttled recreate_dupl.
Both paths probe the new duplication and reject a born-lost one.

Validated synthetically (1080p60 + 5120x1440@240 HDR): pipeline stable, 0 churn, frames flow. The
real-desktop churn needs live validation (can't synthesize DWM animations). Secure-desktop "UI never
appears in-session" is a separate issue (output gone in-session; only a fresh monitor re-add works) —
still open.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 21:31:14 +00:00
enricobuehler 0a3b92d994 fix(host/windows): HDR cursor brightness (203-nit) + probe-before-adopt recovery; windows-client bootstrap doc
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- HDR cursor: sRGB→linear decode + scale to HDR graphics white (PUNKTFUNK_HDR_CURSOR_NITS, default
  203 per BT.2408) in the FP16 cursor composite, so it's no longer ~2.5x too dim. SDR path unchanged;
  the masked-color (I-beam) inversion blend left unscaled. Cursor cbuffer widened 16→32 + bound to PS.
  (Validated live: cursor now correct brightness in HDR.)
- Secure-desktop recovery: recreate_dupl now PROBES the rebuilt duplication with a 50ms
  AcquireNextFrame and only adopts it when live (Ok/WAIT_TIMEOUT); a born-lost one (immediate
  ACCESS_LOST) is dropped so the caller repeats the last frame + retries. Plus reassert_isolation()
  re-detaches physical displays on every recovery (re-routing the secure/HDR desktop to the virtual
  output, the delta a fresh reconnect has). NOTE: the born-lost ACCESS_LOST storm in HDR is NOT yet
  resolved by these — still under investigation (animations/secure-UI/cursor-trail in HDR remain).
- docs/windows-client-bootstrap.md: handoff for the native Windows Rust client (windows-rs Reactor +
  WinUI 3 SwapChainPanel, D3D11VA decode, WASAPI audio, SDL3 input; ports crates/punktfunk-client-linux;
  10-bit/HDR present; dev boxes + gotchas).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 21:20:42 +00:00
enricobuehler bbabc04bca feat(hdr): Windows HDR10 + 10-bit end-to-end, negotiated; non-blocking capture recovery
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Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an
8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the
capture losing the stream across a secure-desktop transition.

Protocol (punktfunk-core/quic.rs):
- Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`,
  both as optional trailing bytes (back-compat). client-rs advertises 10-bit via
  PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives
  the native clients). Regenerated punktfunk_core.h.

Windows host:
- 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND
  PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10,
  pixelBitDepthMinus8).
- HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to
  an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit
  (R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI
  (ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the
  BGRA path. Reacts dynamically to the HDR toggle.
- Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s,
  repeating the last good frame between attempts (format-tagged last_present). During a
  secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the
  send loop for seconds so the client timed out and disconnected — now the session stays
  fed (frozen) until the desktop returns. Also seeds a black frame on recovery.

Apple client (PunktfunkKit):
- Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010,
  and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged.
  Switches automatically on a mid-session HDR toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 20:28:52 +00:00
enricobuehler 26fbd9ec64 perf(host/windows): zero-copy NVENC — encode the capturer's texture in place (halve 3D-engine load)
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The Windows host pegged the GPU 3D engine at ~97% during high-fps desktop streaming — measured (per-
process GPU-engine counters) as OUR process, not DWM. Cause: TWO VRAM->VRAM CopyResource per frame
(dupl->gpu_copy in the capturer, then gpu_copy->nvenc_pool in the encoder), and on Windows D3D11
routes copies to render-target textures through the 3D engine (the DMA copy engine sat idle at 7%),
so at 240 fps they saturate it and contend with a game's own rendering.

Eliminate the second copy: NVENC now registers the capturer's D3D11 texture directly (cached by raw
pointer, the cloned texture kept alive until unregister) and encode_pictures it IN PLACE — no
encoder-owned input pool, no per-frame copy. Safe because the host encode loop is synchronous
(capture -> submit -> poll, where lock_bitstream blocks until the encode finishes), so the capturer
never overwrites the texture mid-encode; documented in the module header in case that ever changes.

