Commit Graph

44 Commits

Author SHA1 Message Date
enricobuehler af6787c0bd fix(host/windows): honor the SudoVDA's real HDR state (stop wiping the user's HDR toggle)
HDR streamed nothing and "didn't persist" because build() forced the SudoVDA's
advanced-color state to match the handshake bit_depth on every build — with an
8-bit-negotiated session (the common case: clients advertise no 10-bit cap) that
meant set_advanced_color(false) on every connect, wiping a user's deliberate
Windows HDR toggle on the virtual display.

But the whole pipeline already follows the monitor's REAL HDR state: WGC captures
FP16 when HDR is on, NVENC forces Main10 + BT.2020 PQ from the 10-bit capture
format regardless of the negotiated depth (encode/nvenc.rs), and the client
auto-detects PQ from the HEVC VUI. So the negotiated bit_depth must NOT drive the
monitor's colorspace.

- build(): only ever ENABLE HDR (proactively, for a negotiated 10-bit session);
  never force it off. A user-enabled HDR session now persists and flows end-to-end.
- secure-desktop mux: gate the HDR→SDR drop (for the DDA leg) on the monitor's
  ACTUAL advanced-color state at switch time, not bit_depth — so an HDR session
  with an 8-bit handshake still drops correctly for Winlogon and restores after.
- sudovda: add advanced_color_enabled() reader (DISPLAYCONFIG_GET_ADVANCED_COLOR_INFO).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 21:37:04 +00:00
enricobuehler 0ce2e37faf refactor(host/windows): clean up DDA path + add a proper Windows service
Final cleanup after the DDA-parity work, plus an end-user service to replace the
PsExec/VBS/scheduled-task launch chain.

Cleanup (behavior-preserving):
- sudovda.rs: drop the dead legacy GDI isolate_displays/restore_displays (CCD is
  the sole isolation path), the always-empty Monitor.isolated field, and the
  vestigial reassert_isolation + PUNKTFUNK_ISOLATE_DISPLAYS knob; fix stale comments.
- dxgi.rs: downgrade leftover debug warns/infos (DuplicateOutput1 retry, FALLBACKS,
  hook-hits, AcquireNextFrame idle timeout) to debug!; remove the PUNKTFUNK_NO_CURSOR
  per-frame test knob.

Windows service (src/service.rs, `punktfunk-host service`):
- SCM supervisor (windows-service crate) that duplicates its LocalSystem token,
  retargets it to the active console session, and CreateProcessAsUserW's the host
  there (Sunshine/Apollo model) — relaunching on exit and console session switch,
  inside a kill-on-close job object so a service crash never orphans the host.
- install/uninstall/start/stop/status subcommands: one elevated `service install`
  registers an auto-start LocalSystem service + firewall rules + a default host.env.
- Config moves to %ProgramData%\punktfunk\host.env; config_dir() now resolves to
  %ProgramData%\punktfunk on Windows (replacing the APPDATA=C:\Users\Public hack),
  with a PUNKTFUNK_CONFIG_DIR override. Logs land in %ProgramData%\punktfunk\logs\.
- merged_env_block (shared with the WGC helper) now also carries RUST_LOG.
- docs/windows-service.md + scripts/windows/host.env.example; windows-host.md updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 18:44:15 +00:00
enricobuehler 6d611cf889 feat(host/windows): reference-counted SudoVDA monitor lifecycle (reuse on quick reconnect, teardown when idle)
User: tearing down + recreating the monitor per session is wrong both ways — a
fixed GUID collides on overlapping sessions, but a per-session GUID makes a new
screen on every reconnect; host-lifetime would leave a phantom display for
physical-screen users. Correct model = rock-solid state machine.

Replace the per-session create/REMOVE with a host-level reference-counted
manager (global MGR):
- States: Idle / Active{refs} / Lingering{until}.
- Connect (acquire): Idle→create; Lingering→reuse (cancel teardown, reconfigure
  if the mode changed) — the quick-reconnect reuse, no new screen/PnP chime;
  Active→refs++ (concurrent / Reconfigure-overlap), reconfigure on a mode change.
- Disconnect (release, via the MonitorLease keepalive Drop): refs-- ; at 0 →
  Lingering(now + PUNKTFUNK_MONITOR_LINGER_MS, default 10s).
- Background timer: Lingering past its deadline → REMOVE the monitor → Idle, so a
  physical screen returns ~10s after streaming stops.

Eliminates BOTH the cross-session REMOVE collision (teardown only at refs==0 +
expired grace) and the new-screen-on-reconnect, without a persistent phantom
display. The control-device handle is opened once (host-level) — a handle, not a
screen. SudoVdaDisplay is now a marker; the old create() body is create_monitor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 17:53:21 +00:00
enricobuehler 2f7c021cac fix(host/windows): per-session SudoVDA monitor GUID (stop overlapping-session monitor teardown)
User observed: 'display disconnected' + freeze with NO context change, and
'first switch happy, subsequent slower, then chaos under stress'. Log shows the
cause: MONITOR_GUID was a FIXED constant, so overlapping sessions (a client
RECONNECTING after a freeze before the old session tore down, or concurrent
sessions) all map to the SAME SudoVDA monitor (same GUID -> IOCTL_ADD reuses
target 257). When the old session ends, its IOCTL_REMOVE tears the monitor down
OUT FROM UNDER the live session -> 'display disconnected' + the late
E_INVALIDARG/MODE_CHANGE failures (output vanished mid-session) -> cascade.

Fix: next_monitor_guid() returns a unique GUID per (process, session) [base GUID
with low 48-bit node = pid<<16 | session#]; create() threads it into AddParams
AND the keepalive (which REMOVEs by it). Each session now owns its own monitor;
one ending can't kill another. (The 200ms DuplicateOutput1 retry confirmed
working — 'succeeded on retry' logged; the residual failures were this
collision, not the race.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 16:20:26 +00:00
enricobuehler c60a05dbe9 fix(host/windows): make SudoVDA the sole display via clean CCD (the IDD needs to be primary/composited)
Live result of the previous build: the MODE_CHANGE_IN_PROGRESS storm was FIXED
(0 occurrences) by dropping primary-promotion — but it exposed the regression
the review predicted: a non-primary EXTENDED SudoVDA is NOT DWM-composited on
this box, so DDA gets born-lost ACCESS_LOST (0x887a0026) + black frames. The
IDD genuinely must be the sole/primary/composited display here.

Apollo reaches that end state ('Virtual Desktop: 5120x1440', sole display) via
Windows AUTO-promoting the real WDDM display over the box's leftover 1024x768
basic display — but Windows does NOT auto-promote for us, leaving the IDD
extended. So make it sole explicitly, the clean way:
- create(): deactivate the other display(s) via the atomic CCD path
  (isolate_displays_ccd) by DEFAULT (opt out with PUNKTFUNK_NO_ISOLATE). Drop
  the legacy per-device GDI detach from the path (it misses iGPU-attached
  monitors and churns; kept #[allow(dead_code)] for reference).
- set_active_mode(): CDS_UPDATEREGISTRY only — set the mode in place, NO
  CDS_SET_PRIMARY / CDS_GLOBAL / DM_POSITION. A sole display is already primary,
  so there's nothing to contest → no MODE_CHANGE storm (that storm came from
  promoting primary at (0,0) WHILE the basic display was still active).

