9758751a4db042cd23b14d47fec057db47d42392
57 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
b21fffc3d1 |
feat: Xcode app project for the macOS client (Punktfunk.app)
ci / rust (push) Has been cancelled
clients/apple was a bare Swift package — fine for swift run/test, but app icons, a real bundle (Info.plist, signing identity, TCC), and the normal Xcode build/run flow need an app target. Punktfunk.xcodeproj (synchronized-folder format) wraps the SAME sources as the CLI dev shell (Sources/PunktfunkClient) plus App/Assets.xcassets, and links PunktfunkKit from the local package — no source duplication, both flows stay green: swift build / swift test / swift run PunktfunkClient, and xcodebuild -scheme Punktfunk. The asset catalog ships an empty AppIcon slot ready for the Icon Composer .icon (drag in + set as App Icon + drop the placeholder; see README — including the actool crash observed with the current icon bundle). Package tests on ⌘U need one GUI step (Edit Scheme → Test → +); a hand-written package-test scheme reference doesn't resolve headlessly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
9aa2d71f49 |
fix: hide + freeze the local cursor while streaming
ci / rust (push) Has been cancelled
The host renders its own cursor from our raw deltas, so the local macOS cursor both stays visible and drifts away from the remote one — and it can wander out of the window, where a click focuses another app. While the stream has focus, do what Moonlight does: warp the cursor mid-view, disconnect it from mouse movement (CGAssociateMouseAndMouseCursorPosition(false) — GCMouse still delivers raw HID deltas), and hide it. Released on app deactivation (Cmd+Tab is the escape hatch), view teardown, and disconnect; re-captured when the stream regains focus. The HUD's Disconnect gains ⌘D since a hidden, frozen cursor can't click it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
bf8a974e8b |
feat: M4 stage 1 — the SwiftUI client is real: compiles, tested, first light on glass
ci / rust (push) Has been cancelled
The clients/apple scaffold is now a working macOS client, validated live against this repo's host across the LAN: gamescope virtual output → NVENC HEVC → lumen/1 (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox → AVSampleBufferDisplayLayer at 720p60, mouse/keyboard flowing back as QUIC datagrams into the host's gamescope EIS injector (~3.7k events injected in one session). LumenKit: - LumenConnection: the predicted cbindgen compile fixes (C17 header spells the typedefs as integers while the enum constants import as a distinct Swift type — bridge by rawValue); close() is now safe from any thread (a close flag + pumpLock held across the blocking poll enforce the C contract "never close with a next_au in flight"; flag prevents lock-starvation by back-to-back polls). - StreamView: per-pump cancellation token (reconnects can't double-pump), flush + re-gate on the next in-band parameter sets when the layer fails, no stale enqueue after restart. - InputCapture: fractional-delta accumulation (sub-pixel motion isn't truncated away), pressed-state tracking with release-all on focus loss and stop() (nothing sticks down host-side), global-singleton ownership guard (GC has one handler slot per process), X1/X2 buttons, horizontal scroll, full keypad/CapsLock/ISO-102nd/PrintScreen/Menu VKs. - LumenClient app shell (swift run LumenClient): connect form, fps/Mb-s HUD, LUMEN_AUTOCONNECT/LUMEN_MODE for scripted first-light runs. - Tests: Annex-B byte-level units; real-codec round trip (VTCompressionSession-encoded HEVC rebuilt as the host's wire shape → AnnexB → VTDecompressionSession → pixels); test-loopback.sh (Swift client vs a real local m3-host over loopback — the Swift twin of c_abi_connection_roundtrip); RemoteFirstLightTests (full pipeline over the LAN). Host/build fixes that fell out: - The workspace builds on non-Linux again: gamestream audio (opus) and sendmmsg batching are now platform-gated with stubs/fallback, per the crate's "compiles everywhere" rule. - Horizontal scroll was inverted end-to-end: the injectors negated BOTH axes onto the ei/wl axes, but GameStream's horizontal convention is positive = right (moonlight-qt/Sunshine pass it through unnegated) — only vertical flips now. This also un-inverts real Moonlight clients. - AnnexB drops all zeros preceding a start code (trailing_zero_8bits padding), ffmpeg's policy, instead of leaking them into the preceding NAL. - build-xcframework.sh: deployment targets pinned to the package floor + an otool guard — cargo does not fingerprint MACOSX_DEPLOYMENT_TARGET, so warm caches can silently ship too-new minos objects. Adversarially reviewed (5-dimension multi-agent pass, every finding refutation-verified): 14 confirmed findings, all fixed above; the send-while-polling core-contract gap flagged here is closed by the lumen/1 session-planes work (&self pulls + per-plane borrow slots). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
520d7342dd |
feat: M3 — full lumen/1 session planes: audio, gamepads+rumble, pinned trust, persistent listener
ci / rust (push) Has been cancelled