2 GPU copies/frame -> 1 (the remaining dupl->gpu_copy is unavoidable; that DXGI surface is transient).
Measured: SM/compute ~10-15% at ~217 fps 5K (was ~20% at only ~48 fps with two copies), 3687 frames
decoded clean. Windows-only; Linux/macOS unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 17:33:07 +00:00
enricobuehler c830246037 feat(host/windows): UDP send offload + NVENC 2-way split-encode (1 Gbps+ / 5K@240)
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The Windows host couldn't sustain high-throughput / high-fps streams — two gaps vs the Linux host,
both found via live RTX 4090 measurement (PERF timing + nvidia-smi per-engine attribution):

- UDP Send Offload (USO). punktfunk-core's UdpTransport sent one packet per `send` syscall on
  Windows (send_batch/send_gso were Linux-only), capping throughput at high packet rates. Add a
  Windows `send_gso` override using `WSASendMsg` + `UDP_SEND_MSG_SIZE` (the Windows analogue of
  Linux UDP GSO) via windows-sys — one syscall segments a coalesced <=512-segment super-buffer to
  the connected peer. On by default with auto-fallback (PUNKTFUNK_GSO=0 disables, error latches
  off); plugs into the existing paced send path. SO_SNDBUF (32MB) was already cross-platform.

- NVENC 2-way split-frame encoding. A single Ada NVENC session tops out ~0.8 Gpix/s, so 5K@240
  (1.77 Gpix/s) took ~8 ms/frame -> a ~125 fps ceiling at high motion (the in-game stutter). Set
  NV_ENC_INITIALIZE_PARAMS.splitEncodeMode = TWO_FORCED above ~1 Gpix/s (matching the Linux
  libavcodec split_encode_mode path) to use both 4090 encoders — measured ~8 ms -> ~4 ms/frame at
  throughput. Env override PUNKTFUNK_SPLIT_ENCODE; init-failure fallback disables it (e.g. H264).

Windows-only paths; Linux/macOS unaffected. Builds clean on x86_64-pc-windows-msvc.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 16:52:59 +00:00
enricobuehler f4b4a6c1e4 feat(host/windows): native res, cursor, secure-desktop capture, windowless SYSTEM launch
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Live-validated Mac <-> RTX 4090 at the display's native 5120x1440@240:

- Resolution: set_active_mode enumerates the IDD's advertised modes and sets the
  requested resolution at the best supported refresh (keeps 5120x1440@240; no more
  silent fallback to the 1080p OS default when an exact mode is briefly unavailable).
- Bitrate auto-cap: NVENC init probes and steps the average bitrate down to the GPU's
  codec-level max so a high client bitrate connects (matches the Linux host; we do not
  split NVENC sessions).
- Mouse cursor: DXGI duplication excludes the HW cursor; capture the pointer
  shape/position (GetFramePointerShape) and GPU-composite it before NVENC. Color cursors
  alpha-blend; masked-color (the text I-beam) uses an INV_DEST_COLOR inversion blend so
  the caret inverts the screen and shows on any background (no black box); monochrome
  handled too.
- Secure desktop (lock / login / UAC): run as SYSTEM in the interactive session, follow
  the input desktop via SetThreadDesktop, and on the WinSta switch recreate the D3D11
  device and re-resolve the virtual output's GDI name from the stable SudoVDA target id
  (the name changes across the topology rebuild; the old failure hunted the stale
  \\.\DISPLAYn and dropped). ACCESS_LOST / INVALID_CALL / device-removed are recoverable,
  and a mid-stream resolution change is followed (capturer + NVENC re-init at the new
  size). isolate_displays detaches other monitors so Winlogon renders to the virtual
  output. One real session recovered 1012 desktop switches and completed cleanly.

Windows-only backends; Linux/macOS unaffected. Builds clean on x86_64-pc-windows-msvc.
Deployment (windowless SYSTEM launch via PsExec + hidden VBScript) documented in
docs/windows-host.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 15:46:34 +00:00
enricobuehler 8ab262f8f8 feat(trust): host-gated trust-on-first-use — PIN pairing mandatory by default
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TOFU let anyone who could reach the host click "Trust" and stream, which defeats the point
on a LAN. Make SPAKE2 PIN pairing the default and only way to trust a NEW host; TOFU survives
as an explicit HOST opt-in (for fully trusted networks), advertised over mDNS so clients render
their trust UI from the host's policy rather than offering trust on faith.