Net: sole SudoVDA → primary → composited → capturable, with no topology
contest. Keeps the prior MODE_CHANGE-as-transient handling + removed born-lost
escape as backstops.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:12:31 +00:00
enricobuehler 769fd96b87 fix(host/windows): stop SudoVDA MODE_CHANGE_IN_PROGRESS storm — don't force IDD primary by default
ROOT CAUSE (verified by multi-agent compare vs Apollo + adversarial review):
set_active_mode() applied the SudoVDA mode with CDS_UPDATEREGISTRY | CDS_GLOBAL
| CDS_SET_PRIMARY + DM_POSITION(0,0) — promoting the freshly-added IDD to
PRIMARY at the virtual-screen origin and persisting it globally. On this box
(baseline active display = a 1024x768 basic 'WinDisc') that primary-promotion
contests the existing display so the desktop topology never reaches a stable
fixed point → every DuplicateOutput/AcquireNextFrame during the unending
settle returns DXGI_ERROR_MODE_CHANGE_IN_PROGRESS (0x887A0025). Apollo, live
on this EXACT box with an empty config, never promotes primary and captures
the same SudoVDA at 5120x1440 with zero DXGI errors. (Ruled out earlier on the
live box: win32u hook, DPI, independent-flip/overlay, isolation, render pin.)

Fixes (subtractive, gated per adversarial review):
- sudovda.rs set_active_mode: default to CDS_UPDATEREGISTRY only (no primary
  promotion, no GLOBAL, no DM_POSITION) = Apollo-parity for the multi-display
  default. Promote to primary (CDS_GLOBAL|CDS_SET_PRIMARY+DM_POSITION) ONLY
  when PUNKTFUNK_ISOLATE_DISPLAYS=1 (sole display, where a blank extended IDD
  would otherwise yield no frames). Avoids regressing headless/isolated +
  mid-stream Reconfigure.
- dxgi.rs acquire: treat MODE_CHANGE_IN_PROGRESS (0x887A0025) as a TRANSIENT
  (Ok(None), repeat last frame, wait it out) instead of falling through to the
  fatal Err arm → cold-rebuild → create()→set_active_mode (which re-issued the
  mode change and amplified the storm).
- dxgi.rs acquire: remove the born-lost cold-rebuild escape — it re-created the
  SudoVDA (IOCTL REMOVE/ADD = the audible PnP chime the user heard) and never
  converged; now repeat last frame in-process (never tear the IDD down mid-
  session, like Apollo). Overlay + cheap-spin/HDR recovery left intact.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 14:59:42 +00:00
enricobuehler 900089c44c fix(host/windows): don't pin SudoVDA render adapter by default (Apollo parity)
GROUND TRUTH from Apollo streaming live on this exact box (empty config):
captures the SudoVDA at 5120x1440@240 on the RTX 4090 with ZERO ACCESS_LOST /
born-lost / MODE_CHANGE -- clean, no overlay, no isolation, no render pin. That
disproves the independent-flip theory (a sole SudoVDA captures fine here) and
points at something WE do that Apollo doesn't.

The concrete culprit: we call SET_RENDER_ADAPTER, which this driver IGNORES
(logs 'render adapter DIFFERS from pinned add=0x23664 pinned=0x15768') and the
IDD ends up rendering on adapter 0x23664 while its DXGI output is enumerated
under the 4090 (0x15768) where we create the capture device -- a cross-GPU
mismatch that is the real source of the perpetual ACCESS_LOST +
MODE_CHANGE_IN_PROGRESS (0x887A0025) storm. Apollo never pins (empty config),
so its IDD stays on its natural adapter, aligned with capture.

Make the render pin OPT-IN (PUNKTFUNK_RENDER_ADAPTER=<name>); default to NOT
pinning, matching Apollo. The startup log now shows the resulting AddOut LUID
so we can confirm the IDD lands on the 4090.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 14:37:31 +00:00
enricobuehler cd72164db2 fix(host/windows): keep multi-display (Apollo parity) instead of sole-display isolation
CONFIRMED on the live RTX4090+iGPU box: hook fires+verified, DPI=2, overlay
running, yet the stream STILL freezes -- born-lost dropped but MODE_CHANGE_IN_
PROGRESS (0x887A0025) churn took over (2284x) and frames go stale. Root cause
is the topology itself: create() makes SudoVDA the SOLE active display
(CDS_SET_PRIMARY + isolate_displays + isolate_displays_ccd), and a sole display
on a hybrid box goes into fullscreen independent-flip / MPO that Desktop
Duplication cannot capture.

Apollo is rock solid on this EXACT box because it does the opposite: it keeps
the physical monitor ACTIVE and arranges the virtual display alongside it
(rearrangeVirtualDisplayForLowerRight, 'Do not change the primary'). Multi-
display is DWM-composited, so the output never independent-flips.

Make isolation OPT-IN (PUNKTFUNK_ISOLATE_DISPLAYS=1) and default to NOT
isolating -- match Apollo's multi-display topology. SudoVDA stays primary (so
it carries the shell -> frames) but other monitors stay active, which disables
independent-flip. reassert_isolation honors the same flag (re-isolating mid-
stream would itself trigger the storm). Keeps the overlay + born-lost escape
as belt-and-suspenders.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 14:23:20 +00:00
enricobuehler 60bb9727d6 fix(host/windows): correct SetDisplayConfig slice signature + local DISPLAYCONFIG_PATH_ACTIVE
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:17:54 +00:00
enricobuehler 2ac1014e8e fix(host/windows): CCD-based display isolation (detach hybrid-attached monitors)
The freeze on context change is the lock/login rendering on a PHYSICAL monitor
instead of the captured SudoVDA display. Root cause: the legacy isolate_displays
(EnumDisplayDevices + ChangeDisplaySettings) found NOTHING to detach on this hybrid
box (4090 + AMD iGPU) — an iGPU-attached monitor isn't flagged ATTACHED_TO_DESKTOP
in the GDI enum, so it's never detached and the secure desktop lands on it while the
virtual output freezes. (Log: isolate ran, logged zero "detaching" lines.)

Add CCD-based isolation (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS) + SetDisplayConfig)
— the API Apollo uses, which sees every active path. Deactivate all active paths
except the SudoVDA target's, leaving the virtual display the sole desktop so ALL
content (incl. Winlogon) renders to it. Runs alongside the legacy pass (now a no-op
fallback); the original topology is saved and restored on teardown before REMOVE.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 13:16:19 +00:00
enricobuehler 6ea52b0372 feat(host/windows): SDR-while-secure — drop SudoVDA out of HDR on Winlogon so DDA captures it
When the DDA-on-secure path is enabled (PUNKTFUNK_SECURE_DDA=1), the mux now
toggles the SudoVDA's advanced-color (HDR) state via the CCD API
(sudovda::set_advanced_color → DisplayConfigSetDeviceInfo +
DISPLAYCONFIG_SET_ADVANCED_COLOR_STATE): on entering the secure (Winlogon)
desktop it disables HDR so the lock/UAC renders SDR/composed (no fullscreen
independent-flip → DDA can duplicate it instead of storming ACCESS_LOST/black),
opens DDA fresh on the now-SDR output; on returning to normal it re-enables HDR
and rebuilds the helper so WGC re-detects the restored colorspace.