m3-host is now a real host, not a one-shot demo. Everything validated live on this box (two back-to-back sessions, pinned + TOFU, ~200 audio pkts/s, p50 0.84 ms at 720p60). lumen-core: - quic.rs: QUIC-datagram side planes demuxed by first byte — Opus audio 0xC9 ([magic][u32 seq][u64 pts_ns][opus], host→client) and rumble 0xCA ([magic][pad][low][high]). - Trust: endpoint::server_with_identity (persistent PEM identity) and endpoint::client_pinned — SHA-256 cert-fingerprint pinning with TOFU (observed fingerprint reported back for persisting). The verifier checks the TLS 1.3 CertificateVerify signature for real (an MITM replaying the host's public cert without its key is rejected; cert pinning alone would not prove key possession). - client.rs: NativeClient gains pin + host_fingerprint, audio/rumble receivers (next_audio / next_rumble); pull methods take &self so the C ABI's per-plane threads never alias a &mut (per-plane mutexed borrow slots in abi.rs). - abi.rs: lumen_connect(pin_sha256, observed_sha256_out) + lumen_connection_next_audio / next_rumble. input.rs: documented gamepad wire contract (GameStream buttonFlags bits, XInput axis conventions, +y = up) — exported as LUMEN_BTN_*/LUMEN_AXIS_* (bare BTN_* collides with <linux/input-event-codes.h> at different values). lumen-host (m3): - Persistent accept loop: sessions back to back on one endpoint (--max-sessions, 0 = forever); per-session failures log and the loop keeps serving; 10 s handshake deadline so a silent client can't wedge the sequential accept queue; teardown on every exit path (stop flag → conn.close → join audio+input threads). - Audio plane: desktop PipeWire capture → Opus 48 kHz stereo 5 ms CBR → datagrams; ONE capturer reused across sessions via an AudioCapSlot (PipeWire streams have no cheap teardown — per-session opens would leak a thread + core connection + live node each). - Gamepad routing: incremental GamepadButton/GamepadAxis datagrams accumulate into per-pad state feeding the uinput xpad manager; force feedback returns as rumble datagrams, with current state re-sent every 500 ms (idempotent-state healing for the lossy channel). QUIC endpoint serves the persistent ~/.config/lumen identity and logs the pinnable fingerprint. lumen-client-rs: --pin (malformed values abort — never silently downgrade to TOFU), TOFU fingerprint logging, audio/rumble datagram counters, gamepad events in --input-test. clients/apple: scaffold synced — pinSHA256/hostFingerprint (wrong-size pin throws, fail-closed), nextAudio/nextRumble, gamepad event constructors; README handoff updated (persistent listener, audio decode notes, trust UX). Adversarially reviewed (5-dimension multi-agent pass over the diff, 2-skeptic verification): fixed the MITM signature-check gap, a Y-axis contract inversion, header macro collisions, ABI aliasing UB, the PipeWire per-session leak, the missing handshake deadline, fail-open pin parsing, and teardown-on-error paths. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
3ea096ace9 |
feat: M4 groundwork — lumen/1 client connector in the C ABI + SwiftUI client scaffold
ci / rust (push) Has been cancelled
The shared-core architecture pays off: platform clients now link ONE Rust library that does the entire lumen/1 protocol, and only add decode/present/input on top. lumen-core: - client.rs (quic feature): NativeClient — QUIC handshake + UDP data plane + input datagrams on internal threads; embedder surface = connect / next_frame / send_input. - abi.rs: lumen_connect / lumen_connection_next_au (borrow-until-next-call, matching lumen_client_poll_frame semantics) / lumen_connection_send_input / lumen_connection_mode / lumen_connection_close. Guarded in the generated header by LUMEN_FEATURE_QUIC (cbindgen [defines] mapping), so the checked-in header is stable across feature sets. - error.rs: append-only LumenStatus additions Timeout (-9) and Closed (-10). - TESTED end-to-end through the C ABI: in-process lumen/1 host, lumen_connect pulls 25 byte-verified frames, sends input, closes (m3.rs::c_abi_connection_roundtrip). Apple client (clients/apple — SCAFFOLD, written on Linux, first Xcode build pending): - scripts/build-xcframework.sh: cargo per Apple target → universal staticlib + header (LUMEN_FEATURE_QUIC pre-defined) + modulemap → LumenCore.xcframework. - Package.swift (LumenKit) + Swift sources: LumenConnection (ABI wrapper), AnnexB (in-band VPS/SPS/PPS → CMVideoFormatDescription, Annex-B → AVCC CMSampleBuffers with DisplayImmediately), StreamView (SwiftUI over AVSampleBufferDisplayLayer — stage-1 presenter that hardware-decodes compressed HEVC itself), InputCapture (GCMouse raw deltas + GCKeyboard HID→VK). - README.md is the full handoff for the next (Mac-side) agent: build steps, ABI contract, first-light test recipe against the Linux host, stage-2 (VT+Metal pacing) plan, and the known host-side gaps (single-session m3-host, no lumen/1 audio yet, gamepad kinds not yet routed in m3's injector, seed-stage trust). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
a913042367 |
feat: M1 lumen-core (FEC/crypto/packet/session + C ABI) and workspace scaffold
Ground-up low-latency streaming stack per docs/implementation-plan.md. M1 is
complete and tested; Linux host backends are cfg-gated stubs to be filled in on
real hardware (M0/M2).
lumen-core (built + tested on macOS/aarch64 — 21 tests):
- fec: ErasureCoder over GF(2^8) (reed-solomon-erasure, Moonlight-compatible)
and GF(2^16) Leopard-RS (reed-solomon-simd, the >1 Gbps wall-breaker); proptested
- packet: zero-copy #[repr(C)] framing, multi-block, FEC-aware reassembly
- crypto: AES-128-GCM with per-direction nonce salts + sequence-as-AAD
- session: host submit / client poll hot paths + input; loopback & UDP transports
- abi: opaque handles, versioned LumenConfig, panic guards; cbindgen-generated header
- acceptance: Rust loopback+proptest and a C harness that links the staticlib
Scaffold (compiles green on all platforms): lumen-host (vdisplay/capture/encode/
inject/web/pipeline seams under cfg(linux)), lumen-client-rs, tools/{loss-harness,
latency-probe}, Apple/Android client stubs, Gitea CI, docs.
Hardened against a multi-agent adversarial review (13 verified findings fixed,
regression-tested): reassembler memory-DoS bounds + block-consistency validation,
GCM nonce-reuse direction separation, ABI struct_size guard + range checks, FEC
shard-length guards, shard_payload datagram bound, key zeroization + Debug redaction.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|