Contract:
- Host advertises pair=required (default) or pair=optional. pair=required rejects unpaired
  clients at the handshake; pair=optional accepts them (TOFU).
- Clients: a pinned host whose fingerprint matches connects silently; a pinned host whose
  fingerprint CHANGED forces re-pairing via PIN (no re-trust shortcut); a NEW host is offered
  TOFU only if it advertised pair=optional, otherwise PIN pairing is mandatory; a manually-typed
  or unknown-policy host is always PIN.

Host (crates/punktfunk-host/src/main.rs):
- m3-host now REQUIRES pairing by default (was open by default). New --allow-tofu opts into
  accepting unpaired clients + advertising pair=optional; pairing is always armed (PIN logged at
  startup). serve --native was already secure-by-default (serve --open). The mDNS advert and the
  accept loop already mapped require_pairing -> pair=required + reject; only the m3-host CLI
  default + help text changed.

Clients honor the advertised policy:
- Android (MainActivity.kt): TOFU only for a discovered pair=optional host; manual/unknown -> PIN;
  fp-change -> re-pair only (dropped the "Forget & re-TOFU" shortcut).
- Apple (HostDiscovery/SessionModel/ContentView/HostCards/HostStore): new allowsTofu
  (pair==optional, distinct from unknown); connect() gates .awaitingTrust on it; unpinned
  non-optional hosts route to the PIN sheet; "Forget Identity" re-pairs rather than re-TOFUs.
- Linux (app.rs/ui_hosts.rs/session.rs): ConnectRequest.pair_required -> pair_optional;
  initiate_connect routes pinned/fp-changed/optional/else; manual + --connect unknown -> PIN; a
  pinned connect rejected on trust grounds re-pairs.

Docs (CLAUDE.md, README.md, docs-site/content/docs/pairing.md): describe the gated model — PIN is
the default, TOFU an explicit opt-in with an impostor warning.

Verified: host cargo check/clippy/fmt clean; Android built + live (emulator -> home-worker-2):
a manual connect now opens the PIN dialog (no Trust button) and the PIN ceremony streams; Apple
swift build clean; Linux clippy -D warnings + fmt clean on the Linux box.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 13:27:52 +02:00
enricobuehler fe9921cc1c fix(dist): kill the version-shadow + add build provenance (P0)
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The stale code a default install/upgrade got was a TAG LEAK: deb.yml/rpm.yml shared
`tags: ['v*']` with the Apple-client release.yml, so the v0.1.0/v0.1.1 tags cut to ship
the macOS app ALSO published host packages versioned 0.1.1 — which outranks every rolling
0.0.1~ciN / 0.0.1-0.ciN build in both registries (dpkg/rpm version compares confirm), so
`apt install`/`rpm-ostree install` silently fetched ~99-commits-stale code while the READMEs
claimed auto-tracking. Two fixes:

- Decouple host publishing from Apple `v*` tags: deb.yml/rpm.yml now trigger on `host-v*`
  only, so a client tag can never poison the host channel again.
- Bump the rolling base 0.0.1 -> 0.2.0 (deb `0.2.0~ciN`, rpm `0.2.0-0.ciN`): sits ABOVE the
  stray 0.1.1 yet BELOW a future 0.2.0 tag, and still climbs monotonically by run number — so
  `apt upgrade`/`rpm-ostree upgrade` genuinely move forward. Spec default + build scripts +
  PKGBUILD pkgver bumped to match.