Also debounce the DesktopWatcher (publish a Default↔Winlogon change only after it
is stable ~80ms) so transient flaps during the transition don't thrash the mux.

Default (no flag) is unchanged: WGC stays live through a lock, no DDA switch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 11:06:21 +00:00
enricobuehler ef4786387e feat(host/windows): force-composed-flip overlay to capture the secure desktop
The secure (Winlogon: UAC/lock/login) desktop presents via fullscreen
independent-flip/MPO — it scans out bypassing DWM composition, so DXGI Desktop
Duplication returns born-lost DXGI_ERROR_ACCESS_LOST (the client sees black; the
UAC only "flashes" during the brief composed transition). Confirmed live: stable
4090 LUID across the storm (NOT reparenting) on an FP16 HDR output, recovering
only when the screen changes.

Fix (non-input, no system-wide registry change): capture/composed_flip.rs keeps a
tiny click-through near-invisible TOPMOST LAYERED window alive on the current
input desktop. Any visible window on the output disqualifies independent-flip →
DWM composites → DDA can capture. A dedicated thread follows the input desktop
(Default↔Winlogon) and recreates the window there on each switch (a window is
bound to its desktop), re-asserting topmost + pumping messages every 200ms.
Started for the two-process stream's lifetime; gated by PUNKTFUNK_FORCE_COMPOSED
(default on, =0 to disable). Needs GENERIC_ALL on OpenInputDesktop for
DESKTOP_CREATEWINDOW (0x80070005 otherwise). Validated: overlay creates on the
Default desktop; live lock test pending.

Also includes SET_RENDER_ADAPTER (sudovda.rs, Apollo item #16): pins the IDD
render GPU to the NVENC GPU before ADD — issued + accepted live, though the
secure-desktop storm was proven to be independent-flip (stable LUID), not
reparenting, so it's correctness/hygiene here rather than this bug's fix.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 10:25:55 +00:00
enricobuehler 0a3b92d994 fix(host/windows): HDR cursor brightness (203-nit) + probe-before-adopt recovery; windows-client bootstrap doc
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- HDR cursor: sRGB→linear decode + scale to HDR graphics white (PUNKTFUNK_HDR_CURSOR_NITS, default
  203 per BT.2408) in the FP16 cursor composite, so it's no longer ~2.5x too dim. SDR path unchanged;
  the masked-color (I-beam) inversion blend left unscaled. Cursor cbuffer widened 16→32 + bound to PS.
  (Validated live: cursor now correct brightness in HDR.)
- Secure-desktop recovery: recreate_dupl now PROBES the rebuilt duplication with a 50ms
  AcquireNextFrame and only adopts it when live (Ok/WAIT_TIMEOUT); a born-lost one (immediate
  ACCESS_LOST) is dropped so the caller repeats the last frame + retries. Plus reassert_isolation()
  re-detaches physical displays on every recovery (re-routing the secure/HDR desktop to the virtual
  output, the delta a fresh reconnect has). NOTE: the born-lost ACCESS_LOST storm in HDR is NOT yet
  resolved by these — still under investigation (animations/secure-UI/cursor-trail in HDR remain).
- docs/windows-client-bootstrap.md: handoff for the native Windows Rust client (windows-rs Reactor +
  WinUI 3 SwapChainPanel, D3D11VA decode, WASAPI audio, SDL3 input; ports crates/punktfunk-client-linux;
  10-bit/HDR present; dev boxes + gotchas).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 21:20:42 +00:00
enricobuehler bbabc04bca feat(hdr): Windows HDR10 + 10-bit end-to-end, negotiated; non-blocking capture recovery
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Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an
8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the
capture losing the stream across a secure-desktop transition.

Protocol (punktfunk-core/quic.rs):
- Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`,
  both as optional trailing bytes (back-compat). client-rs advertises 10-bit via
  PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives
  the native clients). Regenerated punktfunk_core.h.

Windows host:
- 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND
  PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10,
  pixelBitDepthMinus8).
- HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to
  an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit
  (R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI
  (ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the
  BGRA path. Reacts dynamically to the HDR toggle.
- Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s,
  repeating the last good frame between attempts (format-tagged last_present). During a
  secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the
  send loop for seconds so the client timed out and disconnected — now the session stays
  fed (frozen) until the desktop returns. Also seeds a black frame on recovery.

Apple client (PunktfunkKit):
- Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010,
  and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged.
  Switches automatically on a mid-session HDR toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 20:28:52 +00:00
enricobuehler f4b4a6c1e4 feat(host/windows): native res, cursor, secure-desktop capture, windowless SYSTEM launch
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Live-validated Mac <-> RTX 4090 at the display's native 5120x1440@240:

- Resolution: set_active_mode enumerates the IDD's advertised modes and sets the
  requested resolution at the best supported refresh (keeps 5120x1440@240; no more
  silent fallback to the 1080p OS default when an exact mode is briefly unavailable).
- Bitrate auto-cap: NVENC init probes and steps the average bitrate down to the GPU's
  codec-level max so a high client bitrate connects (matches the Linux host; we do not
  split NVENC sessions).
- Mouse cursor: DXGI duplication excludes the HW cursor; capture the pointer
  shape/position (GetFramePointerShape) and GPU-composite it before NVENC. Color cursors
  alpha-blend; masked-color (the text I-beam) uses an INV_DEST_COLOR inversion blend so
  the caret inverts the screen and shows on any background (no black box); monochrome
  handled too.
- Secure desktop (lock / login / UAC): run as SYSTEM in the interactive session, follow
  the input desktop via SetThreadDesktop, and on the WinSta switch recreate the D3D11
  device and re-resolve the virtual output's GDI name from the stable SudoVDA target id
  (the name changes across the topology rebuild; the old failure hunted the stale
  \\.\DISPLAYn and dropped). ACCESS_LOST / INVALID_CALL / device-removed are recoverable,
  and a mid-stream resolution change is followed (capturer + NVENC re-init at the new
  size). isolate_displays detaches other monitors so Winlogon renders to the virtual
  output. One real session recovered 1012 desktop switches and completed cleanly.

Windows-only backends; Linux/macOS unaffected. Builds clean on x86_64-pc-windows-msvc.
Deployment (windowless SYSTEM launch via PsExec + hidden VBScript) documented in
docs/windows-host.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 15:46:34 +00:00
enricobuehler 9c61b03101 feat(host/windows): ViGEm rumble back-channel + Windows clippy clean
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Wire the host→client rumble path on Windows, the analogue of the Linux
uinput EV_FF read loop: a game's force-feedback on the virtual Xbox 360
pad is delivered by ViGEm's notification API (`request_notification` →
`spawn_thread`, gated by the crate's `unstable_xtarget_notification`
feature). A per-pad background thread stores the latest motor levels;
`pump_rumble` relays changes to the client on the universal 0xCA plane
(motors scaled 0..255 → 0..65535). Dropping the target aborts the
notification, so the thread exits with the session. Live verification
still needs a physical pad.

