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2 Commits

Author SHA1 Message Date
enricobuehler 4994f7f4ba feat(windows-client): WinUI 3 (windows-reactor) UI — host list, settings, pairing, SwapChainPanel present
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Replaces the winit + raw-HWND-D3D11 shell with a native WinUI 3 UI via windows-reactor (a
declarative React-like framework backed by WinUI). The earlier "Reactor can't host a
swapchain" read was wrong — PR #4499 (merged 2026-06-01) added a SwapChainPanel widget with
`set_swap_chain` over `CreateSwapChainForComposition`. Builds + clippy + fmt green on
x86_64-pc-windows-msvc.

- Cargo: drop winit/raw-window-handle; add windows-reactor + the `windows` crate, both pinned
  to the SAME windows-rs commit (b4129fcc) so the `IDXGISwapChain1` handed to `set_swap_chain`
  satisfies reactor's `windows_core::Interface`. Reactor's build.rs downloads the Windows App
  SDK NuGets + stages the bootstrap DLL/resources.pri — it requires `CARGO_WORKSPACE_DIR` set
  (now in the VM build env); /temp + /winmd gitignored.
- present.rs: composition swapchain (B8G8R8A8 FLIP_SEQUENTIAL premultiplied) bound to the
  SwapChainPanel; WARP fallback, runtime D3DCompile shaders, dynamic RGBA texture, Contain-fit
  letterbox; driven by reactor's per-frame `on_rendering`.
- app.rs: the WinUI 3 shell — host list (live mDNS + saved + manual), settings (resolution/
  refresh/mic combos+toggle), in-app SPAKE2 PIN pairing screen, and the stream page. Trust gate
  mirrors the GTK client (pinned → silent, pair=optional → TOFU, else PIN); a pinned-fp
  mismatch routes to re-pair. The session pump + decoded-frame handoff cross to the UI thread
  via a Mutex side-channel + thread-locals (the SwapChainPanel sample's pattern).
- gamepad: `ctl` sender now `Arc<Mutex<…>>` so GamepadService is `Sync` (shared across the UI
  and session-pump threads). main.rs: windowed = in-app UI; `--headless`/`--discover` keep the
  CLI paths.

Not yet wired: raw stream keyboard/mouse input (next commit — reactor exposes no raw key/
pointer events, so it needs Win32 low-level hooks or Microsoft.UI.Xaml bindings). On-glass
validation pending a display (the dev VM is headless/GPU-less).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 22:58:48 +00:00
enricobuehler e4bdec97bd feat(windows-client): winit + D3D11 present, WASAPI render, input — builds live on MSVC
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Builds on the prior headless scaffold (which was committed but never VM-built — its
audio.rs had two non-compiling wasapi calls). This makes the whole crate build + clippy
+ fmt + test green on x86_64-pc-windows-msvc and adds the windowed client.

- Fix audio.rs: `DeviceEnumerator::new()?.get_default_device(...)` (the free fn doesn't
  exist) and the 3-arg `write_to_device` (wasapi 0.23). WASAPI shared-mode event-driven
  render + mic capture now compile and link.
- present.rs: D3D11 renderer with WARP fallback (GPU-less dev box), runtime-compiled
  fullscreen-triangle shaders, dynamic RGBA video-texture upload, Contain-fit letterbox
  draw, and a flip-model swapchain on the window HWND.
- app.rs: winit 0.30 ApplicationHandler — present loop + Moonlight-style click-to-capture
  input (keyboard via the physical-KeyCode→VK keymap, absolute mouse, wheel, F11), held
  state flushed on release/focus-loss.
- keymap.rs: winit physical KeyCode → Windows VK (layout-independent positional mapping,
  the analogue of the Linux client's evdev table).
- main.rs: windowed default + `--headless` counting mode, `--discover` (mDNS list),
  `--pair PIN` (SPAKE2 ceremony), `--pin HEX`/known-host/TOFU trust, settings-backed
  CLI defaults.

UI decision: winit + raw D3D11 (the bootstrap doc's sanctioned fallback), confirmed by a
research pass — windows-rs "Reactor" ships no SwapChainPanel / SetSwapChain escape hatch,
so it can't host the presenter; winit+WARP validates on the GPU-less VM. Native-chrome
host-list/settings GUI + D3D11VA hardware decode + 10-bit/HDR present are follow-ups.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 21:59:40 +00:00