Build provenance (so a stale/shadowed host is detectable): build.rs stamps PUNKTFUNK_BUILD_VERSION
(set by CI = the full package version, e.g. 0.2.0~ci120.g802e98d; falls back to the crate version
for a plain `cargo build`) into the binary via rustc-env. Surfaced in `punktfunk-host --version`,
the startup log, and the mgmt /health + /host `version` field (was a hardcoded CARGO_PKG_VERSION).
Deliberately env-driven, not git-derived — the RPM builds from a git-archive tarball with no .git.
Version computed BEFORE the build in deb.yml; the spec %build exports it from %{version}-%{release}
(and gains --locked for reproducibility parity with the .deb path). Validated: plain build reports
0.0.1, env-stamped build reports 0.2.0~ci999.gdeadbee.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 10:30:21 +00:00
enricobuehler 7654b20b2a fix(host/windows): NVENC capture on real GPU + HOME-less config dir
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Validated live on an RTX 4090 (Windows 11) host streaming to the Rust
reference client over the LAN: SudoVDA virtual display → DXGI Desktop
Duplication (D3D11 zero-copy) → NVENC HEVC → punktfunk/1. 720p60 and
1080p60 both clean (181 / 177 frames, 0 mismatched, p50 1.6 / 3.45 ms
cross-machine), coexisting with Apollo. Two real-hardware bugs the
GPU-less VM couldn't surface:

- DXGI capturer: the SudoVDA virtual monitor's DXGI output is enumerated
  under the GPU that *renders* it (the 4090, LUID 0x15df6), NOT under the
  SudoVDA "adapter" LUID SudoVDA reports (0x23276). Restricting the output
  search to that LUID found nothing → "adapter has no output named
  \\.\DISPLAYn". Now search ALL adapters for the GDI name, bind the D3D11
  device to whichever adapter exposes it (NVENC then shares that device),
  with a settle-retry (the output appears a beat after display creation)
  and topology logging.

- native_pairing / apps: keyed config paths off raw $HOME, which a Windows
  service/scheduled-task context doesn't set → "HOME unset" hard-fail at
  m3-host startup. Route both through gamestream::config_dir(), which falls
  back to %APPDATA% on Windows (cert/paired/apps now under AppData\Roaming).

clippy -D warnings + build green on x86_64-pc-windows-msvc (default and
--features nvenc) and Linux (78/78 tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 09:18:15 +00:00
enricobuehler b2e5878711 feat(host/mgmt): HTTPS + token auth by default (no loopback no-auth fallback)
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The mgmt API already always serves HTTPS (the host identity cert), but on a
loopback bind with no token it ran unauthenticated — any local process could
drive it. Make auth required ALWAYS:

- new mgmt_token::load_or_generate(): token precedence is --mgmt-token > env
  PUNKTFUNK_MGMT_TOKEN > persisted ~/.config/punktfunk/mgmt-token > freshly
  generated 32-byte hex, persisted 0600 in KEY=VALUE form (so the bundled web
  console can source it directly as a systemd EnvironmentFile — one source of
  truth). config_dir() made pub(crate).
- parse_serve() resolves the token via load_or_generate() when unset, so a bare
  `serve` Just Works with auth on and no operator step.
- mgmt::run() drops the loopback no-token exemption and requires a token;
  require_auth()'s unauthenticated fallback now returns 401. The paired-cert
  (mTLS) branch is unchanged — Apple client + library auth unaffected.
- web /api proxy: 503 (legible) instead of forwarding an empty bearer.
- tests: test_app/test_app_native default a token, send() auto-attaches the
  bearer; blank-token test asserts the new "no token" refusal. 80 pass.
- docs: mgmt module doc + host.env.example reflect always-on auth + auto-gen.

Compiles, clippy/fmt clean, openapi no drift. Part B (bundle the web console into
apt, auto-wired to this token) follows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 08:42:28 +00:00
enricobuehler 2bca89c555 feat(host/windows): Steam library auto-discovery on Windows
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The Steam `LibraryProvider` keyed off `$HOME` + Linux paths, so the game
library was empty on Windows. Add Windows discovery: the default Steam
install dirs under Program Files (`ProgramFiles(x86)`/`ProgramFiles`/
`ProgramW6432`), with games on other drives picked up via each root's
`libraryfolders.vdf` — whose Windows values are backslash-escaped, so
unescape `\\` → `\`. The existing root-scan/dedup logic is shared via a
new `steam_roots_existing` helper. The custom store (mgmt JSON CRUD) was
already cross-platform; only Steam auto-discovery was Linux-only.