Also fix the Windows backends' clippy debt — these modules are cfg-
excluded from Linux CI, so `clippy -D warnings` never saw them, and the
VM's rustc 1.96 clippy is stricter on shared code than the CI image:
- dxgi: manual checked division → checked_div().map_or
- sendinput: `x = x | y` → `x |= y`
- sudovda: `.then(|| ptr)` → `.then_some(ptr)`
- m3 pick_compositor: drop the needless early return (match form)
- m3 resolve_compositor: Windows arm is a tail expr, not `return`

All Windows backends now build + clippy clean (default and --features
nvenc); Linux unaffected (fmt/clippy/check green).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:43:40 +00:00
enricobuehler 2448a33698 style(host/windows): rustfmt the Windows backends
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:50:16 +00:00
enricobuehler 9c2499fd45 feat(host/windows): DXGI Desktop Duplication capture backend
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Windows Capturer via DXGI Desktop Duplication: create a D3D11 device on the SudoVDA adapter (by LUID), find the matching output (by GDI name), DuplicateOutput, and per AcquireNextFrame copy the desktop into a CPU-readable staging texture -> tightly-packed BGRA (FramePayload::Cpu, feeds the openh264 software encoder GPU-lessly). Handles WAIT_TIMEOUT (reuse last frame) and ACCESS_LOST (re-duplicate). Adds FramePayload::D3d11(D3d11Frame) for the future NVENC zero-copy path, and a VirtualOutput.win_capture identity (adapter LUID + GDI name) carried out of the SudoVDA backend. Pure helpers (pack_luid/gdi_name_matches/depad_bgra) unit-tested on the VM; the live duplication path needs a real GPU + an activated SudoVDA monitor. Compiles clean on Windows + Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:06:21 +00:00
enricobuehler 26741feada feat(host/windows): SudoVDA virtual-display backend (control path)
Windows VirtualDisplay backend driving SudoVDA (the Apollo IDD) via its DeviceIoControl IOCTL protocol: open by interface GUID, ADD at the client's exact WxH@Hz (mode baked into the IOCTL, no EDID seeding), mandatory watchdog ping thread, QueryDisplayConfig name resolution, RAII Drop -> REMOVE. Wired behind the existing VirtualDisplay trait (open()/probe() Windows arms). Validated live on the GPU-less VM (standalone + via the trait, env-gated test): version 0.2.1, ADD 1920x1080@60 -> target, watchdog hold, REMOVE. Monitor activation into a WDDM path (-> capturable \\.\DisplayN) needs a real GPU and is deferred with capture/NVENC. docs/windows-host.md updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:05:40 +00:00
enricobuehler f869b434ba fix(host): input follows session per-connect + restore-guard on desktop switch
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Two fixes from live Bazzite testing of the managed-Gaming + mid-stream work:

1. Input now FOLLOWS the active session. The host-lifetime injector was pinned to
   the first backend it opened and only reopened on an inject FAILURE — but with
   Feature A keeping the managed gamescope warm, its EIS socket stays alive, so a
   switch to the KDE desktop + reconnect kept injecting into the idle gamescope
   (input silently dead on KDE). injector_service_thread now compares the
   resolved input backend (default_backend() ← PUNKTFUNK_INPUT_BACKEND, set per
   connect by apply_input_env, and on a mid-stream switch) each event and reopens
   when it changes. Fixes input on a Gaming->Desktop reconnect AND Feature B's
   mid-stream input re-route, with no plumbing.

2. Debounced TV-restore no longer yanks you back to gaming. do_restore_tv_session
   now checks detect_active_session(): if a desktop session is active (the user
   switched), it tears down the idle managed gamescope but does NOT restart the
   gaming autologin. Observed live: the restore fired and restarted
   gamescope-session-plus@ogui-steam while the client was already on the KDE
   desktop.

Also: document PUNKTFUNK_SESSION_WATCH (Feature B opt-in) in the Bazzite host.env
and correct the managed-default description. Compiles, clippy/fmt clean, 78 tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 23:14:36 +00:00
enricobuehler c5ee9871ec style(host/gamescope): wrap long PENDING_RESTORE assignment (rustfmt)
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The schedule_restore_tv_session assignment exceeded 100 cols; rustfmt wraps it.
The fix was made post-commit but only m3.rs was staged for 95a820b, so CI's
fmt --check failed on the committed unwrapped line. Stage the wrap.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 22:50:31 +00:00
enricobuehler c25706b355 feat(host/gamescope): managed-default Gaming with debounced TV-restore
Feature A: in Gaming Mode, default to a host-managed gamescope at the CLIENT's
mode (tear the TV's autologin down on connect) instead of attaching to the
running TV session — so the client receives ITS resolution (capture == encode ==
client mode, fixing the InitializeEncoder size mismatch the attach path hit),
not the TV's 4K.

Reliability is the debounce: restore_managed_session() now SCHEDULES the TV
restore RESTORE_DEBOUNCE (5s) after the last disconnect via a host-lifetime
worker, instead of restoring immediately per-disconnect. A reconnect inside the
window cancels the pending restore and reuses the still-warm managed session
(create_managed_session clears PENDING_RESTORE at the top) — so a quick reconnect
(e.g. a controller hiccup) never triggers a gamescope stop/relaunch, which is the
per-connect churn that leaked NVIDIA GPU context on F44 (the black-screen
reconnect).

- vdisplay/gamescope.rs: PENDING_RESTORE + RESTORE_DEBOUNCE; schedule_restore_tv_session
  (debounced), do_restore_tv_session (the actual restore, worker-driven),
  start_restore_worker (100ms tick, RAII keepalive handle). create_managed_session
  cancels the pending restore + reuse path unchanged.
- vdisplay.rs: apply_input_env flips gamescope to managed-DEFAULT; PUNKTFUNK_GAMESCOPE_ATTACH
  (or an explicit _NODE) opts back to attach for couch-on-TV; _MANAGED forces managed.
  restore_managed_session schedules; new start_restore_worker wrapper.
- m3.rs serve(): hold the restore worker for the host lifetime.
- bazzite host.env: document managed-default + the ATTACH opt-out.

Compiles, clippy-clean, 78 host tests pass. F44 single stop/start leak to be
verified live on the box.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 22:34:33 +00:00
enricobuehler 0bc60ebc44 fix(host/gamescope): free Steam from the autologin TV session while streaming
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On a Bazzite host that autologins into gaming mode on a physical display (the F44
default: gamescope-session-plus@ogui-steam on the TV), Steam — single-instance — is
held by that session, which renders to the TV's native mode. The host-managed session
then can't start its own Steam, so it captured the TV's 4K output instead of the
client's mode (stretched). On F43 the box wasn't in gaming mode, so the host's Steam
was the only one.