Not yet covered: a non-default Steam install dir (the registry
`Valve\Steam\InstallPath`). Degrades gracefully — no Steam → empty list.
clippy -D warnings + library tests green on Windows and Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:59:21 +00:00
enricobuehler 66f579461f feat(host/windows): GameStream (Moonlight) audio on Windows — stereo
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`serve` gave Moonlight clients no audio on Windows: the GameStream audio
stream thread was Linux-only (a non-Linux stub errored). Widen the
stereo path to Windows — the encode/RTP/AES-CBC/hand-rolled-RS(4,2)-FEC
logic is platform-neutral and already live-validated byte-identical on
Linux, and it now runs over the WASAPI capturer + the (already
cross-platform) `opus` crate. The cfg gates go from `linux` to
`any(linux, windows)`; only the surround path stays Linux-only because
its libopus *multistream* encoder needs `audiopus_sys` (a Linux dep) —
on Windows a surround request fails cleanly with a "use stereo" error.

Linux stays byte-identical (the `SessionEncoder::Surround` variant and
its match arm keep `#[cfg(linux)]`, so Linux compiles exactly as before).
Verified: clippy -D warnings + host test suite green on both
x86_64-pc-windows-msvc (73/73) and Linux (78/78).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:56:11 +00:00
enricobuehler e3de19b52e test(host): make two host tests portable to Windows
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The Windows host test suite hit two pre-existing portability failures
(the autonomous Windows bring-up never ran `cargo test` on the VM):

- `vdisplay::detect_active_session_*` asserted a non-empty XDG runtime
  dir — a Linux concept with no Windows equivalent. Gate just that
  assertion to Linux (keep the call so the fn stays used → no dead_code).
- `mgmt::openapi_document_is_complete_and_checked_in` did a byte compare
  against the checked-in spec, which git may check out CRLF on Windows
  while serde_json emits LF. Compare content with `\r` stripped.

Host suite now 73/73 on x86_64-pc-windows-msvc; Linux unchanged (78 ok).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:49:01 +00:00
enricobuehler 9c61b03101 feat(host/windows): ViGEm rumble back-channel + Windows clippy clean
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Wire the host→client rumble path on Windows, the analogue of the Linux
uinput EV_FF read loop: a game's force-feedback on the virtual Xbox 360
pad is delivered by ViGEm's notification API (`request_notification` →
`spawn_thread`, gated by the crate's `unstable_xtarget_notification`
feature). A per-pad background thread stores the latest motor levels;
`pump_rumble` relays changes to the client on the universal 0xCA plane
(motors scaled 0..255 → 0..65535). Dropping the target aborts the
notification, so the thread exits with the session. Live verification
still needs a physical pad.

Also fix the Windows backends' clippy debt — these modules are cfg-
excluded from Linux CI, so `clippy -D warnings` never saw them, and the
VM's rustc 1.96 clippy is stricter on shared code than the CI image:
- dxgi: manual checked division → checked_div().map_or
- sendinput: `x = x | y` → `x |= y`
- sudovda: `.then(|| ptr)` → `.then_some(ptr)`
- m3 pick_compositor: drop the needless early return (match form)
- m3 resolve_compositor: Windows arm is a tail expr, not `return`

All Windows backends now build + clippy clean (default and --features
nvenc); Linux unaffected (fmt/clippy/check green).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:43:40 +00:00
enricobuehler 7d5dbd47b7 fix(host/dualsense): heartbeat virtual DualSense so it isn't dropped when idle
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"Controller disconnected every few seconds" (Forza Horizon, held steady): the
virtual UHID DualSense emitted HID report 0x01 ONLY on state change, but a real
DualSense streams it continuously (~250 Hz). When the player holds the
wheel/throttle steady the client sends no wire events, so the host wrote nothing
and /dev/uhid went silent for seconds — the kernel hid-playstation driver / Proton
/ SDL treat that as an unplugged controller. (The uinput X-Box pad is immune:
evdev holds last-known state with no periodic-report requirement.)

Add DualSenseManager::heartbeat(max_gap): re-emit each live pad's CURRENT report
when it's been silent for max_gap (idempotent — a stale-but-correct frame, never a
phantom input; write_state bumps seq+timestamp). write() resets the per-pad timer,
so an actively-used pad emits no extra reports — the heartbeat only fills genuine
silence. PadBackend::heartbeat() drives it at an 8 ms gap (~125 Hz) for DualSense
(no-op for X-Box), called every input-thread tick (the loop already runs ≤4 ms).

GET_REPORT feature replies + the pad lifecycle were ruled out by the investigation
(pad is created once, never torn down mid-session). Compiles, clippy/fmt clean, 78
host tests pass. Verify on the box: held-idle DualSense stays present in evtest /
no SDL CONTROLLERDEVICEREMOVED; Forza no longer toasts "controller disconnected".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:37:49 +00:00
enricobuehler b8a1b7e469 feat(host/windows): host→client Opus audio — vendored libopus on MSVC
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The `m3` audio_thread (desktop capture → Opus 48 kHz stereo 5 ms CBR →
AUDIO_MAGIC datagrams) now runs on Windows, fed by the WASAPI loopback
capturer. The `opus` crate vendors libopus via `audiopus_sys` + cmake
(no system lib / vcpkg), so it builds on MSVC — moved into a
`cfg(any(linux, windows))` deps table and widened the audio_thread cfg
to match (the stub now only covers other targets, e.g. macOS).

Build note: CMake 4 rejects libopus's old `cmake_minimum_required`;
set `CMAKE_POLICY_VERSION_MINIMUM=3.5` when building the host on Windows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:30:00 +00:00
enricobuehler 336357643c feat(host): KWin virtual output primary + settle portal env on switch
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Two parked follow-ups from the session-aware host work:

#3 — KWin/Mutter virtual output not set primary. The auto-detected desktop path
*is* "stream this desktop", but the per-session virtual output wasn't promoted to
primary, so KDE/GNOME panels + windows stayed on an unstreamed real output and the
streamed screen showed only wallpaper. apply_session_env now defaults
PUNKTFUNK_KWIN_VIRTUAL_PRIMARY / PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY on for the
auto path (explicit config still wins), so the streamed output becomes the sole
desktop.

#2 — input flaky after a mid-stream Gaming->Desktop switch. The xdg portal
(D-Bus-activated) and the systemd --user env still pointed at the old session, so
the host's RemoteDesktop portal opened against a half-stale env: it accepted
events but they didn't reach the compositor until a reconnect. New
vdisplay::settle_desktop_portal() pushes the live session env into the
systemd/D-Bus activation environment and (for KWin) restarts the portal so it
re-reads it, mirroring a fresh desktop login (and the existing wlroots portal
restart). Called from the mid-stream switch rebuild slot before the injector
reopens. GNOME uses Mutter's direct EIS, so it only gets the env push.

Compiles, clippy/fmt clean, 78 host tests pass. Live validation on the Bazzite
box next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 06:49:53 +00:00
enricobuehler 2448a33698 style(host/windows): rustfmt the Windows backends
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:50:16 +00:00
enricobuehler 8cba886c17 feat(host/windows): ViGEm virtual gamepad backend
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Windows GamepadManager via vigem-client (ViGEmBus) — the uinput-xpad analogue: one virtual Xbox 360 controller per client pad index, created lazily on first State. GameStream/Moonlight already uses the XInput conventions (low-16 button bits, sticks -32768..32767 +Y up, triggers 0..255), so the GamepadFrame->XGamepad mapping is 1:1. Replaces the non-Linux GamepadManager stub (same new/handle/pump_rumble API the m3 PadBackend drives, so no m3 change). Graceful when ViGEmBus is absent (gamepad disabled, session continues). Compiles clean on Windows + Linux; live-test needs the ViGEmBus driver + a physical pad. Rumble back-channel is a TODO (ViGEm notification API).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:46:51 +00:00
enricobuehler 69ba6ec45d feat(host/windows): NVENC D3D11 hardware encoder (--features nvenc)
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Zero-copy capture->encode on the GPU via the raw NVENC API (nvidia_video_codec_sdk sys + ENCODE_API; the safe wrapper is CUDA-only). Opens an NV_ENC_DEVICE_TYPE_DIRECTX session on the SAME ID3D11Device as the DXGI capturer (carried on the new FramePayload::D3d11), registers a pool of BGRA textures once, CopyResources each captured texture in and encode_picture; CBR/ULL, infinite GOP, P-only, forced-IDR for RFI. The DXGI capturer gains a D3D11 zero-copy output (selected, like the encoder, by PUNKTFUNK_ENCODER=nvenc) so capture+encode share textures.