Fix: on connect, the host-managed gamescope path stops any running autologin
`gamescope-session-plus@*` unit (frees Steam) before launching its own session at the
client's mode; on client disconnect (`restore_tv_session`, called from serve_session
teardown) it stops our session and restarts the autologin one, so the TV returns to
gaming mode by default when no one is streaming. Stopping the `--user` unit sticks
(Relogin only fires on the full logind session ending — verified live), so no sddm
config change is needed. Cost: a Steam cold-start per connect, given single-instance.

No-op on non-Bazzite / headless boxes (nothing to stop → nothing to restore).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 19:38:58 +00:00
enricobuehler fb1443650b style: rustfmt the kwin virtual-primary helpers
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 21:05:01 +00:00
enricobuehler a3a3dfc85b fix(vdisplay/kwin): make the streamed output the sole desktop (PUNKTFUNK_KWIN_VIRTUAL_PRIMARY)
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On a headless KDE appliance the session has two outputs — run-headless-kde.sh's `kwin --virtual`
bootstrap (where plasmashell draws by default) and our per-session streamed output — so the client
saw only the wallpaper of an empty extended output (the KWin analogue of the GNOME/Mutter
VIRTUAL_PRIMARY issue). New opt-in PUNKTFUNK_KWIN_VIRTUAL_PRIMARY: after creating the virtual
output, set it primary via kscreen-doctor (KWin then re-homes the desktop onto it and disables the
bootstrap), then belt-and-suspenders disable anything still enabled. The keepalive re-enables the
bootstrap on teardown — though KWin also auto-re-enables it when our output is reclaimed, so there's
never a zero-output window. Set in packaging/kde/host.env. Verified live on the Fedora 44 KDE box:
mid-session the streamed output is the sole desktop at 0,0; post-session the bootstrap is back.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 21:04:29 +00:00
enricobuehler 8970cfe188 style(vdisplay/mutter): drop trailing blank line (rustfmt --check)
The stray blank line after build_primary_config tripped cargo fmt --all
--check in CI. Formatting only, no code change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 13:36:22 +00:00
enricobuehler 55dfb4800f fix(vdisplay/mutter): stop the teardown layout-restore from SIGSEGVing gnome-shell
After a session ends, the Mutter backend (with PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY=1)
re-asserted the physical monitor layout with an explicit ApplyMonitorsConfig. On
Mutter 50 + NVIDIA that monitor reconfig — issued while the just-removed high-refresh
virtual output is still tearing down — SIGSEGVs gnome-shell. Observed live on
home-worker-3: the teardown ApplyMonitorsConfig returns "recipient disconnected from
message bus" (the shell died mid-call), GDM's crash-loop guard then drops to the
greeter and STAYS there, so org.gnome.Mutter.RemoteDesktop/DisplayConfig vanish and
every subsequent reconnect fails with RemoteDesktop.CreateSession ServiceUnknown —
i.e. "after a disconnect I can't reconnect anymore."

make_virtual_primary applies an APPLY_TEMPORARY config, which Mutter reverts on its
own once the virtual output disappears and our DisplayConfig connection closes. So the
explicit restore was both redundant and the crash trigger: drop it, drop the dc_pre
connection at teardown, and let Mutter revert the temporary config itself. Setup is
unchanged (the virtual output is still made primary so the desktop lands on the
streamed surface). Removes the now-unused to_apply_logicals/apply_config helpers.

Verified live on home-worker-3 (5120x1440@240, VIRTUAL_PRIMARY=1): 6/6 back-to-back
connect/disconnect cycles streamed cleanly with gnome-shell holding the same PID
throughout (previously it crashed within the first few disconnects).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 12:37:07 +00:00
enricobuehler 92c6da9546 fix(capture/mutter): restore zero-copy + sync via dmabuf implicit fence
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The previous attempt (8531135) dropped zero-copy on Mutter+NVIDIA for a sticky
CPU/SHM fallback that (a) still listed SPA_DATA_DmaBuf in its buffer types, so
Mutter kept handing dmabufs that got mmap-read UNsynced — making the flashing
worse, not better — and (b) hinged on producer explicit sync, which Mutter+NVIDIA
cannot do (`error alloc buffers` / no cogl sync_fd, confirmed in worker-3 logs).

Revert the capture restructure to the original zero-copy dmabuf path, and fix the
NVIDIA stale-frame race the RIGHT way for a producer that can't do explicit sync:
the consumer snapshots the dmabuf's implicit fence (DMA_BUF_IOCTL_EXPORT_SYNC_FILE)
and waits the producer's render before sampling (new dmabuf_fence module, ioctl
number unit-tested). Covers the GPU import and the CPU mmap read. Logs once whether
a render was actually in flight (waited=true → the driver fences and the race is
closed; false → no implicit fence, so we learn zero-copy still needs SHM here).

drm_sync (the explicit-sync primitive) is kept and verified but marked unused —
no targeted compositor produces a usable sync_fd today; ready to wire in when one
does. The Bug-2 input fix (held-key release on disconnect) from 8531135 is kept.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 09:28:17 +00:00
enricobuehler 8531135bb7 fix(capture/mutter): stale-frame flashes + stuck input after disconnect on GNOME
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Deep dive into the two GNOME-only host bugs (KWin/gamescope clean):

1. Stale-frame flashes (windows at old positions, typed text reverting):
   Mutter renders its virtual monitors DIRECTLY into the PipeWire buffer
   pool, and NVIDIA has no implicit dmabuf fencing — our zero-copy
   import raced the render and encoded each pool buffer's PREVIOUS
   contents. Fix, in order of preference:
   - Consumer-side PipeWire explicit sync (SPA_META_SyncTimeline): new
     drm_sync module (DRM timeline-syncobj wait/signal via raw ioctls,
     unit-tested incl. a live signal->wait round trip); announced
     post-format via update_params (the OBS pattern — at connect time
     the meta makes producers fail allocation, observed on KWin), with
     a blocks=3 Buffers filter so the producer's sync pod wins; acquire
     point awaited before any read (GPU import or CPU mmap), release
     point signaled on every path.
   - Where the producer can't do explicit sync (Mutter on NVIDIA today:
     no cogl sync_fd, "error alloc buffers"), a sticky fallback flips
     the capture to the synchronous CPU/shm path — Mutter's glReadPixels
     download orders against its render, so frames are correct by
     construction. First session pays one ~10 s probe+retry; later
     sessions go straight there. Validated live on home-worker-3
     (GNOME 50 + RTX 4090): clean fallback, 30 MB HEVC streamed.
   - Sync is only announced on Mutter sessions (new VirtualOutput.mutter
     tag): KWin+NVIDIA fails allocation when merely asked, and doesn't
     need it (verified unchanged: zero-copy CUDA import + 1.1 MB/10 s).
   PUNKTFUNK_EXPLICIT_SYNC=0 disables the probe outright.

2. Clicks wedged in the focused app after disconnect+reconnect: a client
   vanishing mid-press left keys/buttons latched in the compositor —
   Mutter keeps the destroyed EIS device's implicit grab and the focused
   app stops taking clicks until restarted. EiState now tracks held
   keys/buttons/touches (wire codes) and synthesizes releases through
   the normal inject path before the EIS connection goes away.