OFF by default (the nvenc feature pulls the NVENC SDK + cudarc): the default Windows host links without it (openh264 path). cudarc builds toolkit-less via the SDK ci-check feature (dynamic-loading). At link time --features nvenc needs nvencodeapi.lib (NVENC SDK, or an import lib generated from the driver's nvEncodeAPI64.dll) on PUNKTFUNK_NVENC_LIB_DIR. Both default and --features nvenc builds validated to compile+link GPU-less on the VM (import lib generated from the driver DLL). Runtime needs a real NVIDIA GPU.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:39:46 +00:00
enricobuehler 04b76ebfc7 feat(host/windows): run serve/m3-host on Windows (config paths + compositor)
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The punktfunk/1 control plane already compiled on Windows; these wire the last gaps so the host actually runs: config_dir falls back to %APPDATA% (HOME\.config when set), paired_path uses it, hostname from COMPUTERNAME, and resolve_compositor short-circuits the Linux session-detection on Windows (SudoVDA is the single backend; vdisplay::open ignores the compositor arg). Validated live on the VM: m3-host creates its identity, binds the QUIC endpoint (fingerprint logged), advertises mDNS (_punktfunk._udp, host from COMPUTERNAME), and accepts sessions. GPU-less validations green: m0 synthetic->openh264->core FEC loopback (120/120, 0 mismatches) and the m3 c_abi_connection_roundtrip control-plane test. Full session capture (SudoVDA->DXGI) + NVENC remain GPU-gated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:15:51 +00:00
enricobuehler 9c2499fd45 feat(host/windows): DXGI Desktop Duplication capture backend
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Windows Capturer via DXGI Desktop Duplication: create a D3D11 device on the SudoVDA adapter (by LUID), find the matching output (by GDI name), DuplicateOutput, and per AcquireNextFrame copy the desktop into a CPU-readable staging texture -> tightly-packed BGRA (FramePayload::Cpu, feeds the openh264 software encoder GPU-lessly). Handles WAIT_TIMEOUT (reuse last frame) and ACCESS_LOST (re-duplicate). Adds FramePayload::D3d11(D3d11Frame) for the future NVENC zero-copy path, and a VirtualOutput.win_capture identity (adapter LUID + GDI name) carried out of the SudoVDA backend. Pure helpers (pack_luid/gdi_name_matches/depad_bgra) unit-tested on the VM; the live duplication path needs a real GPU + an activated SudoVDA monitor. Compiles clean on Windows + Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:06:21 +00:00
enricobuehler 45e5157091 feat(host/windows): WASAPI loopback audio capture
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Windows AudioCapturer via the wasapi crate (0.23): loopback the default render endpoint (Render device + Direction::Capture + shared mode => STREAMFLAGS_LOOPBACK) at 48 kHz stereo f32 with autoconvert, feeding the existing Opus path with no resampling. Dedicated COM-MTA thread owns the !Send WASAPI objects; interleaved f32 chunks leave over a bounded lossy channel; RAII Drop stops + joins. Bring-up handshake reports a missing endpoint as Err so a session continues without audio. open_audio_capture Windows factory arm + module. Init chain validated live on the VM (open succeeds; next_chunk waits on a silent system). Virtual mic deferred (no Windows virtual-audio endpoint). m3 audio_thread wiring + opus hoist land with the integration task.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:57:19 +00:00
enricobuehler cbbeaa5c29 feat(host/windows): openh264 software H.264 encoder (GPU-less path)
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Windows Encoder impl via the openh264 crate (statically-bundled, BSD-2): low-latency screen-content config (Baseline/no-B-frames, bitrate RC, BT.709 limited, near-infinite GOP + forced-IDR recovery via request_keyframe), packed CPU pixels (BGRx/BGRA/RGB/RGBA/RGBx/BGR) -> I420 -> AnnexB with in-band SPS/PPS each IDR. Synchronous: submit encodes immediately, poll hands back the one AU, flush is a no-op. Windows open_video factory selects it (PUNKTFUNK_ENCODER=software|nvenc|auto; NVENC arm lands later), H.264-only with a clear error otherwise, SW bitrate ceiling. Unit-tested live on the VM: synthetic BGRx -> AnnexB IDR + SPS NAL. Unblocks the GPU-less capture->encode->FEC->send pipeline. Compiles clean on Windows + Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:43:19 +00:00
enricobuehler cce2eb60f6 feat(host/windows): SendInput input-injection backend
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Windows InputInjector via SendInput (Win32 KeyboardAndMouse), mirroring the wlroots backend: absolute mouse (MOUSEEVENTF_VIRTUALDESK normalized to the virtual desktop), relative mouse, scancode keyboard (MapVirtualKeyExW + extended-key flagging), scroll (no sign flip — Windows wheel matches GameStream), buttons. Client already sends Windows VK codes (no keycode table). Reattaches the thread to the input desktop (OpenInputDesktop/SetThreadDesktop) to survive UAC/lock switches. New Backend::SendInput, the Windows auto-default in default_backend(), open() arm, windows-crate features. Compiles clean on Windows + Linux. Live injection validates with the in-session host run (SendInput is desktop-isolated from an SSH network logon).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:34:40 +00:00
enricobuehler 26741feada feat(host/windows): SudoVDA virtual-display backend (control path)
Windows VirtualDisplay backend driving SudoVDA (the Apollo IDD) via its DeviceIoControl IOCTL protocol: open by interface GUID, ADD at the client's exact WxH@Hz (mode baked into the IOCTL, no EDID seeding), mandatory watchdog ping thread, QueryDisplayConfig name resolution, RAII Drop -> REMOVE. Wired behind the existing VirtualDisplay trait (open()/probe() Windows arms). Validated live on the GPU-less VM (standalone + via the trait, env-gated test): version 0.2.1, ADD 1920x1080@60 -> target, watchdog hold, REMOVE. Monitor activation into a WDDM path (-> capturable \\.\DisplayN) needs a real GPU and is deferred with capture/NVENC. docs/windows-host.md updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:05:40 +00:00
enricobuehler 5fddaac6af fix(host): compile punktfunk-host on windows (x86_64-pc-windows-msvc)
Gate the Linux-only bits so the host crate builds on MSVC (it already built on Linux + macOS): drm_sync/dmabuf_fence use DRM ioctls + libc (a linux-only target dep) and have no non-Linux callers; VirtualOutput.remote_fd is a PipeWire concept. The full dep tree (aws-lc-rs, quinn, rusty_enet, axum) builds clean on MSVC and the binary runs (openapi emits the spec) — only these 3 cfg-gates were needed. First step of the Windows host port (docs/windows-host.md).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 23:30:24 +00:00
enricobuehler f869b434ba fix(host): input follows session per-connect + restore-guard on desktop switch
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Two fixes from live Bazzite testing of the managed-Gaming + mid-stream work:

1. Input now FOLLOWS the active session. The host-lifetime injector was pinned to
   the first backend it opened and only reopened on an inject FAILURE — but with
   Feature A keeping the managed gamescope warm, its EIS socket stays alive, so a
   switch to the KDE desktop + reconnect kept injecting into the idle gamescope
   (input silently dead on KDE). injector_service_thread now compares the
   resolved input backend (default_backend() ← PUNKTFUNK_INPUT_BACKEND, set per
   connect by apply_input_env, and on a mid-stream switch) each event and reopens
   when it changes. Fixes input on a Gaming->Desktop reconnect AND Feature B's
   mid-stream input re-route, with no plumbing.

2. Debounced TV-restore no longer yanks you back to gaming. do_restore_tv_session
   now checks detect_active_session(): if a desktop session is active (the user
   switched), it tears down the idle managed gamescope but does NOT restart the
   gaming autologin. Observed live: the restore fired and restarted
   gamescope-session-plus@ogui-steam while the client was already on the KDE
   desktop.

Also: document PUNKTFUNK_SESSION_WATCH (Feature B opt-in) in the Bazzite host.env
and correct the managed-default description. Compiles, clippy/fmt clean, 78 tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 23:14:36 +00:00