GNOME hosts on NVIDIA temporarily lose zero-copy (correctness over
throughput); the moment Mutter+driver gain working explicit sync, the
sync path engages automatically and zero-copy returns.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 00:34:42 +00:00
enricobuehler c8099c0125 fix(vdisplay/mutter): stop screencast before monitor reconfig — fixes >60Hz teardown crash
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The high-refresh teardown SIGSEGV was caused by ApplyMonitorsConfig disabling the
still-actively-captured high-refresh virtual output. Reorder teardown: Stop the screencast
FIRST (Mutter removes the virtual + auto-reverts the temporary config), then re-assert the
physical layout once the virtual is gone. Never reconfigure a live virtual CRTC.

With this, PUNKTFUNK_MUTTER_VIRTUAL_REFRESH=1 is stable: validated at 5120x1440@240 on
Mutter 50 + NVIDIA — virtual output Meta-0@240, real 240fps, gnome-shell survives back-to-back
sessions + teardowns, physical (HDMI-1) restored each time.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 14:08:05 +00:00
enricobuehler 015f2ee47b fix(vdisplay/mutter): gate >60Hz virtual mode behind an env flag (teardown SIGSEGV)
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Pinning the virtual output to a high client refresh via RecordVirtual "modes" works
mid-stream, but a high-refresh virtual CRTC SIGSEGVs gnome-shell on session TEARDOWN
(observed at 5120x1440@240) — taking down the whole GNOME session, so subsequent connects
fail with RemoteDesktop ServiceUnknown.

Gate it behind PUNKTFUNK_MUTTER_VIRTUAL_REFRESH, default OFF — Mutter then derives the
virtual monitor's refresh from the PipeWire framerate (60Hz, stable). The >60Hz path stays
in-tree for investigation; re-enable once the teardown crash is understood.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 13:59:29 +00:00
enricobuehler f6a7f3c12d feat(vdisplay/mutter): pin the virtual output to the client's refresh (>60 Hz)
RecordVirtual without a "modes" property makes Mutter derive the virtual monitor's refresh
from the PipeWire stream framerate and default to 60 Hz — so a 240 Hz client mode rendered
at 60 (the encoder just padded to 240 with duplicate frames). Pass an explicit "modes" entry
(size + refresh-rate + is-preferred) so Mutter creates the virtual monitor at the client's
exact WxH@Hz. Mutter >= 47; older Mutter ignores the unknown key (60 Hz fallback, no regression).

Confirmed first via raw D-Bus on the box, then validated end-to-end: the virtual output
Meta-0 reports 1920x1080@240.00 and the host encodes 480 *immediate* (real, not paced)
frames per 2 s.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 13:45:29 +00:00
enricobuehler 2ed755f0c3 fix(vdisplay/mutter): make the virtual output the SOLE display, not primary + secondary
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Keeping the physical monitor enabled as a secondary let the cursor, windows, and keyboard
focus land on it — relative pointer motion wandered off the streamed surface, so on the
client the cursor "disappeared" and clicks/keys went nowhere visible. Omit the physical
outputs from ApplyMonitorsConfig so Mutter disables them for the session; everything is
confined to the streamed virtual output. Restored on teardown.

Validated on-box: mid-session DisplayConfig shows only the virtual output (Meta-0) as the
sole primary; the physical (HDMI-1) is restored after the session ends.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 13:05:02 +00:00
enricobuehler 9fe7b7877f feat(vdisplay/mutter): optional virtual-output-as-primary for monitored GNOME hosts
PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY=1: after RecordVirtual, promote the per-session
virtual output to the primary monitor (physical kept on, secondary) via
org.gnome.Mutter.DisplayConfig.ApplyMonitorsConfig, restoring on teardown.

Without it, a GNOME host that also has a physical monitor attached keeps the physical
primary, so the virtual output is an empty extended desktop — the client streams only
the wallpaper. (The backend was validated on headless GNOME, where the virtual output
is the only display.)

Best-effort + opt-in: default behavior is unchanged; any DisplayConfig failure just
logs and streaming continues. method=temporary, so nothing is written to monitors.xml
and Mutter auto-reverts the layout when the virtual output is torn down.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 12:18:32 +00:00
enricobuehler 86f463cf71 fix(housekeeping): unaligned read UB + recv-drop parity; dedup mmsghdr; doc fixes
ci / rust (push) Has been cancelled
From a bug-hunt + unsafe-audit pass (4 reviewers + adversarial verify). It
confirmed ZERO real bugs in the recent batched/paced data-plane work — these are
the surfaced cleanups + one genuine soundness fix:

- SOUNDNESS (reduce unsafe): inject/gamepad.rs::pump_ff did `ptr::read` of an
  InputEventRaw (align 8, holds a timeval) out of a 1-aligned [u8; N] buffer — UB
  per the reference (x86_64 tolerates it, but it can miscompile under LTO). Use
  ptr::read_unaligned + a SAFETY note. Zero behavior change.
- recv parity: recv_batch (recvmmsg) didn't drop an oversized/truncated datagram
  the way scalar recv does — poll_frame now skips a message whose len fills the
  buffer (> MAX_DATAGRAM_BYTES), matching recv's `n >= RECV_BUF` drop. (AEAD
  already rejected these on encrypted sessions; this restores the documented
  invariant on the batched path.)
- dedup unsafe FFI: factor the identical mmsghdr-from-iovec construction out of
  send_batch + recv_batch into one `mmsghdrs()` helper — the raw-pointer
  scaffolding + its lifetime SAFETY note now live in one place.
- docs: TARGET_SOCKBUF no longer calls paced sending future work (it landed,
  m3.rs::paced_submit); gamescope.rs input is no longer "(TODO)" (wired +
  live-validated); the PUNKTFUNK_PERF `wire_mbps` field is renamed `tx_mbps` and
  noted as attempted/sealed bytes (send_dropped shows what didn't reach the wire).

Full suite (35 + loopback round-trip + 6) + clippy + fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 23:04:23 +00:00
enricobuehler c894c6f897 feat(host): host-managed gamescope session at the client's mode (dynamic res + refresh)
ci / rust (push) Has been cancelled
Nested games on the Bazzite host saw the wrong display: refresh capped at 60 Hz,
the box's connected TV's EDID modes leaking in (DOOM landed on 2560×1440@60), and
the resolution fixed at whatever the always-on session was launched at — the
client's requested mode never reached the game. Root causes: the session-plus
gamescope command has no --nested-refresh (Xwayland advertises 59.96 Hz for every
mode), --prefer-output HDMI-A-1 makes gamescope read the TV EDID, and the ATTACH
model launches one fixed-resolution session.

New vdisplay path: PUNKTFUNK_GAMESCOPE_SESSION=<client> — the host LAUNCHES
gamescope-session-plus headless AT THE CLIENT'S mode and relaunches it when the
mode changes. Injected via a host-written GAMESCOPE_BIN wrapper (--nested-refresh
$PF_HZ, the flag session-plus doesn't expose) + DRM_MODE=cvt (gamescope generates
clean CVT modes at that refresh instead of the TV's EDID). The session runs as a
transient `systemd-run --user` unit (clean cgroup teardown of the Steam tree);
state lives in a host-lifetime static (MANAGED_SESSION), NOT in GamescopeDisplay
(which is per-client-session) — so a same-mode reconnect REUSES the running
session instantly (no Steam restart) while a different mode RELAUNCHES it (games
can't change output mode live; a game/Steam restart on a mode change is
unavoidable and acceptable). Reuses the existing node + EIS auto-discovery
(find_gamescope_node / find_gamescope_eis_socket, factored into
point_injector_at_eis) and the existing mid-stream Reconfigure → vd.create(mode)
machinery — no protocol or m3 control-flow change.

Validated live on bazzite (RTX 4090): games' Xwayland now advertises 5120×1440 @
239.90 Hz as the preferred mode (was 59.96), the TV's 3840×2160/4096×2160@60 modes
are gone, frames stream; reconnect at 1920×1080@120 relaunches and games see that;
same-mode reconnect reuses with no restart and frames flow instantly.

scripts: host.env.example documents PUNKTFUNK_GAMESCOPE_SESSION (mutually exclusive
with the legacy NODE=auto attach); punktfunk-steam-session.service marked
deprecated (superseded — must not run alongside the host-managed path).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 16:14:10 +00:00
enricobuehler 9128bc3836 feat(host): attach to a running gamescope session (Bazzite headless Steam)
Bazzite (and SteamOS-like hosts) run Steam Big Picture inside their OWN
gamescope-session-plus session. Nesting a second gamescope+Steam can't work — the
second Steam sees the first and exits, taking the nested gamescope down with it
(crash in its exit handlers), killing both video and input. The robust model is to
let punktfunk OWN that session: run gamescope-session-plus headless at the client's
resolution (full Steam Deck UI polish: MangoApp, VRR, controller config) and have
the host ATTACH to it rather than spawn its own.

The video half already existed (PUNKTFUNK_GAMESCOPE_NODE=<id> attaches to a
PipeWire node). This finishes it:
- PUNKTFUNK_GAMESCOPE_NODE=auto discovers the gamescope Video/Source node, so the
  (dynamic) node id needn't be hand-wired.
- The attach path now also points the libei injector at the running session's EIS
  socket: find_gamescope_eis_socket() scans XDG_RUNTIME_DIR for gamescope-<N>-ei,
  connect()-probes each (stale dead-session sockets refuse), and writes the newest
  live one to the relay file the injector reads. So input reaches the attached
  session with zero manual config.

scripts/punktfunk-steam-session.service: a systemd --user unit that runs
gamescope-session-plus headless at a configured resolution, with the one-time
headless-appliance setup (linger + multi-user.target) documented inline.

Validated live on bazzite (RTX 4090): the full Steam Big Picture session streams
(1499 frames, p50 ~1ms) with mouse/keyboard injected into it (device resumed, all
caps, emitted=true), node + EIS socket both auto-detected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:55:12 +00:00
enricobuehler 609136cd2d fix(inject): make the gamescope EIS injector reconnect robustly across sessions
ci / rust (push) Has been cancelled
Root cause of "input doesn't work" on the unified host: a single fresh session
injects fine (EIS connects, "Gamescope Virtual Input" device added), but the
host-lifetime injector reused a STALE per-session EIS socket across sessions →
"connect EIS socket …: Connection refused". (Headless gamescope is EIS-only — it
ignores uinput — so libei/EIS is the one input path for both gamescope and KWin;
no second path needed.)

- connect_socket_file: re-READ the relay file and RETRY the connect on
  refused/missing (the live gamescope's EIS appears shortly), bounded at 15s,
  instead of connecting once and bubbling ECONNREFUSED.
- GamescopeProc::drop: clear the relayed EIS socket name on teardown so a dead
  session can't hand a stale path to the next reconnect.

Validated: two sessions back-to-back each reconnect (EIS connected + device added).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 11:12:13 +00:00
enricobuehler 6fdf7d1511 feat: client-selectable compositor (protocol → host → client → C ABI → mgmt → web)
A client can now request which compositor backend the host drives its virtual
output on (gamescope/KWin/Mutter/wlroots). The host honors the request if that
backend is available, else falls back to auto-detect and reports the resolved
choice back — wire-compatible both directions (no ABI bump).

Protocol (punktfunk-core):
- New CompositorPref (config.rs): Auto|Kwin|Wlroots|Mutter|Gamescope with
  u8/name mappings. Appended as one optional byte to Hello (client preference)
  and Welcome (host's resolved choice). Both decoders already tolerate trailing
  bytes, so old↔new interop is preserved — ABI_VERSION stays 2. Round-trip +
  back-compat (truncated-message) tests.
- C ABI: punktfunk_connect_ex(compositor) + PUNKTFUNK_COMPOSITOR_* constants;
  punktfunk_connect delegates with AUTO, so the existing symbol is unchanged.
  NativeClient::connect / worker_main thread the preference through.

Host:
- vdisplay::available() enumerates usable backends via cheap, side-effect-free
  probes (KWin zkde global, gamescope binary+version, GNOME/Sway env), plus
  Compositor id/label/as_pref/from_pref/all helpers.
- m3 handshake resolves the preference to a concrete backend during the
  handshake (pick_compositor pure + resolved logging), reports it in Welcome,
  and threads it into virtual_stream (replacing the unconditional detect()).
- mgmt GET /v1/compositors lists every backend with availability + the
  auto-detected default (OpenAPI regenerated).

Client:
- punktfunk-client-rs --compositor NAME; logs the host's resolved choice from
  the Welcome ("session offer … compositor=…").

Web console:
- Host page gains a Compositors card (availability + default badges) via the
  codegen'd useListCompositors hook; en/de strings added.

Also fixes a pre-existing, env-dependent test-isolation bug:
mgmt::tests::paired_clients_list_and_unpair seeded the real
~/.config/punktfunk/paired.json (AppState::new loads it), so a real
GameStream-paired client leaked into body[0] on a dev box — now cleared first.

Live-validated against headless KWin: --compositor kwin honored, --compositor
mutter falls back to kwin (available=[kwin, gamescope]), resolved choice
round-trips to the client. Tests: +6 (wire/back-compat, resolution precedence,
endpoint); workspace green, clippy/fmt clean, C ABI harness PASS at abi_version=2,
web typecheck + build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 22:45:41 +02:00
enricobuehler 75eb8fa0d6 feat(host): KDE-reliability phase 2 — pipeline retry, graceful capture teardown, refresh reconcile
Hardens the virtual-display → capture → encode bring-up against the transient
failures that surfaced as black screens / wrong refresh on cold KDE sessions.

- m3: build_pipeline_with_retry wraps the initial vd.create() + first-frame with
  bounded exponential backoff (4 attempts, 500ms→2s). is_permanent_build_error
  classifies config/version/missing-tool failures so they fail fast instead of
  burning the retry budget. Encoder + frame clock now pace to the *achieved*
  refresh reported in VirtualOutput::preferred_mode, not the requested rate.
- capture/linux: PortalCapturer::Drop sends a pipewire channel quit and joins the
  thread, so a dropped/failed/retried capturer releases its PipeWire thread + EGL/
  CUDA context promptly instead of leaking it to process exit. First-frame timeout
  now reports the node id and distinguishes "format never negotiated" from
  "negotiated but no buffers arrived" via a negotiated flag set in param_changed.
- vdisplay/kwin: set_custom_refresh reads back the active mode from kscreen-doctor
  and returns the refresh KWin actually gave us (a rejected custom mode silently
  leaves the output at 60Hz); create() carries it into preferred_mode.
- vdisplay/gamescope: find_gamescope_node requires the Video/Source object (the
  node.name=gamescope tag is on two objects; the other wedges the link); a version
  check warns on <3.16.22 (the PipeWire-1.6 capture-deadlock signature).

Live-validated against headless KWin: 720p120 build with requested=120 achieved=120,
zero-copy CUDA frames, and no per-session thread accumulation across back-to-back
sessions. Tests: +3 unit (retry classifier, gamescope version parse); 49 host tests
green, clippy/fmt clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 22:45:41 +02:00
enricobuehler 9fdc3c3246 feat(headless-kde): reliable bring-up — readiness probe, fix portal ordering/env (roadmap #1 phase 1)
ci / rust (push) Has been cancelled
Headless KDE startup was a chain of timing-sensitive handoffs gated by a blind `sleep 2`,
the dominant source of black screens. Phase-1 fixes:

- New `punktfunk-host probe-compositor` subcommand: exits 0 iff the detected compositor is
  up AND ready to create a virtual output now. KWin gets a real check (connect + registry
  roundtrip + the privileged zkde_screencast global must be advertised — what the backend
  needs); gamescope/Mutter/wlroots create on demand so the probe just confirms Linux.
  (vdisplay::probe dispatcher + kwin::probe; reuses kwin.rs's existing roundtrip path.)
- run-headless-kde.sh: replace `sleep 2` with an active readiness wait (poll probe-compositor
  until ready, 30s deadline, and bail with kwin's log if kwin_wayland exits during init).
  Move the portal restart to AFTER readiness, and precede it with `systemctl --user
  import-environment` + `dbus-update-activation-environment` (the missing env import — the
  Sway script does this; without it a restarted portal inherits a stale/empty WAYLAND_DISPLAY,
  which is the "streams but eats no input/audio" failure). kwin's stderr → a log file.

Validated: probe-compositor exits 0 "Kwin ready" against the live session, exit 1 with a
clear diagnostic when the compositor is absent. 114 tests green, clippy/fmt clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 19:25:52 +00:00
enricobuehler ff4fe197be fix(punktfunk/1): adversarial-review fixes — SPAKE2 pairing, renegotiation hardening, +more
ci / rust (push) Has been cancelled
Triaged the multi-agent review of the renegotiation + pairing + Sway + AV1/surround batch
(1 critical, 11 major/minor confirmed). Fixes:

CRITICAL — PIN pairing was offline-brute-forceable. The HMAC-of-PIN proof let an active
MITM who terminates the TOFU ceremony recover the 4-digit PIN by offline dictionary search
(all other inputs observable) and forge a correctly-bound proof. Replaced with **SPAKE2**
(balanced PAKE, `spake2` crate) + key-confirmation MACs, binding both cert fingerprints as
the SPAKE2 identities: an attacker gets exactly ONE online guess, no offline search, and
mismatched cert views (a real MITM) never reach a shared key. Also reworked the UX to an
"arming PIN" — one PIN per arming window shown at host startup (the SPAKE2 client needs the
PIN to build its first message, so it can't be minted per-connection). Validated live:
wrong PIN rejected in 0.1s, right PIN pairs + persists + the paired identity streams.

Pairing hardening: `--allow-pairing`/`--require-pairing` must arm pairing (default rejects
unsolicited ceremonies); per-host cooldown bounds online guessing; the client flushes its
CONNECTION_CLOSE so a refused ceremony can't wedge the sequential host for the full timeout;
atomic (temp+rename) paired-store writes.

Protocol: control/pairing messages use a distinct CTL_MAGIC (PKFc) — fully disjoint from
the positional Hello namespace (a future abi_version can't be misparsed as a control
message); all typed decodes are length-exact. ABI_VERSION → 2 (punktfunk_connect signature
gained the identity params; header regenerated).

Renegotiation: drain the reconfig channel to the NEWEST mode (one rebuild, not one per
stale step); validate refresh_hz; build the new pipeline BEFORE dropping the old so a
rebuild failure keeps the session on its current mode instead of killing it.

GameStream: packetDuration snaps to {5,10} (an in-between value isn't a legal Opus frame
size and would kill audio). Sway: chooser file moved to $XDG_RUNTIME_DIR (was a fixed
world-writable /tmp path — DoS / capture-misdirection by another local user).

Swift: fixed two compile breakers in the new pairing/identity APIs (Int32 status .rawValue,
UInt cap cast). New SPAKE2 + namespace-disjointness + pairing-roundtrip unit tests; the
in-process pairing test now also exercises the arming PIN + cooldown. 114 tests green,
clippy -D warnings clean (both feature sets), fmt, C-ABI harness.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:26:48 +00:00
enricobuehler 7381ba8218 feat(vdisplay): wlroots/Sway backend — swaymsg headless output + xdpw chooser
The fourth VirtualDisplay backend: `swaymsg create_output` adds a HEADLESS-N
output (name found by diffing get_outputs), `output <NAME> mode --custom
WxH@HzHz` sets the client's exact mode (and the refresh clock a fresh headless
output needs to produce frames at all), and the PipeWire node comes from the
ScreenCast portal. Headless output selection is non-interactive via
xdg-desktop-portal-wlr's chooser hook: a managed config (chooser_type=simple,
chooser_cmd cats /tmp/punktfunk-xdpw-output; portal try-restarted when the
config changes) plus a per-session `Monitor: <NAME>` written to that file.
Teardown is RAII: drop ends the portal thread (zbus connection drop ends the
cast) then `swaymsg output <NAME> unplug`. swaymsg commands go after `--` so
tokens like `--custom` reach sway instead of swaymsg's getopt.

Validated live on headless sway 1.11 (gles2-on-NVIDIA, xdpw 0.8.1), zero-copy
dmabuf→CUDA on both runs: 720p60 257 frames p50 0.77 ms, 1080p60 480/480
frames p50 1.18 ms, output unplugged with the session both times. The
checked-in xdpw.config sample now matches the managed config (the old
chooser_type=none/HEADLESS-1 form would pin capture to the wrong output).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 15:23:28 +00:00
enricobuehler bfd64ce871 rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10:
- Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs.
- C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h,
  PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl.
  PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants).
- Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1.
  WIRE BREAK: clients must be rebuilt from this revision.
- Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / ….
- Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the
  persistent identity is unchanged, pinned fingerprints stay valid).
- Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection
  (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated.
- scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated.

Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of
"desktop but no apps/settings" over the stream: plasmashell launched without
XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and
rendered an empty menu. The script sets the complete KDE session env (menu prefix,
KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell.

Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS,
zero lumen references left outside .git.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 13:11:59 +00:00